Commit graph

38 commits

Author SHA1 Message Date
NoFantasy
312a076491 [9891] Implement *_scripts for creature_movement
New field script_id in creature_movement can be filled for each waypoint point and run the corresponding script from creature_movement_scripts.
Script_id can be any value and several points/creatures can share the same script (with limits of course, such as script depending on location and other factors).

DB projects are advised to move current text, spells and emotes data in creature_movement fields as these fields are strictly no longer needed and may be fully removed in the future.

Signed-off-by: NoFantasy <nofantasy@nf.no>
2010-05-14 12:16:54 +02:00
VladimirMangos
722135b326 [9838] More log filters and macro uses.
* LogFilter_Weather
* LogFilter_PeriodicAffects
* LogFilter_PlayerMoves
* LogFilter_SQLText
* LogFilter_AIAndMovegens
* LogFilter_PlayerStats
2010-05-05 18:46:10 +04:00
VladimirMangos
3f5eccd8a9 [9830] Implement taxi/transport event scripts support. 2010-05-03 19:39:53 +04:00
VladimirMangos
57dcc84940 [9824] Use in taxi flight movegen original taxipath data. 2010-05-02 06:14:26 +04:00
VladimirMangos
5c7f6356d6 [9644] Changes in emotes work.
Waypoint/db script/event ai/'.npc playemote' emote data now auto select by emote id way to execute:
oneshot or persistent state

So if in referenced DB data wrongly used state emote as oneshot case this will work in different way now.
2010-03-30 22:13:55 +04:00
VladimirMangos
c179c45087 [9461] Some another cases when movegen can be lost while updating. 2010-02-27 01:21:16 +03:00
VladimirMangos
73eeac234f [9454] Fixed some time existed multi-map taxi problem.
Interrupt taxi movegen at far teleport time with remove related state.
Far teleport triggered code not expect this state set.
2010-02-26 00:48:10 +03:00
VladimirMangos
87b08b4fa1 [9445] Possible fix often crashes in waypoint movegen.
Thanks to DrKLO for research source of problem!
2010-02-24 22:40:16 +03:00
VladimirMangos
0dfc2093d5 [9437] Move waypoint's GetResetPosition function body to .cpp. 2010-02-23 04:16:48 +03:00
VladimirMangos
d3fc17a81d [9435] Avoid useless creature running around at evade
* If creature near respawn point and by defult do random movement
  then restart from current point
* If creature have default waypoints movegen restart from last
  updated point. Not reload waypoints
2010-02-22 22:56:13 +03:00
VladimirMangos
f47f5a1deb [9434] Prevent crash at script call that modify movegen list at MovementInform call. 2010-02-22 22:04:08 +03:00
tomrus88
db547a008a Get rid of monster movement flags, since it's really spline flags.
Thanks to Ralek for research.
2010-02-07 15:03:36 +03:00
VladimirMangos
64ba6c5714 [9213] Fixed typos in unit states used in waypoint movegen. 2010-01-19 16:15:23 +03:00
VladimirMangos
6a2e8064f1 [9208] Big cleanup in UNIT_STAT_* use
* Re-number enums by function groups and use where possible new defined masks in code instead raw enum |-lists.
* Avoid use movement generator generic state markers like UNIT_STAT_CONFUSED for mark movement stoped.
  Add special shadow UNIT_STAT_CONFUSED_MOVE/etc states for like use.
  UNIT_STAT_CONFUSED in like case will be safe expect use for normal checks confused state presence
  And UNIT_STAT_CONFUSED_MOVE for check real move in this state
2010-01-18 11:59:10 +03:00
VladimirMangos
98adbbc3d3 [9206] Some code cleanups.
* UNIT_STAT_SEARCHING not used
* Remove some commented wrong code
* WaypointMovementGenerator<Creature>::Initialize() not have code
2010-01-18 09:13:50 +03:00
VladimirMangos
fe6e2e1746 [9122] Updated copyright notice for new year.
Also fix some lost in past cases.
2010-01-08 00:02:21 +03:00
NoFantasy
1eafc8dfc4 [8989] Clean up parts of WaypointMovementGen code for better readability
Signed-off-by: NoFantasy <nofantasy@nf.no>
2009-12-14 09:31:00 +01:00
XTZGZoReX
0734adb746 [8789] Rename several singleton macros to use more consistent names.
* objmgr -> sObjectMgr
 * spellmgr -> sSpellMgr
 * WaypointMgr -> sWaypointMgr
 * poolhandler -> sPoolMgr
 * objaccessor -> sObjectAccessor
 * mapmgr -> sMapMgr
 * sInstanceSaveManager -> sInstanceSaveMgr
 * ticketmgr -> sTicketMgr
 * CreatureEAI_Mgr -> sEventAIMgr
 * auctionmgr -> sAuctionMgr
 * achievementmgr -> sAchievementMgr
2009-11-08 12:11:34 +01:00
NoFantasy
65965bc5fa [8642] Replace the Spanish word 'hostil' with the English one.
Signed-off-by: NoFantasy <nofantasy@nf.no>
2009-10-14 12:46:10 +02:00
balrok
02d45b4b54 [8625] feign_death cleanups
use an extra function for setfeigndeath()
like it's done with setfeared already..
allow to apply feigndeath on creatures too
avoid moving of creatures with feign death applied
and start attacking last victim when feigndeath disappears
2009-10-11 14:22:52 +02:00
balrok
bd30769dec [8475] fixed some gcc-warnings
all warnings from Wunused
and some from Wall

cause unused may be most interesting for some:
they were in following files:
src/game/Level2.cpp
src/game/Map.cpp
src/game/SpellAuras.cpp
src/game/Unit.cpp
src/mangosd/Master.cpp
but i guess mostly someone just fogot to remove this code

for some unsigned vs signed warnings i used:
ack "for.*int .*size\(\)" | ack -v uint

also note for coding:
if you do something like
    if( a && b || c)
just place parentheses around (a && b) && always will have
precedence over || but without parentheses this could be overseen
quite fast (at least that's my guess why gcc will warn for this)

Signed-off-by: balrok <der-coole-carl@gmx.net>
2009-09-05 13:47:47 +02:00
NoFantasy
b5c62ba9e5 [8347] Call MovementInform when expected for waypoint movement generator.
Also set waypoint as done, regardless of empty node behavior or not.

Signed-off-by: NoFantasy <nofantasy@nf.no>
2009-08-10 23:30:03 +02:00
NoFantasy
8e6386aac0 [8282] Correct typo in SetStoppedByPlayer() and it's related.
Signed-off-by: NoFantasy <nofantasy@nf.no>
2009-07-31 12:54:44 +02:00
VladimirMangos
21a6a26386 [8077] Resolve mixed store and use 2 different flags values types in single field.
* Create new monster move field in Creature class and use it in all cases when expected use MONSTER_MOVE_* flags.
* Store and use MOVEMENTFLAG_* values in field in MovementInfo structure of Player class.
* Cleanups and fix related code.

NOTE: DB in creature_addon store values similar MONSTER_MOVE_* flags, scritps also expected set only this flags.
2009-06-26 01:57:34 +04:00
thenecromancer
00fc1d7593 [8076] Fixed well known walk-after-taxi bug.
Also thanks to jolan, yad02, nos4r2zod for deep reseach problem.

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2009-06-25 09:17:10 +04:00
Ambal
b76c4c2f3c [8026] Obtain object's map directly by calling appropriate WorldObject::GetMap()/GetBaseMap() functions instead of accessing MapManager. Code cleanups. Big thanks Infinity for tests.
Signed-off-by: AlexDereka <dereka.alex@gmail.com>
2009-06-16 12:47:02 +04:00
tomrus88
7e938af972 Updated to latest PTR client build 9868. 2009-05-05 10:41:22 +04:00
tomrus88
b980e9ac59 Updated to 3.1.2.9855 client build, fixed quests, some work on monster movement. Not tested. 2009-05-02 19:41:00 +04:00
tomrus88
d4323e0071 Merge commit 'origin/master' into 310
Conflicts:
	src/game/CharacterHandler.cpp
	src/game/Player.cpp
2009-04-29 11:51:15 +04:00
zhenya
8144f30199 [7730] Some optimizantion and code style.
Signed-off-by: AlexDereka <dereka.alex@gmail.com>
2009-04-29 01:05:21 +04:00
tomrus88
9d2acc22b4 Merge branch 'master' into 310
Conflicts:
	src/game/GameObject.cpp
2009-03-18 07:45:29 +03:00
VladimirMangos
b1e712f32f [7480] Clear flight flag early for safe. 2009-03-17 21:35:52 +03:00
tomrus88
a8f7f57065 New client build, SMSG_MONSTER_MOVE partly fixed 2009-02-26 11:39:00 +03:00
arrai
c6f48843ad [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
VladimirMangos
3da9f3f4cc [6889] Backport some not client version specific changes and fixes from 303 branch. 2008-12-09 14:08:29 +03:00
VladimirMangos
51546c7ab7 [6858] Prevent cheating with ignore waiting in login queue.
Cheating preventing at reconect for queued session and sending unexpected packets to server.
Removed unneeded after ACE related changes kicked sessions list.
2008-11-29 08:04:37 +03:00
VladimirMangos
e3abf5c936 [6838] [2008_11_18_01_mangos_creature_movement.sql 2008_11_18_02_mangos_mangos_string.sql] Implement localization support for creature_movemant.
Implemented in same way as db script localization. creature_movemant now store indexes in db_script_string.
In game waypoint text setting disabled. Unclear how this possible implement with localization data.
2008-11-18 20:42:10 +03:00
TheLuda
800ee76535 Imported MaNGOS revision 6767 from http://mangos.svn.sourceforge.net/svnroot/mangos/trunk/ 2008-10-14 00:29:20 +02:00