Commit graph

66 commits

Author SHA1 Message Date
Skirnir
75b4f75f4d [11066] Remove tail whitespaces.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2011-01-25 00:22:29 +03:00
VladimirMangos
bf0ecf6e71 [10947] Update copyright notice for 2011 year. 2011-01-01 20:33:43 +03:00
zergtmn
ec6089bbd8 [10935] Move script calls to ScriptMgr
- Script library presence is now optional.
- Some script hooks have new names. Scripting libraries need to be adjusted accordingly.

Signed-off-by: zergtmn <zerg@myisp.com>
2010-12-29 21:48:06 +05:00
Ambal
b11820593c [10924] Send time diff between Update() calls for object - should help with mob respawn on inactive grids etc. Based on patches by VladimirMangos and cipherCOM. All issues from previous patches should be finally fixed now.
Signed-off-by: Ambal <pogrebniak@gala.net>
2010-12-27 22:27:20 +02:00
zergtmn
0d6f990e4e [10912] Move scripting related functions from ObjectMgr to ScriptMgr 2010-12-24 00:23:37 +05:00
VladimirMangos
7657d4faf1 [10808] Small cleanup and optimization in transport current point update. 2010-12-02 02:15:50 +03:00
VladimirMangos
ce7b98c45e [10799] Add GetGuidStr() short call for GetObjectGuid().GetString() and use it. 2010-12-01 09:56:13 +03:00
Ambal
f67d89f109 [10727] Map system re-engineered. Special thanks to Blueboy for tests.
Signed-off-by: Ambal <pogrebniak@gala.net>
2010-11-16 21:08:28 +02:00
VladimirMangos
3b0e926788 [10717] Revert "[10716][10688] New version of patch for send real diff from last update."
This reverts commit 8398a55fa274471daae115e00c627b299a3fdbbd.
This reverts commit 06e2d6859ba3d7fd47be72c23a64e68ae039701f.
2010-11-10 06:29:49 +03:00
VladimirMangos
e219ee99bb [10688] New version of patch for send real diff from last update.
In new version last update time stopred for specific Cell that store all world objects
placed in it. All objects of Cell updated (or not updated) in same time.

Original version provided by ciphercom.
2010-11-06 22:59:54 +03:00
VladimirMangos
0847d4c8cd [10683] Revert "[10677] Send to creature/etc Update call real diff from last update and use it."
This reverts commit 10784a8c7cc81c468b5411e973d36ecf31de9603.

Main reason: impossibility for me as commiter test problem and fix all corner cases problems.
2010-11-05 19:54:31 +03:00
cipherCOM
555c1a9094 [10677] Send to creature/etc Update call real diff from last update and use it.
Now in case when creature/etc some tices not updates in result stay
in not active (no near players or active objects) cell some important
timers (corpse decay, summon timers, group loot expire, aura durations, etc) will
updates at real diff time from last prev. update call.

Signed-off-by: VladimirMangos <vladimir@getmangos.com>

For some systems added exclude use real diff time because current limitations
like move generators. So its stay use last tick diff and considered freeze and
skip all time while creature in not active map part.
2010-11-03 07:07:13 +03:00
DasBlub
fc5dd54f37 [10612] Revert "[10611] Made some values const"
Reason: It makes no sense to make a local variable const.

This reverts commit 49e3184d69056738701bc15d9b7f982bf11d7bbc.
2010-10-15 22:29:10 +02:00
Reve
47d971c7f9 [10611] Made some values const
Signed-off-by: DasBlub <dasblub@gmail.com>
2010-10-15 22:14:42 +02:00
NoFantasy
2fe45365c0 [10600] Correct size of animprogress for GO Create()
Add a default define and use it instead of hard coded value.
Some additional minor corrections for transport GO's

Signed-off-by: NoFantasy <nofantasy@nf.no>
2010-10-10 13:27:25 +02:00
NoFantasy
2ad9cd34b2 [10299] Add new script call ProcessEventId
Let script library know when some event is about to start. Event id's may be found in several sources, such as spells, GO's and transport/taxi paths.
Database scripts may be prevented by returning true from script side whenever needed. If false, DB script will run like normal.
New database table event_id_scripts will need a ScriptName for the event id, in same way as for example areatrigger_scripts.

Signed-off-by: NoFantasy <nofantasy@nf.no>
2010-07-31 17:52:38 +02:00
VladimirMangos
7468df5a1c [10193] Use for Transport::Update arg uint32 type as for other world objects 2010-07-15 05:18:16 +04:00
NoFantasy
2375a1cb71 [10110] Add function Get/SetObjectScale and update code where scale is set.
Signed-off-by: NoFantasy <nofantasy@nf.no>
2010-06-27 12:39:29 +02:00
hunuza
68abd76c97 [9844] Fix some whitespace errors.
Signed-off-by: hunuza <hunuza@gmail.com>
2010-05-07 12:25:12 +02:00
VladimirMangos
722135b326 [9838] More log filters and macro uses.
* LogFilter_Weather
* LogFilter_PeriodicAffects
* LogFilter_PlayerMoves
* LogFilter_SQLText
* LogFilter_AIAndMovegens
* LogFilter_PlayerStats
2010-05-05 18:46:10 +04:00
VladimirMangos
6dec6c8a9f [9836] Make log output code more consistent for diff build modes.
* Make possible have debug output if build in release mode.
* But preserver current optimization in avoid debug output args
  calculation if debug ouput disabled if done using DEBUG_LOG
* Implement in same way BASIC_LOG, DETAIL_LOG. Recommended use
  its instead explicit access to sLog
* Use variadic macros for DEBUG_LOG and other new defines.
  All supported VS/GCC have its support as C++ extension.
* Add DEBUG_FILTER_LOG and semilar defines for filered log output and use its.
* Also move recent added debug output for transport events under LOG_FILTER_TRANSPORT_MOVES
2010-05-04 22:29:11 +04:00
VladimirMangos
3f5eccd8a9 [9830] Implement taxi/transport event scripts support. 2010-05-03 19:39:53 +04:00
VladimirMangos
e54c919adb [9829] Avoid redundent data copy in transport waypoints generation. 2010-05-03 13:38:30 +04:00
VladimirMangos
57dcc84940 [9824] Use in taxi flight movegen original taxipath data. 2010-05-02 06:14:26 +04:00
VladimirMangos
4910add486 [9808] Simplify TaxiPathNodes data use, specially for transport case. 2010-04-29 19:44:21 +04:00
VladimirMangos
6487c24f29 [9545] Rename ObjectDefines.h -> ObjectGuid.h
Also move unrelated generic defines to Common.h
2010-03-07 20:05:32 +03:00
AlexDereka
5368751c13 [9386] Store some config values in Rate emun. 2010-02-15 00:17:44 +03:00
AlexDereka
ccfd42bf3e [9381] Fixed some compile warnings. 2010-02-14 18:16:07 +03:00
VladimirMangos
fe6e2e1746 [9122] Updated copyright notice for new year.
Also fix some lost in past cases.
2010-01-08 00:02:21 +03:00
VladimirMangos
fe1fae46ee [8830] Restore build at *nix. Make MAKE_PAIR* users includes explicit.
Comment for recently added field also.
2009-11-18 23:57:20 +03:00
XTZGZoReX
0734adb746 [8789] Rename several singleton macros to use more consistent names.
* objmgr -> sObjectMgr
 * spellmgr -> sSpellMgr
 * WaypointMgr -> sWaypointMgr
 * poolhandler -> sPoolMgr
 * objaccessor -> sObjectAccessor
 * mapmgr -> sMapMgr
 * sInstanceSaveManager -> sInstanceSaveMgr
 * ticketmgr -> sTicketMgr
 * CreatureEAI_Mgr -> sEventAIMgr
 * auctionmgr -> sAuctionMgr
 * achievementmgr -> sAchievementMgr
2009-11-08 12:11:34 +01:00
XTZGZoReX
dc725ad6b8 [8785] Use macro instead of explicit call to singleton Instance().
* For: ObjectAccessor, MapManager.
2009-11-08 03:54:41 +01:00
XTZGZoReX
1f23884757 Don't use singleton to access static functions.
* This affects especially ObjectMgr functions:
   - GetCreatureInfo
   - GetGameObjectInfo
   - GetInstanceTemplate
   These are in fact static functions.
2009-11-08 03:54:27 +01:00
Ambal
58209ee79a [8182] Store and use Map* pointer in WorldObject instead map ids for speedup
Also some code logic cleanups.
Changes let make more cleanups in base map access and other places,
but this chnages not inlcuded in patch.

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2009-07-15 02:13:52 +04:00
Ambal
b76c4c2f3c [8026] Obtain object's map directly by calling appropriate WorldObject::GetMap()/GetBaseMap() functions instead of accessing MapManager. Code cleanups. Big thanks Infinity for tests.
Signed-off-by: AlexDereka <dereka.alex@gmail.com>
2009-06-16 12:47:02 +04:00
tomrus88
908f41b031 Attempt to fix quests. Some other fixes. 2009-05-07 02:04:43 +04:00
tomrus88
7e938af972 Updated to latest PTR client build 9868. 2009-05-05 10:41:22 +04:00
tomrus88
21a38a42d8 Merge commit 'origin/master' into 310 2009-04-30 13:55:38 +04:00
AlexDereka
6192fcbd0c [7733] Fixed compile error on VC2005ee. 2009-04-29 15:30:19 +04:00
tomrus88
d4323e0071 Merge commit 'origin/master' into 310
Conflicts:
	src/game/CharacterHandler.cpp
	src/game/Player.cpp
2009-04-29 11:51:15 +04:00
zhenya
8144f30199 [7730] Some optimizantion and code style.
Signed-off-by: AlexDereka <dereka.alex@gmail.com>
2009-04-29 01:05:21 +04:00
tomrus88
950a4bf13f Merge commit 'origin/master' into 310
Conflicts:
	src/game/Player.cpp
2009-04-28 19:08:53 +04:00
VladimirMangos
c2e6dd20dd [7715] Provided way for scripts set alternative gameobject state for client show.
Also use enum for gsmeobject states.
2009-04-26 07:21:11 +04:00
tomrus88
17d86309fa Merge branch 'master' into 310
Conflicts:
	src/game/Unit.cpp
2009-04-03 11:28:51 +04:00
VladimirMangos
836d356d67 [7598] Implement proper hide out of range (at another map) transports. Remove duplicate name field. 2009-04-02 01:15:56 +04:00
VladimirMangos
bb9e2ab658 Merge commit 'origin/master' into 310 2009-03-27 03:22:41 +03:00
VladimirMangos
c4d4bb5620 [7552] Move client version dependend DBC code to src/game. 2009-03-27 01:59:26 +03:00
tomrus88
963aed5e0b Merge branch 'master' into 310
Conflicts:
	src/game/Player.cpp
	src/game/Player.h
	src/game/Unit.cpp
2009-03-26 14:28:37 +03:00
VladimirMangos
f4482f247f [7532] Avoid warnings at use size_t with printf fromat strings. 2009-03-24 06:03:22 +03:00
tomrus88
e5bde711ea Merge branch 'master' into 310
Conflicts:
	src/game/Chat.cpp
	src/game/Chat.h
	src/game/GameObject.cpp
	src/game/Level2.cpp
2009-03-21 15:48:51 +03:00