Merge branch 'master' into 320

This commit is contained in:
VladimirMangos 2009-09-10 05:46:08 +04:00
commit 7974e1ebcb
55 changed files with 2899 additions and 2780 deletions

View file

@ -785,9 +785,9 @@ bool Player::StoreNewItemInBestSlots(uint32 titem_id, uint32 titem_amount)
void Player::SendMirrorTimer(MirrorTimerType Type, uint32 MaxValue, uint32 CurrentValue, int32 Regen)
{
if (MaxValue == DISABLED_MIRROR_TIMER)
if (int(MaxValue) == DISABLED_MIRROR_TIMER)
{
if (CurrentValue!=DISABLED_MIRROR_TIMER)
if (int(CurrentValue) != DISABLED_MIRROR_TIMER)
StopMirrorTimer(Type);
return;
}
@ -1210,7 +1210,7 @@ void Player::Update( uint32 p_time )
}
}
if(m_regenTimer > 0)
if (m_regenTimer)
{
if(p_time >= m_regenTimer)
m_regenTimer = 0;
@ -1251,7 +1251,12 @@ void Player::Update( uint32 p_time )
if (isAlive())
{
RegenerateAll();
// if no longer casting, set regen power as soon as it is up.
if (!IsUnderLastManaUseEffect())
SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_REGENERATE_POWER);
if (!m_regenTimer)
RegenerateAll();
}
if (m_deathState == JUST_DIED)
@ -1508,7 +1513,7 @@ bool Player::BuildEnumData( QueryResult * result, WorldPacket * p_data )
if(!enchantId)
continue;
if(enchant = sSpellItemEnchantmentStore.LookupEntry(enchantId))
if ((enchant = sSpellItemEnchantmentStore.LookupEntry(enchantId)))
break;
}
@ -1912,36 +1917,33 @@ void Player::RewardRage( uint32 damage, uint32 weaponSpeedHitFactor, bool attack
ModifyPower(POWER_RAGE, uint32(addRage*10));
}
void Player::RegenerateAll()
void Player::RegenerateAll(uint32 diff)
{
if (m_regenTimer != 0)
return;
uint32 regenDelay = 2000;
// Not in combat or they have regeneration
if( !isInCombat() || HasAuraType(SPELL_AURA_MOD_REGEN_DURING_COMBAT) ||
if (!isInCombat() || HasAuraType(SPELL_AURA_MOD_REGEN_DURING_COMBAT) ||
HasAuraType(SPELL_AURA_MOD_HEALTH_REGEN_IN_COMBAT) || IsPolymorphed() )
{
RegenerateHealth();
RegenerateHealth(diff);
if (!isInCombat() && !HasAuraType(SPELL_AURA_INTERRUPT_REGEN))
{
Regenerate(POWER_RAGE);
Regenerate(POWER_RAGE, diff);
if(getClass() == CLASS_DEATH_KNIGHT)
Regenerate(POWER_RUNIC_POWER);
Regenerate(POWER_RUNIC_POWER, diff);
}
}
Regenerate( POWER_ENERGY );
Regenerate(POWER_ENERGY, diff);
Regenerate( POWER_MANA );
Regenerate(POWER_MANA, diff);
if(getClass() == CLASS_DEATH_KNIGHT)
Regenerate( POWER_RUNE );
if (getClass() == CLASS_DEATH_KNIGHT)
Regenerate(POWER_RUNE, diff);
m_regenTimer = regenDelay;
m_regenTimer = REGEN_TIME_FULL;
}
void Player::Regenerate(Powers power)
// diff contains the time in milliseconds since last regen.
void Player::Regenerate(Powers power, uint32 diff)
{
uint32 curValue = GetPower(power);
uint32 maxValue = GetMaxPower(power);
@ -1980,8 +1982,10 @@ void Player::Regenerate(Powers power)
case POWER_RUNE:
{
for(uint32 i = 0; i < MAX_RUNES; ++i)
if(uint8 cd = GetRuneCooldown(i)) // if we have cooldown, reduce it...
SetRuneCooldown(i, cd - 1); // ... by 2 sec (because update is every 2 sec)
{
if(uint16 cd = GetRuneCooldown(i)) // if we have cooldown, reduce it...
SetRuneCooldown(i, (cd < diff) ? 0 : cd - diff);
}
} break;
case POWER_FOCUS:
case POWER_HAPPINESS:
@ -1999,6 +2003,9 @@ void Player::Regenerate(Powers power)
addvalue *= ((*i)->GetModifier()->m_amount + 100) / 100.0f;
}
// addvalue computed on a 2sec basis. => update to diff time
addvalue *= float(diff) / REGEN_TIME_FULL;
if (power != POWER_RAGE && power != POWER_RUNIC_POWER)
{
curValue += uint32(addvalue);
@ -2015,7 +2022,7 @@ void Player::Regenerate(Powers power)
SetPower(power, curValue);
}
void Player::RegenerateHealth()
void Player::RegenerateHealth(uint32 diff)
{
uint32 curValue = GetHealth();
uint32 maxValue = GetMaxHealth();
@ -2052,6 +2059,8 @@ void Player::RegenerateHealth()
if(addvalue < 0)
addvalue = 0;
addvalue *= (float)diff / REGEN_TIME_FULL;
ModifyHealth(int32(addvalue));
}
@ -2269,9 +2278,8 @@ bool Player::IsGroupVisibleFor(Player* p) const
bool Player::IsInSameGroupWith(Player const* p) const
{
return p==this || GetGroup() != NULL &&
GetGroup() == p->GetGroup() &&
GetGroup()->SameSubGroup((Player*)this, (Player*)p);
return (p==this || (GetGroup() != NULL &&
GetGroup()->SameSubGroup((Player*)this, (Player*)p)));
}
///- If the player is invited, remove him. If the group if then only 1 person, disband the group.
@ -3073,7 +3081,7 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool dependen
if (_spell_idx->second->learnOnGetSkill == ABILITY_LEARNED_ON_GET_RACE_OR_CLASS_SKILL ||
// lockpicking/runeforging special case, not have ABILITY_LEARNED_ON_GET_RACE_OR_CLASS_SKILL
(pSkill->id==SKILL_LOCKPICKING || pSkill->id==SKILL_RUNEFORGING) && _spell_idx->second->max_value==0 )
((pSkill->id==SKILL_LOCKPICKING || pSkill->id==SKILL_RUNEFORGING) && _spell_idx->second->max_value==0))
{
switch(GetSkillRangeType(pSkill,_spell_idx->second->racemask!=0))
{
@ -3127,7 +3135,7 @@ bool Player::IsNeedCastPassiveSpellAtLearn(SpellEntry const* spellInfo) const
{
// note: form passives activated with shapeshift spells be implemented by HandleShapeshiftBoosts instead of spell_learn_spell
// talent dependent passives activated at form apply have proper stance data
bool need_cast = !spellInfo->Stances || m_form != 0 && (spellInfo->Stances & (1<<(m_form-1)));
bool need_cast = (!spellInfo->Stances || (m_form != 0 && (spellInfo->Stances & (1<<(m_form-1)))));
//Check CasterAuraStates
return need_cast && (!spellInfo->CasterAuraState || HasAuraState(AuraState(spellInfo->CasterAuraState)));
@ -3169,7 +3177,7 @@ void Player::removeSpell(uint32 spell_id, bool disabled, bool learn_low_rank)
if (itr == m_spells.end())
return;
if(itr->second->state == PLAYERSPELL_REMOVED || disabled && itr->second->disabled)
if (itr->second->state == PLAYERSPELL_REMOVED || (disabled && itr->second->disabled))
return;
// unlearn non talent higher ranks (recursive)
@ -3279,7 +3287,7 @@ void Player::removeSpell(uint32 spell_id, bool disabled, bool learn_low_rank)
if(_spell_idx->second->learnOnGetSkill == ABILITY_LEARNED_ON_GET_RACE_OR_CLASS_SKILL &&
pSkill->categoryId != SKILL_CATEGORY_CLASS ||// not unlearn class skills (spellbook/talent pages)
// lockpicking/runeforging special case, not have ABILITY_LEARNED_ON_GET_RACE_OR_CLASS_SKILL
(pSkill->id==SKILL_LOCKPICKING || pSkill->id==SKILL_RUNEFORGING) && _spell_idx->second->max_value==0 )
((pSkill->id==SKILL_LOCKPICKING || pSkill->id==SKILL_RUNEFORGING) && _spell_idx->second->max_value==0))
{
// not reset skills for professions and racial abilities
if ((pSkill->categoryId==SKILL_CATEGORY_SECONDARY || pSkill->categoryId==SKILL_CATEGORY_PROFESSION) &&
@ -4504,7 +4512,7 @@ void Player::RepopAtGraveyard()
AreaTableEntry const *zone = GetAreaEntryByAreaID(GetAreaId());
// Such zones are considered unreachable as a ghost and the player must be automatically revived
if(!isAlive() && zone && zone->flags & AREA_FLAG_NEED_FLY || GetTransport())
if ((!isAlive() && zone && zone->flags & AREA_FLAG_NEED_FLY) || GetTransport())
{
ResurrectPlayer(0.5f);
SpawnCorpseBones();
@ -6741,7 +6749,7 @@ void Player::_ApplyItemBonuses(ItemPrototype const *proto, uint8 slot, bool appl
// If set dpsMod in ScalingStatValue use it for min (70% from average), max (130% from average) damage
if (ssv)
{
if (extraDPS = ssv->getDPSMod(proto->ScalingStatValue))
if ((extraDPS = ssv->getDPSMod(proto->ScalingStatValue)))
{
float average = extraDPS * proto->Delay / 1000.0f;
minDamage = 0.7f * average;
@ -8464,10 +8472,10 @@ Item* Player::GetItemByPos( uint16 pos ) const
Item* Player::GetItemByPos( uint8 bag, uint8 slot ) const
{
if( bag == INVENTORY_SLOT_BAG_0 && ( slot < BANK_SLOT_BAG_END || slot >= KEYRING_SLOT_START && slot < CURRENCYTOKEN_SLOT_END ) )
if( bag == INVENTORY_SLOT_BAG_0 && ( slot < BANK_SLOT_BAG_END || (slot >= KEYRING_SLOT_START && slot < CURRENCYTOKEN_SLOT_END )) )
return m_items[slot];
else if(bag >= INVENTORY_SLOT_BAG_START && bag < INVENTORY_SLOT_BAG_END
|| bag >= BANK_SLOT_BAG_START && bag < BANK_SLOT_BAG_END )
else if ((bag >= INVENTORY_SLOT_BAG_START && bag < INVENTORY_SLOT_BAG_END)
|| (bag >= BANK_SLOT_BAG_START && bag < BANK_SLOT_BAG_END) )
{
Bag *pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, bag );
if ( pBag )
@ -11100,7 +11108,7 @@ void Player::SwapItem( uint16 src, uint16 dst )
if(IsEquipmentPos ( src ) || IsBagPos ( src ))
{
// bags can be swapped with empty bag slots, or with empty bag (items move possibility checked later)
uint8 msg = CanUnequipItem( src, !IsBagPos ( src ) || IsBagPos ( dst ) || pDstItem && pDstItem->IsBag() && ((Bag*)pDstItem)->IsEmpty());
uint8 msg = CanUnequipItem( src, !IsBagPos ( src ) || IsBagPos ( dst ) || (pDstItem && pDstItem->IsBag() && ((Bag*)pDstItem)->IsEmpty()));
if(msg != EQUIP_ERR_OK)
{
SendEquipError( msg, pSrcItem, pDstItem );
@ -11130,7 +11138,7 @@ void Player::SwapItem( uint16 src, uint16 dst )
if(IsEquipmentPos ( dst ) || IsBagPos ( dst ))
{
// bags can be swapped with empty bag slots, or with empty bag (items move possibility checked later)
uint8 msg = CanUnequipItem( dst, !IsBagPos ( dst ) || IsBagPos ( src ) || pSrcItem->IsBag() && ((Bag*)pSrcItem)->IsEmpty());
uint8 msg = CanUnequipItem( dst, !IsBagPos ( dst ) || IsBagPos ( src ) || (pSrcItem->IsBag() && ((Bag*)pSrcItem)->IsEmpty()));
if(msg != EQUIP_ERR_OK)
{
SendEquipError( msg, pSrcItem, pDstItem );
@ -11548,7 +11556,7 @@ void Player::UpdateItemDuration(uint32 time, bool realtimeonly)
Item* item = *itr;
++itr; // current element can be erased in UpdateDuration
if (realtimeonly && item->GetProto()->Duration < 0 || !realtimeonly)
if ((realtimeonly && item->GetProto()->Duration < 0) || !realtimeonly)
item->UpdateDuration(this,time);
}
}
@ -14073,7 +14081,7 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
// check name limitations
if (ObjectMgr::CheckPlayerName(m_name) != CHAR_NAME_SUCCESS ||
GetSession()->GetSecurity() == SEC_PLAYER && objmgr.IsReservedName(m_name))
(GetSession()->GetSecurity() == SEC_PLAYER && objmgr.IsReservedName(m_name)))
{
delete result;
CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '%u' WHERE guid ='%u'", uint32(AT_LOGIN_RENAME),guid);
@ -15726,8 +15734,6 @@ void Player::_SaveAuras()
// save previous spellEffectPair to db
itr2--;
SpellEntry const *spellInfo = itr2->second->GetSpellProto();
//skip all auras from spells that are passive
//do not save single target auras (unless they were cast by the player)
if (!itr2->second->IsPassive() && (itr2->second->GetCasterGUID() == GetGUID() || !itr2->second->IsSingleTarget()))
@ -17007,7 +17013,7 @@ bool Player::ActivateTaxiPathTo(std::vector<uint32> const& nodes, Creature* npc
uint32 mount_display_id = objmgr.GetTaxiMountDisplayId(sourcenode, GetTeam(), npc == NULL);
// in spell case allow 0 model
if (mount_display_id == 0 && spellid == 0 || sourcepath == 0)
if ((mount_display_id == 0 && spellid == 0) || sourcepath == 0)
{
WorldPacket data(SMSG_ACTIVATETAXIREPLY, 4);
data << uint32(ERR_TAXIUNSPECIFIEDSERVERERROR);
@ -19178,8 +19184,8 @@ void Player::UpdateAreaDependentAuras( uint32 newArea )
uint32 Player::GetCorpseReclaimDelay(bool pvp) const
{
if( pvp && !sWorld.getConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP) ||
!pvp && !sWorld.getConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE) )
if ((pvp && !sWorld.getConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP)) ||
(!pvp && !sWorld.getConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE) ))
{
return copseReclaimDelay[0];
}
@ -19194,8 +19200,8 @@ void Player::UpdateCorpseReclaimDelay()
{
bool pvp = m_ExtraFlags & PLAYER_EXTRA_PVP_DEATH;
if( pvp && !sWorld.getConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP) ||
!pvp && !sWorld.getConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE) )
if ((pvp && !sWorld.getConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP)) ||
(!pvp && !sWorld.getConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE) ))
return;
time_t now = time(NULL);
@ -19644,7 +19650,7 @@ void Player::ResyncRunes(uint8 count)
for(uint32 i = 0; i < count; ++i)
{
data << uint8(GetCurrentRune(i)); // rune type
data << uint8(255 - (GetRuneCooldown(i) * 51)); // passed cooldown time (0-255)
data << uint8(255 - ((GetRuneCooldown(i) / REGEN_TIME_FULL) * 51)); // passed cooldown time (0-255)
}
GetSession()->SendPacket(&data);
}