server/contrib/vmap_extractor_v3/vmapextract/adtfile.h
Schmoozerd 8068dcf6dd [11875] Update Copyright notice to year 2012
Start timemachine and a Happy new year to all!
2012-01-16 17:43:59 +01:00

139 lines
2.6 KiB
C++

/*
* Copyright (C) 2005-2012 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef ADT_H
#define ADT_H
#include "mpq_libmpq04.h"
#include "wmo.h"
#include "model.h"
#define TILESIZE (533.33333f)
#define CHUNKSIZE ((TILESIZE) / 16.0f)
#define UNITSIZE (CHUNKSIZE / 8.0f)
class Liquid;
typedef struct
{
float x;
float y;
float z;
}svec;
struct vec
{
double x;
double y;
double z;
};
struct triangle
{
vec v[3];
};
typedef struct
{
float v9[16*8+1][16*8+1];
float v8[16*8][16*8];
}Cell;
typedef struct
{
double v9[9][9];
double v8[8][8];
uint16 area_id;
//Liquid *lq;
float waterlevel[9][9];
uint8 flag;
}chunk;
typedef struct
{
chunk ch[16][16];
}mcell;
struct MapChunkHeader
{
uint32 flags;
uint32 ix;
uint32 iy;
uint32 nLayers;
uint32 nDoodadRefs;
uint32 ofsHeight;
uint32 ofsNormal;
uint32 ofsLayer;
uint32 ofsRefs;
uint32 ofsAlpha;
uint32 sizeAlpha;
uint32 ofsShadow;
uint32 sizeShadow;
uint32 areaid;
uint32 nMapObjRefs;
uint32 holes;
uint16 s1;
uint16 s2;
uint32 d1;
uint32 d2;
uint32 d3;
uint32 predTex;
uint32 nEffectDoodad;
uint32 ofsSndEmitters;
uint32 nSndEmitters;
uint32 ofsLiquid;
uint32 sizeLiquid;
float zpos;
float xpos;
float ypos;
uint32 textureId;
uint32 props;
uint32 effectId;
};
class ADTFile
{
public:
ADTFile(char* filename);
~ADTFile();
int nWMO;
int nMDX;
string* WmoInstansName;
string* ModelInstansName;
bool init(uint32 map_num, uint32 tileX, uint32 tileY);
//void LoadMapChunks();
//uint32 wmo_count;
/*
const mcell& Getmcell() const
{
return Mcell;
}
*/
private:
//size_t mcnk_offsets[256], mcnk_sizes[256];
MPQFile ADT;
//mcell Mcell;
string Adtfilename;
};
void fixnamen(char *name, size_t len);
//void fixMapNamen(char *name, size_t len);
#endif