server/src/game
ApoC 9e669137a1 [8586] Fixed crash when no event indexes loaded.
Minor coding style fixes.

Signed-off-by: ApoC <apoc@nymfe.net>
2009-10-06 03:14:52 +02:00
..
AccountMgr.cpp [8450] Prevented using of plaintext passwords in sql queries 2009-09-02 02:03:42 +02:00
AccountMgr.h [8450] Prevented using of plaintext passwords in sql queries 2009-09-02 02:03:42 +02:00
AchievementMgr.cpp [8524] New cell search algorithm implemented. You can now choose different visibility distances on continents, in BG/Arenas and instances. 2009-09-21 23:25:29 +03:00
AchievementMgr.h [8276] Implement achievment ACHIEVEMENT_CRITERIA_TYPE_WIN_BG 2009-07-29 17:29:10 +04:00
AggressorAI.cpp [8422] Implement far sight like spells work for long distance. 2009-08-26 08:30:40 +04:00
AggressorAI.h [7667] Add to CreatureAI field pointing to creature itself. Use it instead diff. fields in subclases. 2009-04-14 06:52:16 +04:00
AnimalRandomMovementGenerator.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
ArenaTeam.cpp [8565] Fixed crash added in [8560]. Thx to KAPATEJIb. 2009-09-29 19:13:57 +02:00
ArenaTeam.h [8560] Optimized guild and arena team loading at startup. 2009-09-29 15:41:17 +02:00
ArenaTeamHandler.cpp [8378] Use exceptions instead of explicit size checking for each packet 2009-08-16 23:50:22 +02:00
AuctionHouseHandler.cpp [8389] Implement check really read received packet size and warning it not all data read. 2009-08-19 00:45:24 +04:00
AuctionHouseMgr.cpp typo in auctionmgr 2009-09-28 16:14:13 +02:00
AuctionHouseMgr.h [7730] Some optimizantion and code style. 2009-04-29 01:05:21 +04:00
Bag.cpp [7730] Some optimizantion and code style. 2009-04-29 01:05:21 +04:00
Bag.h [7330] Code warnings and style cleanups. Some bugs fixes. 2009-02-24 01:54:53 +03:00
BattleGround.cpp [8574] Use map pointer in BattleGround for faster access 2009-09-30 18:18:33 +02:00
BattleGround.h [8574] Use map pointer in BattleGround for faster access 2009-09-30 18:18:33 +02:00
BattleGroundAA.cpp [7399] Rewrited BattleGround starting code - moved it to battleground class. 2009-03-07 11:23:23 +01:00
BattleGroundAA.h [7399] Rewrited BattleGround starting code - moved it to battleground class. 2009-03-07 11:23:23 +01:00
BattleGroundAB.cpp [8566] avoid singleton-lock when accessing BattleGroundMGR::isBGWeekend() 2009-09-29 19:16:34 +02:00
BattleGroundAB.h changed battleground code for every bg 2009-09-28 16:41:45 +02:00
BattleGroundAV.cpp [8315] Fixed memory leaks (mostly at server shutdown) and code cleanups. 2009-08-05 14:27:30 +04:00
BattleGroundAV.h [7399] Rewrited BattleGround starting code - moved it to battleground class. 2009-03-07 11:23:23 +01:00
BattleGroundBE.cpp changed battleground code for every bg 2009-09-28 16:41:45 +02:00
BattleGroundBE.h changed battleground code for every bg 2009-09-28 16:41:45 +02:00
BattleGroundDS.cpp [7399] Rewrited BattleGround starting code - moved it to battleground class. 2009-03-07 11:23:23 +01:00
BattleGroundDS.h [7399] Rewrited BattleGround starting code - moved it to battleground class. 2009-03-07 11:23:23 +01:00
BattleGroundEY.cpp [8574] Use map pointer in BattleGround for faster access 2009-09-30 18:18:33 +02:00
BattleGroundEY.h changed battleground code for every bg 2009-09-28 16:41:45 +02:00
BattleGroundHandler.cpp [8577] Remove redundent #include "ObjectAccessor.h" 2009-10-01 19:30:30 +04:00
BattleGroundMgr.cpp [8586] Fixed crash when no event indexes loaded. 2009-10-06 03:14:52 +02:00
BattleGroundMgr.h [8577] Remove redundent #include "ObjectAccessor.h" 2009-10-01 19:30:30 +04:00
BattleGroundNA.cpp changed battleground code for every bg 2009-09-28 16:41:45 +02:00
BattleGroundNA.h changed battleground code for every bg 2009-09-28 16:41:45 +02:00
BattleGroundRL.cpp changed battleground code for every bg 2009-09-28 16:41:45 +02:00
BattleGroundRL.h changed battleground code for every bg 2009-09-28 16:41:45 +02:00
BattleGroundRV.cpp [7399] Rewrited BattleGround starting code - moved it to battleground class. 2009-03-07 11:23:23 +01:00
BattleGroundRV.h [7399] Rewrited BattleGround starting code - moved it to battleground class. 2009-03-07 11:23:23 +01:00
BattleGroundSA.cpp [8315] Fixed memory leaks (mostly at server shutdown) and code cleanups. 2009-08-05 14:27:30 +04:00
BattleGroundSA.h [7399] Rewrited BattleGround starting code - moved it to battleground class. 2009-03-07 11:23:23 +01:00
BattleGroundWS.cpp [8574] Use map pointer in BattleGround for faster access 2009-09-30 18:18:33 +02:00
BattleGroundWS.h changed battleground code for every bg 2009-09-28 16:41:45 +02:00
Calendar.cpp [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
Calendar.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
CalendarHandler.cpp [8389] Implement check really read received packet size and warning it not all data read. 2009-08-19 00:45:24 +04:00
Cell.h [8524] New cell search algorithm implemented. You can now choose different visibility distances on continents, in BG/Arenas and instances. 2009-09-21 23:25:29 +03:00
CellImpl.h [8526] Added upper limit for cell search radius, affect max visibility and AOE spell range. Set to 333 yards. 2009-09-22 00:23:49 +03:00
Channel.cpp [8185] Allow set visible gm level for in gm list and in who list checks. 2009-07-16 02:54:57 +04:00
Channel.h [7403] much more unneeded includes removed 2009-03-08 02:22:17 +03:00
ChannelHandler.cpp [8378] Use exceptions instead of explicit size checking for each packet 2009-08-16 23:50:22 +02:00
ChannelMgr.cpp [8259] Move functions code from ChannelMgr.h to ChannelMgr.cpp. 2009-07-27 18:53:20 +04:00
ChannelMgr.h [8259] Move functions code from ChannelMgr.h to ChannelMgr.cpp. 2009-07-27 18:53:20 +04:00
CharacterHandler.cpp [8476] Revert some recent cleanup changes, some other fixes and cleanups. 2009-09-05 22:09:37 +04:00
Chat.cpp gm command for reload of eventindex 2009-09-28 16:42:08 +02:00
Chat.h [8571] Avoid use ^ bitmask operation for bool values compare in general. 2009-09-30 19:39:44 +04:00
ChatHandler.cpp [8524] New cell search algorithm implemented. You can now choose different visibility distances on continents, in BG/Arenas and instances. 2009-09-21 23:25:29 +03:00
CombatHandler.cpp [8378] Use exceptions instead of explicit size checking for each packet 2009-08-16 23:50:22 +02:00
ConfusedMovementGenerator.cpp [8077] Resolve mixed store and use 2 different flags values types in single field. 2009-06-26 01:57:34 +04:00
ConfusedMovementGenerator.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
Corpse.cpp [8422] Implement far sight like spells work for long distance. 2009-08-26 08:30:40 +04:00
Corpse.h [8422] Implement far sight like spells work for long distance. 2009-08-26 08:30:40 +04:00
Creature.cpp Move visibility update functions to more appropriate classes. 2009-10-01 19:01:42 +04:00
Creature.h [8553] removed spiritguide from code 2009-09-28 16:45:06 +02:00
CreatureAI.cpp [7668] Cleanup In CreatureAI function descriptions and AttackStart/AttackedBy use. 2009-04-14 10:14:10 +04:00
CreatureAI.h [8547] implemented scriptcall: CorpseRemoved(uint32 & /*respawnDelay*/) 2009-09-28 16:14:54 +02:00
CreatureAIImpl.h [7667] Add to CreatureAI field pointing to creature itself. Use it instead diff. fields in subclases. 2009-04-14 06:52:16 +04:00
CreatureAIRegistry.cpp [7622] Added creatureAI with related database tables. 2009-04-05 23:05:44 +04:00
CreatureAIRegistry.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
CreatureAISelector.cpp [7731] Some code cleanups, warrning fixes. 2009-04-29 04:03:59 +04:00
CreatureAISelector.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
CreatureEventAI.cpp [8524] New cell search algorithm implemented. You can now choose different visibility distances on continents, in BG/Arenas and instances. 2009-09-21 23:25:29 +03:00
CreatureEventAI.h [8235] Fixed typos in ACTION_T_SET_INVINCEABILITY_HP_LEVEL. 2009-07-23 17:28:06 +04:00
CreatureEventAIMgr.cpp [8258] Replace redundent PQuery uses by Query in EventAI code. 2009-07-27 17:55:01 +04:00
CreatureEventAIMgr.h [7717] Use more safe code in EventAI. 2009-04-26 19:19:36 +04:00
DBCEnums.h [8343] Extand level allowed range for item use to upper values if it end at max player level. 2009-08-10 14:22:50 +04:00
DBCfmt.h [8456] Implement area check for SPELL_ATTR_EX6_NOT_IN_RAID_INSTANCE 2009-09-02 23:10:37 +04:00
DBCStores.cpp [8151] Fixed some format warnings and typos. 2009-07-09 01:09:12 +04:00
DBCStores.h [7995] Check display id correctness for creature and gameobjects. 2009-06-11 22:43:18 +04:00
DBCStructure.h [8456] Implement area check for SPELL_ATTR_EX6_NOT_IN_RAID_INSTANCE 2009-09-02 23:10:37 +04:00
debugcmds.cpp [8169] Implement new optional table spell_check and console command .debug spellcheck 2009-07-12 22:15:56 +04:00
DestinationHolder.cpp [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
DestinationHolder.h [8465] Fixed exploit of z-axis described in http://getmangos.com/community/showthread.php?t=9652 2009-09-04 14:10:09 +02:00
DestinationHolderImp.h [8465] Removed not needed checks. 2009-09-04 14:10:17 +02:00
DuelHandler.cpp [8378] Use exceptions instead of explicit size checking for each packet 2009-08-16 23:50:22 +02:00
DynamicObject.cpp [8524] New cell search algorithm implemented. You can now choose different visibility distances on continents, in BG/Arenas and instances. 2009-09-21 23:25:29 +03:00
DynamicObject.h [8422] Implement far sight like spells work for long distance. 2009-08-26 08:30:40 +04:00
FleeingMovementGenerator.cpp [8077] Resolve mixed store and use 2 different flags values types in single field. 2009-06-26 01:57:34 +04:00
FleeingMovementGenerator.h Mobs fleeing and getting assistance feature implementaion. 2009-05-21 01:33:28 +04:00
FollowerReference.cpp [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
FollowerReference.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
FollowerRefManager.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
Formulas.h [7296] Fixed some GCC warnings. 2009-02-18 19:22:56 +03:00
GameEventMgr.cpp [8502] Disable quests related to specific game events at startup if event not active. 2009-09-15 11:42:39 +02:00
GameEventMgr.h [8502] Disable quests related to specific game events at startup if event not active. 2009-09-15 11:42:39 +02:00
GameObject.cpp Move visibility update functions to more appropriate classes. 2009-10-01 19:01:42 +04:00
GameObject.h [8422] Implement far sight like spells work for long distance. 2009-08-26 08:30:40 +04:00
GlobalEvents.cpp [7039] Implement mangosd.conf options Death.Bones.* for disable bones creating from corpse in world zones or in arena/bg. 2009-01-06 14:49:36 +03:00
GlobalEvents.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
GMTicketHandler.cpp [8389] Implement check really read received packet size and warning it not all data read. 2009-08-19 00:45:24 +04:00
GMTicketMgr.cpp [7730] Some optimizantion and code style. 2009-04-29 01:05:21 +04:00
GMTicketMgr.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
GossipDef.cpp Merge commit 'origin/master' into 310 2009-06-02 15:01:26 +04:00
GossipDef.h [7306] Updated POI icons defines. 2009-02-19 21:15:10 +03:00
GridDefines.h [8524] New cell search algorithm implemented. You can now choose different visibility distances on continents, in BG/Arenas and instances. 2009-09-21 23:25:29 +03:00
GridNotifiers.cpp [8422] Implement far sight like spells work for long distance. 2009-08-26 08:30:40 +04:00
GridNotifiers.h [8496] Resolve some #include cycles and unsafe code. 2009-09-14 05:59:57 +04:00
GridNotifiersImpl.h [8550] call Unit::Update() also for spiritguides 2009-09-28 16:44:25 +02:00
GridStates.cpp [7403] much more unneeded includes removed 2009-03-08 02:22:17 +03:00
GridStates.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
Group.cpp [8422] Implement far sight like spells work for long distance. 2009-08-26 08:30:40 +04:00
Group.h [7455] Implemented condition that player can be in 2 groups in 1 time - BG raid and normal group / raid. 2009-03-14 17:01:30 +01:00
GroupHandler.cpp [8378] Use exceptions instead of explicit size checking for each packet 2009-08-16 23:50:22 +02:00
GroupReference.cpp [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
GroupReference.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
GroupRefManager.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
GuardAI.cpp [8422] Implement far sight like spells work for long distance. 2009-08-26 08:30:40 +04:00
GuardAI.h [7667] Add to CreatureAI field pointing to creature itself. Use it instead diff. fields in subclases. 2009-04-14 06:52:16 +04:00
Guild.cpp [8585] Fixed problem with guild_bank_rights not removed when guild master deleted rank. Problem reported by leak, Thx. 2009-10-04 18:22:30 +02:00
Guild.h [8560] Optimized guild and arena team loading at startup. 2009-09-29 15:41:17 +02:00
GuildHandler.cpp [8480] Provided real-time update for guidl ranks rights. 2009-09-07 05:41:31 +04:00
HomeMovementGenerator.cpp [8077] Resolve mixed store and use 2 different flags values types in single field. 2009-06-26 01:57:34 +04:00
HomeMovementGenerator.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
HostilRefManager.cpp [7552] Move client version dependend DBC code to src/game. 2009-03-27 01:59:26 +03:00
HostilRefManager.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
IdleMovementGenerator.cpp Mobs fleeing and getting assistance feature implementaion. 2009-05-21 01:33:28 +04:00
IdleMovementGenerator.h Mobs fleeing and getting assistance feature implementaion. 2009-05-21 01:33:28 +04:00
InstanceData.cpp [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
InstanceData.h [7871] Drop unused second arg in InstanceData::OnCreatureCreate. 2009-05-22 06:33:08 +04:00
InstanceSaveMgr.cpp [8106] Revert "Fixed instance heroic/raid reset cooldown at switch normal/heroic difficalty." 2009-07-02 00:01:43 +04:00
InstanceSaveMgr.h [7810] Moved ZThread related code on ACE framework. 2009-05-11 12:14:22 +04:00
Item.cpp [8277] Add new line at the end of some .cpp to make gcc happy 2009-07-29 18:34:37 +04:00
Item.h Merge commit 'origin/master' into 310 2009-06-09 09:51:34 +04:00
ItemEnchantmentMgr.cpp [7730] Some optimizantion and code style. 2009-04-29 01:05:21 +04:00
ItemEnchantmentMgr.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
ItemHandler.cpp [8577] Remove redundent #include "ObjectAccessor.h" 2009-10-01 19:30:30 +04:00
ItemPrototype.h [8449] Deprecate healing/damage item mods and merge internal data in to spell power. 2009-09-01 22:45:56 +04:00
Language.h [8571] Avoid use ^ bitmask operation for bool values compare in general. 2009-09-30 19:39:44 +04:00
Level0.cpp [8580] Restore build at *nix after my recent included cleanup. 2009-10-02 01:39:58 +04:00
Level1.cpp [8475] fixed some gcc-warnings 2009-09-05 13:47:47 +02:00
Level2.cpp [8475] fixed some gcc-warnings 2009-09-05 13:47:47 +02:00
Level3.cpp [8571] Avoid use ^ bitmask operation for bool values compare in general. 2009-09-30 19:39:44 +04:00
LFGHandler.cpp [8378] Use exceptions instead of explicit size checking for each packet 2009-08-16 23:50:22 +02:00
LootHandler.cpp [8475] fixed some gcc-warnings 2009-09-05 13:47:47 +02:00
LootMgr.cpp [8424] Added support for strict chatmessage validation 2009-08-27 01:08:21 +02:00
LootMgr.h [7737] Implement ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE. 2009-04-30 03:07:05 +04:00
Mail.cpp [8442] Fixed displaying return button in mails 2009-08-30 19:46:52 +02:00
Mail.h [7898] Improve client error output at different mail send errors, cleanup code. 2009-05-27 01:14:17 +04:00
Makefile.am [8275] Remove unneeded static linkage in src/game/ 2009-07-29 14:50:51 +02:00
Map.cpp [8524] New cell search algorithm implemented. You can now choose different visibility distances on continents, in BG/Arenas and instances. 2009-09-21 23:25:29 +03:00
Map.h call OnObjectDBLoad(Creature/GameObject) for battleground at object-loading 2009-09-28 16:15:01 +02:00
MapInstanced.cpp [8574] Use map pointer in BattleGround for faster access 2009-09-30 18:18:33 +02:00
MapInstanced.h call OnObjectDBLoad(Creature/GameObject) for battleground at object-loading 2009-09-28 16:15:01 +02:00
MapManager.cpp [8524] New cell search algorithm implemented. You can now choose different visibility distances on continents, in BG/Arenas and instances. 2009-09-21 23:25:29 +03:00
MapManager.h [8524] New cell search algorithm implemented. You can now choose different visibility distances on continents, in BG/Arenas and instances. 2009-09-21 23:25:29 +03:00
MapReference.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
MapRefManager.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
MiscHandler.cpp [8446] Update ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING only for real alive cases. 2009-09-01 15:55:09 +04:00
MotionMaster.cpp [8475] fixed some gcc-warnings 2009-09-05 13:47:47 +02:00
MotionMaster.h Mobs fleeing and getting assistance feature implementaion. 2009-05-21 01:33:28 +04:00
MovementGenerator.cpp [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
MovementGenerator.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
MovementGeneratorImpl.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
MovementHandler.cpp [8494] Fixed typo in MovementHandler.cpp : GetPlayer()->Relocate() function was called twice. 2009-09-13 20:45:51 +03:00
NPCHandler.cpp Move visibility update functions to more appropriate classes. 2009-10-01 19:01:42 +04:00
NPCHandler.h [7285] More code cleanups in static data structures use. 2009-02-16 17:10:24 +03:00
NullCreatureAI.cpp [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
NullCreatureAI.h [7668] Cleanup In CreatureAI function descriptions and AttackStart/AttackedBy use. 2009-04-14 10:14:10 +04:00
Object.cpp [8582] Correctly use yell range for boss textemote broadcast. 2009-10-02 04:50:23 +04:00
Object.h Move visibility update functions to more appropriate classes. 2009-10-01 19:01:42 +04:00
ObjectAccessor.cpp Move visibility update functions to more appropriate classes. 2009-10-01 19:01:42 +04:00
ObjectAccessor.h Move visibility update functions to more appropriate classes. 2009-10-01 19:01:42 +04:00
ObjectDefines.h [7918] Improve portability in work with uint64 string format specifiers and in code literals. 2009-05-30 22:44:20 +04:00
ObjectGridLoader.cpp call OnObjectDBLoad(Creature/GameObject) for battleground at object-loading 2009-09-28 16:15:01 +02:00
ObjectGridLoader.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
ObjectMgr.cpp [8560] Optimized guild and arena team loading at startup. 2009-09-29 15:41:17 +02:00
ObjectMgr.h [8209] Comment fix. 2009-07-19 17:41:11 +02:00
ObjectPosSelector.cpp [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
ObjectPosSelector.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
Opcodes.cpp [8436] Return CMSG_SET_ACTIVE_VOICE_CHANNEL to STATUS_AUTHED. 2009-08-29 21:29:55 +04:00
Opcodes.h [8433] Implement proper store and use character specific account data. 2009-08-29 11:26:57 +04:00
Path.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
pchdef.cpp [7744] Use Precompiled Headers for fast build in win. 2009-05-03 18:07:55 +04:00
pchdef.h [8200] Use FASTBUILD precompiled mode for debug case also. 2009-07-19 02:40:41 +04:00
Pet.cpp [8419] Allow updating pet stats at loading more early (before InitStatsForLevel). 2009-08-25 15:34:23 +04:00
Pet.h [8126] Improvemets in player/pet/charter name checks. 2009-07-05 20:30:33 +04:00
PetAI.cpp [8422] Implement far sight like spells work for long distance. 2009-08-26 08:30:40 +04:00
PetAI.h [8291] Now allow auto-casting pet spells out of combat by PetAI, related code cleanups. 2009-08-01 23:19:59 +04:00
PetHandler.cpp [8378] Use exceptions instead of explicit size checking for each packet 2009-08-16 23:50:22 +02:00
PetitionsHandler.cpp [8402] Optimalized guild_eventlog and guild_bank_eventlog loading from database. 2009-08-21 09:42:21 +02:00
Player.cpp [8583] Prevent crash at casting DK spells by non-DK characters. 2009-10-02 21:55:53 +04:00
Player.h [8583] Prevent crash at casting DK spells by non-DK characters. 2009-10-02 21:55:53 +04:00
PlayerDump.cpp [8305] Fixed item loading from pdumps. 2009-08-04 13:19:32 +04:00
PlayerDump.h [7665] Include achievement data to pdumps. 2009-04-14 01:04:19 +04:00
PointMovementGenerator.cpp [8273] Use UNIT_STAT_ROAMING for PointMovement generator. 2009-07-29 12:39:14 +02:00
PointMovementGenerator.h Mobs fleeing and getting assistance feature implementaion. 2009-05-21 01:33:28 +04:00
PoolHandler.cpp [8508] Not assign boolean value to integer variable, expecting to always be 0. 2009-09-19 11:57:57 +02:00
PoolHandler.h [8508] Not assign boolean value to integer variable, expecting to always be 0. 2009-09-19 11:57:57 +02:00
QueryHandler.cpp [8382] Implement ByteArray functions for skip read of fields not needed for server in received packets. 2009-08-18 03:49:50 +04:00
QuestDef.cpp [7945] Implement support quest data for DetailsEmoteDelay and OfferRewardEmoteDelay value for set time ordering details and reward emotes. 2009-06-02 14:47:13 +04:00
QuestDef.h [8355] Implement QUEST_STATUS_FAILED and simplify related code. 2009-08-12 13:08:47 +02:00
QuestHandler.cpp [8533] Not remove timed quest and correctly fail when time runs out. 2009-09-25 16:02:53 +02:00
RandomMovementGenerator.cpp [8077] Resolve mixed store and use 2 different flags values types in single field. 2009-06-26 01:57:34 +04:00
RandomMovementGenerator.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
ReactorAI.cpp [7723] New AI call EnterCombat called at enter creature to combat (and re-enter if leave by some reason). 2009-04-27 03:40:50 +04:00
ReactorAI.h [7667] Add to CreatureAI field pointing to creature itself. Use it instead diff. fields in subclases. 2009-04-14 06:52:16 +04:00
ReputationMgr.cpp [8277] Add new line at the end of some .cpp to make gcc happy 2009-07-29 18:34:37 +04:00
ReputationMgr.h [7552] Move client version dependend DBC code to src/game. 2009-03-27 01:59:26 +03:00
ScriptCalls.cpp Merge 'master' into 310 2009-04-18 17:21:29 +04:00
ScriptCalls.h Merge 'master' into 310 2009-04-18 17:21:29 +04:00
SharedDefines.h [8556] Implement implicit target 36. Qsa is on rampage today, somebody stop him! :) 2009-09-28 19:04:34 +03:00
SkillDiscovery.cpp [8426] Use upper/lower iterator pairs as result instead 2 function calls. 2009-08-27 10:56:20 +04:00
SkillDiscovery.h [7133] Re-implement explicit spell discovery code. 2009-01-21 06:39:54 +03:00
SkillExtraItems.cpp [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
SkillExtraItems.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
SkillHandler.cpp [8577] Remove redundent #include "ObjectAccessor.h" 2009-10-01 19:30:30 +04:00
SocialMgr.cpp [8475] fixed some gcc-warnings 2009-09-05 13:47:47 +02:00
SocialMgr.h [7123] Cleanup in using STD's containers erase method. 2009-01-20 20:07:44 +01:00
Spell.cpp [8583] Prevent crash at casting DK spells by non-DK characters. 2009-10-02 21:55:53 +04:00
Spell.h [8553] removed spiritguide from code 2009-09-28 16:45:06 +02:00
SpellAuraDefines.h [8537] Implement SPELL_AURA_MOD_CRIT_CHANCE for spell 31858 2009-09-25 20:19:07 +03:00
SpellAuras.cpp [8579] Really make talent 51685 and ranks work, some cleanups 2009-10-01 23:17:17 +04:00
SpellAuras.h [8537] Implement SPELL_AURA_MOD_CRIT_CHANCE for spell 31858 2009-09-25 20:19:07 +03:00
SpellEffects.cpp [8553] removed spiritguide from code 2009-09-28 16:45:06 +02:00
SpellHandler.cpp [8403] Fixed cast spell opcode parsing for some cases with additional data. 2009-08-22 04:47:21 +04:00
SpellMgr.cpp [8558] fixed typo which disabled accidently some spells 2009-09-28 22:59:03 +02:00
SpellMgr.h [8552] implemented spells which can be casted while dead 2009-09-28 16:44:49 +02:00
StatSystem.cpp [8537] Implement SPELL_AURA_MOD_CRIT_CHANCE for spell 31858 2009-09-25 20:19:07 +03:00
TargetedMovementGenerator.cpp [8465] Fixed exploit of z-axis described in http://getmangos.com/community/showthread.php?t=9652 2009-09-04 14:10:09 +02:00
TargetedMovementGenerator.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
TaxiHandler.cpp [8378] Use exceptions instead of explicit size checking for each packet 2009-08-16 23:50:22 +02:00
TemporarySummon.cpp [8177] Fixed calling SummonedCreatureDespawn from TemporarySummon::UnSummon 2009-07-13 22:16:06 +02:00
TemporarySummon.h [8154] Export only needed method from TemporarySummon class instead of whole class. 2009-07-09 13:11:52 +02:00
ThreatManager.cpp [8163] Fixed typo and wrong check affecting threat calculation. 2009-07-12 00:18:28 +04:00
ThreatManager.h [7620] Make GCC happy. Restore build at Unix/Linux. 2009-04-05 19:57:08 +04:00
Totem.cpp [8277] Add new line at the end of some .cpp to make gcc happy 2009-07-29 18:34:37 +04:00
Totem.h [7111] Fixes in Spell Effect immunes 2009-01-19 02:57:50 +03:00
TotemAI.cpp [8524] New cell search algorithm implemented. You can now choose different visibility distances on continents, in BG/Arenas and instances. 2009-09-21 23:25:29 +03:00
TotemAI.h [7667] Add to CreatureAI field pointing to creature itself. Use it instead diff. fields in subclases. 2009-04-14 06:52:16 +04:00
TradeHandler.cpp [8475] fixed some gcc-warnings 2009-09-05 13:47:47 +02:00
Transports.cpp [8182] Store and use Map* pointer in WorldObject instead map ids for speedup 2009-07-15 02:13:52 +04:00
Transports.h [8182] Store and use Map* pointer in WorldObject instead map ids for speedup 2009-07-15 02:13:52 +04:00
Traveller.h [8077] Resolve mixed store and use 2 different flags values types in single field. 2009-06-26 01:57:34 +04:00
Unit.cpp [8583] Prevent crash at casting DK spells by non-DK characters. 2009-10-02 21:55:53 +04:00
Unit.h [8552] implemented spells which can be casted while dead 2009-09-28 16:44:49 +02:00
UnitEvents.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
UpdateData.cpp [8231] Use more safe destination buffer size for zlib compression. 2009-07-22 15:59:36 +04:00
UpdateData.h [8496] Resolve some #include cycles and unsafe code. 2009-09-14 05:59:57 +04:00
UpdateFields.h Updated to 3.1.3.9947 client build. 2009-06-02 14:58:59 +04:00
UpdateMask.h [7730] Some optimizantion and code style. 2009-04-29 01:05:21 +04:00
Vehicle.cpp [8182] Store and use Map* pointer in WorldObject instead map ids for speedup 2009-07-15 02:13:52 +04:00
Vehicle.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
VoiceChatHandler.cpp [8389] Implement check really read received packet size and warning it not all data read. 2009-08-19 00:45:24 +04:00
WaypointManager.cpp [8475] fixed some gcc-warnings 2009-09-05 13:47:47 +02:00
WaypointManager.h [7580] Add Policies/Singleton.h include in all headers where it expected. 2009-03-29 15:49:44 +04:00
WaypointMovementGenerator.cpp [8475] fixed some gcc-warnings 2009-09-05 13:47:47 +02:00
WaypointMovementGenerator.h [8282] Correct typo in SetStoppedByPlayer() and it's related. 2009-07-31 12:54:44 +02:00
Weather.cpp [7403] much more unneeded includes removed 2009-03-08 02:22:17 +03:00
Weather.h [7130] Changet all *::Update(time_t) to *::Update(uint32), there is no need to use time_t (mostly 64b) because time diffs are very small numbers and the base calculation of diff is done as uint32. 2009-01-21 02:48:32 +01:00
World.cpp gm command for reload of eventindex 2009-09-28 16:42:08 +02:00
World.h [8524] New cell search algorithm implemented. You can now choose different visibility distances on continents, in BG/Arenas and instances. 2009-09-21 23:25:29 +03:00
WorldLog.cpp [8480] Provided real-time update for guidl ranks rights. 2009-09-07 05:41:31 +04:00
WorldLog.h [7810] Moved ZThread related code on ACE framework. 2009-05-11 12:14:22 +04:00
WorldSession.cpp [8577] Remove redundent #include "ObjectAccessor.h" 2009-10-01 19:30:30 +04:00
WorldSession.h [8433] Implement proper store and use character specific account data. 2009-08-29 11:26:57 +04:00
WorldSocket.cpp [8496] Resolve some #include cycles and unsafe code. 2009-09-14 05:59:57 +04:00
WorldSocket.h [7022] Added support for packets > 64 kb 2009-01-04 19:20:06 +01:00
WorldSocketMgr.cpp [7733] Fixed compile error on VC2005ee. 2009-04-29 15:30:19 +04:00
WorldSocketMgr.h [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00