Commit graph

110 commits

Author SHA1 Message Date
VladimirMangos
48caaaffcf [8077] Resolve mixed store and use 2 different flags values types in single field.
* Create new monster move field in Creature class and use it in all cases when expected use MONSTER_MOVE_* flags.
* Store and use MOVEMENTFLAG_* values in field in MovementInfo structure of Player class.
* Cleanups and fix related code.

NOTE: DB in creature_addon store values similar MONSTER_MOVE_* flags, scritps also expected set only this flags.
2009-07-02 09:18:24 +04:00
Ambal
9f938a9ed4 [8103] More wide use IsInWorld checks and delayed at teleport operations.
* IsInWorld used to prevent return unexpected not in world objects.
* Delayed operations need to process its in world state.

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2009-07-01 14:00:29 +04:00
VladimirMangos
21a6a26386 [8077] Resolve mixed store and use 2 different flags values types in single field.
* Create new monster move field in Creature class and use it in all cases when expected use MONSTER_MOVE_* flags.
* Store and use MOVEMENTFLAG_* values in field in MovementInfo structure of Player class.
* Cleanups and fix related code.

NOTE: DB in creature_addon store values similar MONSTER_MOVE_* flags, scritps also expected set only this flags.
2009-06-26 01:57:34 +04:00
tomrus88
02bcc56919 Added placeholders for new battlegrounds, some other stuff. 2009-06-25 19:08:53 +04:00
Ambal
b76c4c2f3c [8026] Obtain object's map directly by calling appropriate WorldObject::GetMap()/GetBaseMap() functions instead of accessing MapManager. Code cleanups. Big thanks Infinity for tests.
Signed-off-by: AlexDereka <dereka.alex@gmail.com>
2009-06-16 12:47:02 +04:00
tomrus88
25140ea3cc [8013] Fixed SMSG_RAID_INSTANCE_INFO opcode, some other fixes. 2009-06-14 19:24:56 +04:00
tomrus88
cae3f0a532 Merge commit 'origin/master' into 310
Conflicts:
	src/game/SpellAuras.cpp
2009-05-31 12:16:25 +04:00
VladimirMangos
2a27a44e2a [7918] Improve portability in work with uint64 string format specifiers and in code literals.
* Replace platform seelction MaNGOS code for select format descriptor for uint64 by using ACE define.
  I64FMTD renamed to UI64FMTD for more clear name.
* Add new define UI64LIT (base at ACE seelction) for build portables uint64 literals.
  Please always use UI64LIT(0x00001) instead less portable 0x00001LL
2009-05-30 22:44:20 +04:00
tomrus88
a57bf5a78b Applied coding style. 2009-05-29 19:23:28 +04:00
tomrus88
6821c24268 Merge commit 'origin/master' into 310
Conflicts:
	src/game/Player.cpp
2009-05-06 09:40:35 +04:00
arrai
fefe56e3c5 [7776] Completed implementation of CMSG_SPELLCLICK
For vehicles, you have to add the correct SPELL_AURA_CONTROL_VEHICLE spells to
npc_spellclick_spells, otherwise you won't be able to use them
2009-05-05 18:58:58 +02:00
tomrus88
b980e9ac59 Updated to 3.1.2.9855 client build, fixed quests, some work on monster movement. Not tested. 2009-05-02 19:41:00 +04:00
zhenya
8144f30199 [7730] Some optimizantion and code style.
Signed-off-by: AlexDereka <dereka.alex@gmail.com>
2009-04-29 01:05:21 +04:00
VladimirMangos
278cd970f4 [7652] Fixed unexpected GM death at deep swim. 2009-04-12 02:36:19 +04:00
VladimirMangos
199c09640d [7648] Resolve problems with expected fall damage at near teleport.
Move near teleport landing code to WorldSession::HandleMoveTeleportAck.
This make Player::TeleportTo code working in same way for both far/near teleports.
Move mSemaphoreTeleport from WorldObject to Player and merge with DoNotMove (using 2 fields for far/near teleport flag).
Skip movement packets until landing confirmation for near teleport from client.
2009-04-11 11:06:30 +04:00
VladimirMangos
eb198f8239 [7645] Fixed problems wit temporary unsummoned pets and cleanup code.
* Save temporary unsummoned pet to current slot (instead non_in_slot mode) and
  prevent save as current pet summoned while temporay unsummon (arena)
* Prevent overwrite temporary summoned pet data
* At player loading set temporary unsummoned pet data instead pet loading
  if pet expected to be temporary unsummoned in current player state (loading in taxi flight/etc)
* Restore proper pet at arena leave and unsummon in arena summoned.
2009-04-11 08:46:48 +04:00
maikash
294e2c69a9 [7535] Fixed typo in transport boarding code.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2009-03-24 18:41:30 +03:00
VladimirMangos
cc11ff40fe [7533] Redirect movement packet in proper way to controlled target.
* In creature case ignore fall/etc damage
* In player case apply fall damage/etc to controlled player, apply other movement effect to it also.
2009-03-24 14:06:39 +03:00
VladimirMangos
16ab4b6849 [7529] Hide some implementation details for fall damage calculation and breath timers. 2009-03-24 02:26:24 +03:00
VladimirMangos
73ac0bcc7f [7527] Remove redundent arg from Player::EnvironmentalDamage 2009-03-23 18:01:30 +03:00
VladimirMangos
e09435326f [7525] Prevent crashes at death controlled (including movement) creature. 2009-03-23 13:39:11 +03:00
VladimirMangos
722395be75 [7413] Fixed finally problems with node names localization in BattleGroundAB messages.
Also fix build at some platforms.
2009-03-08 14:39:53 +03:00
balrok
6c39db38f4 removed unneeded World.h includes
this is done by this script:
ack -c "World.h" | ack :1 | sed 's/:1//' | xargs grep -c sWorld | grep :0 | sed 's/:0//' | xargs sed -i '/#include "World.h"/d'
i didn't checked every change but gcc haven't complained
2009-03-08 01:26:52 +03:00
VladimirMangos
02dd431846 [7373] Implement expansion check at character loading (for homebind, transport and plain coordinates).
Also move fall damage calucaltion in new function.
2009-03-03 00:47:30 +03:00
Triply
a81d174288 [7353] Fixed problem with joining rated arena matches. Thanks to balrok for help.
Signed-off-by: Triply <triply@getmangos.com>
2009-02-27 14:20:31 +01:00
Triply
3560d9de54 [7351] Fixed removing normal horde groups from queue.
Fixed Reflective shield - patch provided by Rastik. Thx

Signed-off-by: Triply <triply@getmangos.com>
2009-02-27 11:08:57 +01:00
Triply
1eadd9b7b4 [7276] Rewrited fix for same faction arena matches
Added better Object-oriented calls to BattleGround::Reset()
Added more checks to CreateBattleGround() method
This commit doesn't fix anything
2009-02-13 14:47:10 +01:00
Triply
7c67848b48 Fixed arena matches for same faction (players were all in one group - and they couldn't attack each other) 2009-02-12 10:48:07 +01:00
GriffonHeart
75121a5823 [7255] Allows saving characters in Battle Grounds.
* Now player can join to BG after logout during 5 minutes, if BG in progress.
* All players after server crash or restart should appear at the battlemaster

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2009-02-09 16:15:29 +03:00
VladimirMangos
5a4358dda9 [7250] Use bg type ids enum insted raw values and catch some bugs in result for fixing.
* Replace max bg type checks by DBC valid index check
* Use in functions and fields BattlegroundTypeId type instead uint32
* Fixed wrong use bg queue ids instead bg type ids in queue update/remove function calls.
  Many bg have same raw values for type id and queue id but some can be affected by this bug:
  BATTLEGROUND_EY, BATTLEGROUND_SA, and all areans (with small arena/team size exceptions)
* Move Battlemaster to bg type ids map fron ObjectMgr to BatteleGroundMgr.
* Remobe redundent for header itself includes for BG headers.
* Use Auction location enum instead raw valus.
2009-02-08 11:05:11 +03:00
DiSlord
4b9af01d42 [7023] Remove not used useCharges for IsImmunedToSpell/IsImmunedToDamage
Signed-off-by: DiSlord <dislord@nomail.com>
2009-01-04 23:20:21 +03:00
arrai
c6f48843ad [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
tomrus88
71b1065c8b Merge branch 'master' into 303
Conflicts:
	src/game/CharacterHandler.cpp
	src/game/Chat.h
	src/game/Player.h
	src/game/World.h
	src/game/debugcmds.cpp
2008-12-16 07:30:23 +03:00
ApoC
a5331ab517 [6910] Implemented rewritten arenas. Original author w12x@getmangos.com
Many thanks also to:
  Balrok@github.com for long time updating.
  Triply@github.com for great work in rewriting process.
  All who I forget to name.
Signed-off-by: ApoC <apoc@nymfe.net>
2008-12-16 00:17:24 +01:00
tomrus88
4f55ef857a Merge branch 'master' into 303
Conflicts:
	src/game/MovementHandler.cpp
2008-12-13 23:16:44 +03:00
arrai
d97a8d33b9 [6905] Fixed items with both healing and energizing effects
Store fall information also at MSG_MOVE_FALL_LAND
2008-12-13 19:05:42 +01:00
tomrus88
5d4d7292b9 Merge branch 'master' into 303
Conflicts:
	src/game/Player.h
2008-12-12 18:14:49 +03:00
arrai
bc816b70fc [6896] Fixed fall damage after teleports 2008-12-11 17:19:32 +01:00
tomrus88
db64bf6b80 Merge branch 'master' into 303
I hope it merged correctly...

Conflicts:
	contrib/extractor/ad.exe
	src/game/MovementHandler.cpp
	src/game/Player.h
2008-12-11 12:22:37 +03:00
arrai
9f8e51ff41 [6891] small performance fix for previous commit 2008-12-10 16:02:26 +01:00
arrai
69e9ab315f [6890] Implemented more correct way of calculating fall damage by using fall distance and not fall time. Thanks to DasMy for finding an appropriate formula 2008-12-10 15:09:03 +01:00
VladimirMangos
3da9f3f4cc [6889] Backport some not client version specific changes and fixes from 303 branch. 2008-12-09 14:08:29 +03:00
tomrus88
5fae2418ab Misc fixes 2008-11-23 16:18:14 +03:00
tomrus88
397efd4fac Merge branch 'master' into 303
Conflicts:
	src/game/SpellEffects.cpp
2008-11-18 18:08:58 +03:00
hunuza
ac00eee418 Replace some MapManager::Instance().GetMap() calls with WorldObject::GetMap() 2008-11-17 17:24:53 +01:00
tomrus88
dcb39d1512 Cleanup 2008-11-16 21:17:56 +03:00
tomrus88
427fca695e Compile fix 2008-11-16 18:13:33 +03:00
tomrus88
4e76f1ac98 crash fix 2008-11-16 17:07:11 +03:00
tomrus88
efdb8e01dd Removed direct use of some updatefields 2008-11-15 22:04:00 +03:00
tomrus88
871d5f8c99 Small progress with vehicles 2008-11-12 00:49:19 +03:00