Commit graph

73 commits

Author SHA1 Message Date
arrai
5dd3ce31bc [7576] Fixed spell range check for spells with minimal distances 2009-03-28 22:27:39 +01:00
VladimirMangos
c4d4bb5620 [7552] Move client version dependend DBC code to src/game. 2009-03-27 01:59:26 +03:00
`win
0f6b2ab9ae [7523] Fixed: players will now drop flag in battleground if they cast immunity buff on themselves.
TODO: players who carry flag in bg are imune to immunity buffs casted by friendly players. (todo added to code).
Bug: if paladin casts Hand of protection on flag carrier - flag will be dropped, but he should get "target is immune" message.
Fixed: Do not call Battleground::Update for battleground template objects.
Fixed: Do not allow immune player to click on object in battleground (not sure if this is correct in all cases).

Signed-off-by: Triply <triply@getmangos.com>
2009-03-23 10:16:44 +01:00
VladimirMangos
c99a849eb9 [7475] Move Player::IsInFeralForm to Unit::IsInFeralForm 2009-03-16 23:22:52 +03:00
VladimirMangos
5d6cb5fe80 [7468] Convert pet cast check code to use SpellCastResult and finaly fix SPELL_CAST_OK value (255 custom value now) 2009-03-16 15:40:43 +03:00
=Neo2003
9b1216f21c [7458] Not reset/set some data at attack target switch that expected do at any target lost.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2009-03-14 23:40:57 +03:00
Triply
b45b075668 [7455] Implemented condition that player can be in 2 groups in 1 time - BG raid and normal group / raid.
Patch is tested, but can cause problems / unexpected behaviour.
TODO: set raid leader of battleground raid to raid leader who entered BG
TODO: when player leaves group, he is removed from GroupQueueInfo, and for him is created new GroupQueueInfo in normal queue.

Signed-off-by: Triply <triply@getmangos.com>
2009-03-14 17:01:30 +01:00
VladimirMangos
3a5d59c0c7 [7450] Fixes and improvements in TARGET_BEHIND_VICTIM, SPELL_EFFECT_JUMP2, SPELL_EFFECT_TELEPORT_UNITS work.
* Move near teleport code for player/creature in Unit::NearTeleportTo
* Allow correctly seelct target and end point orientation for script casted spells with TARGET_BEHIND_VICTIM
* Replace use BuildTeleportAckMsg by BuildHeartBeatMsg for creature teleports. BuildTeleportAckMsg
  set active mover for targeted player to affected creature and "freeze" player.
2009-03-13 17:08:10 +03:00
VladimirMangos
1349d36270 [7333] Refactoring DestinationHolder/Traveler/Unit::SendMonsterMoveWithSpeed code.
* Move common code in appropriate functions.
* Correct select speed and 2D/3D distance for creature/player walk/fly
2009-02-25 07:03:45 +03:00
VladimirMangos
9b3daf3933 [7330] Code warnings and style cleanups. Some bugs fixes.
1) comparison singed and unsigned values
2) redundent includes
3) wrong constructor :-part field initilization
4) unused not-/*name*/-guarded args in template/virtual functions that not required like args.
5) explicitly list not implemented achievement types.

Also bugs fixed:
1) Drop wrong phase mask 0 check in WorldObject::InSamePhase.
2) ArenaTeamMember::ModifyPersonalRating incorrect work with move points in negative with infinity values in result.
3) ArenaTeam::SaveToDB code send uint64 value to string with arg format %u.
2009-02-24 01:54:53 +03:00
DiSlord
2b1be18a02 Add some function for find/remove aura and use it in some cases
Signed-off-by: DiSlord <dislord@nomail.com>
2009-02-01 00:23:33 +03:00
VladimirMangos
aa24bd836e [7207] Phase system development continue for DB/in_game objects
* Store phase mask for creatures/gameobjects/corpse in DB
* Propertly set phase for summoned creatures/gameobjects/pets/corpses/spell related dynobjects
* Select proper phase for spawned creature/gameobjects and save it in DB

TODO: in game commands.
2009-01-31 06:11:50 +03:00
VladimirMangos
a1b5c3cb02 Cleanup code for UNIT_FIELD_BYTES_1 parts.
Move defines to Unit (values can be used with creatures)
Better gameobject barber chairs check at loading.
2009-01-31 05:55:10 +03:00
DiSlord
4ecfbcc2f5 Use spell_bonus_data table for store custom damage/healing bonus coefficients
Big thanks ApoC for help create table.
Fixed bonuses for stacked periodic
Warning need test all coefficients for correct bonus amount.
TODO:
 use this table for absorb bonus calculation
 use this table for melee spells AP bonuses
 use chain multipler in final damage/heal amount

Signed-off-by: DiSlord <dislord@nomail.com>
2009-01-28 02:23:16 +03:00
DiSlord
249d039d93 Implement 50 PELL_AURA_MOD_CRITICAL_HEALING_BONUS aura
Signed-off-by: DiSlord <dislord@nomail.com>
2009-01-26 22:11:40 +03:00
freghar
11ed0e99a8 [7146] Trailing whitespace code cleanup
Signed-off-by: freghar <compmancz@gmail.com>
2009-01-22 18:10:16 +01:00
Balrok
ce384c5278 [7123] Cleanup in using STD's containers erase method.
Signed-off-by: ApoC <apoc@nymfe.net>
2009-01-20 20:07:44 +01:00
VladimirMangos
8171c9c61a [7122] Initilize UnitActionBarEntry fields. 2009-01-20 15:32:34 +03:00
DiSlord
17004d59d4 [7111] Fixes in Spell Effect immunes
Correct totem immunes for dot/leech/Fear/Transform auras (immune only to effect)
Correct log if all effects immuned by Effect Immune
Move check for IMMUNITY_STATE to Unit::IsImmunedToSpellEffect

Signed-off-by: DiSlord <dislord@nomail.com>
2009-01-19 02:57:50 +03:00
arrai
2cfebd6a57 [7094] Implemented spell interrupt flag 0x10 2009-01-17 02:37:44 +01:00
DiSlord
7cd3fa8680 Rename some UnitFlags
Signed-off-by: DiSlord <dislord@nomail.com>
2009-01-15 19:55:26 +03:00
arrai
022e7ad2b5 Removed Unit::waterbreath. This information is not needed for creatures and can be obtained for players by Unit::HasAuraType(SPELL_AURA_WATER_BREATHING) in constant time 2009-01-15 00:17:02 +01:00
DiSlord
87a0960cdb [7060] Implement priest dummy proc 47555 and ranks
Disable proc from SPELL_AURA_PERIODIC_DAMAGE (need prevent drop charge in some cases)
Add data for shaman 51556 and ranks (but need dummy for work)

Signed-off-by: DiSlord <dislord@nomail.com>
2009-01-10 01:02:48 +03:00
DiSlord
c2741b50e7 [7049] Work vs Auras
Allow stack some auras from some caster in one
Move apply/remove aura state on apply/remove aura (on 1 add / on last remove)
Correctly fill aura flag and send duration update to client
Not use m_procCharges for store satack amount, used m_stackAmount
Fixes in HandlePeriodicDamage (use m_stackAmount, fix formulas to 303, optimisation)
Fixes in Spell::EffectSchoolDMG (use m_stackAmount, fix formulas to 303)
Remove unused uint32 m_PeriodicEventId from aura struct
Add Unit::RemoveSingleSpellAurasFromStack for remove one Spell auras from stack
Add Aura::RefreshAura() for refresh aura duration

Signed-off-by: DiSlord <dislord@nomail.com>
2009-01-08 01:12:52 +03:00
DiSlord
4b9af01d42 [7023] Remove not used useCharges for IsImmunedToSpell/IsImmunedToDamage
Signed-off-by: DiSlord <dislord@nomail.com>
2009-01-04 23:20:21 +03:00
arrai
c6f48843ad [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
VladimirMangos
7e5c17b6c3 [7013] Rename recently added function for consistent with already existed. Use it for old cases. 2009-01-03 14:27:28 +03:00
DiSlord
1f4b00a848 [7011] Add check Aura Spell req in Spell::CanCast
Signed-off-by: DiSlord <dislord@nomail.com>
2009-01-03 03:07:06 +03:00
DiSlord
dc8649a86a [7008] Remove not used in 303 aura states from code
Signed-off-by: DiSlord <dislord@nomail.com>
2009-01-02 23:44:08 +03:00
arrai
9a411858d0 [6987] Implemented aura dependent creature target prioritization more correctly 2008-12-30 20:05:51 +01:00
VladimirMangos
71c67a5202 [6983] Revert [6978]. Useless for master branch. But ported to mangos-0.12 version will useful at branch.
* Remove unused arg of Unit::RollMeleeOutcomeAgainst and cleanup related code: Block crit implemented for spell by another way,
* Also comment out SPELL_AURA_IGNORE_COMBAT_RESULT aura check for block: not exist currently spell with this aura for bloc case.
2008-12-30 03:30:57 +03:00
DiSlord
a1494d29dc [6980] Add some fixes to trigger system
Allow proc from every kill
Fix (and remove hack) priest 32379 and rank (backfire damage after 1 sec)
Remove not need stack overflow protection

Signed-off-by: DiSlord <dislord@nomail.com>
2008-12-30 01:49:28 +03:00
DiSlord
7a9346fe3d Prepare for master tree
Remove some unused in 303 data from table
Fix some table data
Fix send (change in 303) SMSG_SPELLDAMAGESHIELD opcode

Signed-off-by: DiSlord <dislord@nomail.com>
2008-12-28 00:10:48 +03:00
DiSlord
bae58eb069 Merge branch 'master' of git@github.com:mangos/mangos into procflag 2008-12-23 18:03:21 +03:00
tomrus88
71b1065c8b Merge branch 'master' into 303
Conflicts:
	src/game/CharacterHandler.cpp
	src/game/Chat.h
	src/game/Player.h
	src/game/World.h
	src/game/debugcmds.cpp
2008-12-16 07:30:23 +03:00
ApoC
a5331ab517 [6910] Implemented rewritten arenas. Original author w12x@getmangos.com
Many thanks also to:
  Balrok@github.com for long time updating.
  Triply@github.com for great work in rewriting process.
  All who I forget to name.
Signed-off-by: ApoC <apoc@nymfe.net>
2008-12-16 00:17:24 +01:00
DiSlord
6c02f00a93 Merge branch 'master' of git@github.com:mangos/mangos.git into procflag 2008-12-12 01:34:09 +03:00
VladimirMangos
3da9f3f4cc [6889] Backport some not client version specific changes and fixes from 303 branch. 2008-12-09 14:08:29 +03:00
tomrus88
ef69f6b80c Merge branch 'master' into 303
Conflicts:
	src/game/Player.cpp
	src/shared/revision_nr.h
2008-12-09 00:32:47 +03:00
Neo2003
211f987aa9 Make flying creatures fall on ground when killed.
Fix also fly speed computation for creatures.

Signed-off-by: Neo2003 <neo.2003@hotmail.fr>
2008-12-07 22:00:53 +01:00
tomrus88
af1e1d7794 Merge branch 'master' into 303
Conflicts:
	src/game/Corpse.cpp
	src/game/DynamicObject.cpp
	src/game/GameObject.cpp
	src/game/Object.h
	src/game/Unit.cpp
	src/game/Unit.h
2008-12-05 18:16:31 +03:00
tomrus88
d00a453863 Reduced number of cells (doubled max visibility distance).
Use 2D distance for visibility checks.
2008-12-05 17:42:46 +03:00
tomrus88
df3ca15c3d Use 2D distance for visibility checks 2008-12-05 02:01:05 +03:00
VladimirMangos
e58df484a2 Implement aura use in new version of racial trait 20550. Add unit stat mods for rune/runic powers.
Last change will also prevent corruption armor and holy resistence values.
2008-12-04 06:30:57 +03:00
tomrus88
700d3cf609 Some work on Runic Power and Milling Spell Effect 2008-11-30 13:53:33 +03:00
DiSlord
4a07c0c6c2 Apply procPatch 2008-11-26 22:23:10 +03:00
tomrus88
943963df7e Added vehicle*.dbc 2008-11-26 19:47:07 +03:00
tomrus88
5fae2418ab Misc fixes 2008-11-23 16:18:14 +03:00
arrai
688693029e Fixed unintialized Creature::m_isVehicle 2008-11-22 18:13:14 +01:00
tomrus88
5b5e266c17 Misc fixes 2008-11-22 09:04:10 +03:00