Commit graph

17 commits

Author SHA1 Message Date
VladimirMangos
722135b326 [9838] More log filters and macro uses.
* LogFilter_Weather
* LogFilter_PeriodicAffects
* LogFilter_PlayerMoves
* LogFilter_SQLText
* LogFilter_AIAndMovegens
* LogFilter_PlayerStats
2010-05-05 18:46:10 +04:00
XTZGZoReX
51fd11c92c [9638] Replace all C assert()s with MaNGOS ASSERT() macro. 2010-03-29 19:29:42 +02:00
VladimirMangos
a12fecab0d [9575] Use ObjectGuid in Map object stores/world access/search. 2010-03-12 14:38:38 +03:00
VladimirMangos
6487c24f29 [9545] Rename ObjectDefines.h -> ObjectGuid.h
Also move unrelated generic defines to Common.h
2010-03-07 20:05:32 +03:00
marintrica
500b91c049 [9394] Add expected spell ids to error output.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2010-02-15 21:53:50 +03:00
Lynx3d
b2718378ef [9392] Update creature/gameobject pool at despawn instead spawn prepare.
This let solve problem with not despawned creature/gameobject at pool update in case when related grid not loaded.

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2010-02-15 21:43:06 +03:00
AlexDereka
5368751c13 [9386] Store some config values in Rate emun. 2010-02-15 00:17:44 +03:00
VladimirMangos
7239d4aee7 [9260] Rewrite pool system work with dynamic data.
Concentrate all dynamic data in single structure for future move it to Map for support pre-Map pool data store.

* This let use pool system in future in instances
* Remove main stoper to move creature/guids to per-map store tht open lot simplifcation and problem autoresolves
* This is also fix some porblems in pool-pool case work.
2010-01-26 23:38:13 +03:00
VladimirMangos
197ebb6bfd [9147] More code cleanup in poolmgr.
* Use normal result pointer instead args pair in pool roll.
* Send PoolObject pointer into (Re)Spawn1Object and set internaly spawned field.
2010-01-11 14:04:46 +03:00
VladimirMangos
4d90a2e1f2 [9146] More poolmgr cleanps.
* Replace mixed values used type args by function template specializations
* More explcilty show fact that poolmgr work only with db guids.
2010-01-11 12:24:36 +03:00
VladimirMangos
edfec630e8 [9145] Small cleanups in pool system code
* Mark some pool system functions as constant
* Drop unused field.
2010-01-11 06:05:57 +03:00
VladimirMangos
fe6e2e1746 [9122] Updated copyright notice for new year.
Also fix some lost in past cases.
2010-01-08 00:02:21 +03:00
DasBlub
ebb063beb9 [9107] Fix most of the gcc warnings
* use UI64FMTD instead of "%u" for uint64 output
* on most *NIX systems, I64FMT is "%016lX" and not "%016llX"
* also fix typo: renamed GridMap::loadHeihgtData to GridMap::loadHeightData

Note: there are still many warnings from the 3rd party libraries g3dlite and ACE. Those warnings won't be fixed with that commit.
Also, a few warnings from MaNGOS are left, they'll be fixed later.

Signed-off-by: XTZGZoReX <xtzgzorex@gmail.com>
2010-01-03 15:30:22 +01:00
freghar
a13fa7f873 [9006] Trailing whitespace cleaning
Sorry for a (bit) delayed commit.

Signed-off-by: freghar <compmancz@gmail.com>
2009-12-16 15:38:08 +01:00
VladimirMangos
fe1fae46ee [8830] Restore build at *nix. Make MAKE_PAIR* users includes explicit.
Comment for recently added field also.
2009-11-18 23:57:20 +03:00
XTZGZoReX
0734adb746 [8789] Rename several singleton macros to use more consistent names.
* objmgr -> sObjectMgr
 * spellmgr -> sSpellMgr
 * WaypointMgr -> sWaypointMgr
 * poolhandler -> sPoolMgr
 * objaccessor -> sObjectAccessor
 * mapmgr -> sMapMgr
 * sInstanceSaveManager -> sInstanceSaveMgr
 * ticketmgr -> sTicketMgr
 * CreatureEAI_Mgr -> sEventAIMgr
 * auctionmgr -> sAuctionMgr
 * achievementmgr -> sAchievementMgr
2009-11-08 12:11:34 +01:00
XTZGZoReX
33d475caf3 [8786] Rename some files.
* HostilRefManager.cpp/.h -> HostileRefManager.cpp/.h
 * PoolHandler.cpp/.h -> PoolManager.cpp/.h
2009-11-08 04:21:56 +01:00
Renamed from src/game/PoolHandler.cpp (Browse further)