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https://github.com/mangosfour/server.git
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[12131] Improve support for game/ subdirectories
* Add game directory to AdditionalIncludes (VC90) * Add game directory to AdditionalIncludes (VC100) * Simplify #include macros for subdirectories Thanks to Shyax, LordJZ and Zergtmn for testing cmake
This commit is contained in:
parent
5d2dda2e2c
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ecdb00bd0d
41 changed files with 164 additions and 164 deletions
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@ -1,10 +1,10 @@
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#include "AuctionHouseBot.h"
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#include "ProgressBar.h"
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#include "Log.h"
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#include "../ObjectMgr.h"
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#include "../AuctionHouseMgr.h"
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#include "ObjectMgr.h"
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#include "AuctionHouseMgr.h"
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#include "SystemConfig.h"
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#include "../SQLStorages.h"
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#include "SQLStorages.h"
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// Format is YYYYMMDDRR where RR is the change in the conf file
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// for that day.
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@ -1,11 +1,11 @@
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#ifndef AUCTION_HOUSE_BOT_H
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#define AUCTION_HOUSE_BOT_H
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#include "../World.h"
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#include "World.h"
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#include "Config/Config.h"
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#include "../AuctionHouseMgr.h"
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#include "../SharedDefines.h"
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#include "../Item.h"
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#include "AuctionHouseMgr.h"
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#include "SharedDefines.h"
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#include "Item.h"
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// shadow of ItemQualities with skipped ITEM_QUALITY_HEIRLOOM, anything after ITEM_QUALITY_ARTIFACT(6) in fact
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enum AuctionQuality
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@ -16,24 +16,24 @@
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "../Object.h"
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#include "../Player.h"
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#include "Object.h"
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#include "Player.h"
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#include "BattleGround.h"
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#include "BattleGroundMgr.h"
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#include "../Creature.h"
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#include "../MapManager.h"
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#include "../Language.h"
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#include "../SpellAuras.h"
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#include "../ArenaTeam.h"
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#include "../World.h"
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#include "../Group.h"
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#include "../ObjectGuid.h"
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#include "../ObjectMgr.h"
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#include "../Mail.h"
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#include "Creature.h"
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#include "MapManager.h"
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#include "Language.h"
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#include "SpellAuras.h"
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#include "ArenaTeam.h"
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#include "World.h"
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#include "Group.h"
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#include "ObjectGuid.h"
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#include "ObjectMgr.h"
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#include "Mail.h"
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#include "WorldPacket.h"
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#include "Util.h"
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#include "../Formulas.h"
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#include "../GridNotifiersImpl.h"
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#include "Formulas.h"
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#include "GridNotifiersImpl.h"
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namespace MaNGOS
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{
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@ -16,10 +16,10 @@
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "../Player.h"
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#include "Player.h"
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#include "BattleGround.h"
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#include "BattleGroundAA.h"
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#include "../Language.h"
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#include "Language.h"
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BattleGroundAA::BattleGroundAA()
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{
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@ -16,18 +16,18 @@
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "../Object.h"
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#include "../Player.h"
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#include "Object.h"
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#include "Player.h"
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#include "BattleGround.h"
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#include "BattleGroundAB.h"
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#include "../Creature.h"
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#include "../GameObject.h"
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#include "Creature.h"
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#include "GameObject.h"
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#include "BattleGroundMgr.h"
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#include "../Language.h"
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#include "Language.h"
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#include "Util.h"
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#include "WorldPacket.h"
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#include "../MapManager.h"
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#include "../DBCStores.h" // TODO REMOVE this when graveyard handling for pvp is updated
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#include "MapManager.h"
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#include "DBCStores.h" // TODO REMOVE this when graveyard handling for pvp is updated
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BattleGroundAB::BattleGroundAB()
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{
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@ -16,15 +16,15 @@
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "../Player.h"
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#include "Player.h"
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#include "BattleGround.h"
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#include "BattleGroundAV.h"
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#include "BattleGroundMgr.h"
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#include "../Creature.h"
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#include "../GameObject.h"
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#include "../Language.h"
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#include "Creature.h"
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#include "GameObject.h"
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#include "Language.h"
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#include "WorldPacket.h"
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#include "../DBCStores.h" // TODO REMOVE this when graveyard handling for pvp is updated
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#include "DBCStores.h" // TODO REMOVE this when graveyard handling for pvp is updated
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BattleGroundAV::BattleGroundAV()
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{
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@ -16,13 +16,13 @@
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "../Object.h"
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#include "../Player.h"
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#include "Object.h"
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#include "Player.h"
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#include "BattleGround.h"
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#include "BattleGroundBE.h"
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#include "../ObjectMgr.h"
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#include "ObjectMgr.h"
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#include "WorldPacket.h"
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#include "../Language.h"
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#include "Language.h"
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BattleGroundBE::BattleGroundBE()
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{
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "../Player.h"
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#include "Player.h"
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#include "BattleGround.h"
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#include "BattleGroundDS.h"
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#include "../Language.h"
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#include "Language.h"
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BattleGroundDS::BattleGroundDS()
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{
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "../Object.h"
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#include "../Player.h"
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#include "Object.h"
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#include "Player.h"
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#include "BattleGround.h"
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#include "BattleGroundEY.h"
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#include "../Creature.h"
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#include "../ObjectMgr.h"
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#include "Creature.h"
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#include "ObjectMgr.h"
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#include "BattleGroundMgr.h"
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#include "../Language.h"
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#include "Language.h"
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#include "WorldPacket.h"
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#include "Util.h"
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#include "../MapManager.h"
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#include "MapManager.h"
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BattleGroundEY::BattleGroundEY()
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{
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#ifndef __BATTLEGROUNDEY_H
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#define __BATTLEGROUNDEY_H
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#include "../Language.h"
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#include "Language.h"
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class BattleGround;
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*/
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#include "Common.h"
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#include "../SharedDefines.h"
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#include "SharedDefines.h"
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#include "WorldPacket.h"
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#include "../Opcodes.h"
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#include "Opcodes.h"
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#include "Log.h"
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#include "../Player.h"
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#include "../ObjectMgr.h"
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#include "../WorldSession.h"
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#include "../Object.h"
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#include "../Chat.h"
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#include "Player.h"
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#include "ObjectMgr.h"
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#include "WorldSession.h"
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#include "Object.h"
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#include "Chat.h"
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#include "BattleGroundMgr.h"
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#include "BattleGroundWS.h"
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#include "BattleGround.h"
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#include "../ArenaTeam.h"
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#include "../Language.h"
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#include "../ScriptMgr.h"
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#include "../World.h"
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#include "ArenaTeam.h"
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#include "Language.h"
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#include "ScriptMgr.h"
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#include "World.h"
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void WorldSession::HandleBattlemasterHelloOpcode(WorldPacket& recv_data)
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{
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "../Player.h"
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#include "Player.h"
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#include "BattleGround.h"
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#include "BattleGroundIC.h"
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#include "../Language.h"
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#include "Language.h"
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BattleGroundIC::BattleGroundIC()
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{
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*/
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#include "Common.h"
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#include "../SharedDefines.h"
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#include "../Player.h"
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#include "SharedDefines.h"
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#include "Player.h"
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#include "BattleGroundMgr.h"
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#include "BattleGroundAV.h"
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#include "BattleGroundAB.h"
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#include "BattleGroundRV.h"
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#include "BattleGroundIC.h"
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#include "BattleGroundRB.h"
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#include "../MapManager.h"
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#include "../Map.h"
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#include "../ObjectMgr.h"
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#include "MapManager.h"
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#include "Map.h"
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#include "ObjectMgr.h"
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#include "ProgressBar.h"
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#include "../Chat.h"
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#include "../ArenaTeam.h"
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#include "../World.h"
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#include "Chat.h"
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#include "ArenaTeam.h"
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#include "World.h"
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#include "WorldPacket.h"
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#include "../GameEventMgr.h"
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#include "GameEventMgr.h"
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#include "Policies/SingletonImp.h"
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#include "Common.h"
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#include "Policies/Singleton.h"
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#include "Utilities/EventProcessor.h"
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#include "../SharedDefines.h"
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#include "../DBCEnums.h"
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#include "SharedDefines.h"
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#include "DBCEnums.h"
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#include "BattleGround.h"
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#include "ace/Recursive_Thread_Mutex.h"
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "../Object.h"
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#include "../Player.h"
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#include "Object.h"
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#include "Player.h"
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#include "BattleGround.h"
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#include "BattleGroundNA.h"
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#include "../ObjectMgr.h"
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#include "ObjectMgr.h"
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#include "WorldPacket.h"
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#include "../Language.h"
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#include "Language.h"
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BattleGroundNA::BattleGroundNA()
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{
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "../Player.h"
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#include "Player.h"
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#include "BattleGround.h"
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#include "BattleGroundRB.h"
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#include "../Language.h"
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#include "Language.h"
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BattleGroundRB::BattleGroundRB()
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{
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "../Object.h"
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#include "../Player.h"
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#include "Object.h"
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#include "Player.h"
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#include "BattleGround.h"
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#include "BattleGroundRL.h"
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#include "../ObjectMgr.h"
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#include "../Language.h"
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#include "ObjectMgr.h"
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#include "Language.h"
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#include "WorldPacket.h"
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BattleGroundRL::BattleGroundRL()
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "../Player.h"
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#include "Player.h"
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#include "BattleGround.h"
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#include "BattleGroundRV.h"
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#include "../Language.h"
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#include "Language.h"
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BattleGroundRV::BattleGroundRV()
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{
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "../Player.h"
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#include "Player.h"
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#include "BattleGround.h"
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#include "BattleGroundSA.h"
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#include "../Language.h"
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#include "Language.h"
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BattleGroundSA::BattleGroundSA()
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{
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "../Object.h"
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#include "../Player.h"
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#include "Object.h"
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#include "Player.h"
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#include "BattleGround.h"
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#include "BattleGroundWS.h"
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#include "../Creature.h"
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#include "../GameObject.h"
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#include "../ObjectMgr.h"
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#include "Creature.h"
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#include "GameObject.h"
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#include "ObjectMgr.h"
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#include "BattleGroundMgr.h"
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#include "WorldPacket.h"
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#include "../Language.h"
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#include "../MapManager.h"
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#include "Language.h"
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#include "MapManager.h"
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BattleGroundWS::BattleGroundWS()
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{
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*/
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#include "OutdoorPvP.h"
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#include "../Language.h"
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#include "../World.h"
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#include "../ObjectMgr.h"
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#include "../Object.h"
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#include "../GameObject.h"
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#include "../Player.h"
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#include "Language.h"
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#include "World.h"
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#include "ObjectMgr.h"
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#include "Object.h"
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#include "GameObject.h"
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#include "Player.h"
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/**
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Function that adds a player to the players of the affected outdoor pvp zones
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#define OUTDOOR_PVP_H
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#include "Common.h"
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#include "../ObjectGuid.h"
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#include "../SharedDefines.h"
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#include "ObjectGuid.h"
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#include "SharedDefines.h"
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#include "OutdoorPvPMgr.h"
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class WorldPacket;
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#include "OutdoorPvPEP.h"
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#include "WorldPacket.h"
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#include "../World.h"
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#include "../ObjectMgr.h"
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#include "../Object.h"
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#include "../Creature.h"
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#include "../GameObject.h"
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#include "../Player.h"
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#include "World.h"
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#include "ObjectMgr.h"
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#include "Object.h"
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#include "Creature.h"
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#include "GameObject.h"
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#include "Player.h"
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OutdoorPvPEP::OutdoorPvPEP() : OutdoorPvP(),
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m_towersAlliance(0),
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#include "Common.h"
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#include "OutdoorPvP.h"
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#include "../Language.h"
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#include "Language.h"
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enum
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{
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*/
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#include "OutdoorPvPGH.h"
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#include "../Map.h"
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#include "../Object.h"
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#include "../Creature.h"
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#include "../GameObject.h"
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#include "Map.h"
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#include "Object.h"
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#include "Creature.h"
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#include "GameObject.h"
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OutdoorPvPGH::OutdoorPvPGH() : OutdoorPvP(),
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m_zoneOwner(TEAM_NONE)
|
||||
|
|
|
|||
|
|
@ -18,11 +18,11 @@
|
|||
|
||||
#include "OutdoorPvPHP.h"
|
||||
#include "WorldPacket.h"
|
||||
#include "../World.h"
|
||||
#include "../Object.h"
|
||||
#include "../Creature.h"
|
||||
#include "../GameObject.h"
|
||||
#include "../Player.h"
|
||||
#include "World.h"
|
||||
#include "Object.h"
|
||||
#include "Creature.h"
|
||||
#include "GameObject.h"
|
||||
#include "Player.h"
|
||||
|
||||
OutdoorPvPHP::OutdoorPvPHP() : OutdoorPvP(),
|
||||
m_towersAlliance(0),
|
||||
|
|
|
|||
|
|
@ -21,7 +21,7 @@
|
|||
|
||||
#include "Common.h"
|
||||
#include "OutdoorPvP.h"
|
||||
#include "../Language.h"
|
||||
#include "Language.h"
|
||||
|
||||
enum
|
||||
{
|
||||
|
|
|
|||
|
|
@ -19,8 +19,8 @@
|
|||
#include "OutdoorPvPMgr.h"
|
||||
#include "Policies/SingletonImp.h"
|
||||
#include "OutdoorPvP.h"
|
||||
#include "../GameObject.h"
|
||||
#include "../World.h"
|
||||
#include "GameObject.h"
|
||||
#include "World.h"
|
||||
#include "Log.h"
|
||||
#include "OutdoorPvPEP.h"
|
||||
#include "OutdoorPvPGH.h"
|
||||
|
|
|
|||
|
|
@ -18,12 +18,12 @@
|
|||
|
||||
#include "OutdoorPvPNA.h"
|
||||
#include "WorldPacket.h"
|
||||
#include "../World.h"
|
||||
#include "../ObjectMgr.h"
|
||||
#include "../Object.h"
|
||||
#include "../Creature.h"
|
||||
#include "../GameObject.h"
|
||||
#include "../Player.h"
|
||||
#include "World.h"
|
||||
#include "ObjectMgr.h"
|
||||
#include "Object.h"
|
||||
#include "Creature.h"
|
||||
#include "GameObject.h"
|
||||
#include "Player.h"
|
||||
|
||||
OutdoorPvPNA::OutdoorPvPNA() : OutdoorPvP(),
|
||||
m_zoneOwner(TEAM_NONE),
|
||||
|
|
|
|||
|
|
@ -21,7 +21,7 @@
|
|||
|
||||
#include "Common.h"
|
||||
#include "OutdoorPvP.h"
|
||||
#include "../Language.h"
|
||||
#include "Language.h"
|
||||
|
||||
enum
|
||||
{
|
||||
|
|
|
|||
|
|
@ -18,12 +18,12 @@
|
|||
|
||||
#include "OutdoorPvPSI.h"
|
||||
#include "WorldPacket.h"
|
||||
#include "../World.h"
|
||||
#include "../ObjectMgr.h"
|
||||
#include "../Object.h"
|
||||
#include "../Creature.h"
|
||||
#include "../GameObject.h"
|
||||
#include "../Player.h"
|
||||
#include "World.h"
|
||||
#include "ObjectMgr.h"
|
||||
#include "Object.h"
|
||||
#include "Creature.h"
|
||||
#include "GameObject.h"
|
||||
#include "Player.h"
|
||||
|
||||
OutdoorPvPSI::OutdoorPvPSI() : OutdoorPvP(),
|
||||
m_resourcesAlliance(0),
|
||||
|
|
|
|||
|
|
@ -21,7 +21,7 @@
|
|||
|
||||
#include "Common.h"
|
||||
#include "OutdoorPvP.h"
|
||||
#include "../Language.h"
|
||||
#include "Language.h"
|
||||
|
||||
enum
|
||||
{
|
||||
|
|
|
|||
|
|
@ -18,12 +18,12 @@
|
|||
|
||||
#include "OutdoorPvPTF.h"
|
||||
#include "WorldPacket.h"
|
||||
#include "../World.h"
|
||||
#include "../ObjectMgr.h"
|
||||
#include "../Object.h"
|
||||
#include "../Creature.h"
|
||||
#include "../GameObject.h"
|
||||
#include "../Player.h"
|
||||
#include "World.h"
|
||||
#include "ObjectMgr.h"
|
||||
#include "Object.h"
|
||||
#include "Creature.h"
|
||||
#include "GameObject.h"
|
||||
#include "Player.h"
|
||||
|
||||
OutdoorPvPTF::OutdoorPvPTF() : OutdoorPvP(),
|
||||
m_zoneWorldState(WORLD_STATE_TF_TOWERS_CONTROLLED),
|
||||
|
|
|
|||
|
|
@ -21,7 +21,7 @@
|
|||
|
||||
#include "Common.h"
|
||||
#include "OutdoorPvP.h"
|
||||
#include "../Language.h"
|
||||
#include "Language.h"
|
||||
|
||||
enum
|
||||
{
|
||||
|
|
|
|||
|
|
@ -18,12 +18,12 @@
|
|||
|
||||
#include "OutdoorPvPZM.h"
|
||||
#include "WorldPacket.h"
|
||||
#include "../World.h"
|
||||
#include "../ObjectMgr.h"
|
||||
#include "../Object.h"
|
||||
#include "../Creature.h"
|
||||
#include "../GameObject.h"
|
||||
#include "../Player.h"
|
||||
#include "World.h"
|
||||
#include "ObjectMgr.h"
|
||||
#include "Object.h"
|
||||
#include "Creature.h"
|
||||
#include "GameObject.h"
|
||||
#include "Player.h"
|
||||
|
||||
OutdoorPvPZM::OutdoorPvPZM() : OutdoorPvP(),
|
||||
m_graveyardOwner(TEAM_NONE),
|
||||
|
|
|
|||
|
|
@ -21,7 +21,7 @@
|
|||
|
||||
#include "Common.h"
|
||||
#include "OutdoorPvP.h"
|
||||
#include "../Language.h"
|
||||
#include "Language.h"
|
||||
|
||||
enum
|
||||
{
|
||||
|
|
|
|||
|
|
@ -19,8 +19,8 @@
|
|||
#include "MoveSplineInit.h"
|
||||
#include "MoveSpline.h"
|
||||
#include "packet_builder.h"
|
||||
#include "../Unit.h"
|
||||
#include "../TransportSystem.h"
|
||||
#include "Unit.h"
|
||||
#include "TransportSystem.h"
|
||||
|
||||
namespace Movement
|
||||
{
|
||||
|
|
|
|||
|
|
@ -20,7 +20,7 @@
|
|||
#define MANGOSSERVER_MOVESPLINEINIT_H
|
||||
|
||||
#include "MoveSplineInitArgs.h"
|
||||
#include "../PathFinder.h"
|
||||
#include "PathFinder.h"
|
||||
|
||||
class Unit;
|
||||
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
#ifndef __REVISION_NR_H__
|
||||
#define __REVISION_NR_H__
|
||||
#define REVISION_NR "12130"
|
||||
#define REVISION_NR "12131"
|
||||
#endif // __REVISION_NR_H__
|
||||
|
|
|
|||
|
|
@ -136,7 +136,7 @@
|
|||
<ClCompile>
|
||||
<AdditionalOptions>/Zm300 %(AdditionalOptions)</AdditionalOptions>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\game\vmap;..\..\dep\ACE_wrappers;..\..\dep\include\g3dlite;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\game\vmap;..\..\dep\ACE_wrappers;..\..\dep\include\g3dlite;..\..\src\game;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;MANGOS_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>false</MinimalRebuild>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
|
|
@ -173,7 +173,7 @@
|
|||
<ClCompile>
|
||||
<AdditionalOptions>/bigobj /Zm300 %(AdditionalOptions)</AdditionalOptions>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\game\vmap;..\..\dep\ACE_wrappers;..\..\dep\include\g3dlite;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\game\vmap;..\..\dep\ACE_wrappers;..\..\dep\include\g3dlite;..\..\src\game;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;MANGOS_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>false</MinimalRebuild>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
|
|
@ -207,7 +207,7 @@
|
|||
<ClCompile>
|
||||
<AdditionalOptions>/Zm300 %(AdditionalOptions)</AdditionalOptions>
|
||||
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
|
||||
<AdditionalIncludeDirectories>..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\game\vmap;..\..\dep\ACE_wrappers;..\..\dep\include\g3dlite;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\game\vmap;..\..\dep\ACE_wrappers;..\..\dep\include\g3dlite;..\..\src\game;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<StringPooling>true</StringPooling>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
|
|
@ -244,7 +244,7 @@
|
|||
<ClCompile>
|
||||
<AdditionalOptions>/bigobj /Zm300 %(AdditionalOptions)</AdditionalOptions>
|
||||
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
|
||||
<AdditionalIncludeDirectories>..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\game\vmap;..\..\dep\ACE_wrappers;..\..\dep\include\g3dlite;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\game\vmap;..\..\dep\ACE_wrappers;..\..\dep\include\g3dlite;..\..\src\game;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<StringPooling>true</StringPooling>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
|
|
@ -277,7 +277,7 @@
|
|||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug_NoPCH|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\game\vmap;..\..\dep\ACE_wrappers;..\..\dep\include\g3dlite;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\game\vmap;..\..\dep\ACE_wrappers;..\..\dep\include\g3dlite;..\..\src\game;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;MANGOS_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>false</MinimalRebuild>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
|
|
@ -313,7 +313,7 @@
|
|||
<ClCompile>
|
||||
<AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\game\vmap;..\..\dep\ACE_wrappers;..\..\dep\include\g3dlite;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\game\vmap;..\..\dep\ACE_wrappers;..\..\dep\include\g3dlite;..\..\src\game;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;MANGOS_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>false</MinimalRebuild>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
|
|
|
|||
|
|
@ -47,7 +47,7 @@
|
|||
Name="VCCLCompilerTool"
|
||||
AdditionalOptions="/MP /Zm200"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\game\vmap;..\..\dep\ACE_wrappers;..\..\dep\include\g3dlite"
|
||||
AdditionalIncludeDirectories="..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\game\vmap;..\..\dep\ACE_wrappers;..\..\dep\include\g3dlite;..\..\src\game"
|
||||
PreprocessorDefinitions="WIN32;_DEBUG;MANGOS_DEBUG;_LIB;"
|
||||
StringPooling="false"
|
||||
MinimalRebuild="false"
|
||||
|
|
@ -130,7 +130,7 @@
|
|||
Name="VCCLCompilerTool"
|
||||
AdditionalOptions="/MP /bigobj /Zm200"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\game\vmap;..\..\dep\ACE_wrappers;..\..\dep\include\g3dlite"
|
||||
AdditionalIncludeDirectories="..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\game\vmap;..\..\dep\ACE_wrappers;..\..\dep\include\g3dlite;..\..\src\game"
|
||||
PreprocessorDefinitions="WIN32;_DEBUG;MANGOS_DEBUG;_LIB;"
|
||||
StringPooling="false"
|
||||
MinimalRebuild="false"
|
||||
|
|
@ -213,7 +213,7 @@
|
|||
Name="VCCLCompilerTool"
|
||||
AdditionalOptions="/MP /Zm200"
|
||||
InlineFunctionExpansion="1"
|
||||
AdditionalIncludeDirectories="..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\game\vmap;..\..\dep\ACE_wrappers;..\..\dep\include\g3dlite"
|
||||
AdditionalIncludeDirectories="..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\game\vmap;..\..\dep\ACE_wrappers;..\..\dep\include\g3dlite;..\..\src\game"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_LIB;_SECURE_SCL=0"
|
||||
StringPooling="true"
|
||||
RuntimeLibrary="2"
|
||||
|
|
@ -295,7 +295,7 @@
|
|||
Name="VCCLCompilerTool"
|
||||
AdditionalOptions="/MP /bigobj /Zm200"
|
||||
InlineFunctionExpansion="1"
|
||||
AdditionalIncludeDirectories="..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\game\vmap;..\..\dep\ACE_wrappers;..\..\dep\include\g3dlite"
|
||||
AdditionalIncludeDirectories="..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\game\vmap;..\..\dep\ACE_wrappers;..\..\dep\include\g3dlite;..\..\src\game"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_LIB;_SECURE_SCL=0"
|
||||
StringPooling="true"
|
||||
RuntimeLibrary="2"
|
||||
|
|
@ -377,7 +377,7 @@
|
|||
Name="VCCLCompilerTool"
|
||||
AdditionalOptions="/MP"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\game\vmap;..\..\dep\ACE_wrappers;..\..\dep\include\g3dlite"
|
||||
AdditionalIncludeDirectories="..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\game\vmap;..\..\dep\ACE_wrappers;..\..\dep\include\g3dlite;..\..\src\game"
|
||||
PreprocessorDefinitions="WIN32;_DEBUG;MANGOS_DEBUG;_LIB;"
|
||||
StringPooling="false"
|
||||
MinimalRebuild="false"
|
||||
|
|
@ -458,7 +458,7 @@
|
|||
Name="VCCLCompilerTool"
|
||||
AdditionalOptions="/MP /bigobj"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\game\vmap;..\..\dep\ACE_wrappers;..\..\dep\include\g3dlite"
|
||||
AdditionalIncludeDirectories="..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\game\vmap;..\..\dep\ACE_wrappers;..\..\dep\include\g3dlite;..\..\src\game"
|
||||
PreprocessorDefinitions="WIN32;_DEBUG;MANGOS_DEBUG;_LIB;"
|
||||
StringPooling="false"
|
||||
MinimalRebuild="false"
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue