This change will:
* make it easier to use cached data directly without any modifications
* correct issues regarding invisible models
* simplify certain aspects of model selection itself and make it somehow easier to control and maintain special cases.
Two new fields added to creature_model_info, to store modelid_alternative and modelid_other_team
* _alternative holds an alt. model, for cases where gender are the same, or is not male/female.
* _other_team is generally used for totem models, but may have future use.
This commit will possibly break a few things (visually) and will require DB projects to update their creature_template models data.
It is advised to use cache data as-is, and in addition fill creature_model_info for certain models, totems in particular, for expected appearance.
Signed-off-by: NoFantasy <nofantasy@nf.no>
* Fixed my horriable typo in 58600 effect code. Thanks to zergtmn for pointing to it.
* Remove redundent cast 45472 in 58600 effect code (it casted from 58601 already). Thanks to porteyoplait.
* Prevent restart 58600 debuf timer at temporary leave zone and return to it.
also removed not needed ResetView call in dummy aura handler
(based on SilverIce's repo commit c3f02ed)
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
* At every change to model or scale, the related data (bounding_radius/combat_reach) is now updated accordingly (note that player combat_reach are not changed like creature).
* UpdateModelData is called from within SetDisplayId while changes to scale has explicit call to UpdateModelData after new scale is set (mostly for aura scale)
* The updated values are calculated by (scale*bounding_radius)/(scale*combat_reach)
* Database values for bounding_radius/combat_reach are expected to be relative to scale like 1.0
Signed-off-by: NoFantasy <nofantasy@nf.no>
* Prevent crash at camera list update at attempt increment end() iterator.
* Properly do unapply SPELL_AURA_MOD_POSSESS_PET (GetPet() can return NULL at call, and not need checked)
* Propertly call unapply at delete auras cases for auras that set player-caster mover pointer.
* This allow prevent move home/to caster at apply
* Also replace AI and reset movegens at control time
* Also stop combat and clear threat/hostile list at lost control for prevent combat with freindly units.
(based on insider42's repo commit 90de00d)
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
It include reverts commit ca99760e884d82219fff63ecf5f2ca87b02b5924
with less clean implemetation.
[patch 155] Fixed triggering of spell 55095 by 45524. Patch provided by me
(based on commit 90de00d)