server/src/game
2009-05-09 17:45:02 +04:00
..
AccountMgr.cpp
AccountMgr.h
AchievementMgr.cpp [7802] Use more appropriate field types in character_achievement* tables. Better check data at loading. 2009-05-08 19:45:04 +04:00
AchievementMgr.h [7731] Some code cleanups, warrning fixes. 2009-04-29 04:03:59 +04:00
AggressorAI.cpp [7723] New AI call EnterCombat called at enter creature to combat (and re-enter if leave by some reason). 2009-04-27 03:40:50 +04:00
AggressorAI.h [7667] Add to CreatureAI field pointing to creature itself. Use it instead diff. fields in subclases. 2009-04-14 06:52:16 +04:00
AnimalRandomMovementGenerator.h
ArenaTeam.cpp [7730] Some optimizantion and code style. 2009-04-29 01:05:21 +04:00
ArenaTeam.h [7415] Fixed removing player from battlegrounds 2009-03-08 22:18:53 +01:00
ArenaTeamHandler.cpp [7730] Some optimizantion and code style. 2009-04-29 01:05:21 +04:00
AuctionHouseHandler.cpp [7688] Move Get*IfCanInteractWith to Player including renamed IsGameObjectOfTypeInRange. 2009-04-19 22:54:40 +04:00
AuctionHouseMgr.cpp [7730] Some optimizantion and code style. 2009-04-29 01:05:21 +04:00
AuctionHouseMgr.h [7730] Some optimizantion and code style. 2009-04-29 01:05:21 +04:00
Bag.cpp [7730] Some optimizantion and code style. 2009-04-29 01:05:21 +04:00
Bag.h [7330] Code warnings and style cleanups. Some bugs fixes. 2009-02-24 01:54:53 +03:00
BattleGround.cpp [7805] Refactoring batleground rewards code for cleanup and useful state for custom reward reuse. 2009-05-09 16:20:13 +04:00
BattleGround.h [7805] Refactoring batleground rewards code for cleanup and useful state for custom reward reuse. 2009-05-09 16:20:13 +04:00
BattleGroundAA.cpp [7399] Rewrited BattleGround starting code - moved it to battleground class. 2009-03-07 11:23:23 +01:00
BattleGroundAA.h [7399] Rewrited BattleGround starting code - moved it to battleground class. 2009-03-07 11:23:23 +01:00
BattleGroundAB.cpp [7632] more "if"-condition related codestyle in battlegroundfiles 2009-04-07 17:25:53 +00:00
BattleGroundAB.h [7731] Some code cleanups, warrning fixes. 2009-04-29 04:03:59 +04:00
BattleGroundAV.cpp [7632] more "if"-condition related codestyle in battlegroundfiles 2009-04-07 17:25:53 +00:00
BattleGroundAV.h [7399] Rewrited BattleGround starting code - moved it to battleground class. 2009-03-07 11:23:23 +01:00
BattleGroundBE.cpp [7730] Some optimizantion and code style. 2009-04-29 01:05:21 +04:00
BattleGroundBE.h [7399] Rewrited BattleGround starting code - moved it to battleground class. 2009-03-07 11:23:23 +01:00
BattleGroundDS.cpp [7399] Rewrited BattleGround starting code - moved it to battleground class. 2009-03-07 11:23:23 +01:00
BattleGroundDS.h [7399] Rewrited BattleGround starting code - moved it to battleground class. 2009-03-07 11:23:23 +01:00
BattleGroundEY.cpp [7731] Some code cleanups, warrning fixes. 2009-04-29 04:03:59 +04:00
BattleGroundEY.h [7731] Some code cleanups, warrning fixes. 2009-04-29 04:03:59 +04:00
BattleGroundHandler.cpp [7731] Some code cleanups, warrning fixes. 2009-04-29 04:03:59 +04:00
BattleGroundMgr.cpp [7731] Some code cleanups, warrning fixes. 2009-04-29 04:03:59 +04:00
BattleGroundMgr.h [7731] Some code cleanups, warrning fixes. 2009-04-29 04:03:59 +04:00
BattleGroundNA.cpp [7730] Some optimizantion and code style. 2009-04-29 01:05:21 +04:00
BattleGroundNA.h [7399] Rewrited BattleGround starting code - moved it to battleground class. 2009-03-07 11:23:23 +01:00
BattleGroundRL.cpp [7730] Some optimizantion and code style. 2009-04-29 01:05:21 +04:00
BattleGroundRL.h [7399] Rewrited BattleGround starting code - moved it to battleground class. 2009-03-07 11:23:23 +01:00
BattleGroundRV.cpp [7399] Rewrited BattleGround starting code - moved it to battleground class. 2009-03-07 11:23:23 +01:00
BattleGroundRV.h [7399] Rewrited BattleGround starting code - moved it to battleground class. 2009-03-07 11:23:23 +01:00
BattleGroundSA.cpp [7731] Some code cleanups, warrning fixes. 2009-04-29 04:03:59 +04:00
BattleGroundSA.h [7399] Rewrited BattleGround starting code - moved it to battleground class. 2009-03-07 11:23:23 +01:00
BattleGroundWS.cpp [7730] Some optimizantion and code style. 2009-04-29 01:05:21 +04:00
BattleGroundWS.h [7432] Fixed BattleGround's bonus_honor based on player level and reputation rewards. Implement functions for BattleGroundWeekends. Patch originally provided by Balrok. Thx 2009-03-09 22:32:11 +01:00
Calendar.cpp
Calendar.h
CalendarHandler.cpp [7730] Some optimizantion and code style. 2009-04-29 01:05:21 +04:00
Cell.h
CellImpl.h
Channel.cpp [7731] Some code cleanups, warrning fixes. 2009-04-29 04:03:59 +04:00
Channel.h [7403] much more unneeded includes removed 2009-03-08 02:22:17 +03:00
ChannelHandler.cpp
ChannelMgr.h [7730] Some optimizantion and code style. 2009-04-29 01:05:21 +04:00
CharacterHandler.cpp [7797] Use DBC data for mount model selection in more cases. 2009-05-07 22:40:37 +04:00
Chat.cpp [7796] Implement .lookup taxinode and .go taxinode commands. 2009-05-07 19:37:14 +04:00
Chat.h [7796] Implement .lookup taxinode and .go taxinode commands. 2009-05-07 19:37:14 +04:00
ChatHandler.cpp [7731] Some code cleanups, warrning fixes. 2009-04-29 04:03:59 +04:00
CombatHandler.cpp removed unneeded World.h includes 2009-03-08 01:26:52 +03:00
ConfusedMovementGenerator.cpp [7731] Some code cleanups, warrning fixes. 2009-04-29 04:03:59 +04:00
ConfusedMovementGenerator.h
Corpse.cpp [7730] Some optimizantion and code style. 2009-04-29 01:05:21 +04:00
Corpse.h [7577] Implement YellToZone for different world object types. 2009-03-29 01:09:15 +03:00
Creature.cpp [7730] Some optimizantion and code style. 2009-04-29 01:05:21 +04:00
Creature.h [7806] Defines for known gossip icon value cases. 2009-05-09 16:50:08 +04:00
CreatureAI.cpp [7668] Cleanup In CreatureAI function descriptions and AttackStart/AttackedBy use. 2009-04-14 10:14:10 +04:00
CreatureAI.h [7731] Some code cleanups, warrning fixes. 2009-04-29 04:03:59 +04:00
CreatureAIImpl.h [7667] Add to CreatureAI field pointing to creature itself. Use it instead diff. fields in subclases. 2009-04-14 06:52:16 +04:00
CreatureAIRegistry.cpp [7622] Added creatureAI with related database tables. 2009-04-05 23:05:44 +04:00
CreatureAIRegistry.h
CreatureAISelector.cpp [7731] Some code cleanups, warrning fixes. 2009-04-29 04:03:59 +04:00
CreatureAISelector.h
CreatureEventAI.cpp [7731] Some code cleanups, warrning fixes. 2009-04-29 04:03:59 +04:00
CreatureEventAI.h [7723] New AI call EnterCombat called at enter creature to combat (and re-enter if leave by some reason). 2009-04-27 03:40:50 +04:00
CreatureEventAIMgr.cpp [7689] Batter EventAI loading checks and fix one from possible crash cases. 2009-04-19 23:51:05 +04:00
CreatureEventAIMgr.h [7717] Use more safe code in EventAI. 2009-04-26 19:19:36 +04:00
DBCEnums.h [7684] Resolve possible conflict in summon property enum type and enum names (currently commented) 2009-04-18 12:44:19 +04:00
DBCfmt.h [7796] Implement .lookup taxinode and .go taxinode commands. 2009-05-07 19:37:14 +04:00
DBCStores.cpp [7719] Use all existed 4 world map overlay area ids instead 3, replace values by constant for avoid problem repeat. 2009-04-26 20:32:45 +04:00
DBCStores.h [7719] Use all existed 4 world map overlay area ids instead 3, replace values by constant for avoid problem repeat. 2009-04-26 20:32:45 +04:00
DBCStructure.h [7796] Implement .lookup taxinode and .go taxinode commands. 2009-05-07 19:37:14 +04:00
debugcmds.cpp [7730] Some optimizantion and code style. 2009-04-29 01:05:21 +04:00
DestinationHolder.cpp
DestinationHolder.h
DestinationHolderImp.h removed unneeded creature.h includes 2009-03-08 02:08:33 +03:00
DuelHandler.cpp [7403] much more unneeded includes removed 2009-03-08 02:22:17 +03:00
DynamicObject.cpp [7506] Remove dual ERROR in logs 2009-03-21 11:47:57 +03:00
DynamicObject.h [7577] Implement YellToZone for different world object types. 2009-03-29 01:09:15 +03:00
FleeingMovementGenerator.cpp [7730] Some optimizantion and code style. 2009-04-29 01:05:21 +04:00
FleeingMovementGenerator.h [7745] Fixed gcc warnings. 2009-05-03 20:25:27 +04:00
FollowerReference.cpp
FollowerReference.h
FollowerRefManager.h
Formulas.h [7296] Fixed some GCC warnings. 2009-02-18 19:22:56 +03:00
GameEventMgr.cpp [7724] Fixed possible crash when a drunk player gets fall damage 2009-04-27 18:18:16 +04:00
GameEventMgr.h [7580] Add Policies/Singleton.h include in all headers where it expected. 2009-03-29 15:49:44 +04:00
GameObject.cpp [7730] Some optimizantion and code style. 2009-04-29 01:05:21 +04:00
GameObject.h [7715] Provided way for scripts set alternative gameobject state for client show. 2009-04-26 07:21:11 +04:00
GlobalEvents.cpp
GlobalEvents.h
GMTicketHandler.cpp [7730] Some optimizantion and code style. 2009-04-29 01:05:21 +04:00
GMTicketMgr.cpp [7730] Some optimizantion and code style. 2009-04-29 01:05:21 +04:00
GMTicketMgr.h
GossipDef.cpp [7732] Fixed compile warnings. 2009-04-29 05:17:02 +04:00
GossipDef.h [7306] Updated POI icons defines. 2009-02-19 21:15:10 +03:00
GridDefines.h [7362] Use IN_MILISECONDS where appropriate, other cleanups. 2009-03-01 05:22:56 +03:00
GridNotifiers.cpp [7403] much more unneeded includes removed 2009-03-08 02:22:17 +03:00
GridNotifiers.h [7622] Added creatureAI with related database tables. 2009-04-05 23:05:44 +04:00
GridNotifiersImpl.h [7411] Use similar localization classes for World::SendWorldText muti-line message. 2009-03-08 12:32:09 +03:00
GridStates.cpp [7403] much more unneeded includes removed 2009-03-08 02:22:17 +03:00
GridStates.h
Group.cpp [7776] Completed implementation of CMSG_SPELLCLICK 2009-05-05 18:58:58 +02:00
Group.h [7455] Implemented condition that player can be in 2 groups in 1 time - BG raid and normal group / raid. 2009-03-14 17:01:30 +01:00
GroupHandler.cpp [7745] Fixed gcc warnings. 2009-05-03 20:25:27 +04:00
GroupReference.cpp
GroupReference.h
GroupRefManager.h
GuardAI.cpp [7723] New AI call EnterCombat called at enter creature to combat (and re-enter if leave by some reason). 2009-04-27 03:40:50 +04:00
GuardAI.h [7667] Add to CreatureAI field pointing to creature itself. Use it instead diff. fields in subclases. 2009-04-14 06:52:16 +04:00
Guild.cpp [7730] Some optimizantion and code style. 2009-04-29 01:05:21 +04:00
Guild.h [7762] Fixed build in *nix. 2009-05-04 21:58:29 +04:00
GuildHandler.cpp [7761] GuildBankTabPrice vector is replaced by an array. 2009-05-04 19:47:14 +04:00
HomeMovementGenerator.cpp [7403] much more unneeded includes removed 2009-03-08 02:22:17 +03:00
HomeMovementGenerator.h
HostilRefManager.cpp [7552] Move client version dependend DBC code to src/game. 2009-03-27 01:59:26 +03:00
HostilRefManager.h
IdleMovementGenerator.cpp removed unneeded creature.h includes 2009-03-08 02:08:33 +03:00
IdleMovementGenerator.h
InstanceData.cpp
InstanceData.h [7622] Added creatureAI with related database tables. 2009-04-05 23:05:44 +04:00
InstanceSaveMgr.cpp [7727] Use more simple code for element erase. 2009-04-28 00:00:19 +04:00
InstanceSaveMgr.h
Item.cpp [7730] Some optimizantion and code style. 2009-04-29 01:05:21 +04:00
Item.h Small cleanups in item checks code. 2009-03-14 19:20:16 +03:00
ItemEnchantmentMgr.cpp [7730] Some optimizantion and code style. 2009-04-29 01:05:21 +04:00
ItemEnchantmentMgr.h
ItemHandler.cpp [7716] Fixed some typos and possible crashes. 2009-04-26 18:49:07 +04:00
ItemPrototype.h [7512] Implement checks of item bag mask at server startup. 2009-03-22 03:32:10 +03:00
Language.h [7796] Implement .lookup taxinode and .go taxinode commands. 2009-05-07 19:37:14 +04:00
Level0.cpp [7731] Some code cleanups, warrning fixes. 2009-04-29 04:03:59 +04:00
Level1.cpp [7803] Prevent ignore max money limit at use .modify money command. 2009-05-08 21:32:20 +04:00
Level2.cpp [7730] Some optimizantion and code style. 2009-04-29 01:05:21 +04:00
Level3.cpp [7801] Apply damage mods from scripts or target state not in DealDamage but in new function before send data to client. 2009-05-08 17:07:40 +04:00
LFGHandler.cpp
LootHandler.cpp [7737] Implement ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE. 2009-04-30 03:07:05 +04:00
LootMgr.cpp [7732] Fixed compile warnings. 2009-04-29 05:17:02 +04:00
LootMgr.h [7737] Implement ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE. 2009-04-30 03:07:05 +04:00
Mail.cpp [7688] Move Get*IfCanInteractWith to Player including renamed IsGameObjectOfTypeInRange. 2009-04-19 22:54:40 +04:00
Mail.h [7730] Some optimizantion and code style. 2009-04-29 01:05:21 +04:00
Makefile.am [7744] Use Precompiled Headers for fast build in win. 2009-05-03 18:07:55 +04:00
Map.cpp [7766] Add hack code for better detection some area 4395 subzones. 2009-05-05 08:43:12 +04:00
Map.h [7690] Move GetCreature/GetGameobject to class Map. 2009-04-20 19:08:13 +04:00
MapInstanced.cpp [7716] Fixed some typos and possible crashes. 2009-04-26 18:49:07 +04:00
MapInstanced.h [7593] Map::EnsureGridLoaded related cleanups and fixes: 2009-04-01 03:23:35 +04:00
MapManager.cpp
MapManager.h [7440] Use server-side only zone info. Optimize related calles in case zone and subzone use. 2009-03-11 10:08:12 +03:00
MapReference.h
MapRefManager.h
MiscHandler.cpp [7776] Completed implementation of CMSG_SPELLCLICK 2009-05-05 18:58:58 +02:00
MotionMaster.cpp [7745] Fixed gcc warnings. 2009-05-03 20:25:27 +04:00
MotionMaster.h [7237] Fixed crash when MotionMaster's Clean or ExpireMovement called from MovementGenerator update. 2009-02-07 03:29:06 +01:00
MovementGenerator.cpp
MovementGenerator.h
MovementGeneratorImpl.h
MovementHandler.cpp [7776] Completed implementation of CMSG_SPELLCLICK 2009-05-05 18:58:58 +02:00
NPCHandler.cpp [7768] Add check to prevent set homebind to instance map. 2009-05-05 10:38:15 +04:00
NPCHandler.h [7285] More code cleanups in static data structures use. 2009-02-16 17:10:24 +03:00
NullCreatureAI.cpp
NullCreatureAI.h [7668] Cleanup In CreatureAI function descriptions and AttackStart/AttackedBy use. 2009-04-14 10:14:10 +04:00
Object.cpp [7776] Completed implementation of CMSG_SPELLCLICK 2009-05-05 18:58:58 +02:00
Object.h [7696] Fixed compile warnings 2009-04-22 17:03:34 +04:00
ObjectAccessor.cpp [7690] Move GetCreature/GetGameobject to class Map. 2009-04-20 19:08:13 +04:00
ObjectAccessor.h [7690] Move GetCreature/GetGameobject to class Map. 2009-04-20 19:08:13 +04:00
ObjectDefines.h
ObjectGridLoader.cpp [7403] much more unneeded includes removed 2009-03-08 02:22:17 +03:00
ObjectGridLoader.h
ObjectMgr.cpp [7797] Use DBC data for mount model selection in more cases. 2009-05-07 22:40:37 +04:00
ObjectMgr.h [7797] Use DBC data for mount model selection in more cases. 2009-05-07 22:40:37 +04:00
ObjectPosSelector.cpp
ObjectPosSelector.h
Opcodes.cpp
Opcodes.h
Path.h
pchdef.cpp [7744] Use Precompiled Headers for fast build in win. 2009-05-03 18:07:55 +04:00
pchdef.h [7744] Use Precompiled Headers for fast build in win. 2009-05-03 18:07:55 +04:00
Pet.cpp [7794] Add DK pet type support for proper show it in client Pet tab. 2009-05-07 13:19:49 +04:00
Pet.h [7794] Add DK pet type support for proper show it in client Pet tab. 2009-05-07 13:19:49 +04:00
PetAI.cpp [7730] Some optimizantion and code style. 2009-04-29 01:05:21 +04:00
PetAI.h [7745] Fixed gcc warnings. 2009-05-03 20:25:27 +04:00
PetHandler.cpp [7731] Some code cleanups, warrning fixes. 2009-04-29 04:03:59 +04:00
PetitionsHandler.cpp [7730] Some optimizantion and code style. 2009-04-29 01:05:21 +04:00
Player.cpp [7804] Allow swap and move by bag slots equipped ammopouch and quiver 2009-05-09 15:09:18 +04:00
Player.h [7798] More Player::ActivateTaxiPathTo use improvements 2009-05-08 01:15:53 +04:00
PlayerDump.cpp [7730] Some optimizantion and code style. 2009-04-29 01:05:21 +04:00
PlayerDump.h [7665] Include achievement data to pdumps. 2009-04-14 01:04:19 +04:00
PointMovementGenerator.cpp [7403] much more unneeded includes removed 2009-03-08 02:22:17 +03:00
PointMovementGenerator.h [7745] Fixed gcc warnings. 2009-05-03 20:25:27 +04:00
PoolHandler.cpp [7756] Fixed memory leak in PoolHandler::Initialize(). 2009-05-04 12:23:13 +04:00
PoolHandler.h [7580] Add Policies/Singleton.h include in all headers where it expected. 2009-03-29 15:49:44 +04:00
QueryHandler.cpp [7730] Some optimizantion and code style. 2009-04-29 01:05:21 +04:00
QuestDef.cpp [7730] Some optimizantion and code style. 2009-04-29 01:05:21 +04:00
QuestDef.h Small code cleanup and partial merge with dev branch 2009-03-21 19:07:38 +03:00
QuestHandler.cpp [7774] Fix pet quest giver doesn't update status. 2009-05-05 14:32:27 +04:00
RandomMovementGenerator.cpp
RandomMovementGenerator.h
ReactorAI.cpp [7723] New AI call EnterCombat called at enter creature to combat (and re-enter if leave by some reason). 2009-04-27 03:40:50 +04:00
ReactorAI.h [7667] Add to CreatureAI field pointing to creature itself. Use it instead diff. fields in subclases. 2009-04-14 06:52:16 +04:00
ReputationMgr.cpp [7553] Fixed character save/creating. 2009-03-27 06:02:07 +03:00
ReputationMgr.h [7552] Move client version dependend DBC code to src/game. 2009-03-27 01:59:26 +03:00
ScriptCalls.cpp [7672] Move ReceiveEmote from script API to AI API. 2009-04-15 06:08:52 +04:00
ScriptCalls.h [7672] Move ReceiveEmote from script API to AI API. 2009-04-15 06:08:52 +04:00
SharedDefines.h [7799] Use single function for SMSG_SPELLNONMELEEDAMAGELOG prepare. Merge comments, replace values by enums. 2009-05-08 12:42:58 +04:00
SkillDiscovery.cpp [7745] Fixed gcc warnings. 2009-05-03 20:25:27 +04:00
SkillDiscovery.h
SkillExtraItems.cpp
SkillExtraItems.h
SkillHandler.cpp [7688] Move Get*IfCanInteractWith to Player including renamed IsGameObjectOfTypeInRange. 2009-04-19 22:54:40 +04:00
SocialMgr.cpp [7745] Fixed gcc warnings. 2009-05-03 20:25:27 +04:00
SocialMgr.h
Spell.cpp [7801] Apply damage mods from scripts or target state not in DealDamage but in new function before send data to client. 2009-05-08 17:07:40 +04:00
Spell.h [7742] Fix my prev. commit 2009-05-02 00:27:47 +02:00
SpellAuraDefines.h Update spell auras list for 3.0.9 2009-02-19 19:11:18 +03:00
SpellAuras.cpp [7807] Drop dead code after switch to 3.0.x. 2009-05-09 17:45:02 +04:00
SpellAuras.h [7798] More Player::ActivateTaxiPathTo use improvements 2009-05-08 01:15:53 +04:00
SpellEffects.cpp [7801] Apply damage mods from scripts or target state not in DealDamage but in new function before send data to client. 2009-05-08 17:07:40 +04:00
SpellHandler.cpp [7776] Completed implementation of CMSG_SPELLCLICK 2009-05-05 18:58:58 +02:00
SpellMgr.cpp [7783] Fixed Night Elf death whisp form. 2009-05-06 00:35:32 +02:00
SpellMgr.h [7716] Fixed some typos and possible crashes. 2009-04-26 18:49:07 +04:00
StatSystem.cpp [7807] Drop dead code after switch to 3.0.x. 2009-05-09 17:45:02 +04:00
TargetedMovementGenerator.cpp [7480] Clear flight flag early for safe. 2009-03-17 21:35:52 +03:00
TargetedMovementGenerator.h
TaxiHandler.cpp [7798] More Player::ActivateTaxiPathTo use improvements 2009-05-08 01:15:53 +04:00
TemporarySummon.cpp [7403] much more unneeded includes removed 2009-03-08 02:22:17 +03:00
TemporarySummon.h
ThreatManager.cpp [7745] Fixed gcc warnings. 2009-05-03 20:25:27 +04:00
ThreatManager.h [7620] Make GCC happy. Restore build at Unix/Linux. 2009-04-05 19:57:08 +04:00
Totem.cpp [7403] much more unneeded includes removed 2009-03-08 02:22:17 +03:00
Totem.h
TotemAI.cpp [7697] Interrupt casting at enter to evade mode. 2009-04-22 18:05:59 +04:00
TotemAI.h [7667] Add to CreatureAI field pointing to creature itself. Use it instead diff. fields in subclases. 2009-04-14 06:52:16 +04:00
TradeHandler.cpp [7730] Some optimizantion and code style. 2009-04-29 01:05:21 +04:00
Transports.cpp [7733] Fixed compile error on VC2005ee. 2009-04-29 15:30:19 +04:00
Transports.h [7730] Some optimizantion and code style. 2009-04-29 01:05:21 +04:00
Traveller.h [7403] much more unneeded includes removed 2009-03-08 02:22:17 +03:00
Unit.cpp [7801] Apply damage mods from scripts or target state not in DealDamage but in new function before send data to client. 2009-05-08 17:07:40 +04:00
Unit.h [7801] Apply damage mods from scripts or target state not in DealDamage but in new function before send data to client. 2009-05-08 17:07:40 +04:00
UnitEvents.h
UpdateData.cpp [7745] Fixed gcc warnings. 2009-05-03 20:25:27 +04:00
UpdateData.h
UpdateFields.h
UpdateMask.h [7730] Some optimizantion and code style. 2009-04-29 01:05:21 +04:00
Vehicle.cpp [7403] much more unneeded includes removed 2009-03-08 02:22:17 +03:00
Vehicle.h
VoiceChatHandler.cpp removed unneeded World.h includes 2009-03-08 01:26:52 +03:00
WaypointManager.cpp [7730] Some optimizantion and code style. 2009-04-29 01:05:21 +04:00
WaypointManager.h [7580] Add Policies/Singleton.h include in all headers where it expected. 2009-03-29 15:49:44 +04:00
WaypointMovementGenerator.cpp [7730] Some optimizantion and code style. 2009-04-29 01:05:21 +04:00
WaypointMovementGenerator.h Fixed bug with not send not finished move for recently visible creature with waypoint movement generator. 2009-02-25 06:44:18 +03:00
Weather.cpp [7403] much more unneeded includes removed 2009-03-08 02:22:17 +03:00
Weather.h
World.cpp [7776] Completed implementation of CMSG_SPELLCLICK 2009-05-05 18:58:58 +02:00
World.h [7643] Allow set, store and output creture EventAI data version in addition to world DB and script library versions. 2009-04-09 17:30:59 +04:00
WorldLog.cpp
WorldLog.h
WorldSession.cpp [7731] Some code cleanups, warrning fixes. 2009-04-29 04:03:59 +04:00
WorldSession.h [7731] Some code cleanups, warrning fixes. 2009-04-29 04:03:59 +04:00
WorldSocket.cpp [7731] Some code cleanups, warrning fixes. 2009-04-29 04:03:59 +04:00
WorldSocket.h
WorldSocketMgr.cpp [7733] Fixed compile error on VC2005ee. 2009-04-29 15:30:19 +04:00
WorldSocketMgr.h