- removed deprecated code from RASocket
- allow more than one login at a time on the RA console
- added gsoap library for handling SOAP requests
- removed deprecated mangos_string entry
Thanks to:
- Derex for reporting a bug which occured if more than 1024
players were connected [poll() vs select()]
- caeruleaus for adding windowsbuild support
- vladimir for suggesting a different thread starting order
- fdb_ for suggesting SOAP in the first place
In fact make triggered spell replace main spell for channeling.
This also let drop hack for target death case interrupt channeling for spell.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
* Allow spells with multiple procEx flags to trigger also with 0 dmg, if current
procExtra is no normal hit (e.g. block and normal hit as flags -> all dmg blocked).
* Also allow proc at hit as result partly block. This fix case from unknown author
prepered by KAPATEJIb.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
* Drop Battleground.QueueAnnouncer.Enable and Battleground.QueueAnnouncer.PlayerOnly
* Add Battleground.QueueAnnouncer.Join with 0..2 values (1=to joined player, 2=to world)
* Add Battleground.QueueAnnouncer.Start for start bg event
Also fixed bug when not rated arenas announced as BG announces
Also lost mangosd.config changes from prev commit.
Option Arena.QueueAnnouncer.Enable removed so if it used
need update mangosd.conf to new options use.
(based on insider42/mangos commit 211506f)
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
NOTE: works only on directories
(only modification / deletion of tracked files
will show up in "git status")
To force-stage a file/directory, use "git add -f",
an exception was made for universal/ .
Signed-off-by: freghar <compmancz@gmail.com>
(based on commit 0a4057f)
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
* If creature near respawn point and by defult do random movement
then restart from current point
* If creature have default waypoints movegen restart from last
updated point. Not reload waypoints
Updated creature will now have the same amount of health (in percent) as the original creature after update.
For cases where full restoration of health is expected, function have option to disable preservation.
Signed-off-by: NoFantasy <nofantasy@nf.no>
Implemented new achievement criteria requirement:
* ACHIEVEMENT_CRITERIA_REQUIRE_S_EQUIPED_ITEM_LVL (item level and item quality equiped in specific slot)
Implemented suppoprt achievement types:
* ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM (required DB data)
* ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL (required DB data)
Also achievment types used only for statistics:
* ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION
* ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS
* ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS
* ACHIEVEMENT_CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS
* ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM
* ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM
This will prevent #INF-inity values in gps for zones where
zone coordinates calculation impossible with current code.
Also fix small typo in debug output format for honor