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72 lines
2.8 KiB
C++
72 lines
2.8 KiB
C++
/*
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* Copyright (C) 2005-2011 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef MANGOSSERVER_DYNAMICOBJECT_H
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#define MANGOSSERVER_DYNAMICOBJECT_H
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#include "Object.h"
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#include "DBCEnums.h"
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#include "Unit.h"
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struct SpellEntry;
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class DynamicObject : public WorldObject
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{
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public:
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typedef std::set<ObjectGuid> AffectedSet;
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explicit DynamicObject();
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void AddToWorld();
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void RemoveFromWorld();
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bool Create(uint32 guidlow, Unit *caster, uint32 spellId, SpellEffectIndex effIndex, float x, float y, float z, int32 duration, float radius);
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void Update(uint32 update_diff, uint32 p_time);
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void Delete();
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uint32 GetSpellId() const { return m_spellId; }
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SpellEffectIndex GetEffIndex() const { return m_effIndex; }
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uint32 GetDuration() const { return m_aliveDuration; }
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ObjectGuid const& GetCasterGuid() const { return GetGuidValue(DYNAMICOBJECT_CASTER); }
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Unit* GetCaster() const;
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float GetRadius() const { return m_radius; }
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bool IsAffecting(Unit *unit) const { return m_affected.find(unit->GetObjectGuid()) != m_affected.end(); }
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void AddAffected(Unit *unit) { m_affected.insert(unit->GetObjectGuid()); }
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void RemoveAffected(Unit *unit) { m_affected.erase(unit->GetObjectGuid()); }
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void Delay(int32 delaytime);
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bool IsHostileTo(Unit const* unit) const;
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bool IsFriendlyTo(Unit const* unit) const;
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float GetObjectBoundingRadius() const // overwrite WorldObject version
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{
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return 0.0f; // dynamic object not have real interact size
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}
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bool isVisibleForInState(Player const* u, WorldObject const* viewPoint, bool inVisibleList) const;
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GridReference<DynamicObject> &GetGridRef() { return m_gridRef; }
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protected:
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uint32 m_spellId;
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SpellEffectIndex m_effIndex;
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int32 m_aliveDuration;
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float m_radius; // radius apply persistent effect, 0 = no persistent effect
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AffectedSet m_affected;
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private:
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GridReference<DynamicObject> m_gridRef;
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};
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#endif
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