Commit graph

85 commits

Author SHA1 Message Date
Antz
9d20fe2b32 Initial project location adjustment 2020-02-17 09:22:43 +00:00
Antz
f1c9e0f94b [Sync] Project header sync 2020-02-17 09:22:26 +00:00
Antz
1997c1e903 Rebase resync 2020-02-17 09:19:44 +00:00
billy1arm
ef445ea523 [12632] Revert previous commit (see Notes) 2020-02-17 00:54:15 +00:00
Schmoozerd
a27787851c [c12537] Update Authorship information
(based on commit [12388] - 037f217)

Signed-off-by: Xfurry <xfurry@scriptdev2.com>
2020-02-16 21:27:46 +00:00
Schmoozerd
a05738717a [c12536] Happy New Year 2013
Update authorship information and prepare for easier ways next year

Signed-off-by: Schmoozerd <schmoozerd@cmangos>

(based on commit [12325] - b7dbcda)
2020-02-16 21:25:01 +00:00
Schmoozerd
835d1c7479 [12069] Cleanup comment style 2012-07-22 14:39:31 +02:00
Schmoozerd
e32b9953a1 Cleanup Operator padding 2012-07-20 17:38:23 +02:00
Schmoozerd
94795f2bff Various Cleanups (game N-O) 2012-07-19 21:51:08 +02:00
stfx
f3f3349661 [11973] Various Cleanups
Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
2012-04-22 19:48:05 +02:00
Schmoozerd
95ce0c927c [11938] Replace use of HashMapFolder.Find<Player> with ObjectAccessor::FindPlayer wrapper 2012-04-02 14:32:29 +02:00
cyberium
b984d3f787 [11920] Fix possible crash when trying to add playerto group who is not in world
Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
2012-02-07 11:41:44 +01:00
Schmoozerd
8068dcf6dd [11875] Update Copyright notice to year 2012
Start timemachine and a Happy new year to all!
2012-01-16 17:43:59 +01:00
VladimirMangos
249fb836ca [11490] Alow implicit cast ObjectGuid->uint64 and only explicit uint64->ObjectGuid
Now safe allow this casts in like way after completed convertion to ObjectGuid use.
Also simplify code in result allowed auto cast to uint64.

Please _not_ add new uint64 storages (local and in structures) for guid values.
2011-05-15 22:04:57 +04:00
VladimirMangos
151e5eae9c [11458] Non-item related uint64 guids replaced by ObjectGUids in Player.h
Also let ObjectAccessor::FindPlayer optimize empty guid case work.
2011-05-09 21:54:09 +04:00
VladimirMangos
51031c2d24 [11455] Use ObjectGuid in HashMapHolder 2011-05-09 20:04:32 +04:00
VladimirMangos
cf685da47a [11139] Use for Creature/GameObject local per-map guids
* Creature/GameObject guid generators moved to Map
* For avoid wrong not converted cases generic function in ObjectMgr has been replaced by
  specilized guid generation function like sObjectMgr.GeneratePlayerLowGuid().
  This let catch all cases that need update in custom code or scripts.
* Drop many ObjectAcessor.h now dead code. This is also make mangos more thread safe.
* Restore one more time unix build broken in prev. commits.

Note: many cases when something not wotk in instance but work in continents
possible magicly start work after this commit. For example, some gm commands.
From large systems that need more chnages for start work in full power in instances
can be referecned pool/gamevent system. Last need just small hacks drop changes but
in will addded in independent commit.
2011-02-12 09:52:16 +03:00
VladimirMangos
bf0ecf6e71 [10947] Update copyright notice for 2011 year. 2011-01-01 20:33:43 +03:00
VladimirMangos
0a964e43a9 [10812] Use ObjectGuid for corpse owner guid.
Still exist 9 GUID_LOPART uses in code.
2010-12-02 07:28:17 +03:00
Ambal
f67d89f109 [10727] Map system re-engineered. Special thanks to Blueboy for tests.
Signed-off-by: Ambal <pogrebniak@gala.net>
2010-11-16 21:08:28 +02:00
VladimirMangos
acd0716297 [10432] Rename ASSERT -> MANGOS_ASSERT and related fixes
ASSERT hard use in predictable way because diff. 3rd party libs code
redefine it inf different ways and hard make sure that used in end
of mangos define version. This is real detected problem make some
expected assert checks ignored and so bugs not detected as expected from code.

In addition made related changes:
* Common.h header expected to be first include in any src/game/header except most simple cases.
* Related FILE.h header expected to be first include in FILE.cpp
* Fixed some absent includes and type forwards for safe build without PCH enabled.
* Avoid using MANGOS_ASSERT in src/framework code
2010-09-02 05:13:16 +04:00
VladimirMangos
5f44c4da21 [10363] More wide use ObjectGuid in way remove MAKE_NEW_GUID uses.
Also
* Fixed some amount wrong uses low guids as full player guids.
* Add private without body ObjectGuid(uint32 const&) for catch wrong assigns low guids to ObjectGuid.
  In some cases need assign "0" guid, then use ObjectGuid() instead.
* Fixed .pdump commands work.
2010-08-17 08:22:28 +04:00
VladimirMangos
45cdc67f58 [10338] Create Map version for GetPlayer/GetUnit fucntions
* This let make map local way access for cases when player/all units
  expected to be at same map (for scripts cases for example).
  Ofc, still exist many places where code expect world wide player search.
  Spell casting for support far target cases, groups/guilds/chat/etc packets

* Function Unit::GetUnit depricated and will removed soon.
* Function GetCreatureOrPetOrVehicle renamed to less horriable GetAnyTypeCreature name.
2010-08-10 23:22:11 +04:00
XTZGZoReX
a037a26fde [9997] Some changes in HashMapHolder.
* Use ACE_RW_Thread_Mutex, since there's much more reading than writing.
* Use read lock in Find(), and write lock in Insert() and Remove().
* Correctly lock the hashmap on outside calls.
2010-05-28 15:30:33 +02:00
hunuza
6750ce9185 [9650] Some corpse related clean ups.
Old bones remove code anyway was dead, so remove it.

Signed-off-by: hunuza <hunuza@gmail.com>
2010-03-31 16:40:47 +02:00
XTZGZoReX
51fd11c92c [9638] Replace all C assert()s with MaNGOS ASSERT() macro. 2010-03-29 19:29:42 +02:00
VladimirMangos
a12fecab0d [9575] Use ObjectGuid in Map object stores/world access/search. 2010-03-12 14:38:38 +03:00
VladimirMangos
6487c24f29 [9545] Rename ObjectDefines.h -> ObjectGuid.h
Also move unrelated generic defines to Common.h
2010-03-07 20:05:32 +03:00
AlexDereka
ebfb0f9835 [9389] Cleanup config data. Use proper names and expected types. 2010-02-15 15:29:06 +03:00
AlexDereka
ccfd42bf3e [9381] Fixed some compile warnings. 2010-02-14 18:16:07 +03:00
AlexDereka
4338c9105d [9324] Fix some gcc warnings 2010-02-08 02:27:34 +03:00
SilverIce
0c8fccbd47 [9307] Grid containers, cleanup
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2010-02-05 01:46:40 +03:00
VladimirMangos
fe6e2e1746 [9122] Updated copyright notice for new year.
Also fix some lost in past cases.
2010-01-08 00:02:21 +03:00
balrok
f1421a4ece [8817] remove corpses from world at halting server
this fixes the crash after .server shutdown
2009-11-14 19:11:52 +01:00
XTZGZoReX
0734adb746 [8789] Rename several singleton macros to use more consistent names.
* objmgr -> sObjectMgr
 * spellmgr -> sSpellMgr
 * WaypointMgr -> sWaypointMgr
 * poolhandler -> sPoolMgr
 * objaccessor -> sObjectAccessor
 * mapmgr -> sMapMgr
 * sInstanceSaveManager -> sInstanceSaveMgr
 * ticketmgr -> sTicketMgr
 * CreatureEAI_Mgr -> sEventAIMgr
 * auctionmgr -> sAuctionMgr
 * achievementmgr -> sAchievementMgr
2009-11-08 12:11:34 +01:00
XTZGZoReX
dc725ad6b8 [8785] Use macro instead of explicit call to singleton Instance().
* For: ObjectAccessor, MapManager.
2009-11-08 03:54:41 +01:00
VladimirMangos
d7ae5e3af0 [8718] Remove most GetObjectInWorld functions and move some map local to Map
Also mape pet guid counter per-map (in different expecte to be global pet number)
2009-10-24 01:16:40 +04:00
VladimirMangos
b942616ded [8710] Make vehicle guid counter per-map local.
Also update/drop/move to Map some dependent functions.
2009-10-22 17:43:41 +04:00
VladimirMangos
f762b57fea [8703] Remove templates and some used functions from ObjectAccessor. 2009-10-22 02:46:16 +04:00
VladimirMangos
8bf52f7c63 [8678] Move objects updates store and proccessing for send to client in per map way. 2009-10-19 23:46:58 +04:00
VladimirMangos
abb77cfdbf [8677] Move most client update data functions to object itself from ObjectAccessor.
Also use virtual function BuildUpdateData (old ObjectAccessor::_buildUpdateObject)
that different for world objects and items.
2009-10-19 15:03:06 +04:00
ApoC
45c9c136ba [8653] Implemented per map guids store.
This patch implements storing guid->object pairs on per map level, this leads
to less locking in ObjectAccessor in case of further multithreaded map update.

For case of cross map guid looking (auras cases) all maps are linked into
ObjectAccessor and can be traversed for this lookup.

Signed-off-by: ApoC <apoc@nymfe.net>
2009-10-17 00:12:31 +02:00
ApoC
40b0612dfc [8652] Lock typo fixed.
Signed-off-by: ApoC <apoc@nymfe.net>
2009-10-16 20:45:57 +02:00
ApoC
2be50d4b95 [8628] Code cleanup.
Signed-off-by: ApoC <apoc@nymfe.net>
(cherry picked from commit 5aab292281cbd57d65960003451155cc5a92d25a)

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2009-10-11 21:05:20 +04:00
SilverIce
023b13f348 [8627] Avoid not needed too oftent send update data, cleanups.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2009-10-11 19:31:57 +04:00
XTZGZoReX
63897d56d7 Move visibility update functions to more appropriate classes.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2009-10-01 19:01:42 +04:00
Ambal
cfea99ea62 [8524] New cell search algorithm implemented. You can now choose different visibility distances on continents, in BG/Arenas and instances.
Please, update your config files and check new options:

Visibility.Distance.Continents    = 90
Visibility.Distance.Instances     = 120
Visibility.Distance.BGArenas      = 180

Thanks everyone involved in patch tests!

Signed-off-by: Ambal <pogrebniak@gala.net>
2009-09-21 23:25:29 +03:00
SilverIce
91eb757e95 [8489] Fixed player visibility update in case view point different from player itself.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2009-09-11 22:37:25 +04:00
VladimirMangos
45dd7140b5 [8422] Implement far sight like spells work for long distance.
* Added basic infrastructure for visibility update in case difference player and current view point.
  Just for note: seletect additional arg way beacuse repeatable search object will slow but store pointer will not safe,
  so use middle case: get view point pointer early as possible at visibility updates.
* Implement dynamic object and creature activisation while it's target of far sight spell effect
* Use this for SPELL_AURA_BIND_SIGHT, SPELL_AURA_FAR_SIGHT and SPELL_EFFECT_ADD_FARSIGHT.
* Note2: some spyglass like spells let look _around_ at long distance, this hard implement in current grid loading system
  Without additional changes and not implemented (you will see empty area without creatures in likes case)

* Also fixed warning spam at CMSG_MOVE_SET_CAN_FLY_ACK receive by use proper packet sructure reading.
2009-08-26 08:30:40 +04:00
VladimirMangos
a6413516f9 [8315] Fixed memory leaks (mostly at server shutdown) and code cleanups.
* Fixed leak in BattleGround::m_PlayerScores at BattleGround::Reset,
  add and use BattleGroundScoreMap typedef
* Delete AreaTeam objects stored in global map at shutdown
* Delete Corpse objects stored in global map at shutdown
* Store guild bank log entries as objectes instead pointers in log event lists
2009-08-05 14:27:30 +04:00