Commit graph

791 commits

Author SHA1 Message Date
VladimirMangos
c3254c88ca [10833] Avoid use unsafe remove auras in aura apply code.
Specailly example Aura::HandleModCharm code where old code
call RemoveSpellsCausingAura or (a) dead and not called,
or (b) will remove aura self at call.

* Added safe for aura holder context version of RemoveSpellsCausingAura
* Cleanup old simple RemoveSpellsCausingAura code also.
2010-12-07 12:31:01 +03:00
patman128
031f2b00f1 [10832] Spawn pool at aura 63471 dispel in water.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2010-12-07 05:46:58 +03:00
Lynx3d
81b6cb2751 [10830] Prevent spell_proc_event entries to proc on any spell cast when SpellFamilyName is zero.
Now only spells that actually deal damage or heal will trigger
when neither SpellFamilyName nor ProcEx & PROC_EX_EX_TRIGGER_ALWAYS are set.
Before, setting a SchoolMask would override this check, causing many bogus procs.
2010-12-06 21:18:25 +01:00
VladimirMangos
957c9331a9 [10813] Use ObjectGuid for aura holder cast item guid.
Still exist 7 GUID_LOPART uses in code.
2010-12-02 08:02:22 +03:00
VladimirMangos
ce7b98c45e [10799] Add GetGuidStr() short call for GetObjectGuid().GetString() and use it. 2010-12-01 09:56:13 +03:00
zergtmn
272fa74854 [10767] Show <overkill> value in combat logs.
Signed-off-by: Ambal <pogrebniak@gala.net>
2010-11-21 10:51:48 +02:00
zergtmn
06e8d8c0ea [10766] Allow AURA_FORCE_MOVE_FORWARD to work on creatures and vehicles. For example, it fixes spell [68284]
Signed-off-by: Ambal <pogrebniak@gala.net>
2010-11-21 10:27:41 +02:00
qsa
996b284277 [10765] Implement SPELL_AURA_MOD_PERIODIC_HEAL (259)
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2010-11-21 06:05:30 +03:00
insider42
a34deecfc0 [10764] Implement talent 44543 and ranks charges work.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>

Also fix IGNORE_UNIT_TARGET_NON_FROZEN in part allow casting spell that required frozen target.
2010-11-21 05:32:17 +03:00
insider42
f7b4b88e02 [10762] Implement SPELL_AURA_IGNORE_UNIT_STATE (252).
Original patch provided by Wojta

Note: From patch excluded talent 44543 and ranks stacking code.
      It look like need another implemention different from suggested,
      or at least more research.

Signed-off-by: VladimirMangos <vladimir@getmangos.com>

In patch added enum IgnoreUnitState and related checks now more cheating protected.
2010-11-21 01:42:25 +03:00
rsa
07c48c77c9 [10758] Fixed typo in CONTROLED_*
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2010-11-20 20:03:43 +03:00
VladimirMangos
b20b3e5ade [10757] Implement zone limited pets unsummon at leave allowed zones.
* Also remove redundant zone/area args for zone/area update function like UpdateZoneDependentAuras.
* Merge Player::*AllControlledUnits functions to Unit version with replace option args by mask arg.
* Unit::*AllControlledUnits guardian iteration make working with internal unsummon call suport for guardians case.
2010-11-20 08:10:32 +03:00
VladimirMangos
12b80fec68 [10747] Some other aura caster object guid use cases. 2010-11-19 18:36:43 +03:00
C:/Program Files (x86)/git/dev/rsa
87b8a1d1ce [10745] Use ObjectGuid in spellauraholders instead uint64
(based on rsa's repo commit 06342c1)

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2010-11-19 16:01:12 +03:00
insider42
355f172fc6 [10743] Add AP/RAP bonus data to spell_bonus_data.
Also remove related hardcoded cases.

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2010-11-19 06:03:19 +03:00
VladimirMangos
f9bcfa3a89 [10739] Cleanup pet remove code and some fixes.
* Merge Player::RemovePet and Pet::Remove function code to Pet::Unsummon
  This let be sure that in all cases all required steps doen. For example this fix
  creature's guardians propertly remove from guardians list.
* Add new pet save mode PET_SAVE_REAGENTS as replacement PET_SAVE_NOT_IN_SLOT+true-arg stable pair in old function args
  This will avoid use reagent save arg with wrong different save modes.
* Fixed recently added code with absent check for re-summon protector pet call.
2010-11-19 02:17:55 +03:00
NoFantasy
8140ff20d9 [10729] Add dummy aura effect of spell 47178 and dummy effect of 47176
Note: see comments in code for spell 47176

Signed-off-by: NoFantasy <nofantasy@nf.no>
2010-11-17 13:00:50 +01:00
NoFantasy
9c4be1d308 [10723] Add dummy aura effect of 51405 and dummy effect of 51420
Signed-off-by: NoFantasy <nofantasy@nf.no>
2010-11-15 17:31:51 +01:00
tomrus88
76dfdd336f Backports from 400 branch. 2010-11-15 18:01:45 +03:00
virusav
262b3ce1ff [10706] Implement talent 30326 for spell 5138.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2010-11-09 05:11:39 +03:00
VladimirMangos
10d3d3ce24 [10692] Fixed some GCC warnings and code errors.
Thanks to freghar for provide cleaned list of warning messages.
2010-11-07 21:30:55 +03:00
Lynx3d
478bf3b367 [10686] Update outdated comment 2010-11-06 01:12:39 +01:00
VladimirMangos
a32d68febd [10671] Convert some Unit owner/etc guids to ObjectGuid way. 2010-11-01 13:19:50 +03:00
VladimirMangos
f48e768a70 [10662] Implement partly item looting
* Not deleted normal item loot at first loot window close.
* Save current item loot content to DB for later continue looting.
* Cleanup spell effect SPELL_EFFECT_OPEN_LOCK check code
* Cleanup Player::AutoStoreLoot calls
2010-11-01 02:04:08 +03:00
VladimirMangos
691412d05c [10636] Implement server side check combo points req. for spell cast.
Thanks to nos4r2zod for problem research.
2010-10-21 15:00:56 +04:00
VladimirMangos
da07caba28 [10630] Convert Set(Get)ChannelObjectGuid to ObjectGuid way.
Also fix typo in debug output for prev. commit.
2010-10-20 11:19:47 +04:00
VladimirMangos
31c9efd219 [10629] Drop function GuidHigh2TypeId
Added ObjectGuid version Aura::GetCasterGuid()

But for prevent big problen with backporting AuraHolder
to mangos-0.12 in most cases still used old uint64 version
Aura::GetCasterGUID.

Recommended use new version where possible in clean way
as done for some cases in commit already.
2010-10-20 09:12:43 +04:00
VladimirMangos
c955941b55 [10627] Use ObjectGuid for player's selection and unit's target 2010-10-20 08:19:48 +04:00
DasBlub
61102e3b16 [10610] Renamed some functions from the Creature class
Also other classes have been affected, due to the use of search&replace.
This will probably break some patches and 3rd party libraries, so make sure to update them if required.
Thanks to Phille for the original idea and patch!
2010-10-14 22:07:04 +02:00
NoFantasy
2fe45365c0 [10600] Correct size of animprogress for GO Create()
Add a default define and use it instead of hard coded value.
Some additional minor corrections for transport GO's

Signed-off-by: NoFantasy <nofantasy@nf.no>
2010-10-10 13:27:25 +02:00
VladimirMangos
3d5298fbd7 [10584] Prevent lost aura connection with item at Aura::ReapplyAffectedPassiveAuras
Thanks to Lynx3d for research problem and testing.
2010-10-07 03:07:24 +04:00
Laise
6a492ce678 [10554] Fix wrong procs when spell hits with no damage 2010-09-28 15:42:11 +02:00
zergtmn
b0e89aa5da [10553] Two more cases where AURA_REMOVE_BY_EXPIRE mode can be used
Signed-off-by: Laise <fenrisse@gmail.com>
2010-09-27 11:48:52 +02:00
insider42
c2742dccc3 [10532] Aura SPELL_AURA_ALLOW_ONLY_ABILITY not prevent auto-attacks.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2010-09-25 11:40:05 +04:00
darkstalker
3a8ad26a5e [10526] Implement server side global cooldown check.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>

Also pet/controlled unit global cooldown code replaced by new placed in charmInfo structure.

Thanks to nos4r2zod for testing and gcd range check implement.
2010-09-24 06:07:26 +04:00
VladimirMangos
cb03e5a376 [10525] Add missing () to expressing for proper prio. 2010-09-24 04:20:07 +04:00
michalpolko
7337e0cd24 [10523] Fix proc from periodic crits
Signed-off-by: Laise <fenrisse@gmail.com>
2010-09-23 15:13:20 +02:00
Laise
daf7041231 [10522] Fix periodic procs - spells that require periodic healing to proc need to be defined in spell_proc_event with procEx PROC_EX_PERIODIC_POSITIVE, by default all procs without it are negative 2010-09-23 14:27:26 +02:00
VladimirMangos
b0edd807d7 [10513] Clear grid *Check/*Searcher clases use
* Check class considered have all info select  object in world from suggested but grid walker list in some grid.
  This also meaning that Check must always have focus object around that (and in same phase) fit objects must be.
* Searcher only must ask Check and know how from all objects fiting to Check select result object(s).

For this reason and for better compatibility removed first arg (searcher) form all Searcher classes.
Instead expected used Check::GetFocusObject() object if need ( by always need check and simolify Check classes
phase checked in Search classes). This also restore source code compatibilty in related lines with prev.client
version branches code.

* While focus object adding fixed possible wrong phase object selection at stealth detection and at corpse searches.
2010-09-22 06:25:21 +04:00
Lynx3d
47397ff19b [10509] Fix some "foo initialized after bar" gcc warnings and remove some unused variables. 2010-09-20 10:07:25 +02:00
VladimirMangos
f0956e258c [10484] Use for auraholde/aura GetStackAmount uint32 result.
uint32 result used in most expressions for stack calculation/compare
Alos uint8implicitly casted to int by C++ in expressions that generate unexpected
signed/unsigned warnings in comparisons (uint8 +1) > uint32 and similar.
2010-09-14 21:30:42 +04:00
darkstalker
919dc87bac [10479] Implement heak absorb for periodic heal
Also fix SMSG_PERIODICAURALOG for periodic heal for 3.5.5

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2010-09-13 03:10:10 +04:00
VladimirMangos
6af66f1ae4 [10478] Implement item 49623 visual effects.
Original patch provided by Darkruler.
2010-09-13 02:12:06 +04:00
faramir118
f8c258608f [10477] Fixed heal amount for some cases heal absorb
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2010-09-12 20:35:18 +04:00
VladimirMangos
84a915e1b1 [10475] Implement SPELL_AURA_HEAL_ABSORB (301)
Used for example in spells 66237 and 70659.

Also rename CalculateAbsorbAndResist -> CalculateDamageAbsorbAndResist
2010-09-12 02:45:26 +04:00
VladimirMangos
8eb47efddc [10472] Implement SPELL_AURA_MOD_PET_AOE_DAMAGE_AVOIDANCE (310)
Original patch provided by rsa
2010-09-12 00:20:35 +04:00
Patman64
ad23b7ca05 [10468] Typos in comments in recent patches.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2010-09-11 12:10:30 +04:00
tester20tester20 tester20
7785daf2f9 [10467] Implement proper triggering for spell 34477, 57934
Signed-off-by: VladimirMangos <vladimir@getmangos.com>

Also fixed charges amount (1) for main spell auras.
2010-09-11 02:31:46 +04:00
Toinan67
4d30b464b4 [10466] Proper reset threat rediraction for existed spells.
In 3.5.5a this is: 34477, 57934, 59665 and triggered spells.

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2010-09-11 01:09:22 +04:00
VladimirMangos
aa90aa8fdf [10462] Implement spell 6495
Also implement proper work CMSG_FAR_SIGHT.
This packet control switch view point from far sight object to caster
and back wihtout modify far sight object seelction.
2010-09-10 05:32:51 +04:00