Merge branch 'master' into 320

This commit is contained in:
VladimirMangos 2009-09-10 05:46:08 +04:00
commit 7974e1ebcb
55 changed files with 2899 additions and 2780 deletions

View file

@ -1168,13 +1168,16 @@ void BattleGroundMgr::Update(uint32 diff)
if (!m_QueueUpdateScheduler.empty())
{
//copy vector and clear the other
// TODO add lock
// TODO maybe std::list would be better and then unlock after end of cycle
std::vector<uint32> scheduled(m_QueueUpdateScheduler);
m_QueueUpdateScheduler.clear();
// TODO drop lock
for (uint8 i = 0; i < scheduled.size(); i++)
{
BattleGroundQueueTypeId bgQueueTypeId = BattleGroundQueueTypeId(scheduled[i] / 65536);
BattleGroundTypeId bgTypeId = BattleGroundTypeId((scheduled[i] % 65536) / 256);
BGQueueIdBasedOnLevel queue_id = BGQueueIdBasedOnLevel(scheduled[i] % 256);
BattleGroundQueueTypeId bgQueueTypeId = BattleGroundQueueTypeId(scheduled[i] >> 16);
BattleGroundTypeId bgTypeId = BattleGroundTypeId((scheduled[i] >> 8) & 255);
BGQueueIdBasedOnLevel queue_id = BGQueueIdBasedOnLevel(scheduled[i] & 255);
m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId, queue_id);
}
}
@ -1606,12 +1609,6 @@ BattleGround * BattleGroundMgr::CreateNewBattleGround(BattleGroundTypeId bgTypeI
bg->SetArenaType(arenaType);
bg->SetRated(isRated);
// add BG to free slot queue
bg->AddToBGFreeSlotQueue();
// add bg to update list
AddBattleGround(bg->GetInstanceID(), bg->GetTypeID(), bg);
return bg;
}
@ -2023,9 +2020,9 @@ void BattleGroundMgr::ToggleArenaTesting()
void BattleGroundMgr::ScheduleQueueUpdate(BattleGroundQueueTypeId bgQueueTypeId, BattleGroundTypeId bgTypeId, BGQueueIdBasedOnLevel queue_id)
{
//This method must be atomic!
//This method must be atomic, TODO add mutex
//we will use only 1 number created of bgTypeId and queue_id
uint32 schedule_id = (bgQueueTypeId * 65536) + (bgTypeId * 256) + queue_id;
uint32 schedule_id = (bgQueueTypeId << 16) | (bgTypeId << 8) | queue_id;
bool found = false;
for (uint8 i = 0; i < m_QueueUpdateScheduler.size(); i++)
{