.event start/stop will now output the started/stopped eventame+id
.event activelist got renamed to .event list with optional parameter "all"
so .event list - will list all active events
and .event list all - will list all events including inactive ones
all warnings from Wunused
and some from Wall
cause unused may be most interesting for some:
they were in following files:
src/game/Level2.cpp
src/game/Map.cpp
src/game/SpellAuras.cpp
src/game/Unit.cpp
src/mangosd/Master.cpp
but i guess mostly someone just fogot to remove this code
for some unsigned vs signed warnings i used:
ack "for.*int .*size\(\)" | ack -v uint
also note for coding:
if you do something like
if( a && b || c)
just place parentheses around (a && b) && always will have
precedence over || but without parentheses this could be overseen
quite fast (at least that's my guess why gcc will warn for this)
Signed-off-by: balrok <der-coole-carl@gmx.net>
* Call it from Map::AddObjectToRemoveList and remove now not needed explcit calls
* Create Gameobject version to make GO with owner more safe for remove
Adds new fields gender, level, xp, money, playerBytes, playerBytes2 and playerFlags to characters table.
The update will not work if your database contains characters with an old data field (not fitting to the actual client version).
It's recommended to backup your character database before applying this patch.
Signed-off-by: hunuza <hunuza@gmail.com>
Note: before this commit hunters can tame exotic pets like any other.
After patch like not propertly contriolled pets will auto-dismiss at loading
if talent not learned.
* Replace platform seelction MaNGOS code for select format descriptor for uint64 by using ACE define.
I64FMTD renamed to UI64FMTD for more clear name.
* Add new define UI64LIT (base at ACE seelction) for build portables uint64 literals.
Please always use UI64LIT(0x00001) instead less portable 0x00001LL
* New extractOptFirstArg function for easy get 2 args in case option playe name as first arg.
* New extractPlayerTarget function for get player pointer/guid/name for online/offline player base at provided name
or if not provided by current seelction with error cases processing.
* Property apply mute/unmute in case use different character name from loggined currently for account.
* .reset commands can be used from console now
* .repairitems comamnd can be used from console now but only to online player.
* Fixed update absent in ".gobject turn" command
* Propetly set rotation fields for summoned objects
* Check rotation/coordinates fields values at server loading
i used the following script
(i have no awk-skills :-/ i guess with awk it will look much better)
for i in `ls *.h`
do
HEADER="#include \\\""`echo $i | sed 's/\./\\\\./'`"\\\"" #a grep-readable #include "file.h"
# following should deletes the first occurence of a duplicated
# (#include) line
# if an include is more then once in this file this script
# has to be run more often - i don't know a better solution
grep -cH "$HEADER" *.[hcpp]* | grep -v :1$ | grep -v :0 | sed -r 's/:[0-9]*$//' | xargs sed -i '0,/#include "'$i'"/{//d;}'
done
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
Restored build for x64: WorldSession expected to be fist include in WorldSession.cpp