Commit graph

63 commits

Author SHA1 Message Date
VladimirMangos
54d991ef3a [10469] Rename some opcode handler to better follow used naming style 2010-09-11 14:38:22 +04:00
VladimirMangos
45cdc67f58 [10338] Create Map version for GetPlayer/GetUnit fucntions
* This let make map local way access for cases when player/all units
  expected to be at same map (for scripts cases for example).
  Ofc, still exist many places where code expect world wide player search.
  Spell casting for support far target cases, groups/guilds/chat/etc packets

* Function Unit::GetUnit depricated and will removed soon.
* Function GetCreatureOrPetOrVehicle renamed to less horriable GetAnyTypeCreature name.
2010-08-10 23:22:11 +04:00
VladimirMangos
07a931e141 [10074] Add IsPassive(SpellEntry*) function and use in cases wjern entry already known.
Some other small code cleanups
2010-06-18 02:17:51 +04:00
VladimirMangos
492f467bcc [10068] Fixes in pet movments
* Use proper stop packet as expected. In case 0 trevel time used before move packet
  can generate infinity move forward (at client side).
* Avoid reset top movegen before add idle in pet stay command.
* Avoid assign random move to player owned creatures as default movegen.
* Finish follow movegen init including need-stay case.
2010-06-17 02:46:39 +04:00
VladimirMangos
722135b326 [9838] More log filters and macro uses.
* LogFilter_Weather
* LogFilter_PeriodicAffects
* LogFilter_PlayerMoves
* LogFilter_SQLText
* LogFilter_AIAndMovegens
* LogFilter_PlayerStats
2010-05-05 18:46:10 +04:00
VladimirMangos
c8fd454a79 [9551] Add and use PackedGuid wrapper.
Also
* use more wide bytebuff << >> operators for objects
* use at read packet faisl alsways exception way instead some time used bool results.
2010-03-08 20:23:16 +03:00
VladimirMangos
ff8d494ed4 [9408] Add MAX_EFFECT_INDEX to enum SpellEffectIndex and use it. 2010-02-18 23:33:16 +03:00
AlexDereka
ccfd42bf3e [9381] Fixed some compile warnings. 2010-02-14 18:16:07 +03:00
VladimirMangos
6a2e8064f1 [9208] Big cleanup in UNIT_STAT_* use
* Re-number enums by function groups and use where possible new defined masks in code instead raw enum |-lists.
* Avoid use movement generator generic state markers like UNIT_STAT_CONFUSED for mark movement stoped.
  Add special shadow UNIT_STAT_CONFUSED_MOVE/etc states for like use.
  UNIT_STAT_CONFUSED in like case will be safe expect use for normal checks confused state presence
  And UNIT_STAT_CONFUSED_MOVE for check real move in this state
2010-01-18 11:59:10 +03:00
tomrus88
a8b04f09e0 Compile fix. 2010-01-09 21:47:16 +03:00
VladimirMangos
fe6e2e1746 [9122] Updated copyright notice for new year.
Also fix some lost in past cases.
2010-01-08 00:02:21 +03:00
Lightguard
9c98bd92e2 [9077] Fixes for pet work in case mounted owner.
* No unsummon temporary pet at non-fly mounting.
* Implement client side disable pet's action bar for mountted owner time

Signed-off-by: VladimirMangos <vladimir@getmangos.com>

* implement server side action disabled case (action bar modify, aggro reaction and autocast)

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2009-12-28 16:00:55 +03:00
Arthorius
41b0b88674 [9009] More fixes in pet action bar buttons swap.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2009-12-16 23:18:10 +03:00
Arthorius
4e55757a94 [8987] Allow swap spell and command/reaction in pet action bar.
* Also prevent command/action drop from action bar
* Pet action bar will recetn at this revision use single time for all pets.

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2009-12-13 23:04:12 +03:00
XTZGZoReX
0734adb746 [8789] Rename several singleton macros to use more consistent names.
* objmgr -> sObjectMgr
 * spellmgr -> sSpellMgr
 * WaypointMgr -> sWaypointMgr
 * poolhandler -> sPoolMgr
 * objaccessor -> sObjectAccessor
 * mapmgr -> sMapMgr
 * sInstanceSaveManager -> sInstanceSaveMgr
 * ticketmgr -> sTicketMgr
 * CreatureEAI_Mgr -> sEventAIMgr
 * auctionmgr -> sAuctionMgr
 * achievementmgr -> sAchievementMgr
2009-11-08 12:11:34 +01:00
VladimirMangos
d7ae5e3af0 [8718] Remove most GetObjectInWorld functions and move some map local to Map
Also mape pet guid counter per-map (in different expecte to be global pet number)
2009-10-24 01:16:40 +04:00
VladimirMangos
b942616ded [8710] Make vehicle guid counter per-map local.
Also update/drop/move to Map some dependent functions.
2009-10-22 17:43:41 +04:00
SilverIce
023b13f348 [8627] Avoid not needed too oftent send update data, cleanups.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2009-10-11 19:31:57 +04:00
arrai
a24f39a36f [8378] Use exceptions instead of explicit size checking for each packet
CHECK_PACKET_SIZE was pretty error prone; once it was forgotten mangosd
could crash due to the asserts in ByteBuffer.h. That was exploitable by
malicious players.
Furthermore, there were duplicate checks: Additionally to
CHECK_PACKET_SIZE, the ByteBuffer assertions keept an eye
on not exceeding the packet boundaries - just to crash the server for
sure in such a case.
To prevent memory leaks or other undesirable states, please read in
every handler all variables _before_ doing any concrete handling.
2009-08-16 23:50:22 +02:00
VladimirMangos
715470a898 [8126] Improvemets in player/pet/charter name checks.
* Implement new config options for minimal player/pet/charter name length (2 by default)
* Better error reporting at problems in names.
* Add check from max pet/charter name length (same as for player names at client side)
2009-07-05 20:30:33 +04:00
Ambal
9f938a9ed4 [8103] More wide use IsInWorld checks and delayed at teleport operations.
* IsInWorld used to prevent return unexpected not in world objects.
* Delayed operations need to process its in world state.

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2009-07-01 14:00:29 +04:00
VladimirMangos
1baec77845 [8098] Support uint32 spell ids in code.
* Propertly work with uint32 spell ids in player action bar
* Fix in same time bug with not save equipment set button with id==0
* Merge misc field in character_action and playercreateinfo_action to action field as 3 byte
* Propertly load uint32 spell ids from character_spell
* Fixed types for some pet/creature related structure for spell id storing.
2009-06-30 11:25:32 +04:00
XTZGZoReX
9b9fe55981 [8056] Move SMSG_CLEAR_COOLDOWN into function and use it. Other cleanups.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2009-06-21 03:07:54 +04:00
VladimirMangos
05b1bda879 Merge commit 'origin/master' into 310 2009-06-09 09:51:34 +04:00
NoFantasy
6a1b4e5729 [7980] Implement item use target requirements store and check (new table item_required_target).
Signed-off-by: VladimirMangos <vladimir@getmangos.com>

* Also implement this table reload
* Static Spell::SendCastResult function for call not from spell code.
  Can be also used in scripts where need send explicitly spell cast error to client.
2009-06-09 00:26:36 +04:00
tomrus88
cae3f0a532 Merge commit 'origin/master' into 310
Conflicts:
	src/game/SpellAuras.cpp
2009-05-31 12:16:25 +04:00
VladimirMangos
2a27a44e2a [7918] Improve portability in work with uint64 string format specifiers and in code literals.
* Replace platform seelction MaNGOS code for select format descriptor for uint64 by using ACE define.
  I64FMTD renamed to UI64FMTD for more clear name.
* Add new define UI64LIT (base at ACE seelction) for build portables uint64 literals.
  Please always use UI64LIT(0x00001) instead less portable 0x00001LL
2009-05-30 22:44:20 +04:00
tomrus88
f6e2b55e2c Merge branch 'master' into 310
Conflicts:
	src/game/Player.cpp
2009-05-28 10:16:02 +04:00
VladimirMangos
4d8adefe70 [7901] Refactoting pet action bar related code. Fixed some related bugs.
* Correctly update action bar at loading and other cases when listed unlearned/not existed spells
* Avoid send data by PetSpellInitialize() many times while pet loading
2009-05-27 19:43:57 +04:00
tomrus88
afd82229d7 Merge commit 'origin/master' into 310
Conflicts:
	src/game/SpellAuras.cpp
	src/game/SpellEffects.cpp
2009-05-24 10:11:26 +04:00
VladimirMangos
c56ef09fa3 [7887] Drop pet spell teaching code, including field in character_pet. 2009-05-24 07:20:13 +04:00
tomrus88
d4323e0071 Merge commit 'origin/master' into 310
Conflicts:
	src/game/CharacterHandler.cpp
	src/game/Player.cpp
2009-04-29 11:51:15 +04:00
VladimirMangos
512c015dc2 [7731] Some code cleanups, warrning fixes. 2009-04-29 04:03:59 +04:00
zhenya
8144f30199 [7730] Some optimizantion and code style.
Signed-off-by: AlexDereka <dereka.alex@gmail.com>
2009-04-29 01:05:21 +04:00
tomrus88
950a4bf13f Merge commit 'origin/master' into 310
Conflicts:
	src/game/Player.cpp
2009-04-28 19:08:53 +04:00
AlexDereka
c9d51a6dc7 [7716] Fixed some typos and possible crashes. 2009-04-26 18:49:07 +04:00
tomrus88
9d2acc22b4 Merge branch 'master' into 310
Conflicts:
	src/game/GameObject.cpp
2009-03-18 07:45:29 +03:00
VladimirMangos
5d6cb5fe80 [7468] Convert pet cast check code to use SpellCastResult and finaly fix SPELL_CAST_OK value (255 custom value now) 2009-03-16 15:40:43 +03:00
tomrus88
31b3ee95ad Merge branch 'master' into 310
Conflicts:
	src/game/Level2.cpp
	src/game/PetHandler.cpp
	src/game/Player.cpp
	src/game/Player.h
	src/game/SkillHandler.cpp
2009-03-11 12:22:58 +03:00
balrok
0babfec043 [7424] Codestyle: removed not needed \n in log output.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2009-03-09 14:20:10 +03:00
balrok
54f2dbefa0 [7403] much more unneeded includes removed
now i extended my script:
NAME="Chat"; ack -c $NAME | ack ":1$" | sed 's/:1//' | xargs /usr/bin/ack-grep -l "include \""$NAME".h\"" | xargs /bin/sed -i '/include "'$NAME'.h"/d'

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2009-03-08 02:22:17 +03:00
balrok
6c39db38f4 removed unneeded World.h includes
this is done by this script:
ack -c "World.h" | ack :1 | sed 's/:1//' | xargs grep -c sWorld | grep :0 | sed 's/:0//' | xargs sed -i '/#include "World.h"/d'
i didn't checked every change but gcc haven't complained
2009-03-08 01:26:52 +03:00
tomrus88
2884b06b0a One more attempt to fix free talent points amount 2009-03-05 17:14:51 +03:00
tomrus88
329b06d1e3 Learn preview talents fix 2009-03-05 14:44:40 +03:00
tomrus88
5a967caef4 Moved some code 2009-03-02 19:01:01 +03:00
VladimirMangos
0798b151cc Small vehicle related code cleanup. 2009-01-24 01:45:57 +03:00
ApoC
03b7d1006a [7128] Cleanup in PetHandler.cpp and little PetAI.cpp
Fixed: pet stop attacking when casts spell by command.

Signed-off-by: ApoC <apoc@nymfe.net>
2009-01-21 01:31:42 +01:00
DiSlord
921914f87e [7125] Work under pet talents
Coorrect update Talent Points on levelup / leveldown
Unlearn other ranks of learned talent
Fix typo in Pet::HasSpell (wrong result for removed spell)
Allow .reset talents reset pet talent
Implement SPELL_AURA_MOD_PET_TALENT_POINTS aura (hunter talent)
Only reset pet talent from trainer unlearn.

Signed-off-by: DiSlord <dislord@nomail.com>
2009-01-21 00:31:19 +03:00
arrai
c6f48843ad [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
GriffonHeart
2441c2a69f [6997] Fixed: In 3.0.3 spell data have area group id instead area id.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2009-01-01 22:43:08 +03:00