Eliminated tabs!

Eliminated tabs!
This commit is contained in:
Charles A Edwards 2016-02-07 19:01:56 +00:00 committed by Antz
parent 0f19fec851
commit 942dd64a53
27 changed files with 247 additions and 247 deletions

View file

@ -53,7 +53,7 @@ void WorldSession::HandleBattlemasterHelloOpcode(WorldPacket& recv_data)
if (!pCreature) if (!pCreature)
return; return;
if (!pCreature->IsBattleMaster()) // it's not battlemaster if (!pCreature->IsBattleMaster()) // it's not battlemaster
return; return;
// Stop the npc if moving // Stop the npc if moving

View file

@ -101,7 +101,7 @@ bool ChatHandler::HandleServerInfoCommand(char* /*args*/)
std::string str = secsToTimeString(sWorld.GetUptime()); std::string str = secsToTimeString(sWorld.GetUptime());
char const* full; char const* full;
full = REVISION_NR; full = REVISION_NR;
SendSysMessage(full); SendSysMessage(full);
if (sScriptMgr.IsScriptLibraryLoaded()) if (sScriptMgr.IsScriptLibraryLoaded())

View file

@ -110,7 +110,7 @@ void AggressorAI::EnterEvadeMode()
// i_tracker.Reset(TIME_INTERVAL_LOOK); // i_tracker.Reset(TIME_INTERVAL_LOOK);
} }
if (!m_creature->IsCharmed()) if (!m_creature->IsCharmed())
{ {
m_creature->RemoveAllAurasOnEvade(); m_creature->RemoveAllAurasOnEvade();

View file

@ -901,7 +901,7 @@ bool Creature::IsTrainerOf(Player* pPlayer, bool msg) const
bool Creature::CanInteractWithBattleMaster(Player* pPlayer, bool msg) const bool Creature::CanInteractWithBattleMaster(Player* pPlayer, bool msg) const
{ {
if (!IsBattleMaster()) if (!IsBattleMaster())
return false; return false;
BattleGroundTypeId bgTypeId = sBattleGroundMgr.GetBattleMasterBG(GetEntry()); BattleGroundTypeId bgTypeId = sBattleGroundMgr.GetBattleMasterBG(GetEntry());
@ -1637,14 +1637,14 @@ bool Creature::IsImmuneToSpellEffect(SpellEntry const* spellInfo, SpellEffectInd
// return true if this creature is tapped by the player or by a member of his group. // return true if this creature is tapped by the player or by a member of his group.
bool Creature::IsTappedBy(Player const* player) const bool Creature::IsTappedBy(Player const* player) const
{ {
if (player == GetOriginalLootRecipient()) if (player == GetOriginalLootRecipient())
return true; return true;
Group const* playerGroup = player->GetGroup(); Group const* playerGroup = player->GetGroup();
if (!playerGroup || playerGroup != GetGroupLootRecipient()) // if we dont have a group we arent the recipient if (!playerGroup || playerGroup != GetGroupLootRecipient()) // if we dont have a group we arent the recipient
return false; // if creature doesnt have group bound it means it was solo killed by someone else return false; // if creature doesnt have group bound it means it was solo killed by someone else
return true; return true;
} }
SpellEntry const* Creature::ReachWithSpellAttack(Unit* pVictim) SpellEntry const* Creature::ReachWithSpellAttack(Unit* pVictim)
@ -1803,7 +1803,7 @@ void Creature::SendAIReaction(AiReaction reactionType)
void Creature::CallAssistance() void Creature::CallAssistance()
{ {
// FIXME: should player pets call for assistance? // FIXME: should player pets call for assistance?
if (!m_AlreadyCallAssistance && getVictim() && !IsCharmed()) if (!m_AlreadyCallAssistance && getVictim() && !IsCharmed())
{ {
SetNoCallAssistance(true); SetNoCallAssistance(true);
AI()->SendAIEventAround(AI_EVENT_CALL_ASSISTANCE, getVictim(), sWorld.getConfig(CONFIG_UINT32_CREATURE_FAMILY_ASSISTANCE_DELAY), sWorld.getConfig(CONFIG_FLOAT_CREATURE_FAMILY_ASSISTANCE_RADIUS)); AI()->SendAIEventAround(AI_EVENT_CALL_ASSISTANCE, getVictim(), sWorld.getConfig(CONFIG_UINT32_CREATURE_FAMILY_ASSISTANCE_DELAY), sWorld.getConfig(CONFIG_FLOAT_CREATURE_FAMILY_ASSISTANCE_RADIUS));
@ -1812,7 +1812,7 @@ void Creature::CallAssistance()
void Creature::CallForHelp(float fRadius) void Creature::CallForHelp(float fRadius)
{ {
if (fRadius <= 0.0f || !getVictim() || IsPet() || IsCharmed()) if (fRadius <= 0.0f || !getVictim() || IsPet() || IsCharmed())
return; return;
MaNGOS::CallOfHelpCreatureInRangeDo u_do(this, getVictim(), fRadius); MaNGOS::CallOfHelpCreatureInRangeDo u_do(this, getVictim(), fRadius);
@ -2180,9 +2180,9 @@ bool Creature::HasCategoryCooldown(uint32 spell_id) const
uint32 Creature::GetCreatureSpellCooldownDelay(uint32 spellId) const uint32 Creature::GetCreatureSpellCooldownDelay(uint32 spellId) const
{ {
CreatureSpellCooldowns::const_iterator itr = m_CreatureSpellCooldowns.find(spellId); CreatureSpellCooldowns::const_iterator itr = m_CreatureSpellCooldowns.find(spellId);
time_t t = time(NULL); time_t t = time(NULL);
return uint32(itr != m_CreatureSpellCooldowns.end() && itr->second > t ? itr->second - t : 0); return uint32(itr != m_CreatureSpellCooldowns.end() && itr->second > t ? itr->second - t : 0);
} }
bool Creature::HasSpellCooldown(uint32 spell_id) const bool Creature::HasSpellCooldown(uint32 spell_id) const
@ -2446,7 +2446,7 @@ void Creature::ClearTemporaryFaction()
// No restore if creature is charmed/possessed. // No restore if creature is charmed/possessed.
// For later we may consider extend to restore to charmer faction where charmer is creature. // For later we may consider extend to restore to charmer faction where charmer is creature.
// This can also be done by update any pet/charmed of creature at any faction change to charmer. // This can also be done by update any pet/charmed of creature at any faction change to charmer.
if (IsCharmed()) if (IsCharmed())
return; return;
// Reset to original faction // Reset to original faction

View file

@ -39,7 +39,7 @@ namespace FactorySelector
CreatureAI* selectAI(Creature* creature) CreatureAI* selectAI(Creature* creature)
{ {
// Allow scripting AI for normal creatures and not controlled pets (guardians and mini-pets) // Allow scripting AI for normal creatures and not controlled pets (guardians and mini-pets)
if ((!creature->IsPet() || !((Pet*)creature)->isControlled()) && !creature->IsCharmed()) if ((!creature->IsPet() || !((Pet*)creature)->isControlled()) && !creature->IsCharmed())
if (CreatureAI* scriptedAI = sScriptMgr.GetCreatureAI(creature)) if (CreatureAI* scriptedAI = sScriptMgr.GetCreatureAI(creature))
return scriptedAI; return scriptedAI;
@ -53,7 +53,7 @@ namespace FactorySelector
// excplicit check for isControlled() and owner type to allow guardian, mini-pets and pets controlled by NPCs to be scripted by EventAI // excplicit check for isControlled() and owner type to allow guardian, mini-pets and pets controlled by NPCs to be scripted by EventAI
Unit* owner = NULL; Unit* owner = NULL;
if ((creature->IsPet() && ((Pet*)creature)->isControlled() && if ((creature->IsPet() && ((Pet*)creature)->isControlled() &&
((owner = creature->GetOwner()) && owner->GetTypeId() == TYPEID_PLAYER)) || creature->IsCharmed()) ((owner = creature->GetOwner()) && owner->GetTypeId() == TYPEID_PLAYER)) || creature->IsCharmed())
ai_factory = ai_registry.GetRegistryItem("PetAI"); ai_factory = ai_registry.GetRegistryItem("PetAI");
else if (creature->IsTotem()) else if (creature->IsTotem())
ai_factory = ai_registry.GetRegistryItem("TotemAI"); ai_factory = ai_registry.GetRegistryItem("TotemAI");

View file

@ -708,8 +708,8 @@ class GameObject : public WorldObject
(m_respawnTime > 0 && !m_spawnedByDefault) || (m_respawnTime > 0 && !m_spawnedByDefault) ||
(m_respawnTime == 0 && m_spawnedByDefault); (m_respawnTime == 0 && m_spawnedByDefault);
} }
bool isSpawnedByDefault() const { return m_spawnedByDefault; } bool isSpawnedByDefault() const { return m_spawnedByDefault; }
void SetSpawnedByDefault(bool b) { m_spawnedByDefault = b; } void SetSpawnedByDefault(bool b) { m_spawnedByDefault = b; }
uint32 GetRespawnDelay() const { return m_respawnDelayTime; } uint32 GetRespawnDelay() const { return m_respawnDelayTime; }
void Refresh(); void Refresh();
void Delete(); void Delete();

View file

@ -244,7 +244,7 @@ bool Guild::AddMember(ObjectGuid plGuid, uint32 plRank)
pl->SetInGuild(m_Id); pl->SetInGuild(m_Id);
pl->SetGuildLevel(GetLevel()); pl->SetGuildLevel(GetLevel());
pl->SetRank(newmember.RankId); pl->SetRank(newmember.RankId);
pl->SetGuildIdInvited(0); pl->SetGuildIdInvited(0);
} }
UpdateAccountsNumber(); UpdateAccountsNumber();
@ -569,13 +569,13 @@ bool Guild::DelMember(ObjectGuid guid, bool isDisbanding)
bool Guild::ChangeMemberRank(ObjectGuid guid, uint8 newRank) bool Guild::ChangeMemberRank(ObjectGuid guid, uint8 newRank)
{ {
if (newRank <= GetLowestRank()) // Validate rank (allow only existing ranks) if (newRank <= GetLowestRank()) // Validate rank (allow only existing ranks)
if (MemberSlot* member = GetMemberSlot(guid)) if (MemberSlot* member = GetMemberSlot(guid))
{ {
member->ChangeRank(newRank); member->ChangeRank(newRank);
return true; return true;
} }
return false; return false;
} }
void Guild::BroadcastToGuild(WorldSession* session, const std::string& msg, uint32 language) void Guild::BroadcastToGuild(WorldSession* session, const std::string& msg, uint32 language)

View file

@ -364,7 +364,7 @@ class Guild
void SetLeader(ObjectGuid guid); void SetLeader(ObjectGuid guid);
bool AddMember(ObjectGuid plGuid, uint32 plRank); bool AddMember(ObjectGuid plGuid, uint32 plRank);
bool DelMember(ObjectGuid guid, bool isDisbanding = false); bool DelMember(ObjectGuid guid, bool isDisbanding = false);
bool ChangeMemberRank(ObjectGuid guid, uint8 newRank); bool ChangeMemberRank(ObjectGuid guid, uint8 newRank);
// lowest rank is the count of ranks - 1 (the highest rank_id in table) // lowest rank is the count of ranks - 1 (the highest rank_id in table)
uint32 GetLowestRank() const { return m_Ranks.size() - 1; } uint32 GetLowestRank() const { return m_Ranks.size() - 1; }

View file

@ -411,9 +411,9 @@ bool Item::Create(uint32 guidlow, uint32 itemid, Player const* owner)
bool Item::IsNotEmptyBag() const bool Item::IsNotEmptyBag() const
{ {
if (Bag const* bag = ToBag()) if (Bag const* bag = ToBag())
return !bag->IsEmpty(); return !bag->IsEmpty();
return false; return false;
} }
void Item::UpdateDuration(Player* owner, uint32 diff) void Item::UpdateDuration(Player* owner, uint32 diff)

View file

@ -308,15 +308,15 @@ class Item : public Object
virtual bool LoadFromDB(uint32 guidLow, Field* fields, ObjectGuid ownerGuid = ObjectGuid()); virtual bool LoadFromDB(uint32 guidLow, Field* fields, ObjectGuid ownerGuid = ObjectGuid());
virtual void DeleteFromDB(); virtual void DeleteFromDB();
void DeleteFromInventoryDB(); void DeleteFromInventoryDB();
void LoadLootFromDB(Field* fields); void LoadLootFromDB(Field* fields);
Bag* ToBag() { if (IsBag()) return reinterpret_cast<Bag*>(this); else return NULL; } Bag* ToBag() { if (IsBag()) return reinterpret_cast<Bag*>(this); else return NULL; }
const Bag* ToBag() const { if (IsBag()) return reinterpret_cast<const Bag*>(this); else return NULL; } const Bag* ToBag() const { if (IsBag()) return reinterpret_cast<const Bag*>(this); else return NULL; }
bool IsLocked() const { return !HasFlag(ITEM_FIELD_FLAGS, ITEM_DYNFLAG_UNLOCKED); } bool IsLocked() const { return !HasFlag(ITEM_FIELD_FLAGS, ITEM_DYNFLAG_UNLOCKED); }
bool IsBag() const { return GetProto()->InventoryType == INVTYPE_BAG; } bool IsBag() const { return GetProto()->InventoryType == INVTYPE_BAG; }
bool IsCurrencyToken() const { return GetProto()->IsCurrencyToken(); } bool IsCurrencyToken() const { return GetProto()->IsCurrencyToken(); }
bool IsNotEmptyBag() const; bool IsNotEmptyBag() const;
bool IsBroken() const { return GetUInt32Value(ITEM_FIELD_MAXDURABILITY) > 0 && GetUInt32Value(ITEM_FIELD_DURABILITY) == 0; } bool IsBroken() const { return GetUInt32Value(ITEM_FIELD_MAXDURABILITY) > 0 && GetUInt32Value(ITEM_FIELD_DURABILITY) == 0; }
bool CanBeTraded(bool mail = false) const; bool CanBeTraded(bool mail = false) const;
void SetInTrade(bool b = true) { mb_in_trade = b; } void SetInTrade(bool b = true) { mb_in_trade = b; }

View file

@ -652,9 +652,9 @@ struct ItemPrototype
} }
return false; return false;
} }
bool IsCurrencyToken() const { return BagFamily & BAG_FAMILY_CURRENCY_TOKENS; } bool IsCurrencyToken() const { return BagFamily & BAG_FAMILY_CURRENCY_TOKENS; }
uint32 GetMaxStackSize() const { return Stackable > 0 ? uint32(Stackable) : uint32(0x7FFFFFFF - 1); } uint32 GetMaxStackSize() const { return Stackable > 0 ? uint32(Stackable) : uint32(0x7FFFFFFF - 1); }
float getDPS() const; float getDPS() const;

View file

@ -102,7 +102,7 @@ bool PetAI::IsVisible(Unit* pl) const
bool PetAI::_needToStop() const bool PetAI::_needToStop() const
{ {
// This is needed for charmed creatures, as once their target was reset other effects can trigger threat // This is needed for charmed creatures, as once their target was reset other effects can trigger threat
if (m_creature->IsCharmed() && m_creature->getVictim() == m_creature->GetCharmer()) if (m_creature->IsCharmed() && m_creature->getVictim() == m_creature->GetCharmer())
return true; return true;
return !m_creature->getVictim()->IsTargetableForAttack(); return !m_creature->getVictim()->IsTargetableForAttack();

View file

@ -6757,7 +6757,7 @@ time_t Player::GetTalentResetTime() const
return m_resetTalentsTime; return m_resetTalentsTime;
} }
uint32 Player::GetTalentResetCost() const uint32 Player::GetTalentResetCost() const
{ {
return resetTalentsCost(); // this function added in dev21 - remove this comment if this line works return resetTalentsCost(); // this function added in dev21 - remove this comment if this line works
} }
@ -21749,7 +21749,7 @@ void Player::SendCorpseReclaimDelay(bool load)
GetSession()->SendPacket(&data); GetSession()->SendPacket(&data);
} }
uint32 Player::GetNextResetTalentsCost() const uint32 Player::GetNextResetTalentsCost() const
{ {
// The first time reset costs 1 gold // The first time reset costs 1 gold
if (GetTalentResetCost() < 1 * GOLD) if (GetTalentResetCost() < 1 * GOLD)

View file

@ -1065,17 +1065,17 @@ class Player : public Unit
static bool BuildEnumData(QueryResult* result, ByteBuffer* data, ByteBuffer* buffer); static bool BuildEnumData(QueryResult* result, ByteBuffer* data, ByteBuffer* buffer);
void SetInWater(bool apply); void SetInWater(bool apply);
bool IsInWater() const override bool IsInWater() const override
{ {
return m_isInWater; return m_isInWater;
} }
bool IsUnderWater() const override; bool IsUnderWater() const override;
bool IsFalling() bool IsFalling()
{ {
return GetPositionZ() < m_lastFallZ; return GetPositionZ() < m_lastFallZ;
} }
void SendInitialPacketsBeforeAddToMap(); void SendInitialPacketsBeforeAddToMap();
void SendInitialPacketsAfterAddToMap(); void SendInitialPacketsAfterAddToMap();
@ -1109,7 +1109,7 @@ class Player : public Unit
void SetGameMaster(bool on); void SetGameMaster(bool on);
bool isGMChat() const { return GetSession()->GetSecurity() >= SEC_MODERATOR && (m_ExtraFlags & PLAYER_EXTRA_GM_CHAT); } bool isGMChat() const { return GetSession()->GetSecurity() >= SEC_MODERATOR && (m_ExtraFlags & PLAYER_EXTRA_GM_CHAT); }
void SetGMChat(bool on) { if (on) m_ExtraFlags |= PLAYER_EXTRA_GM_CHAT; else m_ExtraFlags &= ~PLAYER_EXTRA_GM_CHAT; } void SetGMChat(bool on) { if (on) m_ExtraFlags |= PLAYER_EXTRA_GM_CHAT; else m_ExtraFlags &= ~PLAYER_EXTRA_GM_CHAT; }
bool IsTaxiCheater() const { return m_ExtraFlags & PLAYER_EXTRA_TAXICHEAT; } bool IsTaxiCheater() const { return m_ExtraFlags & PLAYER_EXTRA_TAXICHEAT; }
void SetTaxiCheater(bool on) { if (on) m_ExtraFlags |= PLAYER_EXTRA_TAXICHEAT; else m_ExtraFlags &= ~PLAYER_EXTRA_TAXICHEAT; } void SetTaxiCheater(bool on) { if (on) m_ExtraFlags |= PLAYER_EXTRA_TAXICHEAT; else m_ExtraFlags &= ~PLAYER_EXTRA_TAXICHEAT; }
bool isGMVisible() const { return !(m_ExtraFlags & PLAYER_EXTRA_GM_INVISIBLE); } bool isGMVisible() const { return !(m_ExtraFlags & PLAYER_EXTRA_GM_INVISIBLE); }
void SetGMVisible(bool on); void SetGMVisible(bool on);
@ -1756,15 +1756,15 @@ class Player : public Unit
void SetInGuild(uint32 GuildId); void SetInGuild(uint32 GuildId);
void SetGuildLevel(uint32 level) { SetUInt32Value(PLAYER_GUILDLEVEL, level); } void SetGuildLevel(uint32 level) { SetUInt32Value(PLAYER_GUILDLEVEL, level); }
void SetRank(uint32 rankId){ SetUInt32Value(PLAYER_GUILDRANK, rankId); } void SetRank(uint32 rankId){ SetUInt32Value(PLAYER_GUILDRANK, rankId); }
// void SetGuildInvited(uint32 GuildId, ObjectGuid inviter = ObjectGuid()) { m_GuildIdInvited = GuildId; m_GuildInviterGuid = inviter; } .. PRE Dev21 version (DELETE IT?) // void SetGuildInvited(uint32 GuildId, ObjectGuid inviter = ObjectGuid()) { m_GuildIdInvited = GuildId; m_GuildInviterGuid = inviter; } .. PRE Dev21 version (DELETE IT?)
void SetGuildIdInvited(uint32 GuildId) void SetGuildIdInvited(uint32 GuildId)
{ {
m_GuildIdInvited = GuildId; m_GuildIdInvited = GuildId;
} }
uint32 GetGuildId() const { return GetGuildGuid().GetCounter(); } uint32 GetGuildId() const { return GetGuildGuid().GetCounter(); }
ObjectGuid GetGuildGuid() const { return GetGuidValue(OBJECT_FIELD_DATA); } ObjectGuid GetGuildGuid() const { return GetGuidValue(OBJECT_FIELD_DATA); }
std::string GetGuildName() const; std::string GetGuildName() const;
uint32 GetTalentResetCost() const; uint32 GetTalentResetCost() const;
time_t GetTalentResetTime() const; time_t GetTalentResetTime() const;
static uint32 GetGuildIdFromDB(ObjectGuid guid); static uint32 GetGuildIdFromDB(ObjectGuid guid);
static ObjectGuid GetGuildGuidFromDB(ObjectGuid guid); static ObjectGuid GetGuildGuidFromDB(ObjectGuid guid);
@ -2349,7 +2349,7 @@ class Player : public Unit
void SetGroupUpdateFlag(uint32 flag) { m_groupUpdateMask |= flag; } void SetGroupUpdateFlag(uint32 flag) { m_groupUpdateMask |= flag; }
const uint64& GetAuraUpdateMask() const { return m_auraUpdateMask; } const uint64& GetAuraUpdateMask() const { return m_auraUpdateMask; }
void SetAuraUpdateMask(uint8 slot) { m_auraUpdateMask |= (uint64(1) << slot); } void SetAuraUpdateMask(uint8 slot) { m_auraUpdateMask |= (uint64(1) << slot); }
uint32 GetNextResetTalentsCost() const; uint32 GetNextResetTalentsCost() const;
Player* GetNextRandomRaidMember(float radius); Player* GetNextRandomRaidMember(float radius);
PartyResult CanUninviteFromGroup() const; PartyResult CanUninviteFromGroup() const;
// BattleGround Group System // BattleGround Group System

View file

@ -5704,17 +5704,17 @@ void Unit::SendAttackStateUpdate(uint32 HitInfo, Unit* target, uint8 /*SwingType
void Unit::SendAttackStateUpdate(uint32 HitInfo, Unit* target, SpellSchoolMask damageSchoolMask, uint32 Damage, uint32 AbsorbDamage, uint32 Resist, VictimState TargetState, uint32 BlockedAmount) void Unit::SendAttackStateUpdate(uint32 HitInfo, Unit* target, SpellSchoolMask damageSchoolMask, uint32 Damage, uint32 AbsorbDamage, uint32 Resist, VictimState TargetState, uint32 BlockedAmount)
{ {
CalcDamageInfo dmgInfo; CalcDamageInfo dmgInfo;
dmgInfo.HitInfo = HitInfo; dmgInfo.HitInfo = HitInfo;
dmgInfo.attacker = this; dmgInfo.attacker = this;
dmgInfo.target = target; dmgInfo.target = target;
dmgInfo.damage = Damage - AbsorbDamage - Resist - BlockedAmount; dmgInfo.damage = Damage - AbsorbDamage - Resist - BlockedAmount;
dmgInfo.damageSchoolMask = damageSchoolMask; dmgInfo.damageSchoolMask = damageSchoolMask;
dmgInfo.absorb = AbsorbDamage; dmgInfo.absorb = AbsorbDamage;
dmgInfo.resist = Resist; dmgInfo.resist = Resist;
dmgInfo.TargetState = TargetState; dmgInfo.TargetState = TargetState;
dmgInfo.blocked_amount = BlockedAmount; dmgInfo.blocked_amount = BlockedAmount;
SendAttackStateUpdate(&dmgInfo); SendAttackStateUpdate(&dmgInfo);
} }
void Unit::SetPowerType(Powers new_powertype) void Unit::SetPowerType(Powers new_powertype)
@ -8330,7 +8330,7 @@ void Unit::SetInCombatState(bool PvP, Unit* enemy)
SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT); SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
if (IsCharmed() || (GetTypeId() != TYPEID_PLAYER && ((Creature*)this)->IsPet())) if (IsCharmed() || (GetTypeId() != TYPEID_PLAYER && ((Creature*)this)->IsPet()))
SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PET_IN_COMBAT); SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PET_IN_COMBAT);
// interrupt all delayed non-combat casts // interrupt all delayed non-combat casts
@ -8373,7 +8373,7 @@ void Unit::ClearInCombat()
m_CombatTimer = 0; m_CombatTimer = 0;
RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT); RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
if (IsCharmed() || (GetTypeId() != TYPEID_PLAYER && ((Creature*)this)->IsPet())) if (IsCharmed() || (GetTypeId() != TYPEID_PLAYER && ((Creature*)this)->IsPet()))
RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PET_IN_COMBAT); RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PET_IN_COMBAT);
// Player's state will be cleared in Player::UpdateContestedPvP // Player's state will be cleared in Player::UpdateContestedPvP
@ -9800,7 +9800,7 @@ bool Unit::isInvisibleForAlive() const
if (m_AuraFlags & UNIT_AURAFLAG_ALIVE_INVISIBLE) if (m_AuraFlags & UNIT_AURAFLAG_ALIVE_INVISIBLE)
return true; return true;
// TODO: maybe spiritservices also have just an aura // TODO: maybe spiritservices also have just an aura
return IsSpiritService(); return IsSpiritService();
} }
uint32 Unit::GetCreatureType() const uint32 Unit::GetCreatureType() const

View file

@ -1684,8 +1684,8 @@ class Unit : public WorldObject
bool IsFullHealth() const { return GetHealth() == GetMaxHealth(); } bool IsFullHealth() const { return GetHealth() == GetMaxHealth(); }
bool HealthBelowPct(int32 pct) const { return GetHealth() < CountPctFromMaxHealth(pct); } bool HealthBelowPct(int32 pct) const { return GetHealth() < CountPctFromMaxHealth(pct); }
bool HealthAbovePct(int32 pct) const { return GetHealth() > CountPctFromMaxHealth(pct); } bool HealthAbovePct(int32 pct) const { return GetHealth() > CountPctFromMaxHealth(pct); }
/** /**
* Gets the percent of the health. The formula: (GetHealth() * 100) / GetMaxHealth() * Gets the percent of the health. The formula: (GetHealth() * 100) / GetMaxHealth()
@ -1693,9 +1693,9 @@ class Unit : public WorldObject
* \see GetHealth * \see GetHealth
* \see GetMaxHealth * \see GetMaxHealth
*/ */
float GetHealthPercent() const { return (GetHealth() * 100.0f) / GetMaxHealth(); } float GetHealthPercent() const { return (GetHealth() * 100.0f) / GetMaxHealth(); }
uint32 CountPctFromMaxHealth(int32 pct) const { return (GetMaxHealth() * static_cast<float>(pct) / 100.0f); } uint32 CountPctFromMaxHealth(int32 pct) const { return (GetMaxHealth() * static_cast<float>(pct) / 100.0f); }
uint32 CountPctFromCurHealth(int32 pct) const { return (GetHealth() * static_cast<float>(pct) / 100.0f); } uint32 CountPctFromCurHealth(int32 pct) const { return (GetHealth() * static_cast<float>(pct) / 100.0f); }
/** /**
* Sets the health to the given value, it cant be higher than Unit::GetMaxHealth though * Sets the health to the given value, it cant be higher than Unit::GetMaxHealth though
* @param val the value to set the health to * @param val the value to set the health to
@ -2164,18 +2164,18 @@ class Unit : public WorldObject
bool IsVendor() const { return HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_VENDOR); } bool IsVendor() const { return HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_VENDOR); }
bool IsTrainer() const { return HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_TRAINER); } bool IsTrainer() const { return HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_TRAINER); }
bool IsQuestGiver() const { return HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER); } bool IsQuestGiver() const { return HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER); }
bool IsGossip() const { return HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); } bool IsGossip() const { return HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); }
bool IsTaxi() const { return HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_FLIGHTMASTER); } bool IsTaxi() const { return HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_FLIGHTMASTER); }
bool IsGuildMaster() const { return HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_PETITIONER); } bool IsGuildMaster() const { return HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_PETITIONER); }
bool IsBattleMaster() const { return HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_BATTLEMASTER); } bool IsBattleMaster() const { return HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_BATTLEMASTER); }
bool IsBanker() const { return HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_BANKER); } bool IsBanker() const { return HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_BANKER); }
bool IsInnkeeper() const { return HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_INNKEEPER); } bool IsInnkeeper() const { return HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_INNKEEPER); }
bool IsSpiritHealer() const { return HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPIRITHEALER); } bool IsSpiritHealer() const { return HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPIRITHEALER); }
bool IsSpiritGuide() const { return HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPIRITGUIDE); } bool IsSpiritGuide() const { return HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPIRITGUIDE); }
bool IsTabardDesigner()const { return HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_TABARDDESIGNER); } bool IsTabardDesigner()const { return HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_TABARDDESIGNER); }
bool isAuctioner() const { return HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_AUCTIONEER); } bool isAuctioner() const { return HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_AUCTIONEER); }
bool IsArmorer() const { return HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_REPAIR); } bool IsArmorer() const { return HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_REPAIR); }
bool IsServiceProvider() const bool IsServiceProvider() const
{ {
return HasFlag(UNIT_NPC_FLAGS, return HasFlag(UNIT_NPC_FLAGS,
UNIT_NPC_FLAG_VENDOR | UNIT_NPC_FLAG_TRAINER | UNIT_NPC_FLAG_FLIGHTMASTER | UNIT_NPC_FLAG_VENDOR | UNIT_NPC_FLAG_TRAINER | UNIT_NPC_FLAG_FLIGHTMASTER |
@ -2183,7 +2183,7 @@ class Unit : public WorldObject
UNIT_NPC_FLAG_INNKEEPER | UNIT_NPC_FLAG_SPIRITHEALER | UNIT_NPC_FLAG_INNKEEPER | UNIT_NPC_FLAG_SPIRITHEALER |
UNIT_NPC_FLAG_SPIRITGUIDE | UNIT_NPC_FLAG_TABARDDESIGNER | UNIT_NPC_FLAG_AUCTIONEER); UNIT_NPC_FLAG_SPIRITGUIDE | UNIT_NPC_FLAG_TABARDDESIGNER | UNIT_NPC_FLAG_AUCTIONEER);
} }
bool IsSpiritService() const { return HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPIRITHEALER | UNIT_NPC_FLAG_SPIRITGUIDE); } bool IsSpiritService() const { return HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPIRITHEALER | UNIT_NPC_FLAG_SPIRITGUIDE); }
bool IsTaxiFlying() const { return hasUnitState(UNIT_STAT_TAXI_FLIGHT); } bool IsTaxiFlying() const { return hasUnitState(UNIT_STAT_TAXI_FLIGHT); }
@ -2422,8 +2422,8 @@ class Unit : public WorldObject
* \todo What's the swingtype for? * \todo What's the swingtype for?
*/ */
void SendAttackStateUpdate(uint32 HitInfo, Unit* target, uint8 SwingType, SpellSchoolMask damageSchoolMask, uint32 Damage, uint32 AbsorbDamage, uint32 Resist, VictimState TargetState, uint32 BlockedAmount); void SendAttackStateUpdate(uint32 HitInfo, Unit* target, uint8 SwingType, SpellSchoolMask damageSchoolMask, uint32 Damage, uint32 AbsorbDamage, uint32 Resist, VictimState TargetState, uint32 BlockedAmount);
void SendAttackStateUpdate(uint32 HitInfo, Unit* target, SpellSchoolMask damageSchoolMask, uint32 Damage, uint32 AbsorbDamage, uint32 Resist, VictimState TargetState, uint32 BlockedAmount); void SendAttackStateUpdate(uint32 HitInfo, Unit* target, SpellSchoolMask damageSchoolMask, uint32 Damage, uint32 AbsorbDamage, uint32 Resist, VictimState TargetState, uint32 BlockedAmount);
/** /**
* Used to send a update to the combat log for all \ref Player/\ref Unit s in the vicinity. * Used to send a update to the combat log for all \ref Player/\ref Unit s in the vicinity.
* @param log Info about who/what did damage to who and how etc, data needed for the packet * @param log Info about who/what did damage to who and how etc, data needed for the packet
* \see OpcodesList::SMSG_SPELLNONMELEEDAMAGELOG * \see OpcodesList::SMSG_SPELLNONMELEEDAMAGELOG
@ -2564,32 +2564,32 @@ class Unit : public WorldObject
void SendThreatRemove(HostileReference* pHostileReference); void SendThreatRemove(HostileReference* pHostileReference);
void SendThreatUpdate(); void SendThreatUpdate();
/** /**
* Checks whether or not this \ref Unit is alive by checking the \ref Unit::m_deathState member * Checks whether or not this \ref Unit is alive by checking the \ref Unit::m_deathState member
* for the value \ref DeathState::ALIVE * for the value \ref DeathState::ALIVE
* @return true if this \ref Unit is alive, false otherwise * @return true if this \ref Unit is alive, false otherwise
*/ */
bool IsAlive() const { return (m_deathState == ALIVE); }; bool IsAlive() const { return (m_deathState == ALIVE); };
bool IsDying() const { return (m_deathState == JUST_DIED); } bool IsDying() const { return (m_deathState == JUST_DIED); }
/** /**
* Checks whether or not this \ref Unit is dead by checking the \ref Unit::m_deathState member * Checks whether or not this \ref Unit is dead by checking the \ref Unit::m_deathState member
* for the value \ref DeathState::DEAD or \ref DeathState::CORPSE * for the value \ref DeathState::DEAD or \ref DeathState::CORPSE
* @return true if this \ref Unit is dead or a corpse (also dead), false otherwise * @return true if this \ref Unit is dead or a corpse (also dead), false otherwise
*/ */
bool IsDead() const { return (m_deathState == DEAD || m_deathState == CORPSE); }; bool IsDead() const { return (m_deathState == DEAD || m_deathState == CORPSE); };
/** /**
* Returns the current \ref DeathState for this \ref Unit. * Returns the current \ref DeathState for this \ref Unit.
* @return the value of the member \ref Unit::m_deathState * @return the value of the member \ref Unit::m_deathState
*/ */
DeathState getDeathState() const { return m_deathState; }; DeathState getDeathState() const { return m_deathState; };
/** /**
* Changes the \ref DeathState for this \ref Unit and making sure that some things that should * Changes the \ref DeathState for this \ref Unit and making sure that some things that should
* happen when that changes happen, ie: you just died, then you're auras should be removed, * happen when that changes happen, ie: you just died, then you're auras should be removed,
* any combopoints that you had should be removed etc. * any combopoints that you had should be removed etc.
* *
* This is overwritten to do different things in at least \ref Player, \ref Creature, \ref Pet * This is overwritten to do different things in at least \ref Player, \ref Creature, \ref Pet
* @param s the new \ref DeathState this \ref Unit should get * @param s the new \ref DeathState this \ref Unit should get
*/ */
virtual void SetDeathState(DeathState s); // overwritten in Creature/Player/Pet virtual void SetDeathState(DeathState s); // overwritten in Creature/Player/Pet
ObjectGuid const& GetOwnerGuid() const { return GetGuidValue(UNIT_FIELD_SUMMONEDBY); } ObjectGuid const& GetOwnerGuid() const { return GetGuidValue(UNIT_FIELD_SUMMONEDBY); }
@ -2737,7 +2737,7 @@ class Unit : public WorldObject
* @return true if the \ref Unit has a charmer, false otherwise * @return true if the \ref Unit has a charmer, false otherwise
* \see Unit::GetCharmerGuid * \see Unit::GetCharmerGuid
*/ */
bool IsCharmed() const { return !GetCharmerGuid().IsEmpty(); } bool IsCharmed() const { return !GetCharmerGuid().IsEmpty(); }
/** /**
* There's only \ref CharmInfo available if this \ref Unit is in fact charmed by someone * There's only \ref CharmInfo available if this \ref Unit is in fact charmed by someone
@ -3035,8 +3035,8 @@ class Unit : public WorldObject
// delayed+channeled spells are always interrupted // delayed+channeled spells are always interrupted
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid = 0); void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid = 0);
Spell* GetCurrentSpell(CurrentSpellTypes spellType) const { return m_currentSpells[spellType]; } Spell* GetCurrentSpell(CurrentSpellTypes spellType) const { return m_currentSpells[spellType]; }
Spell* GetCurrentSpell(uint32 spellType) const { return m_currentSpells[spellType]; } Spell* GetCurrentSpell(uint32 spellType) const { return m_currentSpells[spellType]; }
Spell* FindCurrentSpellBySpellId(uint32 spell_id) const; Spell* FindCurrentSpellBySpellId(uint32 spell_id) const;
bool CheckAndIncreaseCastCounter(); bool CheckAndIncreaseCastCounter();

View file

@ -3067,8 +3067,8 @@ enum SkillType
SKILL_BALANCE = 574, SKILL_BALANCE = 574,
SKILL_DESTRUCTION = 593, SKILL_DESTRUCTION = 593,
SKILL_HOLY2 = 594, SKILL_HOLY2 = 594,
SKILL_DISCIPLINE = 613, SKILL_DISCIPLINE = 613,
SKILL_LOCKPICKING = 633, SKILL_LOCKPICKING = 633,
SKILL_PET_BAT = 653, SKILL_PET_BAT = 653,
SKILL_PET_HYENA = 654, SKILL_PET_HYENA = 654,
SKILL_PET_BIRD_OF_PREY = 655, SKILL_PET_BIRD_OF_PREY = 655,

View file

@ -253,8 +253,8 @@ class WorldSession
void SendLfgRewards(LFGRewards const& rewards); void SendLfgRewards(LFGRewards const& rewards);
void SendLfgBootUpdate(LFGBoot const& boot); void SendLfgBootUpdate(LFGBoot const& boot);
void SendPartyResult(PartyOperation operation, const std::string& member, PartyResult res); void SendPartyResult(PartyOperation operation, const std::string& member, PartyResult res);
void SendGuildInvite(Player* player, bool alreadyInGuild = false); void SendGuildInvite(Player* player, bool alreadyInGuild = false);
void SendGroupInvite(Player* player, bool alreadyInGroup = false); void SendGroupInvite(Player* player, bool alreadyInGroup = false);
void SendAreaTriggerMessage(const char* Text, ...) ATTR_PRINTF(2, 3); void SendAreaTriggerMessage(const char* Text, ...) ATTR_PRINTF(2, 3);
void SendTransferAborted(uint32 mapid, uint8 reason, uint8 arg = 0); void SendTransferAborted(uint32 mapid, uint8 reason, uint8 arg = 0);

View file

@ -3717,75 +3717,75 @@ void ChatHandler::LogCommand(char const* fullcmd)
} }
void ChatHandler::BuildChatPacket(WorldPacket& data, ChatMsg msgtype, char const* message, Language language /*= LANG_UNIVERSAL*/, ChatTagFlags chatTag /*= CHAT_TAG_NONE*/, void ChatHandler::BuildChatPacket(WorldPacket& data, ChatMsg msgtype, char const* message, Language language /*= LANG_UNIVERSAL*/, ChatTagFlags chatTag /*= CHAT_TAG_NONE*/,
ObjectGuid const& senderGuid /*= ObjectGuid()*/, char const* senderName /*= NULL*/, ObjectGuid const& senderGuid /*= ObjectGuid()*/, char const* senderName /*= NULL*/,
ObjectGuid const& targetGuid /*= ObjectGuid()*/, char const* targetName /*= NULL*/, ObjectGuid const& targetGuid /*= ObjectGuid()*/, char const* targetName /*= NULL*/,
char const* channelName /*= NULL*/) char const* channelName /*= NULL*/)
{ {
bool isGM = chatTag & CHAT_TAG_GM; bool isGM = chatTag & CHAT_TAG_GM;
data.Initialize(isGM ? SMSG_GM_MESSAGECHAT : SMSG_MESSAGECHAT); data.Initialize(isGM ? SMSG_GM_MESSAGECHAT : SMSG_MESSAGECHAT);
data << uint8(msgtype); data << uint8(msgtype);
data << uint32(language); data << uint32(language);
data << ObjectGuid(senderGuid); data << ObjectGuid(senderGuid);
data << uint32(0); // 2.1.0 data << uint32(0); // 2.1.0
switch (msgtype) switch (msgtype)
{ {
case CHAT_MSG_MONSTER_SAY: case CHAT_MSG_MONSTER_SAY:
case CHAT_MSG_MONSTER_PARTY: case CHAT_MSG_MONSTER_PARTY:
case CHAT_MSG_MONSTER_YELL: case CHAT_MSG_MONSTER_YELL:
case CHAT_MSG_MONSTER_WHISPER: case CHAT_MSG_MONSTER_WHISPER:
case CHAT_MSG_RAID_BOSS_WHISPER: case CHAT_MSG_RAID_BOSS_WHISPER:
case CHAT_MSG_RAID_BOSS_EMOTE: case CHAT_MSG_RAID_BOSS_EMOTE:
case CHAT_MSG_MONSTER_EMOTE: case CHAT_MSG_MONSTER_EMOTE:
MANGOS_ASSERT(senderName); MANGOS_ASSERT(senderName);
data << uint32(strlen(senderName) + 1); data << uint32(strlen(senderName) + 1);
data << senderName; data << senderName;
data << ObjectGuid(targetGuid); // Unit Target data << ObjectGuid(targetGuid); // Unit Target
if (targetGuid && !targetGuid.IsPlayer() && !targetGuid.IsPet()) if (targetGuid && !targetGuid.IsPlayer() && !targetGuid.IsPet())
{ {
data << uint32(strlen(targetName) + 1); // target name length data << uint32(strlen(targetName) + 1); // target name length
data << targetName; // target name data << targetName; // target name
} }
MANGOS_ASSERT(message); MANGOS_ASSERT(message);
data << uint32(strlen(message) + 1); data << uint32(strlen(message) + 1);
data << message; data << message;
data << uint8(chatTag); data << uint8(chatTag);
break; break;
case CHAT_MSG_BG_SYSTEM_NEUTRAL: case CHAT_MSG_BG_SYSTEM_NEUTRAL:
case CHAT_MSG_BG_SYSTEM_ALLIANCE: case CHAT_MSG_BG_SYSTEM_ALLIANCE:
case CHAT_MSG_BG_SYSTEM_HORDE: case CHAT_MSG_BG_SYSTEM_HORDE:
data << ObjectGuid(targetGuid); // Unit Target data << ObjectGuid(targetGuid); // Unit Target
if (targetGuid && !targetGuid.IsPlayer()) if (targetGuid && !targetGuid.IsPlayer())
{ {
MANGOS_ASSERT(targetName); MANGOS_ASSERT(targetName);
data << uint32(strlen(targetName) + 1); // target name length data << uint32(strlen(targetName) + 1); // target name length
data << targetName; // target name data << targetName; // target name
} }
MANGOS_ASSERT(message); MANGOS_ASSERT(message);
data << uint32(strlen(message) + 1); data << uint32(strlen(message) + 1);
data << message; data << message;
data << uint8(chatTag); data << uint8(chatTag);
break; break;
default: default:
if (msgtype == CHAT_MSG_CHANNEL) if (msgtype == CHAT_MSG_CHANNEL)
{ {
MANGOS_ASSERT(channelName); MANGOS_ASSERT(channelName);
data << channelName; data << channelName;
} }
data << ObjectGuid(targetGuid); data << ObjectGuid(targetGuid);
MANGOS_ASSERT(message); MANGOS_ASSERT(message);
data << uint32(strlen(message) + 1); data << uint32(strlen(message) + 1);
data << message; data << message;
data << uint8(chatTag); data << uint8(chatTag);
if (isGM) if (isGM)
{ {
MANGOS_ASSERT(senderName); MANGOS_ASSERT(senderName);
data << uint32(strlen(senderName) + 1); data << uint32(strlen(senderName) + 1);
data << senderName; data << senderName;
} }
break; break;
} }
} }
// Instantiate template for helper function // Instantiate template for helper function

View file

@ -71,12 +71,12 @@ enum ChatCommandSearchResult
enum PlayerChatTag enum PlayerChatTag
{ {
CHAT_TAG_NONE = 0, CHAT_TAG_NONE = 0,
CHAT_TAG_AFK = 1, CHAT_TAG_AFK = 1,
CHAT_TAG_DND = 2, CHAT_TAG_DND = 2,
CHAT_TAG_GM = 3, CHAT_TAG_GM = 3,
CHAT_TAG_COM = 4, // Commentator CHAT_TAG_COM = 4, // Commentator
CHAT_TAG_DEV = 5, // Developer CHAT_TAG_DEV = 5, // Developer
}; };
typedef uint32 ChatTagFlags; typedef uint32 ChatTagFlags;
@ -120,32 +120,32 @@ class ChatHandler
ChatCommand const* FindCommand(char const* text); ChatCommand const* FindCommand(char const* text);
bool isValidChatMessage(const char* msg); bool isValidChatMessage(const char* msg);
bool HasSentErrorMessage() { return sentErrorMessage; } bool HasSentErrorMessage() { return sentErrorMessage; }
/** /**
* \brief Prepare SMSG_GM_MESSAGECHAT/SMSG_MESSAGECHAT * \brief Prepare SMSG_GM_MESSAGECHAT/SMSG_MESSAGECHAT
* *
* Method: BuildChatPacket build message chat packet generic way * Method: BuildChatPacket build message chat packet generic way
* FullName: ChatHandler::BuildChatPacket * FullName: ChatHandler::BuildChatPacket
* Access: public static * Access: public static
* Returns: void * Returns: void
* *
* \param WorldPacket& data : Provided packet will be filled with requested info * \param WorldPacket& data : Provided packet will be filled with requested info
* \param ChatMsg msgtype : Message type from ChatMsg enum from SharedDefines.h * \param ChatMsg msgtype : Message type from ChatMsg enum from SharedDefines.h
* \param ChatTagFlags chatTag : Chat tag from PlayerChatTag in Chat.h * \param ChatTagFlags chatTag : Chat tag from PlayerChatTag in Chat.h
* \param char const* message : Message to send * \param char const* message : Message to send
* \param Language language : Language from Language enum in SharedDefines.h * \param Language language : Language from Language enum in SharedDefines.h
* \param ObjectGuid const& senderGuid : May be null in some case but often required for ignore list * \param ObjectGuid const& senderGuid : May be null in some case but often required for ignore list
* \param char const* senderName : Required for type *MONSTER* or *BATTLENET, but also if GM is true * \param char const* senderName : Required for type *MONSTER* or *BATTLENET, but also if GM is true
* \param ObjectGuid const& targetGuid : Often null, but needed for type *MONSTER* or *BATTLENET or *BATTLEGROUND* or *ACHIEVEMENT * \param ObjectGuid const& targetGuid : Often null, but needed for type *MONSTER* or *BATTLENET or *BATTLEGROUND* or *ACHIEVEMENT
* \param char const* targetName : Often null, but needed for type *MONSTER* or *BATTLENET or *BATTLEGROUND* * \param char const* targetName : Often null, but needed for type *MONSTER* or *BATTLENET or *BATTLEGROUND*
* \param char const* channelName : Required only for CHAT_MSG_CHANNEL * \param char const* channelName : Required only for CHAT_MSG_CHANNEL
**/ **/
static void BuildChatPacket( static void BuildChatPacket(
WorldPacket& data, ChatMsg msgtype, char const* message, Language language = LANG_UNIVERSAL, ChatTagFlags chatTag = CHAT_TAG_NONE, WorldPacket& data, ChatMsg msgtype, char const* message, Language language = LANG_UNIVERSAL, ChatTagFlags chatTag = CHAT_TAG_NONE,
ObjectGuid const& senderGuid = ObjectGuid(), char const* senderName = NULL, ObjectGuid const& senderGuid = ObjectGuid(), char const* senderName = NULL,
ObjectGuid const& targetGuid = ObjectGuid(), char const* targetName = NULL, ObjectGuid const& targetGuid = ObjectGuid(), char const* targetName = NULL,
char const* channelName = NULL); char const* channelName = NULL);
protected: protected:
explicit ChatHandler() : m_session(NULL) {} // for CLI subclass explicit ChatHandler() : m_session(NULL) {} // for CLI subclass

View file

@ -866,7 +866,7 @@ namespace MaNGOS
bool operator()(Unit* u) bool operator()(Unit* u)
{ {
if (u->IsAlive() && u->IsInCombat() && !i_obj->IsHostileTo(u) && i_obj->IsWithinDistInMap(u, i_range) && if (u->IsAlive() && u->IsInCombat() && !i_obj->IsHostileTo(u) && i_obj->IsWithinDistInMap(u, i_range) &&
(u->IsCharmed() || u->IsFrozen() || u->hasUnitState(UNIT_STAT_CAN_NOT_REACT))) (u->IsCharmed() || u->IsFrozen() || u->hasUnitState(UNIT_STAT_CAN_NOT_REACT)))
{ {
return true; return true;
} }

View file

@ -76,13 +76,13 @@ void WorldSession::HandleGuildCreateOpcode(WorldPacket& recvPacket)
void WorldSession::SendGuildInvite(Player* player, bool alreadyInGuild /*= false*/) void WorldSession::SendGuildInvite(Player* player, bool alreadyInGuild /*= false*/)
{ {
Guild* guild = sGuildMgr.GetGuildById(GetPlayer()->GetGuildId()); Guild* guild = sGuildMgr.GetGuildById(GetPlayer()->GetGuildId());
player->SetGuildIdInvited(GetPlayer()->GetGuildId()); player->SetGuildIdInvited(GetPlayer()->GetGuildId());
WorldPacket data(SMSG_GUILD_INVITE, (8 + 10)); // guess size WorldPacket data(SMSG_GUILD_INVITE, (8 + 10)); // guess size
data << GetPlayer()->GetName(); data << GetPlayer()->GetName();
data << guild->GetName(); data << guild->GetName();
player->GetSession()->SendPacket(&data); // unk player->GetSession()->SendPacket(&data); // unk
} }
void WorldSession::HandleGuildInviteOpcode(WorldPacket& recvPacket) void WorldSession::HandleGuildInviteOpcode(WorldPacket& recvPacket)
@ -143,7 +143,7 @@ void WorldSession::HandleGuildInviteOpcode(WorldPacket& recvPacket)
DEBUG_LOG("Player %s Invited %s to Join his Guild", GetPlayer()->GetName(), Invitedname.c_str()); DEBUG_LOG("Player %s Invited %s to Join his Guild", GetPlayer()->GetName(), Invitedname.c_str());
player->SetGuildIdInvited(GetPlayer()->GetGuildId()); player->SetGuildIdInvited(GetPlayer()->GetGuildId());
// Put record into guildlog // Put record into guildlog
guild->LogGuildEvent(GUILD_EVENT_LOG_INVITE_PLAYER, GetPlayer()->GetObjectGuid(), player->GetObjectGuid()); guild->LogGuildEvent(GUILD_EVENT_LOG_INVITE_PLAYER, GetPlayer()->GetObjectGuid(), player->GetObjectGuid());
@ -292,7 +292,7 @@ void WorldSession::HandleGuildDeclineOpcode(WorldPacket& recvPacket)
if (Player* inviter = sObjectMgr.GetPlayer(GetPlayer()->GetGuildInviterGuid())) if (Player* inviter = sObjectMgr.GetPlayer(GetPlayer()->GetGuildInviterGuid()))
inviter->SendGuildDeclined(GetPlayer()->GetName(), recvPacket.GetOpcode() == CMSG_GUILD_AUTO_DECLINE); inviter->SendGuildDeclined(GetPlayer()->GetName(), recvPacket.GetOpcode() == CMSG_GUILD_AUTO_DECLINE);
GetPlayer()->SetGuildIdInvited(0); GetPlayer()->SetGuildIdInvited(0);
GetPlayer()->SetInGuild(0); GetPlayer()->SetInGuild(0);
GetPlayer()->SetGuildLevel(0); GetPlayer()->SetGuildLevel(0);
} }

View file

@ -354,7 +354,7 @@ void WorldSession::HandleGossipHelloOpcode(WorldPacket& recv_data)
pCreature->StopMoving(); pCreature->StopMoving();
if (pCreature->IsSpiritGuide()) if (pCreature->IsSpiritGuide())
pCreature->SendAreaSpiritHealerQueryOpcode(_player); pCreature->SendAreaSpiritHealerQueryOpcode(_player);
if (!sScriptMgr.OnGossipHello(_player, pCreature)) if (!sScriptMgr.OnGossipHello(_player, pCreature))

View file

@ -462,7 +462,7 @@ void WorldSession::HandlePetSetAction(WorldPacket& recv_data)
// sign for autocast // sign for autocast
if (act_state == ACT_ENABLED && spell_id) if (act_state == ACT_ENABLED && spell_id)
{ {
if (pet->IsCharmed()) if (pet->IsCharmed())
charmInfo->ToggleCreatureAutocast(spell_id, true); charmInfo->ToggleCreatureAutocast(spell_id, true);
else else
((Pet*)pet)->ToggleAutocast(spell_id, true); ((Pet*)pet)->ToggleAutocast(spell_id, true);
@ -470,7 +470,7 @@ void WorldSession::HandlePetSetAction(WorldPacket& recv_data)
// sign for no/turn off autocast // sign for no/turn off autocast
else if (act_state == ACT_DISABLED && spell_id) else if (act_state == ACT_DISABLED && spell_id)
{ {
if (pet->IsCharmed()) if (pet->IsCharmed())
charmInfo->ToggleCreatureAutocast(spell_id, false); charmInfo->ToggleCreatureAutocast(spell_id, false);
else else
((Pet*)pet)->ToggleAutocast(spell_id, false); ((Pet*)pet)->ToggleAutocast(spell_id, false);
@ -632,7 +632,7 @@ void WorldSession::HandlePetSpellAutocastOpcode(WorldPacket& recvPacket)
return; return;
} }
if (pet->IsCharmed()) if (pet->IsCharmed())
// state can be used as boolean // state can be used as boolean
pet->GetCharmInfo()->ToggleCreatureAutocast(spellid, state); pet->GetCharmInfo()->ToggleCreatureAutocast(spellid, state);
else else

View file

@ -92,11 +92,11 @@ void WorldSession::HandlePetitionBuyOpcode(WorldPacket& recv_data)
if (GetPlayer()->hasUnitState(UNIT_STAT_DIED)) if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH); GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
if (!pCreature->IsTabardDesigner()) if (!pCreature->IsTabardDesigner())
{ {
sLog.outError("WORLD: HandlePetitionBuyOpcode - unsupported npc type, npc: %s", guidNPC.GetString().c_str()); sLog.outError("WORLD: HandlePetitionBuyOpcode - unsupported npc type, npc: %s", guidNPC.GetString().c_str());
return; return;
} }
if (sGuildMgr.GetGuildByName(name)) if (sGuildMgr.GetGuildByName(name))
{ {
@ -678,7 +678,7 @@ void WorldSession::SendPetitionShowList(ObjectGuid guid)
GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH); GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
// only guild petitions currently used // only guild petitions currently used
if (!pCreature->IsTabardDesigner()) if (!pCreature->IsTabardDesigner())
{ {
DEBUG_LOG("WORLD: HandlePetitionShowListOpcode - %s is not supported npc type.", guid.GetString().c_str()); DEBUG_LOG("WORLD: HandlePetitionShowListOpcode - %s is not supported npc type.", guid.GetString().c_str());
return; return;

View file

@ -5756,7 +5756,7 @@ SpellCastResult Spell::CheckCast(bool strict)
Creature* target = (Creature*)m_targets.getUnitTarget(); Creature* target = (Creature*)m_targets.getUnitTarget();
if (target->IsPet() || target->IsCharmed()) if (target->IsPet() || target->IsCharmed())
{ {
plrCaster->SendPetTameFailure(PETTAME_CREATUREALREADYOWNED); plrCaster->SendPetTameFailure(PETTAME_CREATUREALREADYOWNED);
return SPELL_FAILED_DONT_REPORT; return SPELL_FAILED_DONT_REPORT;
@ -6325,7 +6325,7 @@ SpellCastResult Spell::CheckPetCast(Unit* target)
if (m_caster->IsInCombat() && IsNonCombatSpell(m_spellInfo)) if (m_caster->IsInCombat() && IsNonCombatSpell(m_spellInfo))
return SPELL_FAILED_AFFECTING_COMBAT; return SPELL_FAILED_AFFECTING_COMBAT;
if (m_caster->GetTypeId() == TYPEID_UNIT && (((Creature*)m_caster)->IsPet() || m_caster->IsCharmed())) if (m_caster->GetTypeId() == TYPEID_UNIT && (((Creature*)m_caster)->IsPet() || m_caster->IsCharmed()))
{ {
// dead owner (pets still alive when owners ressed?) // dead owner (pets still alive when owners ressed?)
if (m_caster->GetCharmerOrOwner() && !m_caster->GetCharmerOrOwner()->IsAlive()) if (m_caster->GetCharmerOrOwner() && !m_caster->GetCharmerOrOwner()->IsAlive())

View file

@ -111,7 +111,7 @@ void WorldSession::SendTaxiMenu(Creature* unit)
data << uint32(1); data << uint32(1);
data << unit->GetObjectGuid(); data << unit->GetObjectGuid();
data << uint32(curloc); data << uint32(curloc);
GetPlayer()->m_taxi.AppendTaximaskTo(data, GetPlayer()->IsTaxiCheater()); GetPlayer()->m_taxi.AppendTaximaskTo(data, GetPlayer()->IsTaxiCheater());
SendPacket(&data); SendPacket(&data);
DEBUG_LOG("WORLD: Sent SMSG_SHOWTAXINODES"); DEBUG_LOG("WORLD: Sent SMSG_SHOWTAXINODES");
@ -240,7 +240,7 @@ void WorldSession::HandleMoveSplineDoneOpcode(WorldPacket& recv_data)
uint32 sourcenode = GetPlayer()->m_taxi.GetTaxiSource(); uint32 sourcenode = GetPlayer()->m_taxi.GetTaxiSource();
// Add to taximask middle hubs in taxicheat mode (to prevent having player with disabled taxicheat and not having back flight path) // Add to taximask middle hubs in taxicheat mode (to prevent having player with disabled taxicheat and not having back flight path)
if (GetPlayer()->IsTaxiCheater()) if (GetPlayer()->IsTaxiCheater())
{ {
if (GetPlayer()->m_taxi.SetTaximaskNode(sourcenode)) if (GetPlayer()->m_taxi.SetTaximaskNode(sourcenode))
{ {