Commit graph

180 commits

Author SHA1 Message Date
Sorken
b35a9d4c99 [7889] Fixed from behind check for 1329 and ranks.
Signed-off-by: ApoC <apoc@nymfe.net>
2009-05-24 17:16:08 +02:00
ApoC
e0e5ed7bd8 [7876] Implemented dummy effect and special target selection for 52759.
Signed-off-by: ApoC <apoc@nymfe.net>
2009-05-22 20:34:58 +02:00
VladimirMangos
3b11d833c8 [7870] Implement creature ranged ammo show at ranged weapon use.
* Use BDC data (creature weapon not alwas listed in item_template)
2009-05-22 06:09:03 +04:00
Astellar
4e748b3786 [7853] Start casting including take reagents/power and set cooldown aftre fill targets and re-check spell cast continue.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2009-05-19 23:09:44 +04:00
VladimirMangos
8858aacfb0 [7829] Rename 3d (x,y,.. versions of IsWithinDist/IsWithinDist functions with adding 3d explict posfix to name for avoid wrong use. 2009-05-14 21:42:32 +04:00
VladimirMangos
788cdf9b3a [7826] Avoid use GetDistance* that used slow sqrt call where possible, other related speedups. 2009-05-14 18:51:13 +04:00
VladimirMangos
f117ce3420 [7809] Replace repeating "remove cooldown and send update to client" code by function call. 2009-05-09 19:32:24 +04:00
Astellar
09046df744 [7808] Move corpse search code in function with template arg for class-check.
This let reuse code for other similar near corpse target selection spells.
Also provided currently not used class-checks for 2 spells

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2009-05-09 18:48:18 +04:00
VladimirMangos
f53d06ad70 [7801] Apply damage mods from scripts or target state not in DealDamage but in new function before send data to client.
* Fixed bug with health decrease (client side visual bug) at spell damage by target with AI::DamageTaken damage set to 0
* Fixed bug with ignore .die command and instant kill damage in some cases.
2009-05-08 17:07:40 +04:00
VladimirMangos
3989212ad1 [7797] Use DBC data for mount model selection in more cases.
* Use alt.team mount data for take player team model id if DB not provide own team creature id in spell taxi call case.
* Remove unddeded hacks for model ids from Spell::EffectSendTaxi
* Provide spell target for SPELL_EFFECT_SEND_TAXI for spell with target mode 0 for this effect.
2009-05-07 22:40:37 +04:00
AlexDereka
27fabf7ace [7745] Fixed gcc warnings. 2009-05-03 20:25:27 +04:00
ApoC
8168b0f2eb [7742] Fix my prev. commit
Use already defined method for getting charmer or owner player or player itself.

Signed-off-by: ApoC <apoc@nymfe.net>
2009-05-02 00:27:47 +02:00
ApoC
8e39ea0151 [7741] Allow pets/charmed NPCs to count master's spell cast conditions in quests.
Signed-off-by: ApoC <apoc@nymfe.net>
2009-05-02 00:15:59 +02:00
zhenya
8144f30199 [7730] Some optimizantion and code style.
Signed-off-by: AlexDereka <dereka.alex@gmail.com>
2009-04-29 01:05:21 +04:00
VladimirMangos
73db1cbe01 [7723] New AI call EnterCombat called at enter creature to combat (and re-enter if leave by some reason). 2009-04-27 03:40:50 +04:00
Trazom
7c0201f834 [7701] Move explicit healing repeating code to DealHeal functions.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2009-04-23 04:54:57 +04:00
VladimirMangos
fc0e1ecdf1 [7690] Move GetCreature/GetGameobject to class Map.
* This let get objects at map without reference to player or another object.
* Simplify future implementation for per-map storage for like objects
2009-04-20 19:08:13 +04:00
Lightguard
f97735f519 [7686] Implement aura SPELL_AURA_ADD_CASTER_HIT_TRIGGER (111).
Fixed bug with triggering SPELL_AURA_SPELL_MAGNET at non-magic casts (special weapon attacks).

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2009-04-19 00:42:16 +04:00
VladimirMangos
75d8c0b604 [7681] Check guid type before lookup request for seldom GO-caster case. 2009-04-17 17:04:51 +04:00
VladimirMangos
b4bc910d32 [7680] Fixed work spell effects with 17/0 spell target mode. Including many summon/teleport spells. 2009-04-17 16:44:20 +04:00
VladimirMangos
09c32b5429 [7678] Implement spell target mode 7 and cleanup target mode 17. 2009-04-17 13:41:36 +04:00
VladimirMangos
30d8be94ce [7676] Fixed typo in [7675] 2009-04-16 18:51:25 +04:00
VladimirMangos
b576b2382d [7675] Move spell targets in area selection code to function. 2009-04-16 18:41:35 +04:00
VladimirMangos
d85e95295d [7668] Cleanup In CreatureAI function descriptions and AttackStart/AttackedBy use.
* Use AI::AttackStart calls only in case explicit request creature attack from core or AI code "attack it if can".
  Like taunt, pet handler attack command.
* Use AI::AttackedBy for reaction at hostile action "do something at hostile action"
  Like non-dot damage, swing, negative spell landing, or fade fear/etc.
  And provided by default call AttackStart if no current target.

This fix some problems, like:
* Civilian will react propertly at attack by another creature (not pet or player).
* Will not cases (at least triggred by core) when attack target start run to attacker before any real hostile action apply.
2009-04-14 10:14:10 +04:00
VladimirMangos
fd26dbccda [7605] Counting in ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM only for not triggered item casted spells. 2009-04-02 23:40:39 +04:00
VladimirMangos
284b3a4865 [7601] Not check reagents for triggered spells, it checked and taken at triggered spell casting moment in original spell. 2009-04-02 05:13:52 +04:00
VladimirMangos
840d7d5e0a [7588] Remove redendent GO support and switch back to original suggested by Lightguard version with Unit only case 2009-03-30 02:07:43 +04:00
VladimirMangos
e090283840 [7587] Hmm, lost change. 2009-03-30 00:51:40 +04:00
Lightguard
4717f68984 [7586] New caster AI::SpellHitTarget call at casted spell landing to target (player/creature/pet/go)
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2009-03-30 00:44:35 +04:00
arrai
5dd3ce31bc [7576] Fixed spell range check for spells with minimal distances 2009-03-28 22:27:39 +01:00
DasMy
6762744452 [7570] respect UNIT_FIELD_COMBATREACH for spell range check
Signed-off-by: arrai <array.of.intellect@gmail.com>
2009-03-28 16:16:46 +01:00
arrai
4e66d61da9 [7557] Fixed triggered spells which ImplicitTarget is 0 like 50516 and ranks 2009-03-28 00:05:56 +01:00
Triply
3d6c7e59a7 [7522] Fixed typo in spell cast check code. 2009-03-23 11:26:29 +03:00
VladimirMangos
b14bf188c5 [7517] Add tick targets amount limitations to 48505 and ranks. 2009-03-22 06:51:09 +03:00
tomrus88
28dc20c6e2 Small code cleanup and partial merge with dev branch 2009-03-21 19:07:38 +03:00
VladimirMangos
7f125ce0c3 [7481] Implement special target selection for spell 57669.
Patch writed by kozelo, rechapa79 with active support from Lightguard.

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2009-03-17 23:27:00 +03:00
Lightguard
bde638ace7 [7476] Implement druid's talent 61336.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>

Some improvements added to patch. Related cleanups.
2009-03-17 01:27:16 +03:00
VladimirMangos
5d6cb5fe80 [7468] Convert pet cast check code to use SpellCastResult and finaly fix SPELL_CAST_OK value (255 custom value now) 2009-03-16 15:40:43 +03:00
VladimirMangos
0e987bf59e [7467] Use SpellCastResult and replace CanCast by CheckCast.
Note: proper way to check: if(spell->CheckCast(...)==SPELL_CAST_OK)
2009-03-16 13:17:44 +03:00
VladimirMangos
c1b0e7d57a [7466] Use SpellCastResult in SpellMgr.* functions 2009-03-16 11:21:28 +03:00
VladimirMangos
78879cc634 [7465] More fixes in SPELL_CAST_OK use. 2009-03-16 09:58:43 +03:00
VladimirMangos
4aaf758ab7 [7464] Move check of spell using for lock open to single function. Remove more hacks. 2009-03-16 00:43:53 +03:00
VladimirMangos
57c415f5e1 [7462] Lost part of "[7456] Batter check for items with delayed cooldown.".
Now not only mana/health potion will restore cooldown counting at combat end.
2009-03-15 23:36:42 +03:00
VladimirMangos
991376067d Replace hack code in Spell::EffectOpenLock by generic way for check lock key items/skills 2009-03-15 02:56:06 +03:00
VladimirMangos
435b53c853 [7456] Batter check for items with delayed cooldown.
This must solve problems with some still stuck until relogin items.
2009-03-14 19:21:18 +03:00
VladimirMangos
3a5d59c0c7 [7450] Fixes and improvements in TARGET_BEHIND_VICTIM, SPELL_EFFECT_JUMP2, SPELL_EFFECT_TELEPORT_UNITS work.
* Move near teleport code for player/creature in Unit::NearTeleportTo
* Allow correctly seelct target and end point orientation for script casted spells with TARGET_BEHIND_VICTIM
* Replace use BuildTeleportAckMsg by BuildHeartBeatMsg for creature teleports. BuildTeleportAckMsg
  set active mover for targeted player to affected creature and "freeze" player.
2009-03-13 17:08:10 +03:00
VladimirMangos
498ab2df07 [7442] Implement TARGET_DIRECTLY_FORWARD spell target mode.
It used in many cannon/rocket ike spells.
2009-03-11 22:50:15 +03:00
VladimirMangos
329fb3f9d1 [7440] Use server-side only zone info. Optimize related calles in case zone and subzone use.
This in some cases make some zones not explorable if it not have server side data in current maps
but not allow cheating with zone set from client.
2009-03-11 10:08:12 +03:00
Triply
6dcb0099d9 [7433] Fixed death runes counting.
Patch provided by Rastikzzz. Thx.

Signed-off-by: Triply <triply@getmangos.com>
2009-03-09 22:57:35 +01:00
Triply
52696ce029 [7426] Mounted players now can capture tower point in Eye of Storm.
Renamed function isAllowUseBattleGroundObject to CanUseBattleGroundObject

Signed-off-by: Triply <triply@getmangos.com>
2009-03-09 16:40:13 +01:00