Preper at loading more stricted taxi nodes mask for normal taxi network
with excliuded quest only nodes (used from spells with SPELL_EFFECT_SEND_TAXI.
Use prepered mask at search nearest to taxi master taxi node.
* Heroic mode player amount for instances in DB. Can be used for any instances but added for heroic raid instance.
* Output transfer error at max playrs limit.
* FIXME notes ;) for raid required implementing store 2 reset time and do global reset for 2 modes. But currently raid have inmmap entry data
same reset time for both cases.
* Update instances list where mounts allowed.
* Simplify and fix code for SMSG_RAID_INSTANCE_INFO.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
Side effect: quest taxi flights (without mount id provided) will impossible start from normal taxi master.
But for its expected starting from scripts.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
Side effect: quest taxi flights (without mount id provided) will impossible start from normal taxi master.
But for its expected starting from scripts.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
* Replace reqClass by reqSkillVlaue field in `skill_discovery_template`
and check expected skill points amount for specific reipe discovery.
* Add new `spell_loot_template` loot table for store item selection data for spells.
At this moment for expclicit recipes discovery spells.
* Code cleanups.
Coorrect update Talent Points on levelup / leveldown
Unlearn other ranks of learned talent
Fix typo in Pet::HasSpell (wrong result for removed spell)
Allow .reset talents reset pet talent
Implement SPELL_AURA_MOD_PET_TALENT_POINTS aura (hunter talent)
Only reset pet talent from trainer unlearn.
Signed-off-by: DiSlord <dislord@nomail.com>
Fixed problem when instance never unloaded in case low population servers where update time always fit into WORLD_SLEEP_CONST and unload time is multiple of this constant.
Signed-off-by: ApoC <apoc@nymfe.net>
* Implement SPELL_EFFECT_CREATE_ITEM_2 (157). This alos let work many item creating spells.
* Add `skill_discovery_template`.`reqClass` for allow clas specific racipes storing in table.
* Make primary key for `skill_discovery_template` pair (spellId,reqSpell) that allow have duplicate recipes for different reqSpells.
* Implement SPELL_EFFECT_SCRIPT (77) cases for explicit recipe discovery spells with learn spell selected by `skill_discovery_template` data.
Note: as expected explicit recipe discovery abilities always return some spell while exist any not learned yet for player class.