Commit graph

208 commits

Author SHA1 Message Date
ApoC
7dd5456401 [10066] Some tuning in consts.
Signed-off-by: ApoC <apoc@nymfe.net>
2010-06-16 23:31:23 +02:00
zergtmn
e34315f23f [10057] Type in UNIT_STAT_CONTROLLED
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2010-06-14 22:08:20 +04:00
VladimirMangos
b4b45333d8 [10053] Use UNIT_STAT_CONTROLED for mark unit state under direct player control.
* This allow prevent move home/to caster at apply
* Also replace AI and reset movegens at control time
* Also stop combat and clear threat/hostile list at lost control for prevent combat with freindly units.
2010-06-14 10:27:44 +04:00
Laise
f94175f90f [10030] Add aura remove modes for expire and absorb shield break cases and use GetTarget()/GetSpellProto() instead of m_target/m_spellProto 2010-06-05 09:12:00 +03:00
VladimirMangos
fc3e046348 [10029] Clarify client dependence for some MeleeHitOutcome values 2010-06-05 00:20:55 +04:00
VladimirMangos
59cf9c1dbd [10010] Use schoolmask enum in struct SpellNonMeleeDamage, some indents fix. 2010-05-31 08:09:03 +04:00
VladimirMangos
54c2da8d53 [9929] Move apply spell coeffs and level penalties code to new function.
* No reson have 6 copies near to exactly same code.

* This fix problem with apply attack power bonus in some case.
  Thanks to Wowka321 for find and reseach problem.
2010-05-19 02:50:31 +04:00
Lynx3d
f492ee6794 [9903] Fixed build problem at *nix.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2010-05-15 23:41:42 +04:00
nos4r2zod
4951f846dd [9894] Move GetCastingTimeForBonus and some other code to GetSpellCastTimeForBonus.
Important changes:

* Chaged way caluclation "-5% of total per any additional effect" to percent
  apply instead use raw value that correct only for 3500 cast time spells.
* GetSpellCastTimeForBonus result now alwasy not applied to creature casted spells
  Before it not applied only to instant spells. Please test if this ok in all cases.
* Leech effect modify spell casting time move into GetCastingTimeForBonus and then called
  also for melee spells. But only creature spells exist with melee class damage and its
  not affected by GetCastingTimeForBonus anyway now.

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2010-05-15 11:15:05 +04:00
tomrus88
ff2cda6af1 [9861] Backporting some code chnages from 400 branch.
(based on 400's commit 0f37423)
(based on 400's commit 636cfef)
(based on 400's commit 0bbe3a7)
(based on 400's commit ce86b56)
(based on 400's commit b74c6a8)
2010-05-10 23:45:49 +04:00
VladimirMangos
53b056cfff [9840] Include Timer.h for getMSTime in SendMonsterMoveByPath 2010-05-06 05:10:05 +04:00
VladimirMangos
57dcc84940 [9824] Use in taxi flight movegen original taxipath data. 2010-05-02 06:14:26 +04:00
VladimirMangos
9e356f10c9 [9806] Fixed player loading to transport.
Bug exist already some time but possible hide by another code way work or
client change maybe.
2010-04-29 17:25:13 +04:00
Laise
471af8fb27 [9798] Implement basic splitting for caster/target part damage/heal bonus calculations, periodic damage/heal over time auras will now store m_amount with caster side bonuses applied and calculate target part on each tick. Currently critical chance/bonus calculations are not affected by this change 2010-04-27 13:13:50 +03:00
Laise
10b65dcf8f [9784] Move damage and crit calculation for certain effects of spells with delayed hit to spell launch 2010-04-23 19:53:51 +03:00
Laise
d1dd6a8ca3 [9782] Small clean up in 2 method names 2010-04-23 16:05:41 +03:00
Laise
236a578d52 [9780] Change CalcAbsorbResist/isBlocked to be called from target side 2010-04-23 06:58:58 +03:00
VladimirMangos
53486545b5 [9701] Fix basepoints calculation
Signed-off-by: Laise <fenrisse@gmail.com>
2010-04-08 23:15:48 +03:00
NoFantasy
41aee85145 [9648] Add comment to UNIT_BYTE1_FLAG_UNK_2 for further research
Signed-off-by: NoFantasy <nofantasy@nf.no>
2010-03-31 00:23:03 +02:00
VladimirMangos
5c7f6356d6 [9644] Changes in emotes work.
Waypoint/db script/event ai/'.npc playemote' emote data now auto select by emote id way to execute:
oneshot or persistent state

So if in referenced DB data wrongly used state emote as oneshot case this will work in different way now.
2010-03-30 22:13:55 +04:00
jsee
d46e6629e6 [9624] varargs list (...) auto promote any float value to double and any less int type to int.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2010-03-26 22:04:32 +03:00
VladimirMangos
c3e07a443d [9620] Resolve linking problems for script DLLs 2010-03-26 06:54:33 +03:00
VladimirMangos
4be91fa97a [9619] Reset more UNIT_FIELD_FLAGS at login. 2010-03-25 20:10:00 +03:00
VladimirMangos
b658b25ff8 [9618] More use ObjectGuid in spell/etc code 2010-03-25 13:59:46 +03:00
VladimirMangos
1186577b56 [9612] Add to SendMonsterMove var args for optional values.
Also drop currently unused Unit::m_InteractionObject
2010-03-24 01:42:00 +03:00
NoFantasy
bfecdc3ded [9603] Implement use of UNIT_FLAG_PASSIVE for creature.
Add function to check creatures own ability to initiate an attack in MoveInLineOfSight.

Signed-off-by: NoFantasy <nofantasy@nf.no>
2010-03-18 11:29:27 +01:00
NoFantasy
1f7f5955bf [9599] Adding a few research comments for unit_flags and rename one.
Signed-off-by: NoFantasy <nofantasy@nf.no>
2010-03-17 02:08:02 +01:00
VladimirMangos
996a523302 [9583] Fixed speed recalculation at remove .mod speed rate while mounted/etc. 2010-03-14 20:55:54 +03:00
VladimirMangos
c8fd454a79 [9551] Add and use PackedGuid wrapper.
Also
* use more wide bytebuff << >> operators for objects
* use at read packet faisl alsways exception way instead some time used bool results.
2010-03-08 20:23:16 +03:00
pasdVn
53623696cc [9503] Updated behavior of auto shot according to the client changes.
Signed-off-by: ApoC <apoc@nymfe.net>
2010-03-02 22:11:35 +01:00
NoFantasy
44d768cac5 [9497] Implement basic use of SPLINETYPE_FACINGTARGET
Adjust related helper function accordingly.

Signed-off-by: NoFantasy <nofantasy@nf.no>
2010-03-01 14:13:35 +01:00
VladimirMangos
ded1e3c263 [9475] Add and use TotemSlot enum type 2010-02-28 07:31:25 +03:00
VladimirMangos
73eeac234f [9454] Fixed some time existed multi-map taxi problem.
Interrupt taxi movegen at far teleport time with remove related state.
Far teleport triggered code not expect this state set.
2010-02-26 00:48:10 +03:00
laise
7f6f199911 [9450] Implement item set 887, 251, 232 spell effects.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2010-02-25 06:22:10 +03:00
NoFantasy
67c5e57b0a [9427] Add helper functions for Unit::Get/SetHealthPercent
Signed-off-by: NoFantasy <nofantasy@nf.no>
2010-02-21 11:46:35 +01:00
NoFantasy
04e6187049 [9417] Correct spelling of horizontal.
Signed-off-by: NoFantasy <nofantasy@nf.no>
2010-02-20 00:59:59 +01:00
VladimirMangos
84080aaf60 [9411] More SpellEffectIndex using in apropriate cases 2010-02-19 06:45:11 +03:00
VladimirMangos
5af05a314e [9405] Make all movements instant applied.
* Drop delayed moves list in Map code
* Apply movement coords update always at call including movement to different cell/grid.
* Instead removed functionality mark creature as need move notify broadcast at next tick, do it.

This must resolve porblesm with CreatureRelocation in past not always update position to new expected at call
And in resul next code fail or work in strange way. Mark creature for notifier call at next Update
let safe main part remopved functionality implemented in another way: prevent cascade (or infinity chain)
in move updates. In fiture possible implement move notify call not at each tick for save time.
2010-02-18 01:09:33 +03:00
VladimirMangos
54559b5c03 [9401] Resolve porblems with waypoints moved/etc after [9400]
* Move movegen Interrupt/Reset calls from CreatureRelocation that called and from another movegens.
* Add this called to NearTeleportTo creature case and new MonsterMove* functions that considered
  as special moves similar instant movegens.
* NearTeleportTo/MonsterMove functions recomended used instead explicit use CreatureReolcation+SendMosterMOve pairs
  for proper reaction at movement from creature movement generators.
2010-02-17 17:22:43 +03:00
VladimirMangos
58d188f21a [9388] Implement max cast chain length for triggered spells.
* New config option MaxSpellCastsInChain ( 0 is disabled old way work )
* Check added for prevent stack overflow crashes in case infinity triggered casts sequences
  with more useful error output instead crash.
* Default config steeing in 10 casts expected to allow all possible in game proper cast chains.
2010-02-15 12:19:27 +03:00
AlexDereka
ccfd42bf3e [9381] Fixed some compile warnings. 2010-02-14 18:16:07 +03:00
tomrus88
db547a008a Get rid of monster movement flags, since it's really spline flags.
Thanks to Ralek for research.
2010-02-07 15:03:36 +03:00
reno138
f157b101fb [9294] Fixed typo in function name.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2010-02-03 22:43:22 +03:00
VladimirMangos
1f1f414d76 [9287] Prevent weapon skill grow at player's pet hit. 2010-02-03 00:00:00 +03:00
tomrus88
b85417df73 Movement packets cleanup. 2010-02-01 17:03:04 +03:00
tomrus88
41d8f1a5d4 Movement packets fix. 2010-02-01 00:43:18 +03:00
VladimirMangos
eaecc467d5 [9212] Implement pet speed synchronization with owner only for follow mode.
* This allow pet use own speed (and all speed affects appiedto pet itself) in combat.
* Apply this speed synhronization to minipets/guardians also.
* Also rename Unit::SetSpeed to SetSpeedRate as more close to real functionality.
2010-01-19 03:56:26 +03:00
VladimirMangos
e1d0c1cdba [9209] Finish synchonization walk mode for pets.
* Re-sync at follow mode switches
* Support sync for creature pets

Also
* Attempt fix build at *nix
* Drop unused unut state mask with typo in name.
2010-01-18 14:35:19 +03:00
VladimirMangos
6a2e8064f1 [9208] Big cleanup in UNIT_STAT_* use
* Re-number enums by function groups and use where possible new defined masks in code instead raw enum |-lists.
* Avoid use movement generator generic state markers like UNIT_STAT_CONFUSED for mark movement stoped.
  Add special shadow UNIT_STAT_CONFUSED_MOVE/etc states for like use.
  UNIT_STAT_CONFUSED in like case will be safe expect use for normal checks confused state presence
  And UNIT_STAT_CONFUSED_MOVE for check real move in this state
2010-01-18 11:59:10 +03:00
VladimirMangos
98adbbc3d3 [9206] Some code cleanups.
* UNIT_STAT_SEARCHING not used
* Remove some commented wrong code
* WaypointMovementGenerator<Creature>::Initialize() not have code
2010-01-18 09:13:50 +03:00