Commit graph

34 commits

Author SHA1 Message Date
VladimirMangos
304bd3d7b6 [10596] Apply restrictions to vmap options.
After switch to new vmap version and later height check code chnages
some vmap related options now outdated.

* Option vmap.ignoreMapIds removed. You can't now diable vmaps use for selected maps.
* Option vmap.enableHeight must be always enabled for normal work server and server
  at startup now pring error if it's diabled. Option still supported just for special
  work cases (debug, new clients testing, etc).

Possible soon option vmap.ignoreSpellIds also will be removed, because like los ignore checks
must be in spell code instead options.
2010-10-09 02:53:53 +04:00
VladimirMangos
acd0716297 [10432] Rename ASSERT -> MANGOS_ASSERT and related fixes
ASSERT hard use in predictable way because diff. 3rd party libs code
redefine it inf different ways and hard make sure that used in end
of mangos define version. This is real detected problem make some
expected assert checks ignored and so bugs not detected as expected from code.

In addition made related changes:
* Common.h header expected to be first include in any src/game/header except most simple cases.
* Related FILE.h header expected to be first include in FILE.cpp
* Fixed some absent includes and type forwards for safe build without PCH enabled.
* Avoid using MANGOS_ASSERT in src/framework code
2010-09-02 05:13:16 +04:00
VladimirMangos
acdaac3587 [10370] Rename UnorderedMap.h -> UnorderedMapSet.h 2010-08-18 04:54:25 +04:00
Lynx3d
730b4deaaf [10272] Add option for search distance to getHeight() functions and make Creature::FallGround() use VMaps properly.
This finally prevents flying creatures from falling to infinity (basically instantly diappearing) in several instances,
aswell as prevent creatures from falling inside larger solid object around the world.

Default height search is untouched, needs more research on how creature AI etc. will be affected.
2010-07-26 08:09:08 +02:00
VladimirMangos
0065693c4c [10231] Use VMAP::VMAPLoadResult instead raw int loadMap result. 2010-07-20 01:27:07 +04:00
VladimirMangos
06bcc77495 [10230] Avoid use enum valuse/define like naming style for enum type name. 2010-07-20 01:18:13 +04:00
Lynx3d
bbe869b75d [10190] Fix another numerical corner case...
...hopefully the last one.
Slightly different approach to tree bound intersection.
2010-07-14 22:33:00 +02:00
Lynx3d
425352fcc7 [10176] Use std::isnan in the hope more non-MS platforms provide it.
Note that G3D::isNaN() is simply wrong IMHO...and not even inlined.
One day, there will be a usable C++ standard not light-years behind good old C...
2010-07-10 13:54:35 +02:00
Lynx3d
00751347e5 [10175] Fix incorrectly blocked line of sight in certain locations.
I really should know by now that floats are not infinitely precise...
2010-07-10 04:30:44 +02:00
Lynx3d
5e89098a61 [10165] New collission system (vmap) implementation
Important:
* You have to re-extract and assemble vmaps
* Update your config file, new option 'vmap.enableIndoorCheck' added

New features:
* Include WMO+DBC area information for correct subarea identification and indoor check
* Support for WMO liquid (fishing/swimming in cities, instances and oterh WMO based environments)

Technical changes:
* New Bounding Interval Hierarchy (BIH) data structure for better performance
* Referenced model data for reduced memory usage,
  needs more files, but reduces overall file size from ~1.9GB to ~550MB

Additional Authors:
arrai (DBC handling and indoor detection)
faramir118 (windows support and bug investigation)
And of course thanks Vladimir for a lot of patience and support!
2010-07-08 23:17:26 +02:00
Lynx3d
ae3ad10bcf [10097] Update G3D up to v8.0b4
+ Got rid of zip lib requirement in G3D...
  Still can re-enable code by defining _HAVE_ZIP...

+ Remove silly X11 lib dependency from G3D
  Code doesn't seem to do anything yet anyway, and even if, we don't want it :p

+ Fix another weird G3D build problem...

+ Remove some __asm usage in g3d, which is not available on Win64
  My editor also decided to remove a ton of trailing white spaces...tss...

+ Reapply G3D fixes for 64bit VC

+ not use SSE specific header when SSE not enabled in *nix

+ Updated project files

+ New vmap_assembler VC90/VC80 Project

+ vmap assembler binaries updates

NOTE: Old vmap fikes expected work (as tests show) with new library version.
      But better use new generated versions. Its different in small parts to bad or good...

(based on Lynx3d's repo commit 44798d3)

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2010-06-23 06:45:25 +04:00
VladimirMangos
9958639202 [9970] Fixed array free in vmap code 2010-05-24 14:37:20 +04:00
VladimirMangos
fe6e2e1746 [9122] Updated copyright notice for new year.
Also fix some lost in past cases.
2010-01-08 00:02:21 +03:00
Sorya
7f38da23fd [8272] Fixed typos in world 'height' by code.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>

Also some other code style fixes.
2009-07-29 10:04:53 +04:00
freghar
cd17ada2e5 [8221] Removed trailing whitespaces
With excluded dep/ - as usual.

Signed-off-by: freghar <compmancz@gmail.com>
2009-07-20 17:53:14 +02:00
VladimirMangos
a7d9ace55f [8080] Portability fixes for some Unix platforms.
* Add #include <stdio.h> to some fiels where related functions call.
* Avoid template dependent lookup for fields in class LockedQueue.
2009-06-27 02:21:58 +04:00
ApoC
0a413723ec [7956] Fixed possible runtime crash.
Signed-off-by: ApoC <apoc@nymfe.net>
2009-06-05 02:22:49 +02:00
VladimirMangos
548f47b2b3 [7913] Fixed vmap_assambler sources. Updated binary.
* Fixed week ago added bugs into vmap code that break vmap_assambler sources work.
  Note: vmap_assambler binary not updated from nov 2008 until this commit and it has been correct working.
* Add to vmap assambler process show output and add appropriate error messages output.
* vmap_assambler binary updated.
2009-05-30 04:13:53 +04:00
VladimirMangos
81267151ad [7912] Remove unexpected indent from file tail.
Note: not code changes, and then binary not updated.
2009-05-29 21:39:08 +04:00
raczman
a6d4d733b5 [7858] Properly deallocate memory in tile assembler, and dereference memory when fread fails.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>

Thanks to ANTOMA for prepering patch to mangos.
I also change code to more nice view using temporary defines.
2009-05-20 15:42:41 +04:00
freghar
74b9874fd8 [7356] Use tabs for indent in Makefiles
Signed-off-by: freghar <compmancz@gmail.com>
2009-02-27 21:23:19 +01:00
arrai
c6f48843ad [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
tomrus88
5d4d7292b9 Merge branch 'master' into 303
Conflicts:
	src/game/Player.h
2008-12-12 18:14:49 +03:00
hunuza
0f12997ef1 [6899] Pass const reference instead of value for some strings in some functions.
Signed-off-by: hunuza <hunuza@gmail.com>
2008-12-12 14:17:37 +01:00
VladimirMangos
467090e817 [6894] Backport file name preparing code in VMapManager from 303 branch that fix also possible memory corruption. 2008-12-10 19:31:30 +03:00
VladimirMangos
cd44cfe79d Drop commented code in VMapManager.cpp. 2008-12-10 19:20:29 +03:00
tomrus88
ef69f6b80c Merge branch 'master' into 303
Conflicts:
	src/game/Player.cpp
	src/shared/revision_nr.h
2008-12-09 00:32:47 +03:00
VladimirMangos
8eccdbc046 [6886] Prevent some memory losses at server shutdown. 2008-12-07 23:49:47 +03:00
tomrus88
943963df7e Added vehicle*.dbc 2008-11-26 19:47:07 +03:00
tomrus88
016ec89e83 VC90 projects for vmap extractor, added new mpq's 2008-11-17 01:45:11 +03:00
VladimirMangos
9f2b553e05 Restore mangos build at Unix/Linux by droping broken by me in prev my commit unused code. 2008-11-04 22:20:50 +03:00
VladimirMangos
3e43600c3b Correct check for ACE_BIG_ENDIAN. Warning fixed and code cleanups. 2008-11-03 23:59:06 +03:00
TheLuda
9116f0286b Applied new coding standard, see http://github.com/mangos/mangos/wikis/codingstandards for more. 2008-10-15 18:24:39 +02:00
TheLuda
800ee76535 Imported MaNGOS revision 6767 from http://mangos.svn.sourceforge.net/svnroot/mangos/trunk/ 2008-10-14 00:29:20 +02:00