Commit graph

30 commits

Author SHA1 Message Date
VladimirMangos
a12fecab0d [9575] Use ObjectGuid in Map object stores/world access/search. 2010-03-12 14:38:38 +03:00
VladimirMangos
6487c24f29 [9545] Rename ObjectDefines.h -> ObjectGuid.h
Also move unrelated generic defines to Common.h
2010-03-07 20:05:32 +03:00
VladimirMangos
c71f79584d [9501] Implement item limit category inventory mode.
* Now expected item limit categories (for example for item 5513 and related)
  correctly limited by its amount in inventory.
* Provide and use additional arg in SendEquipError for alt. way get affected
  item prototype. This let send to function item id and prevent crash client at
  limit category equip errors that required item prototype data.
2010-03-02 14:10:38 +03:00
VladimirMangos
df652c56c0 [9425] More achievement types support.
Implemented new achievement criteria requirement:
* ACHIEVEMENT_CRITERIA_REQUIRE_S_EQUIPED_ITEM_LVL (item level and item quality equiped in specific slot)

Implemented suppoprt achievement types:
* ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM (required DB data)
* ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL (required DB data)

Also achievment types used only for statistics:
* ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION
* ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS
* ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS
* ACHIEVEMENT_CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS
* ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM
* ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM
2010-02-21 03:20:26 +03:00
AlexDereka
ebfb0f9835 [9389] Cleanup config data. Use proper names and expected types. 2010-02-15 15:29:06 +03:00
AlexDereka
5368751c13 [9386] Store some config values in Rate emun. 2010-02-15 00:17:44 +03:00
AlexDereka
ccfd42bf3e [9381] Fixed some compile warnings. 2010-02-14 18:16:07 +03:00
AlexDereka
4338c9105d [9324] Fix some gcc warnings 2010-02-08 02:27:34 +03:00
VladimirMangos
fe6e2e1746 [9122] Updated copyright notice for new year.
Also fix some lost in past cases.
2010-01-08 00:02:21 +03:00
balrok
7c4acf31e2 [9012] fix crash when achievement is completed and player isn't in world
also don't divide money loot for players who are not inside the
same map..
and player shouldn't be able to reclaim his corpse if it isn't in same map

and some other related cleanups
2009-12-17 14:02:48 +01:00
balrok
1d362eace4 [8845] fixed some gcc warnings 2009-11-20 12:57:19 +01:00
VladimirMangos
fe1fae46ee [8830] Restore build at *nix. Make MAKE_PAIR* users includes explicit.
Comment for recently added field also.
2009-11-18 23:57:20 +03:00
VladimirMangos
d7ae5e3af0 [8718] Remove most GetObjectInWorld functions and move some map local to Map
Also mape pet guid counter per-map (in different expecte to be global pet number)
2009-10-24 01:16:40 +04:00
balrok
45f6a474bf [8608] implement BattleGround Alterac Valley
sql won't be included - please look at your database
providers forum

also note, that creature_loot_template id 0
is used for the loot of dead players in this bg
(after a player died and you remove insignia from him..
he not only drops money - he drops some random items too)

further work must be done in better code for adjusting right
levels to creatures - maybe using something similar like it's
done in heroic instances

also quests and creatures needs some scripts in future

thanks to:
netsky - initial start of this patch
bogie - 2nd person writing on this patch
triply, kapatejib, vladimir - code review and suggestions
arrai - for his great tool and help
and all testers / code contributers - I won't write
down a list, else I would forget most probably one ^^
2009-10-09 18:18:22 +02:00
tomrus88
3f33946d6a Update to latest client build 10505.
Fixed CMSG_AUCTION_SELL_ITEM.
Fixed CMSG_BUY_PETITION.
Some other fixes.
2009-09-26 19:40:14 +04:00
balrok
bd30769dec [8475] fixed some gcc-warnings
all warnings from Wunused
and some from Wall

cause unused may be most interesting for some:
they were in following files:
src/game/Level2.cpp
src/game/Map.cpp
src/game/SpellAuras.cpp
src/game/Unit.cpp
src/mangosd/Master.cpp
but i guess mostly someone just fogot to remove this code

for some unsigned vs signed warnings i used:
ack "for.*int .*size\(\)" | ack -v uint

also note for coding:
if you do something like
    if( a && b || c)
just place parentheses around (a && b) && always will have
precedence over || but without parentheses this could be overseen
quite fast (at least that's my guess why gcc will warn for this)

Signed-off-by: balrok <der-coole-carl@gmx.net>
2009-09-05 13:47:47 +02:00
VladimirMangos
db1c9924a9 [8421] Propertly skip unused data in CMSG_LOOT_RELEASE for avoid warning spam. 2009-08-26 03:46:14 +04:00
arrai
a24f39a36f [8378] Use exceptions instead of explicit size checking for each packet
CHECK_PACKET_SIZE was pretty error prone; once it was forgotten mangosd
could crash due to the asserts in ByteBuffer.h. That was exploitable by
malicious players.
Furthermore, there were duplicate checks: Additionally to
CHECK_PACKET_SIZE, the ByteBuffer assertions keept an eye
on not exceeding the packet boundaries - just to crash the server for
sure in such a case.
To prevent memory leaks or other undesirable states, please read in
every handler all variables _before_ doing any concrete handling.
2009-08-16 23:50:22 +02:00
Lightguard
6a574896f5 [8131] Some anti-cheating server side checks.
* Loot in ghost state
* Apply duplicate glyphs.

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2009-07-05 23:06:58 +04:00
VladimirMangos
788cdf9b3a [7826] Avoid use GetDistance* that used slow sqrt call where possible, other related speedups. 2009-05-14 18:51:13 +04:00
Trazom
dba73b611d [7737] Implement ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE.
Zone dependent achievement criteria required DB support.

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2009-04-30 03:07:05 +04:00
zhenya
8144f30199 [7730] Some optimizantion and code style.
Signed-off-by: AlexDereka <dereka.alex@gmail.com>
2009-04-29 01:05:21 +04:00
VladimirMangos
fc0e1ecdf1 [7690] Move GetCreature/GetGameobject to class Map.
* This let get objects at map without reference to player or another object.
* Simplify future implementation for per-map storage for like objects
2009-04-20 19:08:13 +04:00
VladimirMangos
f4482f247f [7532] Avoid warnings at use size_t with printf fromat strings. 2009-03-24 06:03:22 +03:00
VladimirMangos
bff0cb8c75 [7379] Implement some money related achievement criteria.
* ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS:
* ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD:
* ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TRAVELLING:
* ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER:
* ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL:
* ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY:
2009-03-05 02:49:40 +03:00
VladimirMangos
439db0eae3 [7065] Fix herbs consum at milling.
Use 5 items from stack instead all stack.
2009-01-10 21:45:58 +03:00
arrai
c6f48843ad [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
arrai
d7f8a60835 Implemented ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM and ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM
Fixed CMSG_CANCEL_CAST opcode
2008-11-07 16:21:30 +01:00
tomrus88
e6115cdd55 Updated handlers 2008-10-26 10:21:37 +03:00
TheLuda
800ee76535 Imported MaNGOS revision 6767 from http://mangos.svn.sourceforge.net/svnroot/mangos/trunk/ 2008-10-14 00:29:20 +02:00