Also other classes have been affected, due to the use of search&replace.
This will probably break some patches and 3rd party libraries, so make sure to update them if required.
Thanks to Phille for the original idea and patch!
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
Also pet/controlled unit global cooldown code replaced by new placed in charmInfo structure.
Thanks to nos4r2zod for testing and gcd range check implement.
Also
* Fixed some amount wrong uses low guids as full player guids.
* Add private without body ObjectGuid(uint32 const&) for catch wrong assigns low guids to ObjectGuid.
In some cases need assign "0" guid, then use ObjectGuid() instead.
* Fixed .pdump commands work.
* damage - different direct damage calculation tracing
* combat - combat state updates, roll attack result and etc
* spell_cast - spell cast progress and aura apply
* Re-number enums by function groups and use where possible new defined masks in code instead raw enum |-lists.
* Avoid use movement generator generic state markers like UNIT_STAT_CONFUSED for mark movement stoped.
Add special shadow UNIT_STAT_CONFUSED_MOVE/etc states for like use.
UNIT_STAT_CONFUSED in like case will be safe expect use for normal checks confused state presence
And UNIT_STAT_CONFUSED_MOVE for check real move in this state
* No unsummon temporary pet at non-fly mounting.
* Implement client side disable pet's action bar for mountted owner time
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
* implement server side action disabled case (action bar modify, aggro reaction and autocast)
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
removed redundant check at MoveInLos
this check is already done in istargetableForAttack
thx to NoFantasy
fixed in isVisibleForOrDetect that isInvisbleForAlive
wasn't checked.. and therefore all spiritserviceprovider
got visible
thx to NetSky
with that i've implemented all known auras which makes
units invisible for alive.. but that's currently quite hacky
i think best would be if we could set a unit-flag after those auras
getting applied
* Add single arg version Unit::AddThreat for just adding to threat list.
* Req. provide schollmask and crit flag for any real threat value for proper threats mod apply.
* Send crit flag in DealDamage as MELEE_HIT_CRIT for spell damage for later send to threat call.
* For not affected by modifiers threat values use SPELL_SCHOOL_MASK_NONE.
* Implement aura SPELL_AURA_MOD_CRITICAL_THREAT (used only in itemset 529 effect).
* Added basic infrastructure for visibility update in case difference player and current view point.
Just for note: seletect additional arg way beacuse repeatable search object will slow but store pointer will not safe,
so use middle case: get view point pointer early as possible at visibility updates.
* Implement dynamic object and creature activisation while it's target of far sight spell effect
* Use this for SPELL_AURA_BIND_SIGHT, SPELL_AURA_FAR_SIGHT and SPELL_EFFECT_ADD_FARSIGHT.
* Note2: some spyglass like spells let look _around_ at long distance, this hard implement in current grid loading system
Without additional changes and not implemented (you will see empty area without creatures in likes case)
* Also fixed warning spam at CMSG_MOVE_SET_CAN_FLY_ACK receive by use proper packet sructure reading.
* Allow command to mind controlled unit attack target at client. Rename related flag to UNIT_FLAG_PLAYER_CONTROLLED.
* Move code for pet action bar remove at client side to new function Player::RemovePetActionBar
* Not allow cast spells with SPELL_AURA_MOD_POSSESS and SPELL_AURA_MOD_POSSESS_PET by non-players and simplify related code base at this.
Also send pointer to AI constructors ans mark constructors as explicit.
This changes allow move now some generic often used AI code to CreatureAI helper functions.
Added checking global cooldown for pet spell casting triggered by master.
Optimized PetAI::UpdateAI:
- Removed obsolete victim_guid as combat check.
- Stop pet combat when pet die in JustDied(Unit*) method.
- Optimized autospells selection and casting.
Signed-off-by: ApoC <apoc@nymfe.net>