VladimirMangos
5113af643e
Some fields comments for ChrClass and ChrRace. Also optimize code (set MAX_RACES to max_player_race+1).
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Note: MAX_* moved out of enum. This is not nice include value _not_ belong to enum values into enum.
Maybe in C this not make sense (enum range = int anyway) but in C++ enum values checked at assigning/etc.
(cherry picked from commit f157c4e3d5e18878c7ab0dae383acb7704c3ed90)
2008-12-14 23:27:57 +03:00
hunuza
08a3105312
[6907] Make DB access on char rename async.
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Signed-off-by: hunuza <hunuza@gmail.com>
2008-12-14 00:20:38 +01:00
Wyk3d
6f8f621626
[6906] Revert "Reduced number of cells (doubled max visibility distance)."
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This reverts a part of commit eb60f74c8f9a508fecaa66aa5b8a2fbf026e6479 that caused some performance issues.
2008-12-13 22:19:37 +02:00
arrai
d97a8d33b9
[6905] Fixed items with both healing and energizing effects
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Store fall information also at MSG_MOVE_FALL_LAND
2008-12-13 19:05:42 +01:00
derex
fc5e12c828
[6904] Fix possible crash by client sending several times CMSG_PLAYER_LOGIN.
2008-12-13 19:07:36 +02:00
hunuza
d9de56ed2c
[6903] Avoid DB access on player invite to channel.
2008-12-12 22:51:28 +01:00
Wyk3d
d8be07eabc
[6902] Fixed a bug in GetScriptId related to missing script names.
2008-12-12 15:47:16 +02:00
arrai
027a3ab0bc
[6901] Fixed uninitialized variables
2008-12-12 14:41:27 +01:00
VladimirMangos
e3c093a3ab
[6900] Remove unneed include dependence.
2008-12-12 16:37:31 +03:00
hunuza
0f12997ef1
[6899] Pass const reference instead of value for some strings in some functions.
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Signed-off-by: hunuza <hunuza@gmail.com>
2008-12-12 14:17:37 +01:00
VladimirMangos
d386a67d27
[6898] Prevent processing incoming packates for closed connection.
2008-12-12 02:00:47 +03:00
hunuza
ac2748a141
[6897] Avoid DB access on uninvite from group.
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Signed-off-by: hunuza <hunuza@gmail.com>
2008-12-11 21:37:24 +01:00
arrai
bc816b70fc
[6896] Fixed fall damage after teleports
2008-12-11 17:19:32 +01:00
VladimirMangos
54207e753c
[6895] Fix unexpected change backported in [6889]. Rebuild ad.exe with recent changes.
2008-12-10 19:50:33 +03:00
VladimirMangos
467090e817
[6894] Backport file name preparing code in VMapManager from 303 branch that fix also possible memory corruption.
2008-12-10 19:31:30 +03:00
VladimirMangos
477ba70782
[6893] Fixes in waypoint movement code.
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Initilize variables and reset last movment timer for correct waypoints work at reset movement.
2008-12-10 18:53:57 +03:00
hunuza
2e2055c469
[6892] Some small code clean ups and optimisations.
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Signed-off-by: hunuza <hunuza@gmail.com>
2008-12-10 16:42:56 +01:00
arrai
9f8e51ff41
[6891] small performance fix for previous commit
2008-12-10 16:02:26 +01:00
arrai
69e9ab315f
[6890] Implemented more correct way of calculating fall damage by using fall distance and not fall time. Thanks to DasMy for finding an appropriate formula
2008-12-10 15:09:03 +01:00
VladimirMangos
3da9f3f4cc
[6889] Backport some not client version specific changes and fixes from 303 branch.
2008-12-09 14:08:29 +03:00
KAPATEJIb
480a935216
[6888] Add to character.sql not added changes from 2008_11_12_01_character_character_aura.sql
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Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2008-12-08 11:39:18 +03:00
Neo2003
09c27ec667
[6887] Position dead flying creatures on ground at creature loading.
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Signed-off-by: Neo2003 <neo.2003@hotmail.fr>
2008-12-07 22:02:17 +01:00
Neo2003
211f987aa9
Make flying creatures fall on ground when killed.
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Fix also fly speed computation for creatures.
Signed-off-by: Neo2003 <neo.2003@hotmail.fr>
2008-12-07 22:00:53 +01:00
VladimirMangos
8eccdbc046
[6886] Prevent some memory losses at server shutdown.
2008-12-07 23:49:47 +03:00
arrai
a3a57a5390
[6885] In dungeons even fighting creatures are supposed to put nearby players in combat. 3rd party scripting libraries might have to be updated
2008-12-07 21:34:27 +01:00
balrok
2e08a63da7
[6884] Replaced iterator++ with ++iterator in for-loop-headers
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i used this script
for i in ls *.[ch]*; do cat $i | sed -r 's/(.*for.*iterator.*;\
*)([a-z0-9\_\*]+)\ *\+\+(.*)/\1++\2\3/' > /tmp/mangos/$i; done
for i in ls *.[ch]*; do cp /tmp/mangos/$i $i; done
and rechecked it with my eyes, if everything is right
i took only for-loops cause they can be gathered easier with a script
Signed-off-by: hunuza <hunuza@gmail.com>
2008-12-07 19:49:45 +01:00
hunuza
66c98859cf
[6883] Avoid DB access on deleting guild member.
2008-12-07 15:41:46 +01:00
hunuza
e81af0b739
[6882] Make corpse erase async.
2008-12-07 13:19:52 +01:00
GalaxyMan
4df03b8561
[6881] Fix typo in log string.
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Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2008-12-06 21:44:50 +03:00
DasBlub
3f90b66125
[6880] fixed spell 26275 for game object 180797
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Signed-off-by: arrai <array.of.intellect@gmail.com>
2008-12-06 14:29:20 +01:00
VladimirMangos
43f713f660
[6879] Not apply casting time spell bonuses mods to creature (non-pets) casted spells with 0 cast time.
2008-12-06 08:05:53 +03:00
thenecromancer
aef1542792
Set correct base damage for spell 37674
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Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2008-12-06 08:03:42 +03:00
Neo2003
31a052d468
[6878] Fixed a typo in VC for ACE_Wrappers
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Signed-off-by: freghar <compmancz@gmail.com>
(cherry picked from commit d94f03b0aeec431ec6cee4f469d45d3209434fe7)
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2008-12-06 05:23:01 +03:00
megamage
3c67ea6f67
[6877] Fix Prayer of Mending. Use original caster's healing bonus.
2008-12-06 04:50:44 +03:00
DiSlord
223fe7321f
[6876] * Not drop charge for 1120 and ranks (fix SPELL_AURA_CHANNEL_DEATH_ITEM aura work)
2008-12-06 04:39:36 +03:00
DiSlord
2907868b80
[6875] Skip utf8 header (if exist) for mangosd.conf file
2008-12-06 02:45:55 +03:00
DiSlord
d3b4b341a0
[6874] * Not remove spell mods for not finished spells
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* Ignore self miss in drop combopoints (problems vs 5171 and ranks still exist)
* Allow cast spell on immune if spell can removeit by dispell
2008-12-06 01:26:47 +03:00
tomrus88
d00a453863
Reduced number of cells (doubled max visibility distance).
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Use 2D distance for visibility checks.
2008-12-05 17:42:46 +03:00
Neo2003
9254ca19e6
[6873] make gameobjects scriptable. Patch provided by NoFantasy.
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Signed-off-by: Neo2003 <neo.2003@hotmail.fr>
2008-12-04 21:53:43 +01:00
hunuza
d44b1bc81b
Add missing part of last commit.
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Update makefile and characters required_* field.
Signed-off-by: hunuza <hunuza@gmail.com>
2008-12-03 17:55:14 +01:00
hunuza
8f355d8e3a
[6872] Make guid key in guild_member table unique.
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Signed-off-by: hunuza <hunuza@gmail.com>
2008-12-03 17:47:08 +01:00
ApoC
d5da240913
[6871] Fixed BG Queue need players count announce.
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Signed-off-by: ApoC <apoc@nymfe.net>
2008-12-02 21:59:24 +01:00
VladimirMangos
d6b8b1fa13
[6870] Not output error message at loading empty db_script_string table.
2008-11-30 22:25:13 +03:00
hunuza
af6a55bcb5
[6869] Avoid DB access in 2 arena team handlers.
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Signed-off-by: hunuza <hunuza@gmail.com>
2008-11-30 19:27:08 +01:00
hunuza
818c378854
[6868] Don't load data field from DB to save money or arena team id.
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Signed-off-by: hunuza <hunuza@gmail.com>
2008-11-30 18:31:17 +01:00
ApoC
571221148a
[6867] Optimized working with DB in Guild code. No need of parsing/saving players data fields anymore.
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Signed-off-by: ApoC <apoc@nymfe.net>
2008-11-30 17:31:44 +01:00
balrok
8347cba493
[6866] Fixed: Only dungeons, not all instancable maps should modify aggro-behaviour.
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This has no functional effect until the battlegrounds are instanced.
Signed-off-by: hunuza <hunuza@gmail.com>
2008-11-30 14:58:22 +01:00
hunuza
1ad9adc467
[6865] Improve db access in guild and arena team code.
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Note: Using SetUInt32ValueInDB() is still not safe, because it's executed async.
Three possible solutions:
1) remove data field
2) get rid of SetUInt32ValueInDB() calls (probably not possible)
3) make SaveValuesArrayInDB() executed directly
2008-11-30 13:19:49 +01:00
hunuza
d0ea9cbb23
[6864] Fixed typos in [6863].
2008-11-30 12:37:06 +01:00
hunuza
e19433fa73
[6863] Arena team related clean ups and adding parts of w12x's arena patch.
2008-11-30 11:41:16 +01:00