Commit graph

266 commits

Author SHA1 Message Date
Antz
9d20fe2b32 Initial project location adjustment 2020-02-17 09:22:43 +00:00
Antz
f1c9e0f94b [Sync] Project header sync 2020-02-17 09:22:26 +00:00
sanctum32
ab98672241 [12757] Chat commands disabled for normal players.
A new setting for the world server has been added. From now on
chat commands executed by normal player accounts will no longer
be executed, unless you explicitly enable the `PlayerCommands`
option.

By default player command execution is disabled.

commit is based on 208599f7fa
2020-02-17 09:21:33 +00:00
Salja
ab2c78ba59 Implemented Phase Definitions, Terrainswap and multiphasing
* fixes cataclysm aura effect SPELL_AURA_PHASE without phasemasks defined in miscValueA

NOTE:
 - Need some more test and feedback!

Thanks to:
 - Naios: Main Author
 - Cyberbrest: For the hard research work about multiphasing.
 - Venugh: He helped me with a lot of strange compile Errors.
 - Shauren: For the 4.3.4 phaseshift packet.
 - Booksize: He showed me how terrainswap works
 - Zakamurite: For Backporting some to MaNGOS
 - All other Author
2020-02-17 09:21:22 +00:00
sanctum32
b4db2f63dd [12662] Basic implementaion of hotfixes
original author of this patch is Shauren
commit is based on 67e61b7e64
2020-02-17 09:20:16 +00:00
sanctum32
8525859312 Renamed 2 gm commands:
* namego -> summon,
* goname -> appear.

updated mangos.sql structure
2020-02-17 09:06:41 +00:00
billy1arm
c94dbc84c2 [m] Lots of Doxygen fixes/additions - thanks to lfxGroove 2020-02-17 08:59:03 +00:00
billy1arm
ef445ea523 [12632] Revert previous commit (see Notes) 2020-02-17 00:54:15 +00:00
Schmoozerd
a27787851c [c12537] Update Authorship information
(based on commit [12388] - 037f217)

Signed-off-by: Xfurry <xfurry@scriptdev2.com>
2020-02-16 21:27:46 +00:00
Schmoozerd
a05738717a [c12536] Happy New Year 2013
Update authorship information and prepare for easier ways next year

Signed-off-by: Schmoozerd <schmoozerd@cmangos>

(based on commit [12325] - b7dbcda)
2020-02-16 21:25:01 +00:00
Yaki Khadafi
4dcb91df9f [12164] Fix inspect honor kill stats, arena stats.
Fix SMSG_NOTIFICATION structure
Move back Updatehonorfields, too fastly removed
Define some pvp opcodes

Signed-off-by: Yaki Khadafi <elsoldollo@gmail.com>
2020-02-16 20:41:42 +00:00
Yaki Khadafi
8e5d609e1e [12150] Drop arena point distribution, implement currency week count reset.
- Fix missing currency load.
- Some cleanup.

Signed-off-by: Yaki Khadafi <elsoldollo@gmail.com>
2020-02-16 20:41:28 +00:00
Yaki Khadafi
b4d7780f46 [12140] Basic curency support. Based on @Supabad, @Shocker, @Shauren work.
TODO: reward/take currencies from quests, take currencies with extended cost, reset currencies week count.

Signed-off-by: Yaki Khadafi <elsoldollo@gmail.com>
2020-02-16 20:41:19 +00:00
Yaki Khadafi
d1afa9743e [12138] Remove unused currencytoken and keyring player slots, remove support for no longer existant player currency and honor fields
Signed-off-by: Yaki Khadafi <elsoldollo@gmail.com>
2020-02-16 20:41:16 +00:00
Yaki Khadafi
2f0f10a764 [0187] Add sample instancelock link
Signed-off-by: Yaki Khadafi <ElSolDolLo@gmail.com>
2020-02-16 20:37:01 +00:00
Yaki Khadafi
6dd0ba1d14 [0169] Implemented vendors selling currencies.
Also fix crash from recent master merge.

Signed-off-by: Yaki Khadafi <ElSolDolLo@gmail.com>
2020-02-16 20:33:11 +00:00
Yaki Khadafi
c05133f8fb [0036] Fix chat handler. Author: @DDuarte
Signed-off-by: Yaki Khadafi <elsoldollo@gmail.com>
2020-02-16 07:37:35 +00:00
Salja
22bfaa12b0 Mage 400 INTO master/434
Signed-off-by: Salja <salja2012@hotmail.de>
2020-02-16 01:59:51 +00:00
Machiavelli
21a3ee9267 [12079] Remove some redundant explicit NULL checks for pointers before delete or delete[] calls since this check is done implicitly when deleting
Signed-off-by: stfx <stfx@hotmail.de>
2012-08-03 14:30:18 +02:00
Schmoozerd
835d1c7479 [12069] Cleanup comment style 2012-07-22 14:39:31 +02:00
stfx
3707b04330 [12066] Optimize some parts for ++C 2012-07-21 17:15:11 +02:00
Schmoozerd
e32b9953a1 Cleanup Operator padding 2012-07-20 17:38:23 +02:00
Schmoozerd
c5c09cee3c Various Cleanups (game C-E) 2012-07-19 21:45:58 +02:00
kaelima
fd6c2e1751 [12038] Use bitmask for chat tag.
Thanks to stfx for porting

Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
2012-07-13 22:39:19 +02:00
darkstalker
f777665d48 [12021] Fix some warnings
Thx to stfx for porting

Signed-off-by: stfx <stfx@hotmail.de>
Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
2012-06-25 15:40:27 +02:00
Schmoozerd
e29e640341 [11977] More uses of wrappers introduced in 11971
Also fix a typo that caused problems with Stances

Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
2012-04-23 22:49:16 +02:00
Schmoozerd
8c29893310 [11964] Implement new conditions system
Tree-like design idea by Faramir118, thanks for that!

* Add `conditions` table to store conditions.
* REPLACE current handling of conditions for the *_loot_template tables
  Convert the old conditions in *_loot_template to the new system by SQL-Queries
* ADD support for new conditions to gossip_menu and gossip_menu_option.
  If for these tables no condition_id (new system) is provided, the old conditions will still be used
* Add a small helper python script to contrib/convertConditions, see README there for details
* Add new command to reload the `conditions` table (.reload conditions)
* Add two Meta-Condition types CONDITION_AND (-1) and CONDITION_OR (-2) which are used as:
  value1 (as condition_entry) AND / OR value2 (as condition_entry)

  With these meta-conditions it is possible to create tree like and very complicated combined conditions (like HasAura && (HasItem || HasQuest))

NOTE about conversion:
For easier convertion all the old table data is still preserved, but will be removed eventually (within a circle of the moon approximately)
The python script will not create an optimal initial fill of the `conditions` table. You might want to tweak it manually or suggest some optimized algorithm :)

Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
2012-04-15 23:06:00 +02:00
machiavelli
af6b589041 [11955] Remove .hover command
You can use .cast 11010 and .unaura 11010 instead

Thanks to stfx for improving patch and porting it for us :)

Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
2012-04-12 23:10:43 +02:00
faramir118
d83c7d8c8c [11913] Add commands for MMaps
Added commands are:
.mmap [on|off] to show state of mmaps, or to enable/disable mmaps globally
.mmap stats to show information about current state of mmaps
.mmap loadedtiles to show which tiles are currently loaded
.mmap path to calculate and show a path to current select unit
.mmap loc to print on which tile one is
.mmap testarea to calculate paths for all nearby npcs to player

Authorship goes to qsa in addition
2012-02-06 23:18:47 +01:00
Schmoozerd
8068dcf6dd [11875] Update Copyright notice to year 2012
Start timemachine and a Happy new year to all!
2012-01-16 17:43:59 +01:00
Schmoozerd
4c82458874 [11852] Add support for db scripts assigned to gossip menus 2011-11-30 20:30:52 +01:00
C:/Program Files (x86)/git/dev/rsa
70a8a350d7 [11831] Implement player gear score calculation
Signed-off-by: Laise <fenrisse@gmail.com>
2011-10-17 16:13:37 +02:00
VladimirMangos
3e0cacbdaf [11743] Fixed auction crash in case missing localization for only some items
Source crash in missing locale strings array size check before access
to it in locale structure.

Also move repeating code for access to wide used localization string arrays to ObjectMgr functions.
2011-07-19 02:34:16 +04:00
VladimirMangos
f1bec402e9 [11739] Fixed possible crash after auction loading with wrong houseid field value.
Also
* Fixed error report at 'commands' load for "ahbot items" security level
* Some auction code cleanups and speedups
2011-07-14 17:06:11 +04:00
VladimirMangos
a0ff5f4536 [11736] Hide passwords from logs
* DB connection
* chat/console password changes commands.
2011-07-13 05:40:02 +04:00
VladimirMangos
0cbb8e311e [11731] AHBot chat/console commands.
Originaly provided in ahbot patch but havy rewrited.
2011-07-10 06:16:51 +04:00
VladimirMangos
1221a60d57 [11725] Fixed chat command parse with explicit literal check.
Before fix ExtractLiteralArg(str,"abc") reject "ab" string wrongly.
2011-07-09 05:43:11 +04:00
VladimirMangos
67f9c26d51 [11701] Command .auction item and support auction without owner.
* New command allow place auction from chat/console and create auction without owner.
* Same code can be used in other place when server code want create generated auction
  without need have associated player. Auction code update for support this case.
* MailDraft::SendMailTo now allow "send" mails to non-players. It correcly drop items in like case.
2011-06-29 23:29:32 +04:00
VladimirMangos
598c843548 [11560] Implement .mailbox command
Work semilar .bank for mailbox case.
2011-05-29 09:36:30 +04:00
Schmoozerd
4ba5aa83e3 [11523] Implement .npc aiinfo
Comamnd show information about used AI and scripts for targeted creature.
AI classes (including from script DLL) can provide additinal info about own state.

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2011-05-23 03:05:05 +04:00
Vinolentus
19ff7f0a8b [11513] Not pass command list as format %s value.
This let avoid not nice command list text length limitation.

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2011-05-20 23:14:06 +04:00
VladimirMangos
249fb836ca [11490] Alow implicit cast ObjectGuid->uint64 and only explicit uint64->ObjectGuid
Now safe allow this casts in like way after completed convertion to ObjectGuid use.
Also simplify code in result allowed auto cast to uint64.

Please _not_ add new uint64 storages (local and in structures) for guid values.
2011-05-15 22:04:57 +04:00
VladimirMangos
719e298795 [11470] Final cleanup uint64 guid cases
Also drop logout player update fields cleanup that in any cases not saved.
2011-05-11 21:36:27 +04:00
VladimirMangos
ef6a48fe03 [11465] non-ObjectGuid guids in random places.
Only ChannelMgr code wide use uint64 guids now, and Map object stores.
2011-05-10 21:27:49 +04:00
zergtmn
2835aa5f20 [11385] Add support for static vehicle spawns
Signed-off-by: zergtmn <zerg@myisp.com>
2011-04-20 23:23:47 +06:00
VladimirMangos
ba77d85a30 [11323] Avoid explicit use HIGHGUID_UNIT as creature high guid in guids or creature creating.
This helper change for allow have in future static spawned vehicles as `creature` table data.

Added CreatureInfo::GetHighGuid() high guid selector, and wrapper CreatureData::GetHighGuid()
for most real cases of usage. Also easy get expected guid form by CreatureData::GetObjectGuid(lowguid).

Also fixed some memory lost cases at creature spawn fail.
2011-04-07 21:15:27 +04:00
VladimirMangos
28375e295e [11321] Fixed client crash at wrong quest shift-link structure.
Protection only work with ChatStrictLinkChecking.Severity = 3

Thanks to Lugia0529 and Micks for provided testing examples.

Also fixed server side infinity loops in ChatHandler::isValidChatMessage
2011-04-06 17:42:35 +04:00
DaC
98377df5f4 [11273] Fix the ".gm setview" command
Signed-off-by: DasBlub <DasBlub@gmail.com>
2011-03-21 23:40:31 +01:00
VladimirMangos
9312ef7e78 [11214] Implement .debug spellcoefs command
Command show default calculated and DB stored coefficients for spell direct/dot heal/damage.
2011-03-03 18:56:29 +03:00
VladimirMangos
a6584c4401 [11169] Implemented pool system related commands.
.lookup pool $pooldescpart - list of pools (anywhere) with substring in description
.pool list   - list of pools with spawn in current map (only work in instances)
               Non-instanceable maps share pool system state os useless attempt get all pols at all continents.
.pool spawns - list current creatures/objects listed in pools and spawned (added to grid data, not meaning show in world).
.pool spawns #pool_id - list current creatures/objects listed in #pool_id and spawned (added to grid data, not meaning show in world).
.pool #pool_id - pool information and full list creatures/gameobjects included in pool
2011-02-15 14:43:46 +03:00