Commit graph

795 commits

Author SHA1 Message Date
Antimozg
1b536c03e6 [9677] Implement ITEM_MOD_BLOCK_VALUE support in item stat mods and enhantments.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2010-04-06 02:16:03 +04:00
VladimirMangos
d6cd1dcc27 [9676] Not counting gems at broken item for meta gem requirements.
This is fit as cleint show meta gem state and fix cheating with gems at broken items.
2010-04-05 22:08:45 +04:00
Laise
16a281c6d0 [9674] Fix crash in ActivateSpec 2010-04-05 15:58:28 +03:00
Laise
7cb0edc272 [9669] Restore build at some old GCC versions
Old GCC hash_map::erase not return next iterator point

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2010-04-03 23:09:56 +04:00
Wowka321
4e81b6c98b [9666] Check max. honor points on characteacter login.
Signed-off-by: hunuza <hunuza@gmail.com>
2010-04-03 11:13:10 +02:00
Laise
7fb7c47de5 [9661] Implement dual talent specializations in talent switch part.
* Implement talent specs switch functionality.
* Only gossip part still not implemented.
* At update server to this commit or later character talents will be reset
  with some spam in logs about wrong places talents in character_spell.
  It can be ignored as part of conversion to new table support.

Thanks to all getmangos.com community members who take part
in creating and updating original dual spec patch.

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2010-04-03 00:02:55 +04:00
VladimirMangos
12426b158d [9659] Simplify resetTalent code.
Currently all code related to deepndent spells unlern exist in removeSpell
so not need do it in special way in talentReset.
2010-04-02 23:18:06 +04:00
Laise
eee89851a6 [9658] Remove SPELL_EFFECT_TITAN_GRIP flag at related spell remove.
This let have correct state for flag at .unlearn related spell and etc.
Not only at full talent reset.

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2010-04-02 22:51:43 +04:00
VladimirMangos
973a21060b [9657] Not include in .list talents disabled spells
Also some more cleanups in free talent points update calls.
2010-04-02 18:31:11 +04:00
VladimirMangos
db22a0a9fb [9655] Fixed bug with possible double remove spell.
In case when saved in DB spell remove triggering by
dependendences chain self remove attempt.
2010-04-02 06:34:52 +04:00
VladimirMangos
a9d6eed447 [9654] Restore action bar proper content show at spec switch. 2010-04-02 03:42:10 +04:00
VladimirMangos
daaeb0a998 [9653] Correctly update talent free points in diff cases.
Before at .unlearn or .learn all_mytalents commands free talent points not updated correctly.
Same for .learn all_mypettalents.
2010-04-02 03:03:01 +04:00
VladimirMangos
d004549fd4 [9652] Avoid corpse save at arenas also, small cleanups. 2010-04-01 17:19:10 +04:00
hunuza
8b87c7ec97 [9649] Replace some unnecessary Player::GetCorpse() calls.
Signed-off-by: hunuza <hunuza@gmail.com>
2010-03-31 09:33:46 +02:00
VladimirMangos
47878ab6aa [9647] Fix current pet save in summoned state.
Thanks to hunuza for explcit bug line pointing ;)
2010-03-31 02:12:50 +04:00
XTZGZoReX
bf1903345b [9643] Typo in UNDERWATER_INDARKWATER.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2010-03-30 19:37:34 +04:00
XTZGZoReX
34e56c9978 [9641] Fix typo; IN_MILISECONDS -> IN_MILLISECONDS. 2010-03-30 14:44:57 +02:00
XTZGZoReX
51fd11c92c [9638] Replace all C assert()s with MaNGOS ASSERT() macro. 2010-03-29 19:29:42 +02:00
VladimirMangos
d7c1e06d1b [9636] Move item real-time/in-game duration counting flag to new extraflags field.
Client expected only positive duration values, so stop use duration field as signed.
2010-03-29 09:52:59 +04:00
hunuza
8e25d43443 [9635] Restore load/save shown action bars.
Signed-off-by: hunuza <hunuza@gmail.com>
2010-03-28 15:25:22 +02:00
hunuza
d85e4228f1 [9634] Remove fields 'data' and 'zone' from corpse table.
Signed-off-by: hunuza <hunuza@gmail.com>
2010-03-28 13:23:31 +02:00
hunuza
6c553bf226 [9633] Some code clean up.
Signed-off-by: hunuza <hunuza@gmail.com>
2010-03-28 10:56:05 +02:00
hunuza
1d0218bf7b [9632] Restore load/save known titles.
Signed-off-by: hunuza <hunuza@gmail.com>
2010-03-27 23:03:04 +01:00
hunuza
e7e97a13e0 Remove character data blob.
Update will create backup in data_backup table, just in case...
You can drop this when you think you don't need it anymore.
(I would recommend you to keep it for a few days/weeks)

Signed-off-by: hunuza <hunuza@gmail.com>
2010-03-27 17:34:15 +01:00
hunuza
841db412e9 [9627] Make mail load async.
Signed-off-by: hunuza <hunuza@gmail.com>
2010-03-27 11:15:40 +01:00
VladimirMangos
4be91fa97a [9619] Reset more UNIT_FIELD_FLAGS at login. 2010-03-25 20:10:00 +03:00
VladimirMangos
b658b25ff8 [9618] More use ObjectGuid in spell/etc code 2010-03-25 13:59:46 +03:00
AlexDereka
e0dc4d60c4 [9611] Add index for some tables in characters DB. 2010-03-21 14:24:03 +03:00
XTZGZoReX
bb1638fd2b [9606] Send packed caster GUID for AFLAG_NOT_CASTER. 2010-03-19 16:39:29 +01:00
VladimirMangos
a27ff3e79d [9602] Simplify creating mail draft with content text, cleanup includes. 2010-03-18 12:10:47 +03:00
VladimirMangos
db51c29235 [9596] Use area trigger zone check for inn leave case.
This is still have false cases but will more correct for specific area triggers.
Also let cleanup code and store less data for Player.
2010-03-17 01:42:22 +03:00
VladimirMangos
43a0e595ea [9591] Fixed rest state remove at leave tavern 2010-03-15 23:17:25 +03:00
Opterman
547919e249 [9582] Send looted creature guid in proper field of loot packets.
Also use ObjectGuid in related functions.

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2010-03-14 00:09:35 +03:00
VladimirMangos
ab7840a591 [9580] Add ObjectGuid const& Object::GetObjectGuid() and restore build. 2010-03-13 17:35:47 +03:00
VladimirMangos
2bf75e7a10 111 2010-03-13 16:12:13 +03:00
VladimirMangos
8416702d7c [9579] Use ObjectGuid in some loot code.
Also use ObjectGuidSet instead std::set<ObjectGuid>
2010-03-13 14:06:27 +03:00
VladimirMangos
acde81fc54 [9578] Use ObjectGuid in visibility sets 2010-03-12 22:54:14 +03:00
VladimirMangos
a12fecab0d [9575] Use ObjectGuid in Map object stores/world access/search. 2010-03-12 14:38:38 +03:00
VladimirMangos
c8fd454a79 [9551] Add and use PackedGuid wrapper.
Also
* use more wide bytebuff << >> operators for objects
* use at read packet faisl alsways exception way instead some time used bool results.
2010-03-08 20:23:16 +03:00
VladimirMangos
6487c24f29 [9545] Rename ObjectDefines.h -> ObjectGuid.h
Also move unrelated generic defines to Common.h
2010-03-07 20:05:32 +03:00
VladimirMangos
bbdb7bb09c [9529] Make Player::IsValidPos const 2010-03-06 06:13:38 +03:00
VladimirMangos
bc5092686e [9516] Fixed talent 50391 and ranks in part apply rune cooldown expire speed.
* Apply rune cooldown buff only for spell 48265
* Implement SPELL_AURA_MOD_POWER_REGEN_PERCENT work for POWER_RUNE

Thanks to Laise for problem research.
2010-03-04 15:29:50 +03:00
VladimirMangos
7fb5d850bf [9510] Gameobject casting improvements.
* Add IsHostileTo/IsFriendlyTo and implement expected way checks for diff. world object types.
  For controlled object check redirected to specific owner, for wild gameobject base at gameobject faction.
  If faction not set expected to be hostile to anyone.
* Update grid searchers to be usable with world object instead only unit case.
  Some grid searches lost redundent second object arg, AnyAoETargetUnitInObjectRangeCheck lost hitHidden arg
  (for hitHidden==true case added new AnyAoEVisibleTargetUnitInObjectRangeCheck)
* Updated grid searchers used with gameobject area casts now.
  Note: Gameobject area spell cast animation will still wrong show around cast triggering target instead
  center around gameobject.
* In case gameobject aura apply to target for restored use target itself as caster because
  we not have currently another way apply aura form wild gameobject.
2010-03-04 07:38:26 +03:00
VladimirMangos
84e5f7520b [9508] Finish impement new functionlity for item 5513 and similar.
* Implement recharge low rank item in inventory.
* Implement recharge item at loading after 15 offline mins
2010-03-03 07:36:00 +03:00
VladimirMangos
4c4629e861 [9507] Implement SPELL_EFFECT_RESTORE_ITEM_CHARGES
Also it application in special case of item 5513 and similar.
2010-03-03 06:02:32 +03:00
VladimirMangos
c71f79584d [9501] Implement item limit category inventory mode.
* Now expected item limit categories (for example for item 5513 and related)
  correctly limited by its amount in inventory.
* Provide and use additional arg in SendEquipError for alt. way get affected
  item prototype. This let send to function item id and prevent crash client at
  limit category equip errors that required item prototype data.
2010-03-02 14:10:38 +03:00
VladimirMangos
4a051e2443 [9496] HomeBind fixes.
* Use area id instead zone id for home bind zone info as expected.
  This will for example proper show capital name in area himebinding for capital; tavern.
* Clarify that player create zone in fact is area (subzone)
* Implement SPELL_EFFECT_BIND for normal homebinding.
  Also support spell target position mode used in 53823/53821 spells
* Add Spell::EffectEmpty for mark spell effects that used but not expect any code in handler.
  Example weapon spells that used just as known spell markers for client.

Original patch idea inspirit by Sadikum patch suggestion.
2010-03-01 13:08:52 +03:00
VladimirMangos
6295275529 [9440] Store in plauer spell list structure instead pointer.
Just not reason in element persistanse storage as std::map
store pointer to structure with size < 16 bits.
2010-02-23 19:11:52 +03:00
VladimirMangos
df652c56c0 [9425] More achievement types support.
Implemented new achievement criteria requirement:
* ACHIEVEMENT_CRITERIA_REQUIRE_S_EQUIPED_ITEM_LVL (item level and item quality equiped in specific slot)

Implemented suppoprt achievement types:
* ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM (required DB data)
* ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL (required DB data)

Also achievment types used only for statistics:
* ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION
* ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS
* ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS
* ACHIEVEMENT_CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS
* ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM
* ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM
2010-02-21 03:20:26 +03:00
VladimirMangos
233e75ab4b [9415] Dome not catched cases for MAX_EFFECT_INDEX use. 2010-02-19 19:57:07 +03:00