Commit graph

146 commits

Author SHA1 Message Date
VladimirMangos
2fd536fe43 [11077] Game event fixes and condition improvments.
* At game events table loading checked not only allowed event ids range but also event existance.
* Renamed CONDITION_ACTIVE_EVENT -> CONDITION_ACTIVE_GAME_EVENT
* Implemented new conditions:
   - CONDITION_NOT_ACTIVE_GAME_EVENT
   - CONDITION_ACTIVE_HOLIDAY
   - CONDITION_NOT_ACTIVE_HOLIDAY

Recomended use holiday version where possible as more portable.
2011-01-28 23:48:52 +03:00
thenecromancer
9174e5d085 [10955] Fixed MSG_PVP_LOG_DATA data prepering.
Thnaks to Lightguard for not let this patch lst and prepare to recent sources.

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2011-01-04 03:34:44 +03:00
VladimirMangos
bf0ecf6e71 [10947] Update copyright notice for 2011 year. 2011-01-01 20:33:43 +03:00
Ambal
b11820593c [10924] Send time diff between Update() calls for object - should help with mob respawn on inactive grids etc. Based on patches by VladimirMangos and cipherCOM. All issues from previous patches should be finally fixed now.
Signed-off-by: Ambal <pogrebniak@gala.net>
2010-12-27 22:27:20 +02:00
VladimirMangos
3de8212e03 [10801] More ObjectGuid uses in battleground code. 2010-12-01 13:29:30 +03:00
VladimirMangos
6d13cd6553 [10800] Use ObjectGuid in some battleground structures.
Also fix some catches bugs in code in result.
2010-12-01 11:24:35 +03:00
VladimirMangos
cc0655a402 [10782] Use Team enum types in all appropriate cases and catches bug in result fix.
* Fixed wrong arenaid use at leave arena queue.
* Fixed memory lost and etc at not virtual EndBattleground call
* Fixed crash at arena join with fake data from client.
* Code cleanups.
2010-11-25 01:11:17 +03:00
Ambal
f67d89f109 [10727] Map system re-engineered. Special thanks to Blueboy for tests.
Signed-off-by: Ambal <pogrebniak@gala.net>
2010-11-16 21:08:28 +02:00
VladimirMangos
811a86baf5 [10619] Clarify premade groups mode config option.
Also prevent mark group as premade with 0 time wait.
It's any way useless becase at next tick group moved to normal team mode.
2010-10-18 09:13:07 +04:00
DasBlub
fc5dd54f37 [10612] Revert "[10611] Made some values const"
Reason: It makes no sense to make a local variable const.

This reverts commit 49e3184d69056738701bc15d9b7f982bf11d7bbc.
2010-10-15 22:29:10 +02:00
Reve
47d971c7f9 [10611] Made some values const
Signed-off-by: DasBlub <dasblub@gmail.com>
2010-10-15 22:14:42 +02:00
VladimirMangos
09b03b470e [10402] Use ObjectGuid in packets and fix some uint32 guids cases. 2010-08-23 12:37:11 +04:00
Quriq14
b672913633 [10382] Add missing holiday id<->battleground id definitions for AB
Signed-off-by: NoFantasy <nofantasy@nf.no>
2010-08-19 17:35:58 +02:00
VladimirMangos
22b515718f [10380] Finaly drop MAKE_NEW_GUID.
This meaning that ObjectGuid only proper way create guid from lowguid now.
But packet handlers still generate uint64 guids. Some DB fields also loaded uint64 values.

Also possible existed not catches et uint32->uint64 assigns.
2010-08-19 12:51:16 +04:00
VladimirMangos
5f44c4da21 [10363] More wide use ObjectGuid in way remove MAKE_NEW_GUID uses.
Also
* Fixed some amount wrong uses low guids as full player guids.
* Add private without body ObjectGuid(uint32 const&) for catch wrong assigns low guids to ObjectGuid.
  In some cases need assign "0" guid, then use ObjectGuid() instead.
* Fixed .pdump commands work.
2010-08-17 08:22:28 +04:00
NoFantasy
25d9fd265b [10293] Correct a not exitan...non-existin... a word that is often spelled wrong
Signed-off-by: NoFantasy <nofantasy@nf.no>
2010-07-30 18:26:08 +02:00
tomrus88
1ec05d4c4f Fixed SMSG_BATTLEFIELD_STATUS packet. 2010-07-12 23:44:43 +04:00
VladimirMangos
dc82105963 [9973] Fixed selection BG map difficulty.
Thanks to insider42 for help in research problem.
2010-05-25 17:05:11 +04:00
Insider42
25922d1e9b [9971] Typo in BattleGroundQueue::AddGroup arg name
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2010-05-25 13:44:41 +04:00
VladimirMangos
d3c34e93c9 [9879] Update battleground weekend world state at start/stop event. 2010-05-12 09:24:05 +04:00
tomrus88
ff2cda6af1 [9861] Backporting some code chnages from 400 branch.
(based on 400's commit 0f37423)
(based on 400's commit 636cfef)
(based on 400's commit 0bbe3a7)
(based on 400's commit ce86b56)
(based on 400's commit b74c6a8)
2010-05-10 23:45:49 +04:00
VladimirMangos
722135b326 [9838] More log filters and macro uses.
* LogFilter_Weather
* LogFilter_PeriodicAffects
* LogFilter_PlayerMoves
* LogFilter_SQLText
* LogFilter_AIAndMovegens
* LogFilter_PlayerStats
2010-05-05 18:46:10 +04:00
VladimirMangos
b2fefc2ca9 [9763] Use min/max BG/arena levels from DBC. Update table content.
* Use min/mac level from dbc because anyway list real selectable
  for player level bg/arena backets set min/max range.
* Drop related fields and update per team min/max values.
2010-04-18 21:31:19 +04:00
tomrus88
dc1bb13c72 [9721] Updated high guids. Renamed few files. Added some comments. 2010-04-10 16:59:30 +04:00
tomrus88
55e7fb1b08 Fixed realm flags enum. 2010-04-04 02:29:32 +04:00
tomrus88
9836bcbbaa Added enum for SMSG_GROUP_JOINED_BATTLEGROUND opcode.
Use this enum where possible.
Some misc fixes.
2010-04-03 22:22:30 +04:00
tomrus88
5a89e063c8 Merge remote branch 'origin/master' into 330 2010-03-27 20:02:17 +03:00
hunuza
4d4f3ae4a2 [9629] Replace some PQuery/PExecute by more simple Query/Execute.
Signed-off-by: hunuza <hunuza@gmail.com>
2010-03-27 12:08:50 +01:00
tomrus88
3db72991f9 Fixed quests.
Fixed bg list packet.
2010-03-24 11:52:22 +03:00
tomrus88
292f6189ea Merge remote branch 'origin/master' into 330 2010-03-24 08:33:12 +03:00
balrok
3db4616e17 [9600] restored work of DeleteAllBattleGrounds 2010-03-17 19:08:50 +01:00
balrok
1b2eefd721 [9598] update battlegrounds per map + cleanup at delete
this will be useful, if we have multithreaded mapupdates one day

since i couldn't reproduce any errors regarding to self deletions of
battlegrounds i removed the m_deleteThis variable
2010-03-17 00:47:22 +01:00
balrok
24d45c6a08 [9597] create battleground map at bg creation
when a bg gets created it will also get it's map
(old behaviour was, that map got's created when first player entered the instance)

the reason why battlegroundmaps aren't instantiated with a player object:
    * the only information from player-class we need is player->GetBattleGround()
      also we can't use anything else
      (e.g. playerlevel can be outside of bg-levelrange)
      -> cause bgs depend pretty much on their maps this caused circualr dependencies between map,bg,player
    * battlegroundmaps will _always_ be prepared by the bgsystem to set the proper data
    * there is not much shared in the creational process with dungeonmaps
      even the functioncall is different since players need to enqueue first for bgs,
      therefore again the player's way to that instance is only through the bgMgr
2010-03-17 00:41:54 +01:00
tomrus88
e73c5d3b79 Merge remote branch 'origin/master' into 330
Conflicts:
	src/game/Unit.cpp
2010-03-10 20:24:28 +03:00
VladimirMangos
010b0504b6 [9452] Replace battleground announcer options.
* Drop Battleground.QueueAnnouncer.Enable and Battleground.QueueAnnouncer.PlayerOnly
* Add Battleground.QueueAnnouncer.Join with 0..2 values (1=to joined player, 2=to world)
* Add Battleground.QueueAnnouncer.Start for start bg event

Also fixed bug when not rated arenas announced as BG announces
Also lost mangosd.config changes from prev commit.
2010-02-25 17:02:50 +03:00
Insider
19b14c5d58 [9451] Added new config option for arena queue announcer.
Option Arena.QueueAnnouncer.Enable removed so if it used
need update mangosd.conf to new options use.

(based on insider42/mangos commit 211506f)

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2010-02-25 16:10:09 +03:00
tomrus88
32168d697b Updated to 3.3.3.11573 client. 2010-02-23 08:08:33 +03:00
AlexDereka
ebfb0f9835 [9389] Cleanup config data. Use proper names and expected types. 2010-02-15 15:29:06 +03:00
AlexDereka
5368751c13 [9386] Store some config values in Rate emun. 2010-02-15 00:17:44 +03:00
hunuza
aa14f45e60 [9246] Move more values from data to own fields.
Now possible (need recheck) glyphs still used form `data`.

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2010-01-24 17:03:54 +03:00
VladimirMangos
ccbf14d4ac [9194] Implement default min player per team at BG same as max players.
This let use now default requirement for not set in `battleground_template` min/max values (or =0)
In other cases just set expected data into template table.
2010-01-17 02:31:42 +03:00
VladimirMangos
63709fdc49 Use PVPDificulty.dbc for bg/arena bracket selection (levels and difficulty) 2010-01-09 03:36:27 +03:00
VladimirMangos
75c81894b2 Merge branch 'master' into 330 2010-01-09 00:53:31 +03:00
VladimirMangos
3e3c090348 [9129] Rename BG/arena queue_id to bracket_id and related functions/etc
This is more consistent to wide used terms

Also some other cleanups.
2010-01-08 22:40:34 +03:00
VladimirMangos
e15f548bed Merge branch 'master' into 330 2010-01-08 16:03:27 +03:00
VladimirMangos
fe6e2e1746 [9122] Updated copyright notice for new year.
Also fix some lost in past cases.
2010-01-08 00:02:21 +03:00
tomrus88
bab05bef11 - Updated to latest client build 11159.
- May be fixed BG queues (not tested).
2009-12-16 02:44:50 +03:00
tomrus88
89da641afb - Updated to latest PTR build 10952.
- Fixed SMSG_BATTLEFIELD_LIST packet.
2009-12-02 13:26:13 +03:00
tomrus88
fe55f76a26 Merge remote branch 'origin/master' into 330 2009-11-16 02:01:51 +03:00
Triply
ef26908948 [8815] Reimplemented bgQueues announces, fixed possible problems with multithreaded queues Mutexes have to be still commented because of ACE bug. When player enters new bg from battleground, do not rewrite his m_BgData with zeros. patch is tested.
Signed-off-by: Triply <triply@getmangos.com>
2009-11-14 18:37:16 +01:00