* Now can be used as quotes any strings with symbols ' " [] around.
For example can be used: .additem [Tourch] or .additem "Tourch".
And in similar cases wher before [] or "" only canbe used in commands.
* New functions support propertly extraction shift-links as optional first args
* Also added more safe functions for extraction int32/uint32/float values.
For more wide use new functuons specialized extraction functions also need chnaged to same way work.
This is goal for future work at this part code.
We in any case modify args string content at parsing in commands,
so cast it to char* early. This let avoid lot later casts.
Some other code style exist in related code.
* all teleport commands support new areatrigger and areatriger-target shiftlinks
* .go trigger now let select areatrigger or areatrigger target as teleport point
* New commands:
.trigger - show detail info about areatrigger including all requirements
for teleport with shift-links to items/keys/quest
.trigger active - show all currently activated by character areatriggers
.trigger near - show near areatriggers
* .lookup item now show [usable] postfix if item can be used/equipped by selected character.
* Database table needs data for each faction that should give spillover to other faction(s). One faction may give spillover to max 4 other spillover factions.
* The spillover rate is multiplied with the points after bonuses and reward rate is set, Rate is given as: 0.5 for 50% gain, -1.0 for 100% loss, etc
* It is possible to restrict spillover faction by rank. If player has a higher rank with the spillover faction given in database, no spillover will be given towards this faction
Signed-off-by: NoFantasy <nofantasy@nf.no>
* Field `auctioneerguid` replaced by `houseid` and table reanmed to `auction`
(it list auctions and `id` is auction id).
* Update related code.
* SQL update fill `houseid` field by old `auctioneerguid`
BUT: SQL update expect that you world DB named `mangos`.
If this not true for your case you need modify SQL update BEFORE APPLY
in 2 placed in part "mangos.creature AS c, mangos.creature_template AS ct"
* Another small possitive result: now possible easy select auctions related
to some auction store (1-3 is one team actions, 4-6 another team auction,
and 7 is neutral auction store for both teams
* In addition, implement "flat" reputation for quests, where a value in RewRepValueN is given. Human diplomacy will not affect the total. The rate however will be applied, where a faction is defined with a rate for quests. Value in database are expected to be *100 of the actual value given (before rate are applied).
* New database storage can contain rates for quest/creature/spell reputation and will affect the base value given as reward. When for example the quest reward for a faction should receive 30% more reputation points, the rate can be set to 1.3.
* This will fix issues with certain quests that are using the expected RewRepValueId but where the outcome has been lower than expected.
* Note that if the rate is set to 0.0 it will disable reputation gain for the faction and type.
* Reputation rate for spells (spell effect) is not yet implemented
Signed-off-by: NoFantasy <nofantasy@nf.no>
Maybe command not so useful for stable case because spell can be learned,
but it example how can be packet allowed depndent from player possibility
when some functionality base at many packets recieved from client.
Same way possible can be used for auction anywhere, maybe some other cases.
Also it will very usefull for 2.x/1.x branches where no another way... ;)
* .lookup account email, .lookup account ip, .lookup account name
* For new commands and for .lookup player versions use first arg as part of email/ip/name search
* Use similar output format for player/account lists.
* Move step arg in SetSkill to end for make possible for it default value.
* Merge GetSkillStep function to SetSkill, base at fact that old GetSkillStep
code can be != 0 only for already known spell, so at update
* At login reset '.reset all talents' will reset all spec talents.
* New command '.reset specs' will reset its online/offline.
* Command '.reset talents' now not support offline player case.
Command show really know by selected player talent ranks,
including bugged cases like 2 rank same talent known and etc.
Also command claculated count of talents and total used talent
points cost of known talent ranks.
Can be helpful in bug debuging and cheating cases.
Waypoint/db script/event ai/'.npc playemote' emote data now auto select by emote id way to execute:
oneshot or persistent state
So if in referenced DB data wrongly used state emote as oneshot case this will work in different way now.
* Now at login by RA-connection RA-connection use account id/access level
for commands execute. So at login with moderator access by RA-connection you
can execute only moderator level commands. For administrator level accounts
allowed execute only console level commands if new config option RA.Stricted = 0.
For security reasons by default RA.Stricted = 1.
* RA-connection executed commands now logged for associalted account id
* Some own account related commands allowed execute in RA-connection
NOTE: config version updated because RA.Stricted = 1 not compatible with old
way work and this can break tools thta use RA-access if it not disabled.
Yuo will need update mangosd.conf.
* Now expected item limit categories (for example for item 5513 and related)
correctly limited by its amount in inventory.
* Provide and use additional arg in SendEquipError for alt. way get affected
item prototype. This let send to function item id and prevent crash client at
limit category equip errors that required item prototype data.