Also
* Fixed some amount wrong uses low guids as full player guids.
* Add private without body ObjectGuid(uint32 const&) for catch wrong assigns low guids to ObjectGuid.
In some cases need assign "0" guid, then use ObjectGuid() instead.
* Fixed .pdump commands work.
This must fix another way duplicate aura adding to DB error.
It also prevent wrong stacking work for weapon equip bufs
in cases when its allowed for both wepoan indepndently apply.
Some opcode handlers have many code with possible deep calling
far teleports by some reason (death, quest script, etc).
This can be triggering unexpected lost Map context and crashs result.
Note: player login opcode still have disbled delayed teleports (old way work)
just becase Player object created in it and not have flag set.
Calling point look not 100% safe but at this commit this way not chnages for while.
* At login reset '.reset all talents' will reset all spec talents.
* New command '.reset specs' will reset its online/offline.
* Command '.reset talents' now not support offline player case.
* In beggining bad news: at 3.3.3 switch has been forgoted item_instance.data field chnage.
In result items with texts (mail copy in to inventory, some other) lost text content.
* That why in current commit item_text droped without convertion. In result all itesm with texts
will lost text. Sorry for this as i think small porblem :(
* Now text stored in item itself.
* Quests.Daily.ResetHour (0..23) for daily quests
* Quests.Weekly.ResetWeekDay (0..6) and Quests.Weekly.ResetHour (0..23) for weekly quests.
* Drop time from character_queststatus_daily and use same way as weekly quest reset time store.
* Implement talent specs switch functionality.
* Only gossip part still not implemented.
* At update server to this commit or later character talents will be reset
with some spam in logs about wrong places talents in character_spell.
It can be ignored as part of conversion to new table support.
Thanks to all getmangos.com community members who take part
in creating and updating original dual spec patch.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
Update will create backup in data_backup table, just in case...
You can drop this when you think you don't need it anymore.
(I would recommend you to keep it for a few days/weeks)
Signed-off-by: hunuza <hunuza@gmail.com>
Still needed for complete dual spec:
* support for second glyph set
* implement gossip options
* support for second talent set
Signed-off-by: hunuza <hunuza@gmail.com>
... and other FFA areas. Problem is result chnages in related flags work after old 3.x switch.
* Added high-level functions for FFAPvP state set for unit
* Apply FFA PvP to all controlled units also at set, and at summon/load