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[8106] Revert "Fixed instance heroic/raid reset cooldown at switch normal/heroic difficalty."
This reverts commit 655bb6125abcba28318b2074e1624bb4eb21cadd. After discussion with Wyk3d fix considered as wrong way.
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parent
f08046f4a5
commit
a75d9893a6
2 changed files with 2 additions and 2 deletions
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@ -128,7 +128,7 @@ void InstanceSaveManager::RemoveInstanceSave(uint32 InstanceId)
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InstanceSaveHashMap::iterator itr = m_instanceSaveById.find( InstanceId );
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InstanceSaveHashMap::iterator itr = m_instanceSaveById.find( InstanceId );
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if(itr != m_instanceSaveById.end())
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if(itr != m_instanceSaveById.end())
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{
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{
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// save the resettime for instances only when they get unloaded
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// save the resettime for normal instances only when they get unloaded
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if(time_t resettime = itr->second->GetResetTimeForDB())
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if(time_t resettime = itr->second->GetResetTimeForDB())
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CharacterDatabase.PExecute("UPDATE instance SET resettime = '"UI64FMTD"' WHERE id = '%u'", (uint64)resettime, InstanceId);
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CharacterDatabase.PExecute("UPDATE instance SET resettime = '"UI64FMTD"' WHERE id = '%u'", (uint64)resettime, InstanceId);
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delete itr->second;
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delete itr->second;
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "8105"
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#define REVISION_NR "8106"
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#endif // __REVISION_NR_H__
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#endif // __REVISION_NR_H__
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