Commit graph

14 commits

Author SHA1 Message Date
VladimirMangos
790e3b85bd [10147] Dynamic objects not have interactive size. 2010-07-04 00:11:27 +04:00
SilverIce
6ca609629c [10073] Make object active at applying view on it
also isActiveObject check moved to WorldObject - all worldobjects are inactive by default, excluding players
this is a final part of cameras implementation

(based on commit efc9623)

Signed-off-by: VladimirMangos <vladimir@getmangos.com>

Also remove template-way code selection for object for Map::AddToActive/Map::RemoveFromActive.
This simplify function use from not Map code.
2010-06-18 00:19:12 +04:00
VladimirMangos
7fb5d850bf [9510] Gameobject casting improvements.
* Add IsHostileTo/IsFriendlyTo and implement expected way checks for diff. world object types.
  For controlled object check redirected to specific owner, for wild gameobject base at gameobject faction.
  If faction not set expected to be hostile to anyone.
* Update grid searchers to be usable with world object instead only unit case.
  Some grid searches lost redundent second object arg, AnyAoETargetUnitInObjectRangeCheck lost hitHidden arg
  (for hitHidden==true case added new AnyAoEVisibleTargetUnitInObjectRangeCheck)
* Updated grid searchers used with gameobject area casts now.
  Note: Gameobject area spell cast animation will still wrong show around cast triggering target instead
  center around gameobject.
* In case gameobject aura apply to target for restored use target itself as caster because
  we not have currently another way apply aura form wild gameobject.
2010-03-04 07:38:26 +03:00
VladimirMangos
dd2f02699e [9412] Add #include DBCEnum.h for headers where SpellEffectIndex used.
This must fix Unix build problem.
2010-02-19 17:20:19 +03:00
VladimirMangos
84080aaf60 [9411] More SpellEffectIndex using in apropriate cases 2010-02-19 06:45:11 +03:00
VladimirMangos
fe6e2e1746 [9122] Updated copyright notice for new year.
Also fix some lost in past cases.
2010-01-08 00:02:21 +03:00
tomrus88
fdc20af337 Some fixes. 2009-08-28 22:33:52 +04:00
VladimirMangos
45dd7140b5 [8422] Implement far sight like spells work for long distance.
* Added basic infrastructure for visibility update in case difference player and current view point.
  Just for note: seletect additional arg way beacuse repeatable search object will slow but store pointer will not safe,
  so use middle case: get view point pointer early as possible at visibility updates.
* Implement dynamic object and creature activisation while it's target of far sight spell effect
* Use this for SPELL_AURA_BIND_SIGHT, SPELL_AURA_FAR_SIGHT and SPELL_EFFECT_ADD_FARSIGHT.
* Note2: some spyglass like spells let look _around_ at long distance, this hard implement in current grid loading system
  Without additional changes and not implemented (you will see empty area without creatures in likes case)

* Also fixed warning spam at CMSG_MOVE_SET_CAN_FLY_ACK receive by use proper packet sructure reading.
2009-08-26 08:30:40 +04:00
tomrus88
3b72c6f207 [7967] Removed unused field. (cherry picked from commit acb3e8402f08aa0c2073bc78607f76c8d7098105)
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2009-06-06 06:40:06 +04:00
VladimirMangos
24f1cf4b83 [7577] Implement YellToZone for different world object types. 2009-03-29 01:09:15 +03:00
VladimirMangos
872d791ca6 [7335] Implement active objects support.
Active objects triggrering grid loading and updating around self like players.
It can be used for event long run movements or escoring quest travels.
Also can be used for proper implementation far vision spells.
Currently only creatures can be activated by function call (from script) cr->SetActiveObjectState(true);
Please avoid lot amount active objects in same time use. Existance active objects support isn't meaning
that each rabbit must be active creature.

Also added independent grid unloading locks for explicit unloading lock,
lock for used by instance copied grids, lock counter for actiove object spawn grids locks.
Last case required for prevent double spawn active creature walk far away from spawn point.
2009-02-25 13:44:49 +03:00
VladimirMangos
bf5e1908d6 Drop Say/Yell/etc string versions.
1) DB based string_id versions must be used.
2) for debug purposes raw WorldObject::MonsterSay/etc versions can be used
2009-02-19 11:59:01 +03:00
arrai
c6f48843ad [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
TheLuda
800ee76535 Imported MaNGOS revision 6767 from http://mangos.svn.sourceforge.net/svnroot/mangos/trunk/ 2008-10-14 00:29:20 +02:00