* Not deleted normal item loot at first loot window close.
* Save current item loot content to DB for later continue looting.
* Cleanup spell effect SPELL_EFFECT_OPEN_LOCK check code
* Cleanup Player::AutoStoreLoot calls
Added ObjectGuid version Aura::GetCasterGuid()
But for prevent big problen with backporting AuraHolder
to mangos-0.12 in most cases still used old uint64 version
Aura::GetCasterGUID.
Recommended use new version where possible in clean way
as done for some cases in commit already.
Also other classes have been affected, due to the use of search&replace.
This will probably break some patches and 3rd party libraries, so make sure to update them if required.
Thanks to Phille for the original idea and patch!
Add a default define and use it instead of hard coded value.
Some additional minor corrections for transport GO's
Signed-off-by: NoFantasy <nofantasy@nf.no>
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
Also pet/controlled unit global cooldown code replaced by new placed in charmInfo structure.
Thanks to nos4r2zod for testing and gcd range check implement.
* Check class considered have all info select object in world from suggested but grid walker list in some grid.
This also meaning that Check must always have focus object around that (and in same phase) fit objects must be.
* Searcher only must ask Check and know how from all objects fiting to Check select result object(s).
For this reason and for better compatibility removed first arg (searcher) form all Searcher classes.
Instead expected used Check::GetFocusObject() object if need ( by always need check and simolify Check classes
phase checked in Search classes). This also restore source code compatibilty in related lines with prev.client
version branches code.
* While focus object adding fixed possible wrong phase object selection at stealth detection and at corpse searches.
uint32 result used in most expressions for stack calculation/compare
Alos uint8implicitly casted to int by C++ in expressions that generate unexpected
signed/unsigned warnings in comparisons (uint8 +1) > uint32 and similar.
Also implement proper work CMSG_FAR_SIGHT.
This packet control switch view point from far sight object to caster
and back wihtout modify far sight object seelction.
ASSERT hard use in predictable way because diff. 3rd party libs code
redefine it inf different ways and hard make sure that used in end
of mangos define version. This is real detected problem make some
expected assert checks ignored and so bugs not detected as expected from code.
In addition made related changes:
* Common.h header expected to be first include in any src/game/header except most simple cases.
* Related FILE.h header expected to be first include in FILE.cpp
* Fixed some absent includes and type forwards for safe build without PCH enabled.
* Avoid using MANGOS_ASSERT in src/framework code
Table creature_model_info store creature entry to use model from (or explicit model). The selection is based on a base modelId and racemask.
Hacks for shapeshift models removed (data included in SQL update)
Dropped no longer needed creature_model_info.modelid_other_team, as creature_model_info can and should be used instead (sorry, this is what happen when author doesn't do full research :) )
Signed-off-by: NoFantasy <nofantasy@nf.no>
This must fix another way duplicate aura adding to DB error.
It also prevent wrong stacking work for weapon equip bufs
in cases when its allowed for both wepoan indepndently apply.
It has been broken in srange way at moving function to SpellAuraHolder :/
Must restore work many additional auras affects
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
Note: it is expected that script side update player displayId at end of related taxi path. If not, player will be stuck with the model.
Signed-off-by: NoFantasy <nofantasy@nf.no>