Commit graph

347 commits

Author SHA1 Message Date
VladimirMangos
719e298795 [11470] Final cleanup uint64 guid cases
Also drop logout player update fields cleanup that in any cases not saved.
2011-05-11 21:36:27 +04:00
VladimirMangos
51031c2d24 [11455] Use ObjectGuid in HashMapHolder 2011-05-09 20:04:32 +04:00
zergtmn
6498941ead [11430] Introduce GuildMgr
Move all guild-related functions from our overpowered ObjectMgr to GuildMgr.
Thx leak for idea.
2011-05-06 19:27:36 +06:00
TOM_RUS
730a907252 Use enum InventoryResult as return type for few functions. 2011-04-24 02:48:35 +04:00
Schmoozerd
ea516bef45 [11335] Let npc info command display more information.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2011-04-12 13:59:26 +04:00
zergtmn
a6d155fc54 [11259] Move scheduled scripts counter to ScriptMgr
Also cleanup forward declarations.
2011-03-16 20:01:10 +05:00
zergtmn
972c08a878 [11187] Minimize direct access to honor and arena points fields 2011-02-18 17:14:45 +05:00
VladimirMangos
04c21c95d3 [11159] Remove now redundent GetDBTableGUIDLow support.
Now any creatures/gameobjects loaded base at DB data
in non-instanceable/instanceable maps always have same guid
as in DB data.

* Also remove useless by same reasons MaNGOS::GameObjectWithDbGUIDCheck
2011-02-14 07:20:09 +03:00
VladimirMangos
108feb993d [11127] Rename src/game/InstanceSaveMgr.* -> src/game/MapPersistentStateMgr.* 2011-02-10 05:35:07 +03:00
VladimirMangos
dde16bc48c [11126] Rewrite InstanceSaveMgr related code.
* For better fit name to related map type class InstanceMap renamed -> DungeonMap.
  This clarify usage Instanceable()/IsDungeon() because BG/Arenas maps also instanceable maps.

* InstanceSave have many code related to only DungeonMap case, so it replaced by 3 new classes:
   - MapPersistentState as base class, used for non-instanceable maps (continents and some other) (!Instenceable())
   - DungeonPersistentState subclass of MapPersistentState, used for DungeonMap states (IsDungoen())
   - BattlegroundPersistentState subclass of MapPersistentState, used for BattlegroundMap states (IsBattleGroundOrArena())

   Now all dungeon resets code moved to subclass and all player/gpoup bound functions/structures also use it.

* Map::GetInstanceSave renamed to Map::GetPersistentState and DungeonMap have specialized version
  return DungeonPersistentState (same pointer in fact with proper subcalss type)

* InstanceResetScheduler renamed to DungeonResetScheduler
2011-02-10 05:20:56 +03:00
VladimirMangos
f73868a703 [11117] Allow for non-instancable maps have InstanceData and instance scripts.
* New table added for non-instanced maps (except BG/arena):
    - `mangos`.`world_template` (script mapping to non instanced data)
    - `characters`.`world` (saved script data string storage)

* InstancedData created for any map types including BGs/arenas, that allow have scripts
  state for any maps, but BG/arena instance data not saved.

Note: Possible structures will renamed later for clarify apply to any type maps,
but avoid for now for simplify changes and hard affect to script library sources.
2011-02-08 04:15:13 +03:00
Skirnir
75b4f75f4d [11066] Remove tail whitespaces.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2011-01-25 00:22:29 +03:00
VladimirMangos
da228b707d [10972] Implement mass mail gm commands.
* New comamnds mirror related normal sedn commands:
   - send mass items
   - send mass mail
   - send mass money

* Instead player name it expect or numeric racemask or textual race/team name or 'all'.
2011-01-06 06:55:51 +03:00
VladimirMangos
231c6d77ce [10969] Some cleanups in MailDraft API
* Use Set* names for cases when function replace old value by new (instead Add*)
* Prevent hidden MailDraft copy create becase if draft have items its can't be just shared
  and need preoprtly cloned, but item close is high price operation (guid use, DB tiuched and etc)
  So this must be explictly operation. In next commits will be added clone function for this.
* Some MailDraft overwrite by assign cases rewrited to more clean way.
2011-01-06 02:11:21 +03:00
VladimirMangos
9ae7104251 [10950] Check for scripting lib that it build with exactly same mangos rev.
This prevent use outdated script DLL with hidden possible incompatibilities
in used from core inline functions  or defines.
2011-01-02 20:19:21 +03:00
VladimirMangos
20e7cdb55e [10948] Fixed typo in enum names 2011-01-02 00:23:56 +03:00
VladimirMangos
bf0ecf6e71 [10947] Update copyright notice for 2011 year. 2011-01-01 20:33:43 +03:00
VladimirMangos
84b5ee3b43 [10945] Restore check scripting lib API at load.
Also report result of script library load/reload to chat/console.
2011-01-01 18:39:09 +03:00
VladimirMangos
7a2478ff4f [10942] Implement .reload npc_text. 2010-12-30 23:41:54 +03:00
zergtmn
ec6089bbd8 [10935] Move script calls to ScriptMgr
- Script library presence is now optional.
- Some script hooks have new names. Scripting libraries need to be adjusted accordingly.

Signed-off-by: zergtmn <zerg@myisp.com>
2010-12-29 21:48:06 +05:00
VladimirMangos
d38df50a7e [10932] Imporvments gameevent creature morphing.
* Table `game_event_model_equip` renamed to `game_event_creature_data`
* Table allow now store same creatures for different events, BUT
  expected that related events no active in same time.
* Added possibility switch entry at gameevent time.
  This let have diff factions/loot and etc for creatures.
* Added possibility cast spells at gameevent start/end.
  Exist some spells that expected casted to creature at gameevent start
  for model replace, and for animation in other cases.

Note: `game_event_creature_data`.`modelid` field posisble will removed soon in fowor related spell use.
      Ofc, when spells will implemented in core.
2010-12-29 01:38:49 +03:00
zergtmn
0d6f990e4e [10912] Move scripting related functions from ObjectMgr to ScriptMgr 2010-12-24 00:23:37 +05:00
VladimirMangos
1d8f222621 [10867] Implement templates for trainer spell data in npc_trainer_template.
New table let avoid duplication similar trainer spells for different trainers.
2010-12-13 16:39:53 +03:00
VladimirMangos
76a6e54e10 [10851] Small function order in sources update. 2010-12-11 02:46:53 +03:00
VladimirMangos
4c02094737 [10834] Cleanup shapeshift form code. 2010-12-07 14:41:59 +03:00
VladimirMangos
4ad58ecb49 [10831] Fixed crash at send mail from console
Inspired by patch from rsa.
2010-12-07 03:48:26 +03:00
VladimirMangos
b967848e42 [10823] Clear way access/set UNIT_FIELD_BYTES_*/PLAYER_BYTES* byte fields.
Fix some bugs when all uint32 field modified instead byte parts.
In some cases added byte way set/get but code line itself need additinal reserch/fix
for use correctness in line pos.
2010-12-04 11:15:19 +03:00
Vinolentus
9e071e4483 [10822] Fixed "unsigned is never < 0" warning.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2010-12-04 03:19:11 +03:00
VladimirMangos
b305f203b9 [10811] Use ObjectGuids in chat commands.
Still exist 15 GUID_LOPART uses in code.
2010-12-02 07:09:11 +03:00
VladimirMangos
938622bedc [10802] Use ObjectGuid in Mail code.
Some catched bugs fixed in mixed uint32/guid values using cases.
2010-12-01 15:11:08 +03:00
VladimirMangos
cc0655a402 [10782] Use Team enum types in all appropriate cases and catches bug in result fix.
* Fixed wrong arenaid use at leave arena queue.
* Fixed memory lost and etc at not virtual EndBattleground call
* Fixed crash at arena join with fake data from client.
* Code cleanups.
2010-11-25 01:11:17 +03:00
VladimirMangos
f034a9bd0a [10746] Use objetguid for other .list auras command part 2010-11-19 17:06:33 +03:00
blueboy
ee8cc71e38 [10692] Fixed wrongly use %d for guids in DB queries.
This can affect correct result in cases big guid values
(out of range for possitive part of int32 range) at x86 platforms.

Some other cases addded in addition to original patch fixes
where %d wrongly/unsafe used for unsigned values.

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2010-11-07 22:10:37 +03:00
VladimirMangos
2f144d9d29 [10682] New table 'item_convert' for convertion items.
* Implment vendor at show replace BoA item with reputation requirement
  by identical item without rep. reqs for player that fit this requirements
  of original item.

* Table also can be used for store item convertion data form one team items
  to similar other team items. This case not impement but added function easy
  used for it.

* Note: strict single convert for item not created problem for both way use:
  item converted for same team or all, can't be original item for conversion to
  another team.
2010-11-05 00:41:16 +03:00
VladimirMangos
0bf8b0aa79 [10679] New table npc_vendor_template for comon item data for diff vendors.
In vendor list show own vedor items + template ites if any.
Vendor template item lists selected by id stored in creature_template.vendor_id
2010-11-04 20:22:47 +03:00
VladimirMangos
851e15c70a [10635] Convert many opcode handlers to ObjectGuid use.
Also re-enabled anticheating check for bank window open
base at .bank command access rights.
2010-10-21 10:43:14 +04:00
VladimirMangos
31c9efd219 [10629] Drop function GuidHigh2TypeId
Added ObjectGuid version Aura::GetCasterGuid()

But for prevent big problen with backporting AuraHolder
to mangos-0.12 in most cases still used old uint64 version
Aura::GetCasterGUID.

Recommended use new version where possible in clean way
as done for some cases in commit already.
2010-10-20 09:12:43 +04:00
VladimirMangos
c955941b55 [10627] Use ObjectGuid for player's selection and unit's target 2010-10-20 08:19:48 +04:00
DasBlub
61102e3b16 [10610] Renamed some functions from the Creature class
Also other classes have been affected, due to the use of search&replace.
This will probably break some patches and 3rd party libraries, so make sure to update them if required.
Thanks to Phille for the original idea and patch!
2010-10-14 22:07:04 +02:00
VladimirMangos
84a915e1b1 [10475] Implement SPELL_AURA_HEAL_ABSORB (301)
Used for example in spells 66237 and 70659.

Also rename CalculateAbsorbAndResist -> CalculateDamageAbsorbAndResist
2010-09-12 02:45:26 +04:00
VladimirMangos
82314c364a [10400] Fixed crash in .aura command for spell without auras. 2010-08-22 16:52:51 +04:00
VladimirMangos
9b3d37f0cf [10378] Avoid double lookup member slot in guild operations.
Also more wide use ObjectGuid in guild code
and fixed some uint32->uint64 guid assigns.
2010-08-19 11:17:33 +04:00
VladimirMangos
5f44c4da21 [10363] More wide use ObjectGuid in way remove MAKE_NEW_GUID uses.
Also
* Fixed some amount wrong uses low guids as full player guids.
* Add private without body ObjectGuid(uint32 const&) for catch wrong assigns low guids to ObjectGuid.
  In some cases need assign "0" guid, then use ObjectGuid() instead.
* Fixed .pdump commands work.
2010-08-17 08:22:28 +04:00
VladimirMangos
b0d42a6f67 [10347] Fixed wrong ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION (46) check.
In result wrong check characters complete
exalted reputation achievements at create or any reputation change event
with negative reputation. Fix prevent new cases but not do anything with
already wrongly recieved ahcievements.

Also:
* Avoid use PROGRESS_SET at normal achievment criteria progress update
  becase achivement/counter in normal way can't decrease.
* At achievment criteria progress loading check that progress counter less
  or equal max counter value.
2010-08-12 00:14:19 +04:00
VladimirMangos
3c5da27442 [10346] Fixed crash in .send items
Also fixed some missed cases from prev. typo fix.
2010-08-11 22:58:39 +04:00
Saeba
29383e6b7b [10344] Fixed typo in LANG_COMMAND_ACHIEVEMENT_CRITERIA.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2010-08-11 21:15:55 +04:00
VladimirMangos
4c838a1c31 [10342] Cleanup achievement code and add new commands.
* .achievement - let see achievement state and list criteria with progress data.
                 It provide criteria ids/shift-links for other commands.
* .achievement add - let complete achivement (set all criteria progress to max) with related events.
* .achievement remove - let reset achievement  criteria progress and undo complete state for achievement.
                 Command also partly remove rewards (title part).
* .achievement criteria add - let increase criteria progress at specific amount or to complete state
* .achievement criteria remove - let reset/descrease criteria progress and undo criteria and related achivement complete state if need.
2010-08-11 07:49:46 +04:00
VladimirMangos
8b99ac7298 [10340] Some fixes for recent chat code changes.
* Fixed crash at absent optional literal. Thanks to MysteriousSouL for reproting.
* Converted mode commands use new way parsing functions with fixing posible crash cases.
2010-08-11 02:14:10 +04:00
VladimirMangos
344dff303e [10334] Update shift-link related functions for chat command parsing.
Also

* Better single | detection as non-link case (doubled by client)
* Commands .pdump now allow quoted filename (usefull if filename path include whitespaces)
2010-08-10 00:20:58 +04:00
VladimirMangos
59e672f1bc [10331] More basic chat command parsing functions and its uses.
* Commands .debug update and .modify bit removed as redundent
* Command .debug getvalue now can output values in float/int/hex/bitstring formats
* Command .debug setvalue now ca accept values in int/float/hex/bitstring formats
* Command .debug mod32value renamed to modvaue and can add int/float or apply hex mask
  (in 3 modes: |= &= &=~ ) to value in update field
* Command .debug moditemvalue added similar .debug modvalue for item case.
* Command .npc set movetype now propertly update spawned in world creature state.
* Command .modify spell renamed to .debug spellmods and restored to working state.
* Commands .account password and .account set password now allow use quoted strings
  for passwords and then now possible set from chat/console passwords with white spaces.
* Many commands converted to new functions without modify functionality
  except better error detection in some cases at wrong command syntax use.

* Also fixed warnings in reload commands after prev. chat commit. Thanks to SkirnirMaNGOS for reporting.
2010-08-09 03:52:11 +04:00