Merge branch 'master' into 320

This commit is contained in:
VladimirMangos 2009-09-10 05:46:08 +04:00
commit 7974e1ebcb
55 changed files with 2899 additions and 2780 deletions

View file

@ -111,7 +111,7 @@ bool SpellClickInfo::IsFitToRequirements(Player const* player) const
if(questStart)
{
// not in expected required quest state
if(!player || (!questStartCanActive || !player->IsActiveQuest(questStart)) && !player->GetQuestRewardStatus(questStart))
if (!player || ((!questStartCanActive || !player->IsActiveQuest(questStart)) && !player->GetQuestRewardStatus(questStart)))
return false;
}
@ -782,8 +782,8 @@ void ObjectMgr::ConvertCreatureAddonAuras(CreatureDataAddon* addon, char const*
// replace by new structures array
const_cast<CreatureDataAddonAura*&>(addon->auras) = new CreatureDataAddonAura[val.size()/2+1];
int i=0;
for(int j=0;j<val.size()/2;++j)
uint32 i=0;
for(uint32 j = 0; j < val.size()/2; ++j)
{
CreatureDataAddonAura& cAura = const_cast<CreatureDataAddonAura&>(addon->auras[i]);
cAura.spell_id = (uint32)val[2*j+0];
@ -1082,7 +1082,7 @@ void ObjectMgr::LoadCreatures()
if(heroicCreatures.find(data.id)!=heroicCreatures.end())
{
sLog.outErrorDb("Table `creature` have creature (GUID: %u) that listed as heroic template in `creature_template`, skipped.",guid,data.id );
sLog.outErrorDb("Table `creature` have creature (GUID: %u) that listed as heroic template (entry: %u) in `creature_template`, skipped.",guid, data.id );
continue;
}
@ -3482,8 +3482,8 @@ void ObjectMgr::LoadQuests()
bool found = false;
for(int k = 0; k < 3; ++k)
{
if( spellInfo->Effect[k]==SPELL_EFFECT_QUEST_COMPLETE && uint32(spellInfo->EffectMiscValue[k])==qinfo->QuestId ||
spellInfo->Effect[k]==SPELL_EFFECT_SEND_EVENT)
if ((spellInfo->Effect[k] == SPELL_EFFECT_QUEST_COMPLETE && uint32(spellInfo->EffectMiscValue[k]) == qinfo->QuestId) ||
spellInfo->Effect[k] == SPELL_EFFECT_SEND_EVENT)
{
found = true;
break;
@ -7098,7 +7098,7 @@ bool PlayerCondition::Meets(Player const * player) const
case CONDITION_REPUTATION_RANK:
{
FactionEntry const* faction = sFactionStore.LookupEntry(value1);
return faction && player->GetReputationMgr().GetRank(faction) >= value2;
return faction && player->GetReputationMgr().GetRank(faction) >= int32(value2);
}
case CONDITION_TEAM:
return player->GetTeam() == value1;