Commit graph

190 commits

Author SHA1 Message Date
NoFantasy
41aee85145 [9648] Add comment to UNIT_BYTE1_FLAG_UNK_2 for further research
Signed-off-by: NoFantasy <nofantasy@nf.no>
2010-03-31 00:23:03 +02:00
VladimirMangos
5c7f6356d6 [9644] Changes in emotes work.
Waypoint/db script/event ai/'.npc playemote' emote data now auto select by emote id way to execute:
oneshot or persistent state

So if in referenced DB data wrongly used state emote as oneshot case this will work in different way now.
2010-03-30 22:13:55 +04:00
jsee
d46e6629e6 [9624] varargs list (...) auto promote any float value to double and any less int type to int.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2010-03-26 22:04:32 +03:00
VladimirMangos
c3e07a443d [9620] Resolve linking problems for script DLLs 2010-03-26 06:54:33 +03:00
VladimirMangos
4be91fa97a [9619] Reset more UNIT_FIELD_FLAGS at login. 2010-03-25 20:10:00 +03:00
VladimirMangos
b658b25ff8 [9618] More use ObjectGuid in spell/etc code 2010-03-25 13:59:46 +03:00
VladimirMangos
1186577b56 [9612] Add to SendMonsterMove var args for optional values.
Also drop currently unused Unit::m_InteractionObject
2010-03-24 01:42:00 +03:00
NoFantasy
bfecdc3ded [9603] Implement use of UNIT_FLAG_PASSIVE for creature.
Add function to check creatures own ability to initiate an attack in MoveInLineOfSight.

Signed-off-by: NoFantasy <nofantasy@nf.no>
2010-03-18 11:29:27 +01:00
NoFantasy
1f7f5955bf [9599] Adding a few research comments for unit_flags and rename one.
Signed-off-by: NoFantasy <nofantasy@nf.no>
2010-03-17 02:08:02 +01:00
VladimirMangos
996a523302 [9583] Fixed speed recalculation at remove .mod speed rate while mounted/etc. 2010-03-14 20:55:54 +03:00
VladimirMangos
c8fd454a79 [9551] Add and use PackedGuid wrapper.
Also
* use more wide bytebuff << >> operators for objects
* use at read packet faisl alsways exception way instead some time used bool results.
2010-03-08 20:23:16 +03:00
pasdVn
53623696cc [9503] Updated behavior of auto shot according to the client changes.
Signed-off-by: ApoC <apoc@nymfe.net>
2010-03-02 22:11:35 +01:00
NoFantasy
44d768cac5 [9497] Implement basic use of SPLINETYPE_FACINGTARGET
Adjust related helper function accordingly.

Signed-off-by: NoFantasy <nofantasy@nf.no>
2010-03-01 14:13:35 +01:00
VladimirMangos
ded1e3c263 [9475] Add and use TotemSlot enum type 2010-02-28 07:31:25 +03:00
VladimirMangos
73eeac234f [9454] Fixed some time existed multi-map taxi problem.
Interrupt taxi movegen at far teleport time with remove related state.
Far teleport triggered code not expect this state set.
2010-02-26 00:48:10 +03:00
laise
7f6f199911 [9450] Implement item set 887, 251, 232 spell effects.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2010-02-25 06:22:10 +03:00
NoFantasy
67c5e57b0a [9427] Add helper functions for Unit::Get/SetHealthPercent
Signed-off-by: NoFantasy <nofantasy@nf.no>
2010-02-21 11:46:35 +01:00
NoFantasy
04e6187049 [9417] Correct spelling of horizontal.
Signed-off-by: NoFantasy <nofantasy@nf.no>
2010-02-20 00:59:59 +01:00
VladimirMangos
84080aaf60 [9411] More SpellEffectIndex using in apropriate cases 2010-02-19 06:45:11 +03:00
VladimirMangos
5af05a314e [9405] Make all movements instant applied.
* Drop delayed moves list in Map code
* Apply movement coords update always at call including movement to different cell/grid.
* Instead removed functionality mark creature as need move notify broadcast at next tick, do it.

This must resolve porblesm with CreatureRelocation in past not always update position to new expected at call
And in resul next code fail or work in strange way. Mark creature for notifier call at next Update
let safe main part remopved functionality implemented in another way: prevent cascade (or infinity chain)
in move updates. In fiture possible implement move notify call not at each tick for save time.
2010-02-18 01:09:33 +03:00
VladimirMangos
54559b5c03 [9401] Resolve porblems with waypoints moved/etc after [9400]
* Move movegen Interrupt/Reset calls from CreatureRelocation that called and from another movegens.
* Add this called to NearTeleportTo creature case and new MonsterMove* functions that considered
  as special moves similar instant movegens.
* NearTeleportTo/MonsterMove functions recomended used instead explicit use CreatureReolcation+SendMosterMOve pairs
  for proper reaction at movement from creature movement generators.
2010-02-17 17:22:43 +03:00
VladimirMangos
58d188f21a [9388] Implement max cast chain length for triggered spells.
* New config option MaxSpellCastsInChain ( 0 is disabled old way work )
* Check added for prevent stack overflow crashes in case infinity triggered casts sequences
  with more useful error output instead crash.
* Default config steeing in 10 casts expected to allow all possible in game proper cast chains.
2010-02-15 12:19:27 +03:00
AlexDereka
ccfd42bf3e [9381] Fixed some compile warnings. 2010-02-14 18:16:07 +03:00
tomrus88
db547a008a Get rid of monster movement flags, since it's really spline flags.
Thanks to Ralek for research.
2010-02-07 15:03:36 +03:00
reno138
f157b101fb [9294] Fixed typo in function name.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2010-02-03 22:43:22 +03:00
VladimirMangos
1f1f414d76 [9287] Prevent weapon skill grow at player's pet hit. 2010-02-03 00:00:00 +03:00
tomrus88
b85417df73 Movement packets cleanup. 2010-02-01 17:03:04 +03:00
tomrus88
41d8f1a5d4 Movement packets fix. 2010-02-01 00:43:18 +03:00
VladimirMangos
eaecc467d5 [9212] Implement pet speed synchronization with owner only for follow mode.
* This allow pet use own speed (and all speed affects appiedto pet itself) in combat.
* Apply this speed synhronization to minipets/guardians also.
* Also rename Unit::SetSpeed to SetSpeedRate as more close to real functionality.
2010-01-19 03:56:26 +03:00
VladimirMangos
e1d0c1cdba [9209] Finish synchonization walk mode for pets.
* Re-sync at follow mode switches
* Support sync for creature pets

Also
* Attempt fix build at *nix
* Drop unused unut state mask with typo in name.
2010-01-18 14:35:19 +03:00
VladimirMangos
6a2e8064f1 [9208] Big cleanup in UNIT_STAT_* use
* Re-number enums by function groups and use where possible new defined masks in code instead raw enum |-lists.
* Avoid use movement generator generic state markers like UNIT_STAT_CONFUSED for mark movement stoped.
  Add special shadow UNIT_STAT_CONFUSED_MOVE/etc states for like use.
  UNIT_STAT_CONFUSED in like case will be safe expect use for normal checks confused state presence
  And UNIT_STAT_CONFUSED_MOVE for check real move in this state
2010-01-18 11:59:10 +03:00
VladimirMangos
98adbbc3d3 [9206] Some code cleanups.
* UNIT_STAT_SEARCHING not used
* Remove some commented wrong code
* WaypointMovementGenerator<Creature>::Initialize() not have code
2010-01-18 09:13:50 +03:00
VladimirMangos
2e9bf5ad6a [9197] More propertly update walk mode for player pets.
* Use AddMonsterMoveFlag instead SetMonsterMoveFlags for set walk-mode
* Apply walk/run mode to all copntrolled units (except totems).
* Synchronize walk/run mode at pet creating/loading.
2010-01-17 07:51:00 +03:00
VladimirMangos
6f703bab57 [9189] Fixed build error at *nix. 2010-01-16 08:37:50 +03:00
VladimirMangos
cc062f16ac [9187] Fixed problem with non-attackable pes/totems at arenas
... and other FFA areas. Problem is result chnages in related flags work after old 3.x switch.

* Added high-level functions for FFAPvP state set for unit
* Apply FFA PvP to all controlled units also at set, and at summon/load
2010-01-16 05:41:42 +03:00
VladimirMangos
6704929d56 [9186] Templated functions for apply some code to all controlled units.
Also fix some related problems with not updates totems/etc
2010-01-16 04:41:44 +03:00
tomrus88
e117f521e8 Some enum fixes. 2010-01-09 21:05:34 +03:00
VladimirMangos
fe6e2e1746 [9122] Updated copyright notice for new year.
Also fix some lost in past cases.
2010-01-08 00:02:21 +03:00
Lightguard
9c98bd92e2 [9077] Fixes for pet work in case mounted owner.
* No unsummon temporary pet at non-fly mounting.
* Implement client side disable pet's action bar for mountted owner time

Signed-off-by: VladimirMangos <vladimir@getmangos.com>

* implement server side action disabled case (action bar modify, aggro reaction and autocast)

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2009-12-28 16:00:55 +03:00
yad02
9d0e943488 [9036] Typo in function name.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2009-12-20 13:07:20 +03:00
balrok
16b39c1ebf [9008] modelids for shapeshifts from dbc
this will correct some modelids:
form         old model, new model
FORM_TRAVEL: 632   --> 918      (now a bit smaller)
FORM_GHOUL:  10045 --> 25527    (whisp --> ghoul)
FORM_CREATUREBEAR: 902 --> 2281 (old brown horse -> bear)

implement shapeshift for spell 24347

this commit also
fix the errormessages with: "Race %u not found in DBC: wrong DBC files"
which were triggered from this code
and will fix the modelid for creature 2038
since it's also using a shapeshift aura and only got the horde-modelid

+ some new entries in ShapeshiftForm-enum
+ some research for the shapeshift.dbc
2009-12-16 21:09:42 +01:00
VladimirMangos
be79375b56 [8994] Re-implement remove auras from channeled target
* Old way have problem with auras that have last tick avent at one from caster/target:
  depndent from auras update order in caster/target pair ti can wrongly not triggered.
* Fxied possible problem with remove same spell non-caster auras at target/caster at spell cast cancel
* Also fix memory lost in old deleted auras cleanup.
2009-12-15 18:50:45 +03:00
VladimirMangos
03e16dd08b [8905] Dispel work with aura stacks fixes.
* Implement set of remove aura functions for remove single aura from stack.
  Also some order function declarations for more clear show different aura remove functions.
* Change Spell::EffectDispel to dispel single aura instead all similar auras from caster.
2009-12-02 22:07:50 +03:00
przemratajczak
cd2ec48742 [8898] Fix typo: get SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT data from victim.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>

Also added function for 2 repeated loop code and fix another typo for second SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT case.
2009-12-01 00:32:26 +03:00
VladimirMangos
e6efe02020 [8867] Implement expected combat stop with friendly faction
In case force reaction apply/remove.
2009-11-23 22:40:46 +03:00
QAston
d924406bd8 [8858] Implement client inform about creature threat list changes.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>

Also small related code cleanups.
2009-11-22 10:33:11 +03:00
NoFantasy
70fb82b262 [8827] Add a missing stand_state definition (and fill in with a few unknown)
Signed-off-by: NoFantasy <nofantasy@nf.no>
2009-11-17 17:40:10 +01:00
NoFantasy
84432d8459 [8826] Set creatures PvP state flag based on creature faction and rename related enum
Condition with custom flag civilian and player team only is not sufficient. This update also disallow use *_addon -table (second byte of bytes2) to set flag manually (small chance it may be needed)

Signed-off-by: NoFantasy <nofantasy@nf.no>
2009-11-17 15:41:04 +01:00
balrok
c3c7ab2f63 [8816] call uncharm for all units at delete
currently it was only done for players - but units
also can have charms which must be removed
2009-11-14 19:11:04 +01:00
XTZGZoReX
33d475caf3 [8786] Rename some files.
* HostilRefManager.cpp/.h -> HostileRefManager.cpp/.h
 * PoolHandler.cpp/.h -> PoolManager.cpp/.h
2009-11-08 04:21:56 +01:00