Commit graph

2649 commits

Author SHA1 Message Date
balrok
c057ac987d [8855] fixed banproblem after [8823]
so only realmd accepted login but mangosd haven't done it
thx to the_game_master for pointing it out :)
2009-11-21 16:25:36 +01:00
Astellar
aa759d8161 [8854] Implement heal back part of spell 48181.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>

I choice maybe less clear way store future heal amount, but with avoid use additional fields for auras.
2009-11-21 11:20:30 +03:00
VladimirMangos
b9419c0605 [8853] Not attempt output not existed name in opcode table. 2009-11-21 09:22:12 +03:00
DENNO
903ce57db2 [8852] Implement effects for item 47464 and 47303
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2009-11-21 08:40:02 +03:00
XTZGZoReX
0011a41003 [8850] Check packet opcode for >= NUM_MSG_TYPES before queueing.
Also add check for wrong packet status requirement in code.
2009-11-20 20:11:48 +01:00
XTZGZoReX
ab62a11d4e [8849] Fix a typo in STATUS_LOGGEDIN_OR_RECENTLY_LOGGEDOUT. 2009-11-20 17:13:02 +01:00
arrai
b4ce8020e7 [8848] Fixed bidding on auctions below starting bid
This was possible by using cheating tools only; the client denies such
actions without sending CMSG_AUCTION_PLACE_BID.
Thanks to leak for reporting this vulnerability.
2009-11-20 16:22:02 +01:00
laise
166c4feaca [8847] Implement talent 20335 and ranks.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>

Also reorder switch cases by case values.
2009-11-20 17:32:16 +03:00
balrok
56d694b5fb [8846] corrections for my last commit
thx to vladimir and apoc :)
2009-11-20 13:25:54 +01:00
balrok
1d362eace4 [8845] fixed some gcc warnings 2009-11-20 12:57:19 +01:00
Splinter
487a8de692 [8843] Drop support removed in 3.2.x spells 31892, 53720.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2009-11-20 13:19:41 +03:00
balrok
21f234bdfa [8842] send SMSG_PARTYKILLLOG when player kills an unit
thx to darkevil for investigations and help
2009-11-20 10:59:51 +01:00
thenecromancer
6c052039fb [8841] Implement talent 65661 and ranks.
SQL part prepeared by Laise.

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2009-11-20 10:20:44 +03:00
VladimirMangos
754c1fed45 [8837] Fixed client side visual bug with login in "combat" mode. 2009-11-19 13:23:50 +03:00
VladimirMangos
b5980f061a [8833] Implement new commands for add/remove/lookup titles.
Inspired by patch suggested by LordJZ.
2009-11-19 07:16:13 +03:00
VladimirMangos
f66f0a0914 [8832] Fixed typo in difficulty name 2009-11-19 03:50:10 +03:00
VladimirMangos
398ca010ca [8831] Helper function add and move for diffficulties.
* Use regular naming for 0 spwanmode/difficulty for clean consistence names (used at well known wiki)
* Move difficulty related data access from InstancedMap to Map class.
2009-11-19 03:05:52 +03:00
VladimirMangos
fe1fae46ee [8830] Restore build at *nix. Make MAKE_PAIR* users includes explicit.
Comment for recently added field also.
2009-11-18 23:57:20 +03:00
balrok
7a2764e0fe [8829] some more places where we call redundant SaveToDB
i also added now my assert with which i've found them..
maybe someone want's to look at other cases too :)
2009-11-18 19:13:03 +01:00
VladimirMangos
37ba6623bb [8828] Independent instance reset time for different difficulties.
* Store reset time for map/difficulty pairs.
* Use DBC data for reset time and max players instead `instance_template` fields (dropped)
  for each existed map/difficulty pair.
* Fix some "heroic" related checks in spells/etc.
2009-11-18 10:08:41 +03:00
NoFantasy
70fb82b262 [8827] Add a missing stand_state definition (and fill in with a few unknown)
Signed-off-by: NoFantasy <nofantasy@nf.no>
2009-11-17 17:40:10 +01:00
NoFantasy
84432d8459 [8826] Set creatures PvP state flag based on creature faction and rename related enum
Condition with custom flag civilian and player team only is not sufficient. This update also disallow use *_addon -table (second byte of bytes2) to set flag manually (small chance it may be needed)

Signed-off-by: NoFantasy <nofantasy@nf.no>
2009-11-17 15:41:04 +01:00
Splinter
55e715dddd [8824] Implement 3.2.x changes for spell 5308 and ranks.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2009-11-17 08:39:37 +03:00
balrok
31a2996374 [8822] one big insert for character_aura and _SaveSpellCooldowns
this is much faster than many multiple inserts..

code is partly stolen from AchievementMgr inserts (:
2009-11-15 20:36:05 +01:00
balrok
6199396b69 [8821] removed some redundant player->SaveToDB calls
SaveToDB will already be called at "SpawnCorpseBones"
so no need to do this twice
2009-11-15 20:08:57 +01:00
balrok
5475430235 [8820] drop unneded check at sessionupate
session will never get NULL there
2009-11-15 20:05:48 +01:00
balrok
35d64c8d62 [8819] remove objects if unit leaves map
prior this - the objects were only removed when
unit itself gots removed
this fix some crashes with Object::SetUint64

thx to juansalvador and vladimir :)
2009-11-15 20:03:12 +01:00
Triply
537562f29f [8818] Language.h cleanup, TODO cleanup WS and EY messages. Removed 2 minutes starting message from battlegrounds.
Signed-off-by: Triply <triply@getmangos.com>
2009-11-15 09:07:26 +01:00
balrok
f1421a4ece [8817] remove corpses from world at halting server
this fixes the crash after .server shutdown
2009-11-14 19:11:52 +01:00
balrok
c3c7ab2f63 [8816] call uncharm for all units at delete
currently it was only done for players - but units
also can have charms which must be removed
2009-11-14 19:11:04 +01:00
Triply
ef26908948 [8815] Reimplemented bgQueues announces, fixed possible problems with multithreaded queues Mutexes have to be still commented because of ACE bug. When player enters new bg from battleground, do not rewrite his m_BgData with zeros. patch is tested.
Signed-off-by: Triply <triply@getmangos.com>
2009-11-14 18:37:16 +01:00
crackm
d5ee544367 [8814] removed some spells which made creatures invisible for dead 2009-11-14 15:44:01 +01:00
XTZGZoReX
a69fe0cb1d [8813] Re-implement some changes in [8799], but with mutex calls commented. 2009-11-14 15:07:04 +01:00
balrok
02b6c5889b [8812] totems with no spell shouldn't cast anything
not all totems must have a spell
2009-11-13 20:54:43 +01:00
balrok
33c6241fd8 [8811] check creature existance at waypoint loading
also just set the spellid to 0 if it doesn't exist
instead of dorpping the whole movementpoint
2009-11-13 20:49:02 +01:00
balrok
25ab89ce97 [8810] error output at loading when creature_movement has nonexistant spell 2009-11-13 13:57:37 +01:00
XTZGZoReX
ec808c9d3d [8809] Revert "[8799] Implemented thread safe bg queue updates."
This reverts commit 72f7a7ee56c63672faa7786b1d162a7a3b9ab406.

This is temporary revert due to bug in ACE_Thread_Mutex.
Original code itself in commit has no problem.

Conflicts:

	src/shared/revision_nr.h
2009-11-12 16:00:28 +01:00
NoFantasy
2ba416f78c [8808] Add a few more definitions to enum GameObjectFlags
Signed-off-by: NoFantasy <nofantasy@nf.no>
2009-11-12 14:38:11 +01:00
VladimirMangos
4ac1bcc37a [8807] Better check playercreateinfo_action data at server startup. 2009-11-11 18:11:02 +03:00
balrok
413a44d114 [8806] remove wrong erroroutput for teleportspells
they are just handled in a different way - so this errorcheck
isn't valid for those spells
2009-11-11 15:29:32 +01:00
balrok
eb94d78761 [8805] fix freeze with repeatingly calls at logout + HandleMoveWorldportAckOpcode
starts in WorldSession::logout inside while(isTeleportedFar)...

through coord won't get ever valid there - it will call
itself all the time
2009-11-11 15:27:23 +01:00
balrok
fb6f792cf3 [8804] changed some unhandled opcode-errors to debug
with this i also introduced a new status for opcodes
STATUS_UNHANDLED

not sure if i realy found all unhanddled opcodes
those are all based on empircal analysis of our serverlog
2009-11-11 15:18:29 +01:00
balrok
cdd9fe7290 [8802] check spellexistance at playercreateinfo_spells loading 2009-11-11 12:54:39 +01:00
XTZGZoReX
da2cceb9da [8801] Rename accmgr macro to sAccountMgr. Thanks to astriconX for pointing out. 2009-11-10 23:09:46 +01:00
Splinter
22fb22ee5e [8800] Implement item 47499 work.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2009-11-10 21:24:49 +03:00
Triply
ee0fa56166 [8799] Implemented thread safe bg queue updates.
Signed-off-by: Triply <triply@getmangos.com>
2009-11-09 22:25:54 +01:00
VladimirMangos
ea7100ff63 [8798] Partly revert and optimize [8797]
* Revert realmd changes:
  - typos in prev. commit prevent correct work of realmd code.
  - useless log login packets
  - and really horrible idea log of patch packets (how nice convert some MB in hex strings)
* Revert output world packet format to more readable old but output timestamp
* Drop outWorld, but use explcit fprintf calls into new outWorldPacketDump.
  Not nice have 16 flush calls at hex line.
2009-11-09 15:18:16 +03:00
XTZGZoReX
07aa44992b [8797] Merge WorldLog class into Log class.
* Added AuthSocket::SendPacket() function.
 * Packet logging now also possible in realmd.
 * realmd.conf.dist.in updated (added "WorldLogFile" setting).
2009-11-09 02:24:29 +01:00
VladimirMangos
29949518b5 [8795] Reset UNIT_FIELD_AURASTATE before aura load or health/etc set.
This resolve problem when some aura state not remove aftre reload and original aura source lost.
2009-11-08 22:37:26 +03:00
XTZGZoReX
3c1aef871a [8794] Also rename gameeventmgr to sGameEventMgr.
Hopefully last singleton rename. :)
2009-11-08 19:39:55 +01:00