Revert "Remove unused include directives"

This reverts commit 10d2f8c3488d1a7ded1513de7cf4a1e1c04a4032.
This commit is contained in:
Antz 2017-01-21 15:07:41 +00:00 committed by Antz
parent 1ba2d1ac9d
commit d6a0814c5b
127 changed files with 247 additions and 42 deletions

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@ -29,7 +29,6 @@
#include "AuctionHouseMgr.h"
#include "SystemConfig.h"
#include "SQLStorages.h"
#include "World.h"
/** \addtogroup auctionbot
* @{

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@ -25,6 +25,7 @@
#ifndef AUCTION_HOUSE_BOT_H
#define AUCTION_HOUSE_BOT_H
#include "World.h"
#include "Config/Config.h"
#include "AuctionHouseMgr.h"
#include "SharedDefines.h"

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@ -37,6 +37,7 @@
#include "ObjectMgr.h"
#include "Mail.h"
#include "WorldPacket.h"
#include "Util.h"
#include "Formulas.h"
#include "GridNotifiersImpl.h"
#include "Chat.h"

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@ -26,10 +26,13 @@
#include "Player.h"
#include "BattleGround.h"
#include "BattleGroundAB.h"
#include "Creature.h"
#include "GameObject.h"
#include "BattleGroundMgr.h"
#include "Language.h"
#include "Util.h"
#include "WorldPacket.h"
#include "MapManager.h"
#include "DBCStores.h" // TODO REMOVE this when graveyard handling for pvp is updated
/// <summary>

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@ -26,11 +26,13 @@
#include "Player.h"
#include "BattleGround.h"
#include "BattleGroundWS.h"
#include "Creature.h"
#include "GameObject.h"
#include "ObjectMgr.h"
#include "BattleGroundMgr.h"
#include "WorldPacket.h"
#include "Language.h"
#include "MapManager.h"
BattleGroundWS::BattleGroundWS(): m_ReputationCapture(0), m_HonorWinKills(0), m_HonorEndKills(0), m_EndTimer(0), m_LastCapturedFlagTeam()
{

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@ -40,6 +40,7 @@
#include "Language.h"
#include "World.h"
#include "GameEventMgr.h"
#include "ScriptMgr.h"
#include "SpellMgr.h"
#include "MapPersistentStateMgr.h"
#include "AccountMgr.h"
@ -51,17 +52,17 @@
#include "GridNotifiersImpl.h"
#include "CellImpl.h"
#include "WaypointMovementGenerator.h"
#include "Formulas.h"
#include <cctype>
#include <iostream>
#include <fstream>
#include <map>
#include <typeinfo>
#include "TargetedMovementGenerator.h" // for HandleNpcUnFollowCommand
#include "MoveMap.h" // for mmap manager
#include "PathFinder.h" // for mmap commands
#include "movement/MoveSplineInit.h"
#include <fstream>
#include <map>
#include <typeinfo>
static uint32 ReputationRankStrIndex[MAX_REPUTATION_RANK] =
{
LANG_REP_HATED, LANG_REP_HOSTILE, LANG_REP_UNFRIENDLY, LANG_REP_NEUTRAL,

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@ -24,6 +24,7 @@
#include "Common.h"
#include "Database/DatabaseEnv.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "World.h"
#include "ObjectMgr.h"
@ -31,6 +32,7 @@
#include "PlayerDump.h"
#include "SpellMgr.h"
#include "Player.h"
#include "Opcodes.h"
#include "GameObject.h"
#include "Chat.h"
#include "Log.h"

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@ -23,7 +23,7 @@
*/
#include "Common.h"
#include "DBCStores.h"
#include "Database/DatabaseEnv.h"
#include "WorldPacket.h"
#include "Player.h"
#include "Opcodes.h"

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@ -23,10 +23,12 @@
*/
#include "ConfusedMovementGenerator.h"
#include "MapManager.h"
#include "Creature.h"
#include "Player.h"
#include "movement/MoveSplineInit.h"
#include "movement/MoveSpline.h"
#include "PathFinder.h"
template<class T>
void ConfusedMovementGenerator<T>::Initialize(T& unit)

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@ -24,6 +24,7 @@
#include "Creature.h"
#include "CreatureAI.h"
#include "MapManager.h"
#include "FleeingMovementGenerator.h"
#include "ObjectAccessor.h"
#include "movement/MoveSplineInit.h"

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@ -25,6 +25,8 @@
#include "HomeMovementGenerator.h"
#include "Creature.h"
#include "CreatureAI.h"
#include "ObjectMgr.h"
#include "WorldPacket.h"
#include "movement/MoveSplineInit.h"
#include "movement/MoveSpline.h"

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@ -39,7 +39,6 @@
#include "CreatureLinkingMgr.h"
#include "Pet.h"
#include "DBCStores.h"
#include "Log.h"
#include <cassert>

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@ -25,7 +25,10 @@
#ifndef MANGOS_MOVEMENTGENERATOR_H
#define MANGOS_MOVEMENTGENERATOR_H
#include "Common.h"
#include "Platform/Define.h"
#include "Policies/Singleton.h"
#include "Dynamic/ObjectRegistry.h"
#include "Dynamic/FactoryHolder.h"
#include "MotionMaster.h"
#include "Timer.h"

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@ -23,6 +23,7 @@
*/
#include "PointMovementGenerator.h"
#include "Errors.h"
#include "Creature.h"
#include "CreatureAI.h"
#include "TemporarySummon.h"

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@ -23,6 +23,7 @@
*/
#include "Creature.h"
#include "MapManager.h"
#include "RandomMovementGenerator.h"
#include "Map.h"
#include "Util.h"

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@ -23,6 +23,8 @@
*/
#include "TargetedMovementGenerator.h"
#include "ByteBuffer.h"
#include "Errors.h"
#include "PathFinder.h"
#include "Unit.h"
#include "Creature.h"

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@ -22,12 +22,15 @@
* and lore are copyrighted by Blizzard Entertainment, Inc.
*/
#include <ctime>
#include "WaypointMovementGenerator.h"
#include "ObjectMgr.h"
#include "Player.h"
#include "Creature.h"
#include "CreatureAI.h"
#include "WaypointManager.h"
#include "WorldPacket.h"
#include "ScriptMgr.h"
#include "movement/MoveSplineInit.h"
#include "movement/MoveSpline.h"

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@ -35,6 +35,7 @@
#include "WaypointManager.h"
#include "DBCStructure.h"
#include <vector>
#include <set>
#define FLIGHT_TRAVEL_UPDATE 100

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@ -25,12 +25,16 @@
#include "AggressorAI.h"
#include "Errors.h"
#include "Creature.h"
#include "SharedDefines.h"
#include "VMapFactory.h"
#include "World.h"
#include "DBCStores.h"
#include "Map.h"
#include "Log.h"
int AggressorAI::Permissible(const Creature* creature)
#include <list>
int
AggressorAI::Permissible(const Creature* creature)
{
// have some hostile factions, it will be selected by IsHostileTo check at MoveInLineOfSight
if (!creature->IsCivilian() && !creature->IsNeutralToAll())
@ -43,7 +47,8 @@ AggressorAI::AggressorAI(Creature* c) : CreatureAI(c), i_state(STATE_NORMAL), i_
{
}
void AggressorAI::MoveInLineOfSight(Unit* u)
void
AggressorAI::MoveInLineOfSight(Unit* u)
{
// Ignore Z for flying creatures
if (!m_creature->CanFly() && m_creature->GetDistanceZ(u) > CREATURE_Z_ATTACK_RANGE)

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@ -26,6 +26,8 @@
#define _AUCTION_HOUSE_MGR_H
#include "Common.h"
#include "SharedDefines.h"
#include "Policies/Singleton.h"
#include "DBCStructure.h"
class Item;

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@ -25,6 +25,7 @@
#include "Bag.h"
#include "ObjectMgr.h"
#include "Database/DatabaseEnv.h"
#include "Log.h"
#include "UpdateData.h"
Bag::Bag(): Item()

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@ -24,9 +24,12 @@
#include "Corpse.h"
#include "Player.h"
#include "UpdateMask.h"
#include "ObjectAccessor.h"
#include "ObjectGuid.h"
#include "Database/DatabaseEnv.h"
#include "Opcodes.h"
#include "GossipDef.h"
#include "World.h"
#include "ObjectMgr.h"

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@ -31,6 +31,7 @@
#include "ObjectGuid.h"
#include "SQLStorages.h"
#include "SpellMgr.h"
#include "QuestDef.h"
#include "GossipDef.h"
#include "Player.h"
#include "GameEventMgr.h"
@ -41,6 +42,8 @@
#include "MapManager.h"
#include "CreatureAI.h"
#include "CreatureAISelector.h"
#include "Formulas.h"
#include "WaypointMovementGenerator.h"
#include "InstanceData.h"
#include "MapPersistentStateMgr.h"
#include "BattleGround/BattleGroundMgr.h"

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@ -27,9 +27,12 @@
#include "Common.h"
#include "Unit.h"
#include "UpdateMask.h"
#include "ItemPrototype.h"
#include "SharedDefines.h"
#include "LootMgr.h"
#include "DBCEnums.h"
#include "Database/DatabaseEnv.h"
#include "Cell.h"
#include <list>

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@ -25,7 +25,10 @@
#ifndef MANGOS_CREATUREAI_H
#define MANGOS_CREATUREAI_H
#include "Common.h"
#include "Platform/Define.h"
#include "Policies/Singleton.h"
#include "Dynamic/ObjectRegistry.h"
#include "Dynamic/FactoryHolder.h"
#include "ObjectGuid.h"

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@ -30,7 +30,6 @@
#include "MovementGenerator.h"
#include "ScriptMgr.h"
#include "Pet.h"
#include "Log.h"
INSTANTIATE_SINGLETON_1(CreatureAIRegistry);
INSTANTIATE_SINGLETON_1(MovementGeneratorRegistry);

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@ -26,9 +26,11 @@
#include "CreatureEventAI.h"
#include "CreatureEventAIMgr.h"
#include "ObjectMgr.h"
#include "Spell.h"
#include "World.h"
#include "Cell.h"
#include "CellImpl.h"
#include "GameEventMgr.h"
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
#include "InstanceData.h"

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@ -30,6 +30,7 @@
#include "ObjectMgr.h"
#include "ProgressBar.h"
#include "Policies/Singleton.h"
#include "ObjectGuid.h"
#include "GridDefines.h"
#include "SpellMgr.h"
#include "World.h"

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@ -23,8 +23,11 @@
*/
#include "Common.h"
#include "UpdateMask.h"
#include "Opcodes.h"
#include "World.h"
#include "ObjectAccessor.h"
#include "Database/DatabaseEnv.h"
#include "GridNotifiers.h"
#include "CellImpl.h"
#include "GridNotifiersImpl.h"

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@ -28,6 +28,7 @@
#include "PoolManager.h"
#include "SpellMgr.h"
#include "Spell.h"
#include "UpdateMask.h"
#include "Opcodes.h"
#include "WorldPacket.h"
#include "World.h"

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@ -29,6 +29,7 @@
#include "SharedDefines.h"
#include "Object.h"
#include "LootMgr.h"
#include "Database/DatabaseEnv.h"
#include "Utilities/EventProcessor.h"
// GCC have alternative #pragma pack(N) syntax and old gcc version not support pack(push,N), also any gcc version not support it at some platform

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@ -23,6 +23,7 @@
*/
#include "GuardAI.h"
#include "Errors.h"
#include "Creature.h"
#include "Player.h"
#include "World.h"

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@ -22,15 +22,16 @@
* and lore are copyrighted by Blizzard Entertainment, Inc.
*/
#include <stdlib.h>
#include <functional>
#include "ItemEnchantmentMgr.h"
#include "Database/DatabaseEnv.h"
#include "Log.h"
#include "ObjectMgr.h"
#include "ProgressBar.h"
#include "Util.h"
#include <list>
#include <vector>
#include "Util.h"
struct EnchStoreItem
{

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@ -32,7 +32,6 @@
#include "SpellMgr.h"
#include "DBCStores.h"
#include "SQLStorages.h"
#include "ItemEnchantmentMgr.h"
static eConfigFloatValues const qualityToRate[MAX_ITEM_QUALITY] =
{

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@ -25,10 +25,12 @@
#ifndef MANGOS_LOOTMGR_H
#define MANGOS_LOOTMGR_H
#include "ItemEnchantmentMgr.h"
#include "ByteBuffer.h"
#include "ObjectGuid.h"
#include "Utilities/LinkedReference/RefManager.h"
#include <map>
#include <vector>
class Player;

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@ -37,6 +37,11 @@
#include "UpdateMask.h"
#include "Util.h"
#include "MapManager.h"
#include "Log.h"
#include "Transports.h"
#include "TargetedMovementGenerator.h"
#include "WaypointMovementGenerator.h"
#include "VMapFactory.h"
#include "CellImpl.h"
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"

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@ -34,6 +34,7 @@
#include "Util.h"
#include <set>
#include <string>
#define CONTACT_DISTANCE 0.5f
#define INTERACTION_DISTANCE 5.0f

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@ -26,14 +26,21 @@
#include "ObjectMgr.h"
#include "Policies/Singleton.h"
#include "Player.h"
#include "WorldPacket.h"
#include "Item.h"
#include "Corpse.h"
#include "GridNotifiers.h"
#include "MapManager.h"
#include "Map.h"
#include "CellImpl.h"
#include "GridNotifiersImpl.h"
#include "ObjectGuid.h"
#include "World.h"
#include <mutex>
#include <cmath>
#define CLASS_LOCK MaNGOS::ClassLevelLockable<ObjectAccessor, ACE_Thread_Mutex>
INSTANTIATE_SINGLETON_2(ObjectAccessor, CLASS_LOCK);
INSTANTIATE_CLASS_MUTEX(ObjectAccessor, ACE_Thread_Mutex);

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@ -40,6 +40,11 @@
#include "Player.h"
#include "Corpse.h"
#include <mutex>
#include <set>
#include <list>
class Unit;
class WorldObject;
class Map;

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@ -28,6 +28,8 @@
#include "Common.h"
#include "ByteBuffer.h"
#include <functional>
enum TypeID
{
TYPEID_OBJECT = 0,

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@ -32,6 +32,7 @@
#include "ObjectGuid.h"
#include "ScriptMgr.h"
#include "SpellMgr.h"
#include "UpdateMask.h"
#include "World.h"
#include "Group.h"
#include "ArenaTeam.h"
@ -40,10 +41,13 @@
#include "Language.h"
#include "PoolManager.h"
#include "GameEventMgr.h"
#include "Spell.h"
#include "Chat.h"
#include "AccountMgr.h"
#include "MapPersistentStateMgr.h"
#include "SpellAuras.h"
#include "Util.h"
#include "WaypointManager.h"
#include "GossipDef.h"
#include "Mail.h"
#include "InstanceData.h"
@ -53,7 +57,6 @@
#include "GridNotifiersImpl.h"
#include "CellImpl.h"
#include "ItemEnchantmentMgr.h"
#include <limits>
INSTANTIATE_SINGLETON_1(ObjectMgr);

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@ -26,11 +26,13 @@
#define _OBJECTMGR_H
#include "Common.h"
#include "Log.h"
#include "Object.h"
#include "Bag.h"
#include "Creature.h"
#include "Player.h"
#include "GameObject.h"
#include "Corpse.h"
#include "QuestDef.h"
#include "ItemPrototype.h"
#include "NPCHandler.h"
@ -41,6 +43,7 @@
#include "ObjectGuid.h"
#include "Policies/Singleton.h"
#include <string>
#include <map>
#include <limits>

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@ -30,7 +30,9 @@
#include "SpellMgr.h"
#include "Formulas.h"
#include "SpellAuras.h"
#include "CreatureAI.h"
#include "Unit.h"
#include "Util.h"
Pet::Pet(PetType type) :
Creature(CREATURE_SUBTYPE_PET),

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@ -28,6 +28,7 @@
#include "Player.h"
#include "DBCStores.h"
#include "Spell.h"
#include "ObjectAccessor.h"
#include "SpellMgr.h"
#include "Creature.h"
#include "World.h"

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@ -46,6 +46,7 @@
#include "CellImpl.h"
#include "ObjectMgr.h"
#include "ObjectAccessor.h"
#include "CreatureAI.h"
#include "Formulas.h"
#include "Group.h"
#include "Guild.h"

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@ -31,6 +31,7 @@
#include "Item.h"
#include "Database/DatabaseEnv.h"
#include "NPCHandler.h"
#include "QuestDef.h"
#include "Group.h"
#include "Bag.h"
@ -44,6 +45,7 @@
#include "SharedDefines.h"
#include "Chat.h"
#include<string>
#include<vector>
struct Mail;

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@ -22,7 +22,9 @@
* and lore are copyrighted by Blizzard Entertainment, Inc.
*/
#include "ByteBuffer.h"
#include "ReactorAI.h"
#include "Errors.h"
#include "Creature.h"
#include "Map.h"
#include "Log.h"

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@ -25,6 +25,7 @@
#ifndef __MANGOS_SOCIALMGR_H
#define __MANGOS_SOCIALMGR_H
#include "Policies/Singleton.h"
#include "Database/DatabaseEnv.h"
#include "ObjectGuid.h"

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@ -28,10 +28,12 @@
#include "ProgressBar.h"
#include "DBCStores.h"
#include "SQLStorages.h"
#include "World.h"
#include "Chat.h"
#include "Spell.h"
#include "BattleGround/BattleGroundMgr.h"
#include "MapManager.h"
#include "Unit.h"
#include "World.h"
bool IsPrimaryProfessionSkill(uint32 skill)
{

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@ -23,6 +23,7 @@
*/
#include "Totem.h"
#include "WorldPacket.h"
#include "Log.h"
#include "Group.h"
#include "Player.h"

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@ -27,6 +27,7 @@
#include "Creature.h"
#include "DBCStores.h"
#include "SpellMgr.h"
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
#include "CellImpl.h"

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@ -27,6 +27,7 @@
#include "CreatureAI.h"
#include "ObjectGuid.h"
#include "Timer.h"
class Creature;
class Totem;

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@ -31,14 +31,17 @@
#include "ObjectMgr.h"
#include "ObjectGuid.h"
#include "SpellMgr.h"
#include "QuestDef.h"
#include "Player.h"
#include "Creature.h"
#include "Spell.h"
#include "Group.h"
#include "SpellAuras.h"
#include "MapManager.h"
#include "ObjectAccessor.h"
#include "CreatureAI.h"
#include "TemporarySummon.h"
#include "Formulas.h"
#include "Pet.h"
#include "Util.h"
#include "Totem.h"
@ -49,6 +52,7 @@
#include "MapPersistentStateMgr.h"
#include "GridNotifiersImpl.h"
#include "CellImpl.h"
#include "VMapFactory.h"
#include "MovementGenerator.h"
#include "movement/MoveSplineInit.h"
#include "movement/MoveSpline.h"
@ -60,6 +64,7 @@
#endif /* ENABLE_ELUNA */
#include <math.h>
#include <stdarg.h>
float baseMoveSpeed[MAX_MOVE_TYPE] =
{

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@ -43,10 +43,9 @@
#include "Utilities/EventProcessor.h"
#include "MotionMaster.h"
#include "DBCStructure.h"
#include "Path.h"
#include "WorldPacket.h"
#include "Timer.h"
#include "Log.h"
#include <list>
enum SpellInterruptFlags

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@ -25,6 +25,7 @@
#ifndef __UPDATEMASK_H
#define __UPDATEMASK_H
#include "UpdateFields.h"
#include "Errors.h"
class UpdateMask

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@ -20,6 +20,8 @@
*/
#include "OutdoorPvP.h"
#include "Language.h"
#include "World.h"
#include "ObjectMgr.h"
#include "Object.h"
#include "GameObject.h"

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@ -23,6 +23,7 @@
#define WORLD_PVP_MGR_H
#include "Common.h"
#include "Policies/Singleton.h"
#include "Timer.h"
enum

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@ -27,7 +27,6 @@
#include "Creature.h"
#include "GameObject.h"
#include "Player.h"
#include "Language.h"
OutdoorPvPSI::OutdoorPvPSI() : OutdoorPvP(),
m_resourcesAlliance(0),

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@ -24,6 +24,7 @@
#include "Common.h"
#include "OutdoorPvP.h"
#include "Language.h"
enum
{

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@ -22,6 +22,7 @@
* and lore are copyrighted by Blizzard Entertainment, Inc.
*/
#include "Player.h"
#include "Group.h"
#include "GroupReference.h"

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@ -28,6 +28,8 @@
#include "Log.h"
#include "ProgressBar.h"
#include "SharedDefines.h"
#include "SpellAuraDefines.h"
#include "ObjectGuid.h"
#include "DBCfmt.h"

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@ -25,6 +25,7 @@
#ifndef MANGOS_DBCSTRUCTURE_H
#define MANGOS_DBCSTRUCTURE_H
#include "Common.h"
#include "DBCEnums.h"
#include "Path.h"
#include "Platform/Define.h"

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@ -25,6 +25,7 @@
#ifndef MANGOS_SQLSTORAGES_H
#define MANGOS_SQLSTORAGES_H
#include "Common.h"
#include "Database/SQLStorage.h"
extern SQLStorage sCreatureStorage;

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@ -26,6 +26,7 @@
#define MANGOS_SHAREDDEFINES_H
#include "Platform/Define.h"
#include <cassert>
#ifndef MANGOS
#define MANGOS

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@ -41,6 +41,7 @@
#include "World.h"
#include "ObjectAccessor.h"
#include "BattleGround/BattleGroundMgr.h"
#include "MapManager.h"
#include "SocialMgr.h"
#ifdef ENABLE_ELUNA
#include "LuaEngine.h"

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@ -25,6 +25,8 @@
#ifndef _PLAYER_DUMP_H
#define _PLAYER_DUMP_H
#include <string>
#include <map>
#include <set>
enum DumpTableType

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@ -26,6 +26,8 @@
#define _ACCMGR_H
#include "Common.h"
#include "Policies/Singleton.h"
#include <string>
enum AccountOpResult
{

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@ -30,6 +30,7 @@
#include "ObjectMgr.h"
#include "ObjectGuid.h"
#include "Player.h"
#include "UpdateMask.h"
#include "AuctionHouseMgr.h"
#include "Mail.h"
#include "Util.h"

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@ -25,8 +25,10 @@
#ifndef MANGOS_CELL_H
#define MANGOS_CELL_H
#include "GameSystem/TypeContainer.h"
#include "GameSystem/TypeContainerVisitor.h"
#include "GridDefines.h"
#include <cmath>
class Map;
class WorldObject;

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@ -28,9 +28,12 @@
#include "Common.h"
#include "ObjectGuid.h"
#include "WorldPacket.h"
#include "Opcodes.h"
#include "Player.h"
#include <list>
#include <map>
#include <string>
enum ChatNotify
{

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@ -26,8 +26,10 @@
#include "Common.h"
#include "Channel.h"
#include "Policies/Singleton.h"
#include <map>
#include <string>
class ChannelMgr
{

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@ -33,6 +33,7 @@
#include "ObjectMgr.h"
#include "ObjectGuid.h"
#include "Player.h"
#include "UpdateMask.h"
#include "GridNotifiersImpl.h"
#include "CellImpl.h"
#include "AccountMgr.h"

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@ -30,6 +30,7 @@
#include "Opcodes.h"
#include "ObjectMgr.h"
#include "Chat.h"
#include "Database/DatabaseEnv.h"
#include "ChannelMgr.h"
#include "Group.h"
#include "Guild.h"

View file

@ -26,6 +26,7 @@
#include "Log.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "CreatureAI.h"
#include "ObjectGuid.h"
#include "Player.h"

View file

@ -26,6 +26,8 @@
#include "WorldPacket.h"
#include "WorldSession.h"
#include "Log.h"
#include "Opcodes.h"
#include "UpdateData.h"
#include "Player.h"
void WorldSession::HandleDuelAcceptedOpcode(WorldPacket& recvPacket)

View file

@ -33,6 +33,7 @@
#include "MapManager.h"
#include "BattleGround/BattleGroundMgr.h"
#include "MassMailMgr.h"
#include "SpellMgr.h"
#include "Policies/Singleton.h"
INSTANTIATE_SINGLETON_1(GameEventMgr);

View file

@ -28,6 +28,7 @@
#include "Common.h"
#include "SharedDefines.h"
#include "Platform/Define.h"
#include "Policies/Singleton.h"
#include <mutex>

View file

@ -22,7 +22,9 @@
* and lore are copyrighted by Blizzard Entertainment, Inc.
*/
#include "MapManager.h"
#include "Log.h"
#include "GridStates.h"
#include "CellImpl.h"
#include "Map.h"
#include "DBCEnums.h"

View file

@ -27,7 +27,10 @@
#include "Platform/Define.h"
#include "Policies/Singleton.h"
#include "DBCStructure.h"
#include "GridDefines.h"
#include "Object.h"
#include "SharedDefines.h"
#include <bitset>
#include <list>

View file

@ -26,6 +26,7 @@
#include "WorldPacket.h"
#include "WorldSession.h"
#include "UpdateData.h"
#include "Item.h"
#include "Map.h"
#include "Transports.h"
#include "ObjectAccessor.h"

View file

@ -25,7 +25,9 @@
#ifndef MANGOS_GRIDNOTIFIERS_H
#define MANGOS_GRIDNOTIFIERS_H
#include "ObjectGridLoader.h"
#include "UpdateData.h"
#include <iostream>
#include "Corpse.h"
#include "Object.h"

View file

@ -27,7 +27,9 @@
#include "GridNotifiers.h"
#include "WorldPacket.h"
#include "Corpse.h"
#include "Player.h"
#include "UpdateData.h"
#include "CreatureAI.h"
#include "SpellAuras.h"
#include "DBCEnums.h"

View file

@ -23,7 +23,8 @@
*/
#include "GridStates.h"
#include "ObjectGridLoader.h"
#include "GridNotifiers.h"
#include "GameSystem/Grid.h"
#include "Log.h"
void

View file

@ -27,6 +27,7 @@
#include "WorldPacket.h"
#include "WorldSession.h"
#include "Player.h"
#include "World.h"
#include "ObjectMgr.h"
#include "ObjectGuid.h"
#include "Group.h"
@ -35,6 +36,7 @@
#include "BattleGround/BattleGround.h"
#include "MapManager.h"
#include "MapPersistentStateMgr.h"
#include "Util.h"
#include "LootMgr.h"
#ifdef ENABLE_ELUNA

View file

@ -34,6 +34,11 @@
#include "DBCEnums.h"
#include "SharedDefines.h"
#include <map>
#include <vector>
struct ItemPrototype;
class WorldSession;
class Map;
class BattleGround;

View file

@ -31,6 +31,7 @@
#include "Opcodes.h"
#include "Guild.h"
#include "GuildMgr.h"
#include "GossipDef.h"
#include "SocialMgr.h"
#include "Calendar.h"
#ifdef ENABLE_ELUNA

View file

@ -26,6 +26,7 @@
#define _GUILDMGR_H
#include "Common.h"
#include "Policies/Singleton.h"
class Guild;
class ObjectGuid;

View file

@ -25,6 +25,8 @@
#include "Common.h"
#include "WorldPacket.h"
#include "Log.h"
#include "Corpse.h"
#include "GameObject.h"
#include "Player.h"
#include "ObjectAccessor.h"
#include "ObjectGuid.h"
@ -32,7 +34,9 @@
#include "LootMgr.h"
#include "Object.h"
#include "Group.h"
#include "World.h"
#include "Util.h"
#include "DBCStores.h"
#ifdef ENABLE_ELUNA
#include "LuaEngine.h"
#endif /* ENABLE_ELUNA */

View file

@ -27,6 +27,7 @@
#include "Player.h"
#include "GridNotifiers.h"
#include "Log.h"
#include "GridStates.h"
#include "CellImpl.h"
#include "InstanceData.h"
#include "GridNotifiersImpl.h"
@ -41,13 +42,10 @@
#include "MapPersistentStateMgr.h"
#include "VMapFactory.h"
#include "MoveMap.h"
//#include "BattleGround/BattleGroundMgr.h"
#include "BattleGround/BattleGroundMgr.h"
#include "Calendar.h"
#include "Chat.h"
#include "Weather.h"
#include "Transports.h"
#include "ObjectGridLoader.h"
#ifdef ENABLE_ELUNA
#include "LuaEngine.h"
#endif /* ENABLE_ELUNA */

View file

@ -35,15 +35,18 @@
#include "GridDefines.h"
#include "Cell.h"
#include "Object.h"
#include "Timer.h"
#include "SharedDefines.h"
#include "GridMap.h"
#include "GameSystem/GridRefManager.h"
#include "MapRefManager.h"
#include "Utilities/TypeList.h"
#include "ScriptMgr.h"
#include "CreatureLinkingMgr.h"
#include "DynamicTree.h"
#include <bitset>
#include <list>
struct CreatureInfo;
class Creature;

View file

@ -31,6 +31,7 @@
#include "GridDefines.h"
#include "World.h"
#include "CellImpl.h"
#include "Corpse.h"
#include "ObjectMgr.h"
#define CLASS_LOCK MaNGOS::ClassLevelLockable<MapManager, ACE_Recursive_Thread_Mutex>

View file

@ -26,12 +26,15 @@
#include "SQLStorages.h"
#include "Player.h"
#include "GridNotifiers.h"
#include "Log.h"
#include "GridStates.h"
#include "CellImpl.h"
#include "Map.h"
#include "MapManager.h"
#include "Timer.h"
#include "GridNotifiersImpl.h"
#include "Transports.h"
#include "ObjectMgr.h"
#include "GameEventMgr.h"
#include "World.h"

View file

@ -42,6 +42,9 @@
#include "Common.h"
#include "Mail.h"
#include "Policies/Singleton.h"
#include <memory>
/**
* A class to represent the mail send factory to multiple (often all existing) characters.

View file

@ -34,6 +34,8 @@
#include "GuildMgr.h"
#include "ObjectMgr.h"
#include "WorldSession.h"
#include "Auth/BigNumber.h"
#include "Auth/Sha1.h"
#include "UpdateData.h"
#include "LootMgr.h"
#include "Chat.h"

View file

@ -22,9 +22,11 @@
* and lore are copyrighted by Blizzard Entertainment, Inc.
*/
#include "GridMap.h"
#include "Log.h"
#include "World.h"
#include "Creature.h"
#include "MoveMap.h"
#include "MoveMapSharedDefines.h"

View file

@ -27,6 +27,7 @@
#include "WorldSession.h"
#include "Opcodes.h"
#include "Log.h"
#include "Corpse.h"
#include "Player.h"
#include "Vehicle.h"
#include "SpellAuras.h"

View file

@ -33,6 +33,7 @@
#include "SpellMgr.h"
#include "Player.h"
#include "GossipDef.h"
#include "UpdateMask.h"
#include "ScriptMgr.h"
#include "Creature.h"
#include "Pet.h"

View file

@ -27,6 +27,7 @@
#include "ObjectMgr.h"
#include "MapPersistentStateMgr.h"
#include "Creature.h"
#include "GameObject.h"
#include "DynamicObject.h"
#include "Corpse.h"
#include "World.h"

View file

@ -26,6 +26,7 @@
#define MANGOS_OBJECTGRIDLOADER_H
#include "Common.h"
#include "Utilities/TypeList.h"
#include "Platform/Define.h"
#include "GameSystem/GridLoader.h"
#include "GridDefines.h"

View file

@ -28,6 +28,7 @@
#include "ProgressBar.h"
#include "Log.h"
#include "MapPersistentStateMgr.h"
#include "MapManager.h"
#include "World.h"
#include "Policies/Singleton.h"

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