Commit graph

7280 commits

Author SHA1 Message Date
sanctum32
52a503d35b [12726] Fixed typo in EventAI.txt 2020-02-17 09:21:00 +00:00
sanctum32
ca49ce230d [12725] Fixed possible crash 2020-02-17 09:20:59 +00:00
sanctum32
b148eb1eaf [12724] Updated extractor minimum supported build 2020-02-17 09:20:58 +00:00
sanctum32
6aa8e8c908 [12723] enable SMSG_ON_CANCEL_EXPECTED_RIDE_VEHICLE_AURA (original author @Dramacydal ) 2020-02-17 09:20:58 +00:00
sanctum32
de4e9fb193 [12722] some cosmetic changes 2020-02-17 09:20:57 +00:00
sanctum32
88e0b63682 [12721] Fixed comment
* reverted little change for last commit (forgot to save before commiting)
2020-02-17 09:20:57 +00:00
sanctum32
69cb04b8a8 [12720] This should fix "drink" spells - removed double " return" 2020-02-17 09:20:56 +00:00
sanctum32
32ff8f89c7 [12719] Another try to fix travis plugin 2020-02-17 09:20:55 +00:00
sanctum32
129c6d6190 [12718] Updated EventAI.txt 2020-02-17 09:20:55 +00:00
sanctum32
2914f3168b [12717] Implemented ACTION_T_EMOTE_TARGET 2020-02-17 09:20:54 +00:00
sanctum32
2b0b9f12d2 [12716] Fixed typo for last commit 2020-02-17 09:20:54 +00:00
sanctum32
d8d7724d46 [12715] Fixed travis reports 2020-02-17 09:20:53 +00:00
sanctum32
7b67ada8e2 [12714] Implemented CMSG_RETURN_TO_GRAVEYARD 2020-02-17 09:20:52 +00:00
sanctum32
08913b2437 [12713] Implemented uint64/int64 config values support, fixed compile warnings related to max player money (and damn you git_id) 2020-02-17 09:20:52 +00:00
sanctum32
7f4338f0d6 [12712] Updated .account set addon command description
Fixed my revisions missmatch... i was working in another git clone and just latelly merged all to one... (look fix in git comment who applied 12774)
2020-02-17 09:20:51 +00:00
sanctum32
01594c4f21 [12712] Fixed last sql error (caused on cmangos merge) 2020-02-17 09:20:50 +00:00
sanctum32
1a6eedab21 [12711] Fixed other sql errors (12594_01_mangos_spell_template.sql) 2020-02-17 09:20:50 +00:00
sanctum32
b1cdc2b547 [12710] Fixed update sql (12564_01_mangos_spell_template.sql) error 2020-02-17 09:20:49 +00:00
Schmoozerd
ae7348f6b0 [12774] Merged cmangos last changes, special thanks for xfurry, Dramacydal, cala, Schmoozerd,
I'm not taking any credits of this commit.

Implement spell effects 62042, 62278 and 64767
Also limit the targets for 62577 and 62603
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Update git_id to reflect recent sql formatting changes
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Update to a safer code version and also add GO caster scenarios
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Allow aura 62038 to stack at every 3 seconds
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Improve handling of TargetMMGen
This will have impact on Chase and Follow Movement.
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* Refactor code to check if a new position is required for the MMGen into the new function RequiresNewPosition
* Refactor code to get the current targeted distance into function GetDynamicTargetDistance
* Change ChaseMMGen (angle = 0.0f case) chase to best contact point, not zero angle.

Thanks to Cala and X-Savior for testing. Special thanks to cala for also suggesting improved values for the magic numbers
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Improve ObjectPosSelector
Now a spot already occupied by the searcher will be prefered
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Get rid of bounding radius in GetNearPoint[2D] and ObjectPosSelector
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This changes how ObjectPosSelector is used.
It changes the way how the functions Object::GetNearPoint and Object::GetNearPoint2d behave.
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So you need to check all places where these functions are used if they are still used correctly.
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Especially check your scripts!
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Remove not required duplicate indexes
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Implement TARGET_92 as TARGET_SUMMONER
This target is used only as TargetA and the related spells are used only by temporary summoned creatures
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Implement some spell effects used by Hodir in Ulduar
Dummy spells 62797, 63499, 63545 and 64543
Periodic dummy auras: 61968, 62038, 62039 and 65272
Limit targets for spells: 62797, 63545, 64543, 62476 and 62477
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Implement some spells used at Algalon encounter
Spell aura entries 64345, 62018 and 64412
Positive target exception for spell 64996
Aura stacking exception for spells 62169, 62168, 65250 and 64417
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Implement effect for spell 63633
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EventAI - Ingame output of script state
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With this the command .npc aiinfo will give more output about the current state.
Remark that this output is only given if the LogFilter for EventAIDev mode is disabled
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FindGit.cmake already ships with CMake
No reason for us to ship it too. Also, we had an outdated version which
had not been used anyway, because we set the include path in such a way,
that the CMake delivered version is always found first.
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FindOpenSSL.cmake already ships with CMake
No reason for us to ship it too. Also, we had an outdated version which
had not been used anyway, because we set the include path in such a way,
that the CMake delivered version is always found first.
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EventAI - Add more developing error output
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Fix some target-type handling for EventAI
Also increase log-output for bad target-types
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Fix crash due to bad compiler (author Xfurry)
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Add special condition id for Ulduar
Will be used to check the availability of the siege vehicles for players
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Update spells 62374 and 62907
* limit spell targets of spell 62374
* implement spell effect for spell 62907
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Remove effect for spell 64503
Will be handled in script library. For details please check 8502cdfa64
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Implement spells 64489 and 64673
Both are used by Auriaya (Ulduar)
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Implement some spells for Ignis the Furnace Master
Spell entries: 62717, 62381, 62488, 62707, 64475 and 64503
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Implement spells 61187 and 61190
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CMake: generic way to build a script library
Added new parameter INCLUDE_BINDINGS_DIR which can be set to the name of a
folder inside src/bindings/.

Includes the script library in src/bindings/ with the defined name.
The name must correspond to the name of the folder and the folder must contain
a valid CMakeLists.txt

Note: if you currently use a script library, you will probably get a merge
problem on src/bindings/CMakeLists.txt as you will have modified this file
manually. Please use the new version of this file and rerun CMake once with the
parameter -DINCLUDE_BINDINGS_DIR=ScriptDev2 (if you are not using SD2 but
another script library, replace ScriptDev2 with the name of the folder in
src/bindings/).

If you do not use a script library you should not have any merge problems
and you don't need to do anything.
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Add CMake source groups to target 'game'
This is the exact same grouping as it is currently in the VC 2012 files.
These groupings will have to be refactored at some point as they are not
very logical.
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Add CMake source groups to target 'framework'
This is the exact same grouping as it is currently in the VC 2012 files.
This is part of cmangos/issues#67
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Add CMake source groups to target 'shared'
This is the exact same grouping as it is currently in the VC 2012 files.
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Add new parameter 'expansion' to command 'account create'
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Update some Sunwell Plateau spells

Limit targets and allow positive effect for spell 46650
Implement effect for spells 46289 and 46637
Remove effect for spell 44845 - will be handled in script library
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Implement some custom use for Effect Activate Object spells
This will fix the summoning events for the Wind Stones, Ice Stones, Skettis bosses and quest 11865
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Sync mangos.sql with other versions
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Redump sql databases to unify formatting
The main reason for this was because classic/cata has updated the sql formatting and manually syncing would be a pain so redumping from master->tbc->classic->cata is easier.

Only the formatting was changed. The values were not changed at all.

mysqldump was used however manual modifications had to be done.

Dump the database:
C:/mysql/bin/mysqldump.exe mangos > sql/mangos.sql

Split insert values into multiple rows:
Replace "),(" with "),\n("
Replace "VALUES (" with "VALUES\n("

Remove the character sets by replacing them with an empty string

Custom formatting of mangos.sql:
Move db_version to the very top
Create all dbscripts_on_* tables based on dbscripts_on_creature_movement
Preserve our custom insert formatting of spell_affect (tbc/classic), spell_bonus_data, spell_chain, spell_elixir, spell_proc_event, spell_proc_item_enchant, spell_template, spell_threat
Remove autoincrement values from insert values of pet_name_generation and remove AUTO_INCREMENT=261 value from its table structure

Custom formatting of characters.sql:
Move character_db_version to the very top

Custom formatting of realmd.sql:
Move realmd_db_version to the very top
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Immediately remove corpses when ForcedDespawn is used
Thanks to Neotmiren for pointing, special thanks to cala for testing!
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Fix use of config values related to quest-status and level
This fixes use of negative value in config values Quests.LowLevelHideDiff and Quests.HighLevelHideDiff
Also add some documentation around the related code
Thanks to Neotmiren for pointing and to cala for testing.
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Loot-System: Fix reference loading check
This fixes a false error output for loot references that are only used with spell loot.
Thanks to X-Savior for properly reporting both error messages and use case
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Add missing spell 61437 to playercreate spells for bloodelves
Thanks to NeatElves for porting from TC and pointing to this
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Fix load bar step for alendarMgr::LoadCalendarsFromDB
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Cody Style Improvements
Also remove an unused variable (thanks to Den for this!)
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Implement the spells used in the Chess Event encounter
Combat spell entries: 37775, 37824, 39338, 39342, 39341, 39344, 45260
Melee spells: 37142, 37143, 37147, 37149, 37150, 37220, 37227, 37228, 37337, 37339, 37345, 37348
Chess movement spells: 30012, 32312, 37388, 30284, 37144, 37146, 37148, 37151, 37152, 37153
Aura stacking exception: 32261 and 39400
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And more hotfixes with these format strings
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Hotfix to recent text loading functions
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Use possible changed model names with vmap extraction
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Fix some warnings
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Store how many texts are loaded for validity checks. Use this with EventAI
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EventAI: Use generic DoDisplayText and loading of additional text data
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Add generic DoDisplayText function and use additional data of dbscripts table
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Add const-correctness to Text related functions
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Add database changes to support more data for DB Script texts
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Add stacking exception for spells 39993 and 40041
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Allow spell effect 86 - Activate Object to use the misc value
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Allow player pets to swim
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Enable resummoning of warlock pets
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Do not remove FLY auras on Evade
Also consider npcs which have SPELL_AURA_FLY as being able to fly
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EventAI: Improve code
* Drop rather pointless bool to check if the number of assigned events is empty
* Before the phase was resetted on death if and only if the npc has Events defined
* DoMeleeAttackIfReady could have been called even though combat state could have changed while processing events
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EventAI: Implement ACTION_T_SET_THROW_MASK (46)
This Action can be used to set which AIEvents should be thrown automatically, if you need more flexibility, you can always use the manual ACTION_TH_THROW_AI_EVENT version.
* Also clean some error-log output a bit.
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Forward original caster GUID to script library
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Fixup commit 12511 Thanks to Zakamurite for pointing
Also thanks to him for giving a helping hand in correcting the commit
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Implement some spells for Felmyst encounter
Spell entries: 45714, 45717 and 45918. Limit targets of spell 45391
Also add stacking exception for auras 45068 and 45582
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Fix invisible spirit healers & such on death near them
This fixes an issue that occurs if you die close to a spirit healer/guide.
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Fix take ammo for most ranged spells
Fix spells like Arcane Shot not taking ammo while they should
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Check cast spell 51690
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Fix SpellDamage modifier of SPELL_AURA_MOD_DAMAGE_DONE_CREATURE
This aura modifies a flat value, not a percent value.
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Implement proc effect of spells 67712, 67758
related to items 47316, 47477.
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Improve proc of spell 50421
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Add and implement server-side spell 23770
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EventAI: Improve TargetSelection related ErrorLog output
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DBScripts Engine: Change behaviour to search for a different npc when using buddy-search
With this an npc buddy will be interpreted as "another npc with entry"
Also toggle command 31 - TERMINATE_SCRIPT to also look only for other npcs of entry
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DBScripts Engine: Allow pets as buddy
Add new flag SCRIPT_FLAG_BUDDY_IS_PET (0x20) that will search not for a normal npc with buddy-search, but also for pets
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DBScripts Engine: Support buddy search by guid
* Add new `data_flags` flag SCRIPT_FLAG_BUDDY_BY_GUID (0x10)
If this flag is set, the content of `search_distance` is interpreted as db-guid of the requested buddy
* Also switch most error log output to DB-error log output (though this will include false positives)
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2020-02-17 09:20:48 +00:00
sanctum32
8f8068714c [12709] Add some safety to some preprocessor defines (original author @Schmoozerd) 2020-02-17 09:20:46 +00:00
sanctum32
b077ec4fe3 [12708] Fix a typo for spell 37096 (original author @Grz3s) 2020-02-17 09:20:45 +00:00
sanctum32
dfb5ea40f3 [12707] Fixed compilation error, thanks @Salja2012 and @mAd-DaWg for pointing 2020-02-17 09:20:45 +00:00
sanctum32
6081b6a816 [12706] Implement some spells for Ahune encounter
Spell entries: 46371, 46372 and 46430 (original author @xfurry)
2020-02-17 09:20:44 +00:00
sanctum32
ae593e19f0 [12705] Fix SMSG_BINDPOINTUPDATE and SMSG_PLAYERBOUND sent data
also improve DebugLog output (original author @Schmoozerd)
2020-02-17 09:20:43 +00:00
sanctum32
a5a5009d44 [12704] Fix (at least) two false positive startup errors
* Fix startup-error related to quest 10162
* Fix startup-error for spell 53821 (original author @Schmoozerd)
2020-02-17 09:20:43 +00:00
sanctum32
1b9c1a44ee [12703] Fix spell 61254
* Also rearrange code for Aura::HandleAuraModIncreaseHealth
* Fix some behaviour with SetHealth/SetPower if set to max health/power (original author @Schmoozerd)
2020-02-17 09:20:42 +00:00
sanctum32
9775f0bd8c [12702] Add additional miscValue to AIEvent throwing (original author @Schmoozerd), also fixed compile 2020-02-17 09:20:41 +00:00
sanctum32
868e4772b0 [12701] Keep CombatMovement, Running and Waypoint-Paused states afte…
…r evade
2020-02-17 09:20:41 +00:00
sanctum32
9b3c263b27 [12700] Stop movement of dead npcs (original author @Schmoozerd) 2020-02-17 09:20:40 +00:00
sanctum32
09b06fc780 [12699] Change Debug Output to EventAIError output if no target is f…
…ound (original author @Schmoozerd)
2020-02-17 09:20:40 +00:00
sanctum32
cd7226f0a7 [12698] Add visual vomiting to Spell::EffectInebriate
Vomit chance is guessed

Patch 3.2.0 (04-Aug-2009): A 'Drunken Vomit' feature was implemented. This causes the character to 'vomit' upon drinking too much alcohol. (original author @zwerg)
2020-02-17 09:20:39 +00:00
sanctum32
7ae2fd2a6e [12697] Improve alcohol handling
Fixes client crash when using Barbershop Chair while drunk

Also allow .mod drunk to modify the drunk state of the targeted player (original author @Shauren)
2020-02-17 09:20:38 +00:00
sanctum32
4cebb3880c [12696] Fix guid sent in SMSG_PLAYERBOUND, it should be caster's gui…
…d, not player's (original author @Shauren)
2020-02-17 09:20:38 +00:00
sanctum32
6658234c07 [12695] Improve WaypointMMGen
* Add correct Reset position (Npc will evade now to the last reached waypoint, and not to the next waypoint)
* Add proper return value for the CONDITION_LAST_WAYPOINT

* Let WaypointMMGen behave better after evading (keep PAUSED state, keep waittimer (original author @Schmoozerd)
2020-02-17 09:20:37 +00:00
sanctum32
1c381f206b [12694] Fix a stupid mistake from me introduced in [12472] \n
(original author @Schmoozerd)
2020-02-17 09:20:36 +00:00
sanctum32
c51359a547 [12693] Improvements for NPC summoning code
* Inherit faction for guardians and similar - this will prevent a bunch of pet faction related error messages
* Inherit level from responsible caster and not only caster
* Improve default position selection for summon spells for GO-casts \n
(original author @Schmoozerd)
2020-02-17 09:20:36 +00:00
sanctum32
edd057033a [19692] Implement target limitation for spell 72254 (original author is @dufernst) 2020-02-17 09:20:35 +00:00
sanctum32
7cf1ed7c68 [12691] Fix a bug with vmap extraction
This bug appears to have no real impact in wotlk original author @Schmoozerd
2020-02-17 09:20:35 +00:00
sanctum32
6c84f6f537 merged ed3d3ccde9 2020-02-17 09:20:34 +00:00
sanctum32
28ad733c49 [12690] Extractor cmake file cleanup 2020-02-17 09:20:34 +00:00
sanctum32
2744e8b3c9 [12688] Missing changes for last commit 2020-02-17 09:20:33 +00:00
sanctum32
d75cef90e3 [12687] Fixed extractor build on gcc 2020-02-17 09:20:32 +00:00
sanctum32
0a448519fa [12686] Fixed max player money definition 2020-02-17 09:20:32 +00:00
sanctum32
49bcd5a4ad [12685] Add some safety to rare case of target-selection for unreachable
target
Thanks to Atari for reporting and researching this problem
2020-02-17 09:20:31 +00:00
sanctum32
c6ae586f4a [12684] Fix a VC90 compile problem. Also add some const correctness
author @Schmoozerd
2020-02-17 09:20:31 +00:00
sanctum32
ab23f6978a [12683] Add support for client 1.12.3 (build 6141) to realmd
original author @wowpsp
2020-02-17 09:20:30 +00:00
sanctum32
f41967cfa3 [12682] Add ACTION_T_THROW_AI_EVENT and EVENT_T_RECEIVE_AI_EVENT to …
original author @Schmoozerd, commit is based on
64fa443957
2020-02-17 09:20:30 +00:00
sanctum32
2629260ba2 [12681] Replaced tabs by space for last commit 2020-02-17 09:20:29 +00:00
sanctum32
5c4b9d3ccd [12680] Fixed false vmap extrator error, submitted updated extractor binary 2020-02-17 09:20:28 +00:00
billy1arm
0d939a804c [m] Updated MMaps extraction exceptions 2020-02-17 09:20:28 +00:00