Quest that can repeated each month are set by quest_template.SpecialFlags |0x04 flag
Quest are reset at midnight the first day of each month.
Note: for the time being, quest must also be set repeatable (SpecialFlags |0x01)
Signed-off-by: NoFantasy <nofantasy@nf.no>
This must fix another way duplicate aura adding to DB error.
It also prevent wrong stacking work for weapon equip bufs
in cases when its allowed for both wepoan indepndently apply.
* Field `auctioneerguid` replaced by `houseid` and table reanmed to `auction`
(it list auctions and `id` is auction id).
* Update related code.
* SQL update fill `houseid` field by old `auctioneerguid`
BUT: SQL update expect that you world DB named `mangos`.
If this not true for your case you need modify SQL update BEFORE APPLY
in 2 placed in part "mangos.creature AS c, mangos.creature_template AS ct"
* Another small possitive result: now possible easy select auctions related
to some auction store (1-3 is one team actions, 4-6 another team auction,
and 7 is neutral auction store for both teams
* Fixed typo in raid converting code that triggering raid disband at server restart.
* Fixed current subgroup show for character and update group memebers data at move its
in diff subgroups.
* In beggining bad news: at 3.3.3 switch has been forgoted item_instance.data field chnage.
In result items with texts (mail copy in to inventory, some other) lost text content.
* That why in current commit item_text droped without convertion. In result all itesm with texts
will lost text. Sorry for this as i think small porblem :(
* Now text stored in item itself.
* Quests.Daily.ResetHour (0..23) for daily quests
* Quests.Weekly.ResetWeekDay (0..6) and Quests.Weekly.ResetHour (0..23) for weekly quests.
* Drop time from character_queststatus_daily and use same way as weekly quest reset time store.
Added new config value to define whether it should be updated.
This table will only be updated on logout, not on periodic save.
Signed-off-by: hunuza <hunuza@gmail.com>
* Implement talent specs switch functionality.
* Only gossip part still not implemented.
* At update server to this commit or later character talents will be reset
with some spam in logs about wrong places talents in character_spell.
It can be ignored as part of conversion to new table support.
Thanks to all getmangos.com community members who take part
in creating and updating original dual spec patch.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
Update will create backup in data_backup table, just in case...
You can drop this when you think you don't need it anymore.
(I would recommend you to keep it for a few days/weeks)
Signed-off-by: hunuza <hunuza@gmail.com>
Still needed for complete dual spec:
* support for second glyph set
* implement gossip options
* support for second talent set
Signed-off-by: hunuza <hunuza@gmail.com>
You need extract new dbc.
Also recommended extract new map/vmaps.
And apply ofc sql updates that including character convertion.
Special thanks to TOM_RUS for continue work at next client versions support :)
Thanks to vladimir for the update query.
Please make sure to make BACKUPs before you update your database.
The update might take a while depending on the size of your database.
Signed-off-by: hunuza <hunuza@gmail.com>
* Store reset time for map/difficulty pairs.
* Use DBC data for reset time and max players instead `instance_template` fields (dropped)
for each existed map/difficulty pair.
* Fix some "heroic" related checks in spells/etc.
for alterac valley we've defined Player-loot inside creature_loot_template
with id=0
this hack is used, so that we won't need to create an extra table
player_loot_template for just one case
if later more player-loot will be needed, we should implement
new table and remove this
also added sql-fix for reputation of last commit
it will just fix those which are hated by faction 729/730
now i also know what the error caused
old sql made "alter table `characters`.`bugreport`"
but my database wasn't supposed to be called "characters"
and the other db had an index defined over the type-field