Laise
a32b3063a2
[10156] Add shared object for auras of same spell and move spell proc code to its own file, also spread procs by auras and effect indexes.
2010-07-07 19:08:26 +03:00
Laise
6bfd0aa5b5
[10079] Don't allow cancel passive spells
2010-06-19 20:52:18 +03:00
VladimirMangos
81851074ad
[10075] Attempt use more expected by result buffs downranking algo.
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* In small rate more fast
* Not affect non-buff ranked spells like 10909
2010-06-18 04:21:34 +04:00
VladimirMangos
07a931e141
[10074] Add IsPassive(SpellEntry*) function and use in cases wjern entry already known.
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Some other small code cleanups
2010-06-18 02:17:51 +04:00
VladimirMangos
2326292981
[10059] Cleanup in Player::m_mover uses
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* Also fix triggered by related checks unread packet tail spam cases.
* Fix one case when expected death at fall controlled player
under ground has been possible avoided
2010-06-15 03:50:52 +04:00
VladimirMangos
d86dcd60d7
[9925] Add more log filters
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* damage - different direct damage calculation tracing
* combat - combat state updates, roll attack result and etc
* spell_cast - spell cast progress and aura apply
2010-05-18 12:38:52 +04:00
zhenya
fd131fb408
[9867] Prevent another potion drink until combat end.
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Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2010-05-11 11:29:55 +04:00
VladimirMangos
722135b326
[9838] More log filters and macro uses.
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* LogFilter_Weather
* LogFilter_PeriodicAffects
* LogFilter_PlayerMoves
* LogFilter_SQLText
* LogFilter_AIAndMovegens
* LogFilter_PlayerStats
2010-05-05 18:46:10 +04:00
VladimirMangos
15dd77873e
[9779] Drop trailing whitespaces.
2010-04-23 05:28:51 +04:00
VladimirMangos
c8fd454a79
[9551] Add and use PackedGuid wrapper.
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Also
* use more wide bytebuff << >> operators for objects
* use at read packet faisl alsways exception way instead some time used bool results.
2010-03-08 20:23:16 +03:00
pasdVn
53623696cc
[9503] Updated behavior of auto shot according to the client changes.
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Signed-off-by: ApoC <apoc@nymfe.net>
2010-03-02 22:11:35 +01:00
VladimirMangos
ded1e3c263
[9475] Add and use TotemSlot enum type
2010-02-28 07:31:25 +03:00
VladimirMangos
62726741d6
[9455] Check glyph index send by client at glyph adding to prevent cheating.
2010-02-26 01:58:22 +03:00
VladimirMangos
ff8d494ed4
[9408] Add MAX_EFFECT_INDEX to enum SpellEffectIndex and use it.
2010-02-18 23:33:16 +03:00
NoFantasy
7c555add76
[9403] Replace number with enum name where explicitly used in array/other checks
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Signed-off-by: NoFantasy <nofantasy@nf.no>
2010-02-17 19:07:00 +01:00
tomrus88
b85417df73
Movement packets cleanup.
2010-02-01 17:03:04 +03:00
NoFantasy
544d396beb
[9205] Move script call GOHello to GameObject::Use
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This provide more accurate call in case of delay use from spell effects
Signed-off-by: NoFantasy <nofantasy@nf.no>
2010-01-17 23:44:33 +01:00
NoFantasy
dbf0fafbfe
[9182] Replace 0 with NULL in a few CastSpell calls (removed where not needed)
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Signed-off-by: NoFantasy <nofantasy@nf.no>
2010-01-15 01:43:02 +01:00
VladimirMangos
fe6e2e1746
[9122] Updated copyright notice for new year.
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Also fix some lost in past cases.
2010-01-08 00:02:21 +03:00
balrok
16b39c1ebf
[9008] modelids for shapeshifts from dbc
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this will correct some modelids:
form old model, new model
FORM_TRAVEL: 632 --> 918 (now a bit smaller)
FORM_GHOUL: 10045 --> 25527 (whisp --> ghoul)
FORM_CREATUREBEAR: 902 --> 2281 (old brown horse -> bear)
implement shapeshift for spell 24347
this commit also
fix the errormessages with: "Race %u not found in DBC: wrong DBC files"
which were triggered from this code
and will fix the modelid for creature 2038
since it's also using a shapeshift aura and only got the horde-modelid
+ some new entries in ShapeshiftForm-enum
+ some research for the shapeshift.dbc
2009-12-16 21:09:42 +01:00
XTZGZoReX
0734adb746
[8789] Rename several singleton macros to use more consistent names.
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* objmgr -> sObjectMgr
* spellmgr -> sSpellMgr
* WaypointMgr -> sWaypointMgr
* poolhandler -> sPoolMgr
* objaccessor -> sObjectAccessor
* mapmgr -> sMapMgr
* sInstanceSaveManager -> sInstanceSaveMgr
* ticketmgr -> sTicketMgr
* CreatureEAI_Mgr -> sEventAIMgr
* auctionmgr -> sAuctionMgr
* achievementmgr -> sAchievementMgr
2009-11-08 12:11:34 +01:00
VladimirMangos
b942616ded
[8710] Make vehicle guid counter per-map local.
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Also update/drop/move to Map some dependent functions.
2009-10-22 17:43:41 +04:00
VladimirMangos
308439a335
[8601] Fixed some movement *_ACK packets structure after switch.
2009-10-08 16:02:28 +04:00
tomrus88
fdc20af337
Some fixes.
2009-08-28 22:33:52 +04:00
VladimirMangos
6ced2e979d
[8403] Fixed cast spell opcode parsing for some cases with additional data.
2009-08-22 04:47:21 +04:00
VladimirMangos
55a56ad71e
[8383] Implement WorldSession::HandleCancelChanneling.
2009-08-18 04:13:06 +04:00
VladimirMangos
2b534cbc23
[8382] Implement ByteArray functions for skip read of fields not needed for server in received packets.
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* Use this fucntions in some case.
* Change some packets to form: read fields first check later for better control recieved packets structure.
* Fix CMSG_STAND_STATE_CHANGE packet structure to more correct.
2009-08-18 03:49:50 +04:00
VladimirMangos
74d27294aa
[8381] Some refactoring work in Unit::m_currentSpells code.
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* Restrict access, use enum args, move some repeated code parts to function.
* Make m_selfContainer set only part of Unit::SetCurrentCastedSpell
2009-08-18 02:12:56 +04:00
arrai
a24f39a36f
[8378] Use exceptions instead of explicit size checking for each packet
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CHECK_PACKET_SIZE was pretty error prone; once it was forgotten mangosd
could crash due to the asserts in ByteBuffer.h. That was exploitable by
malicious players.
Furthermore, there were duplicate checks: Additionally to
CHECK_PACKET_SIZE, the ByteBuffer assertions keept an eye
on not exceeding the packet boundaries - just to crash the server for
sure in such a case.
To prevent memory leaks or other undesirable states, please read in
every handler all variables _before_ doing any concrete handling.
2009-08-16 23:50:22 +02:00
freghar
cd17ada2e5
[8221] Removed trailing whitespaces
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With excluded dep/ - as usual.
Signed-off-by: freghar <compmancz@gmail.com>
2009-07-20 17:53:14 +02:00
VladimirMangos
0b9e41332c
Allow cancel mind control spells while control target.
2009-07-07 00:12:18 +04:00
VladimirMangos
2061939428
[8019] Prevent npc spell click when player or target in combat.
2009-06-15 02:47:53 +04:00
VladimirMangos
5254a498df
[8016] Work at npc click table data use.
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* New fields in `npc_spellclick_spells` for allow set npc spell click mode from quest to infinity
or to another quest, or from reward quest.
* Not expect (and forbid set UNIT_NPC_FLAG_SPELLCLICK in DB and set it at `npc_spellclick_spells` loading.
* Apply some speedups for creature checks affected by spel click state
2009-06-15 01:01:38 +04:00
VladimirMangos
07fa9cc8d7
[7983] Make static Spell::SendCastResult accessable from script DLL.
2009-06-09 14:47:28 +04:00
NoFantasy
6a1b4e5729
[7980] Implement item use target requirements store and check (new table item_required_target).
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Signed-off-by: VladimirMangos <vladimir@getmangos.com>
* Also implement this table reload
* Static Spell::SendCastResult function for call not from spell code.
Can be also used in scripts where need send explicitly spell cast error to client.
2009-06-09 00:26:36 +04:00
tomrus88
42f8ce5f3e
[7911] Applied coding style.
2009-05-29 19:07:28 +04:00
arrai
fefe56e3c5
[7776] Completed implementation of CMSG_SPELLCLICK
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For vehicles, you have to add the correct SPELL_AURA_CONTROL_VEHICLE spells to
npc_spellclick_spells, otherwise you won't be able to use them
2009-05-05 18:58:58 +02:00
VladimirMangos
fc0e1ecdf1
[7690] Move GetCreature/GetGameobject to class Map.
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* This let get objects at map without reference to player or another object.
* Simplify future implementation for per-map storage for like objects
2009-04-20 19:08:13 +04:00
VladimirMangos
56350b32ed
[7663] Fixed crash at interrupting channeled spell. Cleanup spell interrupt code.
2009-04-13 10:48:26 +04:00
VladimirMangos
485eb8adb1
[7611] Prevent casting owner spell/use item or gameobject by mind controlled player or creature.
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This also prevent some crashes in like wrong case.
2009-04-04 01:23:08 +04:00
VladimirMangos
99fe98169a
[7608] Implement ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT.
2009-04-03 07:01:17 +04:00
VladimirMangos
c4d4bb5620
[7552] Move client version dependend DBC code to src/game.
2009-03-27 01:59:26 +03:00
VladimirMangos
f4482f247f
[7532] Avoid warnings at use size_t with printf fromat strings.
2009-03-24 06:03:22 +03:00
balrok
54f2dbefa0
[7403] much more unneeded includes removed
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now i extended my script:
NAME="Chat"; ack -c $NAME | ack ":1$" | sed 's/:1//' | xargs /usr/bin/ack-grep -l "include \""$NAME".h\"" | xargs /bin/sed -i '/include "'$NAME'.h"/d'
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2009-03-08 02:22:17 +03:00
balrok
6c39db38f4
removed unneeded World.h includes
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this is done by this script:
ack -c "World.h" | ack :1 | sed 's/:1//' | xargs grep -c sWorld | grep :0 | sed 's/:0//' | xargs sed -i '/#include "World.h"/d'
i didn't checked every change but gcc haven't complained
2009-03-08 01:26:52 +03:00
VladimirMangos
b9326100ea
[7360] Use defines instead harcoded item prototype array sizes.
2009-03-01 00:32:37 +03:00
VladimirMangos
df13468ee1
[7165] More strict checking for client casted spells.
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Allow explictly cast character spell from client only if it non-passive and show in spellbook/etc base at server data.
2009-01-25 00:13:33 +03:00
VladimirMangos
0798b151cc
Small vehicle related code cleanup.
2009-01-24 01:45:57 +03:00
VladimirMangos
633cad5a56
[7089] Implement ITEM_ENCHANTMENT_TYPE_USE_SPELL support.
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This allow cast spells at item used from engineering recipes 54999, 54736, 54998, 55002, 55016, 54793.
2009-01-15 03:08:45 +03:00
arrai
c6f48843ad
[7017] Updated copyright notice for new year
2009-01-03 18:09:51 +01:00