| .. |
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vmap
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[10790] Moved vmap code from shared to game project
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2010-11-28 18:43:14 +01:00 |
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AccountMgr.cpp
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[10692] Fixed wrongly use %d for guids in DB queries.
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2010-11-07 22:10:37 +03:00 |
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AccountMgr.h
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[9767] Add the posibility to keep deleted characters in the database for a while and also add related commands.
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2010-04-20 22:12:50 +04:00 |
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AchievementMgr.cpp
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[10838] Not report error for missing reqs for some quest timed achievements.
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2010-12-08 06:12:09 +03:00 |
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AchievementMgr.h
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[10817] Add explicit include for ObjectGuid.h in AchievementMgr.h.
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2010-12-02 11:02:08 +03:00 |
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AggressorAI.cpp
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[10610] Renamed some functions from the Creature class
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2010-10-14 22:07:04 +02:00 |
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AggressorAI.h
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ArenaTeam.cpp
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[10664] Rename arena_team_stats fields for better fit to stored values.
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2010-11-01 02:37:10 +03:00 |
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ArenaTeam.h
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[10413] Add some missing class/struct forward declarations and includes.
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2010-08-27 23:55:57 +04:00 |
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ArenaTeamHandler.cpp
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[10815] Use in social lists API ObjectGuid form.
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2010-12-02 08:32:46 +03:00 |
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AuctionHouseHandler.cpp
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[10802] Use ObjectGuid in Mail code.
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2010-12-01 15:11:08 +03:00 |
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AuctionHouseMgr.cpp
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[10825] Move specific SQLStorage defines to game dir
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2010-12-05 03:29:11 +03:00 |
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AuctionHouseMgr.h
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[10432] Rename ASSERT -> MANGOS_ASSERT and related fixes
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2010-09-02 05:13:16 +04:00 |
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Bag.cpp
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[10751] Use objectguids in item code.
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2010-11-20 01:59:48 +03:00 |
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Bag.h
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[10751] Use objectguids in item code.
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2010-11-20 01:59:48 +03:00 |
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BattleGround.cpp
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[10806] Fixed typo in m_PrematureCountDownTimer initila value set.
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2010-12-02 00:54:47 +03:00 |
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BattleGround.h
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[10801] More ObjectGuid uses in battleground code.
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2010-12-01 13:29:30 +03:00 |
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BattleGroundAA.cpp
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[10800] Use ObjectGuid in some battleground structures.
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2010-12-01 11:24:35 +03:00 |
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BattleGroundAA.h
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[10800] Use ObjectGuid in some battleground structures.
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2010-12-01 11:24:35 +03:00 |
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BattleGroundAB.cpp
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[10800] Use ObjectGuid in some battleground structures.
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2010-12-01 11:24:35 +03:00 |
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BattleGroundAB.h
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[10800] Use ObjectGuid in some battleground structures.
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2010-12-01 11:24:35 +03:00 |
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BattleGroundAV.cpp
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[10800] Use ObjectGuid in some battleground structures.
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2010-12-01 11:24:35 +03:00 |
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BattleGroundAV.h
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[10800] Use ObjectGuid in some battleground structures.
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2010-12-01 11:24:35 +03:00 |
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BattleGroundBE.cpp
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[10800] Use ObjectGuid in some battleground structures.
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2010-12-01 11:24:35 +03:00 |
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BattleGroundBE.h
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[10800] Use ObjectGuid in some battleground structures.
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2010-12-01 11:24:35 +03:00 |
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BattleGroundDS.cpp
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[10800] Use ObjectGuid in some battleground structures.
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2010-12-01 11:24:35 +03:00 |
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BattleGroundDS.h
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[10800] Use ObjectGuid in some battleground structures.
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2010-12-01 11:24:35 +03:00 |
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BattleGroundEY.cpp
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[10801] More ObjectGuid uses in battleground code.
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2010-12-01 13:29:30 +03:00 |
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BattleGroundEY.h
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[10801] More ObjectGuid uses in battleground code.
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2010-12-01 13:29:30 +03:00 |
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BattleGroundHandler.cpp
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[10935] Move script calls to ScriptMgr
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2010-12-29 21:48:06 +05:00 |
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BattleGroundIC.cpp
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[10800] Use ObjectGuid in some battleground structures.
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2010-12-01 11:24:35 +03:00 |
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BattleGroundIC.h
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[10800] Use ObjectGuid in some battleground structures.
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2010-12-01 11:24:35 +03:00 |
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BattleGroundMgr.cpp
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[10924] Send time diff between Update() calls for object - should help with mob respawn on inactive grids etc. Based on patches by VladimirMangos and cipherCOM. All issues from previous patches should be finally fixed now.
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2010-12-27 22:27:20 +02:00 |
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BattleGroundMgr.h
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[10801] More ObjectGuid uses in battleground code.
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2010-12-01 13:29:30 +03:00 |
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BattleGroundNA.cpp
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[10800] Use ObjectGuid in some battleground structures.
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2010-12-01 11:24:35 +03:00 |
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BattleGroundNA.h
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[10800] Use ObjectGuid in some battleground structures.
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2010-12-01 11:24:35 +03:00 |
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BattleGroundRB.cpp
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[10800] Use ObjectGuid in some battleground structures.
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2010-12-01 11:24:35 +03:00 |
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BattleGroundRB.h
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[10800] Use ObjectGuid in some battleground structures.
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2010-12-01 11:24:35 +03:00 |
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BattleGroundRL.cpp
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[10800] Use ObjectGuid in some battleground structures.
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2010-12-01 11:24:35 +03:00 |
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BattleGroundRL.h
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[10800] Use ObjectGuid in some battleground structures.
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2010-12-01 11:24:35 +03:00 |
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BattleGroundRV.cpp
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[10800] Use ObjectGuid in some battleground structures.
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2010-12-01 11:24:35 +03:00 |
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BattleGroundRV.h
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[10800] Use ObjectGuid in some battleground structures.
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2010-12-01 11:24:35 +03:00 |
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BattleGroundSA.cpp
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[10800] Use ObjectGuid in some battleground structures.
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2010-12-01 11:24:35 +03:00 |
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BattleGroundSA.h
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[10800] Use ObjectGuid in some battleground structures.
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2010-12-01 11:24:35 +03:00 |
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BattleGroundWS.cpp
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[10801] More ObjectGuid uses in battleground code.
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2010-12-01 13:29:30 +03:00 |
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BattleGroundWS.h
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[10801] More ObjectGuid uses in battleground code.
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2010-12-01 13:29:30 +03:00 |
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Calendar.cpp
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Calendar.h
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CalendarHandler.cpp
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[10640] Implement instance guids with proper HIGHGUID_INSTANCE use.
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2010-10-24 14:54:11 +04:00 |
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Camera.cpp
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[10462] Implement spell 6495
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2010-09-10 05:32:51 +04:00 |
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Camera.h
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[10462] Implement spell 6495
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2010-09-10 05:32:51 +04:00 |
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Cell.h
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[10705] Simplify CellArea calculation
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2010-11-09 00:56:49 +02:00 |
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CellImpl.h
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[10705] Simplify CellArea calculation
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2010-11-09 00:56:49 +02:00 |
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Channel.cpp
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[10815] Use in social lists API ObjectGuid form.
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2010-12-02 08:32:46 +03:00 |
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Channel.h
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Replaced hardcoded value with enum.
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2010-05-11 16:49:49 +04:00 |
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ChannelHandler.cpp
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[10469] Rename some opcode handler to better follow used naming style
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2010-09-11 14:38:22 +04:00 |
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ChannelMgr.cpp
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[10782] Use Team enum types in all appropriate cases and catches bug in result fix.
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2010-11-25 01:11:17 +03:00 |
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ChannelMgr.h
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[10782] Use Team enum types in all appropriate cases and catches bug in result fix.
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2010-11-25 01:11:17 +03:00 |
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CharacterDatabaseCleaner.cpp
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[9849] Implement character database clean up.
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2010-05-07 23:08:24 +02:00 |
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CharacterDatabaseCleaner.h
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[9849] Implement character database clean up.
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2010-05-07 23:08:24 +02:00 |
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CharacterHandler.cpp
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[10924] Send time diff between Update() calls for object - should help with mob respawn on inactive grids etc. Based on patches by VladimirMangos and cipherCOM. All issues from previous patches should be finally fixed now.
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2010-12-27 22:27:20 +02:00 |
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Chat.cpp
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[10811] Use ObjectGuids in chat commands.
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2010-12-02 07:09:11 +03:00 |
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Chat.h
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[10811] Use ObjectGuids in chat commands.
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2010-12-02 07:09:11 +03:00 |
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ChatHandler.cpp
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[10935] Move script calls to ScriptMgr
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2010-12-29 21:48:06 +05:00 |
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CombatHandler.cpp
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[10338] Create Map version for GetPlayer/GetUnit fucntions
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2010-08-10 23:22:11 +04:00 |
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ConfusedMovementGenerator.cpp
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[10727] Map system re-engineered. Special thanks to Blueboy for tests.
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2010-11-16 21:08:28 +02:00 |
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ConfusedMovementGenerator.h
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[9561] Fixed typos in header guards
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2010-03-10 12:48:28 +03:00 |
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Corpse.cpp
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[10812] Use ObjectGuid for corpse owner guid.
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2010-12-02 07:28:17 +03:00 |
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Corpse.h
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[10812] Use ObjectGuid for corpse owner guid.
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2010-12-02 07:28:17 +03:00 |
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Creature.cpp
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[10932] Imporvments gameevent creature morphing.
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2010-12-29 01:38:49 +03:00 |
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Creature.h
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[10932] Imporvments gameevent creature morphing.
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2010-12-29 01:38:49 +03:00 |
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CreatureAI.cpp
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[10701] Correct check percent spell costs in AI::CanCast
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2010-11-08 22:38:35 +03:00 |
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CreatureAI.h
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[10741] Add AI function OwnerKilledUnit for protector pets (when owner kills unit)
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2010-11-19 01:56:52 +01:00 |
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CreatureAIImpl.h
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CreatureAIRegistry.cpp
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CreatureAIRegistry.h
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CreatureAISelector.cpp
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[10935] Move script calls to ScriptMgr
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2010-12-29 21:48:06 +05:00 |
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CreatureAISelector.h
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CreatureEventAI.cpp
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[10761] Basic support for target-name in MonsterSay/etc
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2010-11-20 21:27:21 +03:00 |
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CreatureEventAI.h
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[10510] Reimplement aura stack checking EventAI events.
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2010-09-20 13:29:22 +04:00 |
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CreatureEventAIMgr.cpp
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[10825] Move specific SQLStorage defines to game dir
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2010-12-05 03:29:11 +03:00 |
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CreatureEventAIMgr.h
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DBCEnums.h
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[10925] Few more vehicle flags
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2010-12-28 02:31:09 +05:00 |
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DBCfmt.h
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[10891] Access for core/scripts to creature race info in model dbc
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2010-12-18 17:18:38 +03:00 |
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DBCStores.cpp
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[10891] Access for core/scripts to creature race info in model dbc
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2010-12-18 17:18:38 +03:00 |
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DBCStores.h
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[10891] Access for core/scripts to creature race info in model dbc
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2010-12-18 17:18:38 +03:00 |
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DBCStructure.h
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[10907] Allow mounts on map 603
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2010-12-22 21:31:09 +05:00 |
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debugcmds.cpp
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[10811] Use ObjectGuids in chat commands.
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2010-12-02 07:09:11 +03:00 |
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DestinationHolder.cpp
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DestinationHolder.h
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[10687] UInt32 timer class copies instead using time_t timers for mstime cases.
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2010-11-06 22:51:40 +03:00 |
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DestinationHolderImp.h
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[10727] Map system re-engineered. Special thanks to Blueboy for tests.
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2010-11-16 21:08:28 +02:00 |
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DuelHandler.cpp
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[10635] Convert many opcode handlers to ObjectGuid use.
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2010-10-21 10:43:14 +04:00 |
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DynamicObject.cpp
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[10924] Send time diff between Update() calls for object - should help with mob respawn on inactive grids etc. Based on patches by VladimirMangos and cipherCOM. All issues from previous patches should be finally fixed now.
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2010-12-27 22:27:20 +02:00 |
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DynamicObject.h
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[10924] Send time diff between Update() calls for object - should help with mob respawn on inactive grids etc. Based on patches by VladimirMangos and cipherCOM. All issues from previous patches should be finally fixed now.
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2010-12-27 22:27:20 +02:00 |
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FleeingMovementGenerator.cpp
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[10727] Map system re-engineered. Special thanks to Blueboy for tests.
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2010-11-16 21:08:28 +02:00 |
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FleeingMovementGenerator.h
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[9542] Make MovementGenerator::GetMovementGeneratorType() const
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2010-03-07 13:55:18 +03:00 |
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FollowerReference.cpp
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FollowerReference.h
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FollowerRefManager.h
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Formulas.h
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[10610] Renamed some functions from the Creature class
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2010-10-14 22:07:04 +02:00 |
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GameEventMgr.cpp
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[10932] Imporvments gameevent creature morphing.
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2010-12-29 01:38:49 +03:00 |
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GameEventMgr.h
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[10932] Imporvments gameevent creature morphing.
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2010-12-29 01:38:49 +03:00 |
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GameObject.cpp
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[10935] Move script calls to ScriptMgr
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2010-12-29 21:48:06 +05:00 |
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GameObject.h
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[10924] Send time diff between Update() calls for object - should help with mob respawn on inactive grids etc. Based on patches by VladimirMangos and cipherCOM. All issues from previous patches should be finally fixed now.
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2010-12-27 22:27:20 +02:00 |
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GMTicketHandler.cpp
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[10811] Use ObjectGuids in chat commands.
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2010-12-02 07:09:11 +03:00 |
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GMTicketMgr.cpp
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[10825] Move specific SQLStorage defines to game dir
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2010-12-05 03:29:11 +03:00 |
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GMTicketMgr.h
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[10811] Use ObjectGuids in chat commands.
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2010-12-02 07:09:11 +03:00 |
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GossipDef.cpp
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Backports from 400 branch.
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2010-11-15 18:01:45 +03:00 |
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GossipDef.h
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[10704] Add the option to close gossip window in gossip system
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2010-11-08 23:18:58 +01:00 |
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GridDefines.h
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[10710] Fixed typos in my previous commit
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2010-11-09 15:24:10 +02:00 |
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GridMap.cpp
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[10727] Map system re-engineered. Special thanks to Blueboy for tests.
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2010-11-16 21:08:28 +02:00 |
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GridMap.h
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[10727] Map system re-engineered. Special thanks to Blueboy for tests.
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2010-11-16 21:08:28 +02:00 |
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GridNotifiers.cpp
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[10924] Send time diff between Update() calls for object - should help with mob respawn on inactive grids etc. Based on patches by VladimirMangos and cipherCOM. All issues from previous patches should be finally fixed now.
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2010-12-27 22:27:20 +02:00 |
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GridNotifiers.h
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[10855] Add TARGET_AREAEFFECT_GO_AROUND_DEST(52) (renamed from TARGET_AREAEFFECT_CUSTOM_2)
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2010-12-11 10:34:46 +01:00 |
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GridNotifiersImpl.h
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[10924] Send time diff between Update() calls for object - should help with mob respawn on inactive grids etc. Based on patches by VladimirMangos and cipherCOM. All issues from previous patches should be finally fixed now.
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2010-12-27 22:27:20 +02:00 |
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GridStates.cpp
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[9838] More log filters and macro uses.
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2010-05-05 18:46:10 +04:00 |
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GridStates.h
|
[9996] Remove grid state debugging code and move state machine to MapManager.
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2010-05-28 15:01:04 +02:00 |
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Group.cpp
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[10782] Use Team enum types in all appropriate cases and catches bug in result fix.
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2010-11-25 01:11:17 +03:00 |
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Group.h
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Backports from 400 branch.
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2010-11-15 18:01:45 +03:00 |
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GroupHandler.cpp
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[10815] Use in social lists API ObjectGuid form.
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2010-12-02 08:32:46 +03:00 |
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GroupReference.cpp
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GroupReference.h
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GroupRefManager.h
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GuardAI.cpp
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[10610] Renamed some functions from the Creature class
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2010-10-14 22:07:04 +02:00 |
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GuardAI.h
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Guild.cpp
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[10815] Use in social lists API ObjectGuid form.
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2010-12-02 08:32:46 +03:00 |
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Guild.h
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[10378] Avoid double lookup member slot in guild operations.
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2010-08-19 11:17:33 +04:00 |
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GuildHandler.cpp
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[10815] Use in social lists API ObjectGuid form.
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2010-12-02 08:32:46 +03:00 |
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HomeMovementGenerator.cpp
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[10759] Correctly reset mob orientation upon reaching spawn point. Should also improve visualisation of mob orientation on clients
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2010-11-20 19:38:18 +02:00 |
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HomeMovementGenerator.h
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[9542] Make MovementGenerator::GetMovementGeneratorType() const
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2010-03-07 13:55:18 +03:00 |
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HostileRefManager.cpp
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[10465] Implement SPELL_EFFECT_REDIRECT_THREAT
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2010-09-11 00:35:13 +04:00 |
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HostileRefManager.h
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[10466] Proper reset threat rediraction for existed spells.
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2010-09-11 01:09:22 +04:00 |
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IdleMovementGenerator.cpp
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IdleMovementGenerator.h
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[9542] Make MovementGenerator::GetMovementGeneratorType() const
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2010-03-07 13:55:18 +03:00 |
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InstanceData.cpp
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[10692] Fixed wrongly use %d for guids in DB queries.
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2010-11-07 22:10:37 +03:00 |
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InstanceData.h
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[10612] Revert "[10611] Made some values const"
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2010-10-15 22:29:10 +02:00 |
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InstanceSaveMgr.cpp
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[10825] Move specific SQLStorage defines to game dir
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2010-12-05 03:29:11 +03:00 |
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InstanceSaveMgr.h
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[10640] Implement instance guids with proper HIGHGUID_INSTANCE use.
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2010-10-24 14:54:11 +04:00 |
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Item.cpp
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[10799] Add GetGuidStr() short call for GetObjectGuid().GetString() and use it.
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2010-12-01 09:56:13 +03:00 |
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Item.h
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[10751] Use objectguids in item code.
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2010-11-20 01:59:48 +03:00 |
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ItemEnchantmentMgr.cpp
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ItemEnchantmentMgr.h
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ItemHandler.cpp
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[10810] More ObjectGuids specially in petition code.
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2010-12-02 05:17:00 +03:00 |
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ItemPrototype.h
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Backports from 400 branch.
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2010-11-15 18:01:45 +03:00 |
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Language.h
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[10400] Fixed crash in .aura command for spell without auras.
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2010-08-22 16:52:51 +04:00 |
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Level0.cpp
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[10692] Fixed wrongly use %d for guids in DB queries.
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2010-11-07 22:10:37 +03:00 |
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Level1.cpp
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[10831] Fixed crash at send mail from console
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2010-12-07 03:48:26 +03:00 |
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Level2.cpp
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[10884] Pet with same level as owner must have xp = 0
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2010-12-17 18:49:39 +03:00 |
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Level3.cpp
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[10935] Move script calls to ScriptMgr
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2010-12-29 21:48:06 +05:00 |
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LFGHandler.cpp
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[10402] Use ObjectGuid in packets and fix some uint32 guids cases.
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2010-08-23 12:37:11 +04:00 |
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LootHandler.cpp
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[10901] Allow vehicles to have gossip menu
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2010-12-21 15:14:52 +05:00 |
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LootMgr.cpp
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[10712] Startup checks for gossip_menu and gosip_menu_option table data.
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2010-11-10 01:00:14 +03:00 |
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LootMgr.h
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[10662] Implement partly item looting
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2010-11-01 02:04:08 +03:00 |
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Mail.cpp
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[10862] Fixed not show and lost mail items in returned expire mails.
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2010-12-12 09:10:08 +03:00 |
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Mail.h
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[10862] Fixed not show and lost mail items in returned expire mails.
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2010-12-12 09:10:08 +03:00 |
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Makefile.am
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[10935] Move script calls to ScriptMgr
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2010-12-29 21:48:06 +05:00 |
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Map.cpp
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[10935] Move script calls to ScriptMgr
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2010-12-29 21:48:06 +05:00 |
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Map.h
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[10914] Remove ObjectLevelLockable inheritance in Map class + cleanup locks in Map code. Restore build after recent commits.
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2010-12-24 01:23:02 +02:00 |
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MapManager.cpp
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[10924] Send time diff between Update() calls for object - should help with mob respawn on inactive grids etc. Based on patches by VladimirMangos and cipherCOM. All issues from previous patches should be finally fixed now.
|
2010-12-27 22:27:20 +02:00 |
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MapManager.h
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[10727] Map system re-engineered. Special thanks to Blueboy for tests.
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2010-11-16 21:08:28 +02:00 |
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MapReference.h
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MapRefManager.h
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MiscHandler.cpp
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[10935] Move script calls to ScriptMgr
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2010-12-29 21:48:06 +05:00 |
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MotionMaster.cpp
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[10799] Add GetGuidStr() short call for GetObjectGuid().GetString() and use it.
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2010-12-01 09:56:13 +03:00 |
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MotionMaster.h
|
[10612] Revert "[10611] Made some values const"
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2010-10-15 22:29:10 +02:00 |
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MovementGenerator.cpp
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MovementGenerator.h
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[10432] Rename ASSERT -> MANGOS_ASSERT and related fixes
|
2010-09-02 05:13:16 +04:00 |
|
MovementGeneratorImpl.h
|
|
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MovementHandler.cpp
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[10924] Send time diff between Update() calls for object - should help with mob respawn on inactive grids etc. Based on patches by VladimirMangos and cipherCOM. All issues from previous patches should be finally fixed now.
|
2010-12-27 22:27:20 +02:00 |
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NPCHandler.cpp
|
[10935] Move script calls to ScriptMgr
|
2010-12-29 21:48:06 +05:00 |
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NPCHandler.h
|
[10601] Amother attemp fix locale structures corruption.
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2010-10-10 23:14:40 +04:00 |
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NullCreatureAI.cpp
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NullCreatureAI.h
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Object.cpp
|
[10924] Send time diff between Update() calls for object - should help with mob respawn on inactive grids etc. Based on patches by VladimirMangos and cipherCOM. All issues from previous patches should be finally fixed now.
|
2010-12-27 22:27:20 +02:00 |
|
Object.h
|
[10924] Send time diff between Update() calls for object - should help with mob respawn on inactive grids etc. Based on patches by VladimirMangos and cipherCOM. All issues from previous patches should be finally fixed now.
|
2010-12-27 22:27:20 +02:00 |
|
ObjectAccessor.cpp
|
[10812] Use ObjectGuid for corpse owner guid.
|
2010-12-02 07:28:17 +03:00 |
|
ObjectAccessor.h
|
[10812] Use ObjectGuid for corpse owner guid.
|
2010-12-02 07:28:17 +03:00 |
|
ObjectGridLoader.cpp
|
[10717] Revert "[10716][10688] New version of patch for send real diff from last update."
|
2010-11-10 06:29:49 +03:00 |
|
ObjectGridLoader.h
|
[10432] Rename ASSERT -> MANGOS_ASSERT and related fixes
|
2010-09-02 05:13:16 +04:00 |
|
ObjectGuid.cpp
|
[10640] Implement instance guids with proper HIGHGUID_INSTANCE use.
|
2010-10-24 14:54:11 +04:00 |
|
ObjectGuid.h
|
[10901] Allow vehicles to have gossip menu
|
2010-12-21 15:14:52 +05:00 |
|
ObjectMgr.cpp
|
[10912] Move scripting related functions from ObjectMgr to ScriptMgr
|
2010-12-24 00:23:37 +05:00 |
|
ObjectMgr.h
|
[10912] Move scripting related functions from ObjectMgr to ScriptMgr
|
2010-12-24 00:23:37 +05:00 |
|
ObjectPosSelector.cpp
|
[9566] Restore build
|
2010-03-10 21:04:04 +02:00 |
|
ObjectPosSelector.h
|
|
|
|
Opcodes.cpp
|
[10925] Few more vehicle flags
|
2010-12-28 02:31:09 +05:00 |
|
Opcodes.h
|
[10848] New system for parallelizing client packet processing. Handle WorldSession updates in Map::Update() where we are safe to proceed. Thank you for all your feedback!
|
2010-12-09 20:21:41 +02:00 |
|
Path.h
|
[9824] Use in taxi flight movegen original taxipath data.
|
2010-05-02 06:14:26 +04:00 |
|
pchdef.cpp
|
|
|
|
pchdef.h
|
[10912] Move scripting related functions from ObjectMgr to ScriptMgr
|
2010-12-24 00:23:37 +05:00 |
|
Pet.cpp
|
[10924] Send time diff between Update() calls for object - should help with mob respawn on inactive grids etc. Based on patches by VladimirMangos and cipherCOM. All issues from previous patches should be finally fixed now.
|
2010-12-27 22:27:20 +02:00 |
|
Pet.h
|
[10924] Send time diff between Update() calls for object - should help with mob respawn on inactive grids etc. Based on patches by VladimirMangos and cipherCOM. All issues from previous patches should be finally fixed now.
|
2010-12-27 22:27:20 +02:00 |
|
PetAI.cpp
|
[10768] Remove useless code in PetAI::_stopAttack()
|
2010-11-21 14:52:52 +01:00 |
|
PetAI.h
|
[10768] Remove useless code in PetAI::_stopAttack()
|
2010-11-21 14:52:52 +01:00 |
|
PetHandler.cpp
|
[10799] Add GetGuidStr() short call for GetObjectGuid().GetString() and use it.
|
2010-12-01 09:56:13 +03:00 |
|
PetitionsHandler.cpp
|
[10810] More ObjectGuids specially in petition code.
|
2010-12-02 05:17:00 +03:00 |
|
Player.cpp
|
[10938] Some adjustments to script calls OnQuestChooseReward replaced with OnQuestRewarded. Also fix compile in VC 8.0 and VC 9.0.
|
2010-12-30 01:27:13 +05:00 |
|
Player.h
|
[10924] Send time diff between Update() calls for object - should help with mob respawn on inactive grids etc. Based on patches by VladimirMangos and cipherCOM. All issues from previous patches should be finally fixed now.
|
2010-12-27 22:27:20 +02:00 |
|
PlayerDump.cpp
|
[10825] Move specific SQLStorage defines to game dir
|
2010-12-05 03:29:11 +03:00 |
|
PlayerDump.h
|
[10673] Include item_loot into pdumps
|
2010-11-02 02:16:44 +03:00 |
|
PointMovementGenerator.cpp
|
[10610] Renamed some functions from the Creature class
|
2010-10-14 22:07:04 +02:00 |
|
PointMovementGenerator.h
|
[9542] Make MovementGenerator::GetMovementGeneratorType() const
|
2010-03-07 13:55:18 +03:00 |
|
PoolManager.cpp
|
[10898] Fix for pool system problems after map rewrite.
|
2010-12-20 23:33:09 +03:00 |
|
PoolManager.h
|
[10432] Rename ASSERT -> MANGOS_ASSERT and related fixes
|
2010-09-02 05:13:16 +04:00 |
|
QueryHandler.cpp
|
[10727] Map system re-engineered. Special thanks to Blueboy for tests.
|
2010-11-16 21:08:28 +02:00 |
|
QuestDef.cpp
|
[10719] Implement proper calculation quest honor reward.
|
2010-11-10 23:50:33 +03:00 |
|
QuestDef.h
|
Backports from 400 branch.
|
2010-11-15 18:01:45 +03:00 |
|
QuestHandler.cpp
|
[10938] Some adjustments to script calls OnQuestChooseReward replaced with OnQuestRewarded. Also fix compile in VC 8.0 and VC 9.0.
|
2010-12-30 01:27:13 +05:00 |
|
RandomMovementGenerator.cpp
|
[10727] Map system re-engineered. Special thanks to Blueboy for tests.
|
2010-11-16 21:08:28 +02:00 |
|
RandomMovementGenerator.h
|
[10687] UInt32 timer class copies instead using time_t timers for mstime cases.
|
2010-11-06 22:51:40 +03:00 |
|
ReactorAI.cpp
|
[10610] Renamed some functions from the Creature class
|
2010-10-14 22:07:04 +02:00 |
|
ReactorAI.h
|
|
|
|
ReputationMgr.cpp
|
[10780] Fixed warning in ReputationMgr::SetReputation.
|
2010-11-24 00:13:16 +03:00 |
|
ReputationMgr.h
|
[10775] Use separate vars to indicate whether reputation needs to be sent or needs to be saved.
|
2010-11-22 00:28:13 +01:00 |
|
ScriptMgr.cpp
|
[10938] Some adjustments to script calls OnQuestChooseReward replaced with OnQuestRewarded. Also fix compile in VC 8.0 and VC 9.0.
|
2010-12-30 01:27:13 +05:00 |
|
ScriptMgr.h
|
[10938] Some adjustments to script calls OnQuestChooseReward replaced with OnQuestRewarded. Also fix compile in VC 8.0 and VC 9.0.
|
2010-12-30 01:27:13 +05:00 |
|
SharedDefines.h
|
[10928] Uncomment all races in enum Races
|
2010-12-28 19:53:01 +01:00 |
|
SkillDiscovery.cpp
|
[10293] Correct a not exitan...non-existin... a word that is often spelled wrong
|
2010-07-30 18:26:08 +02:00 |
|
SkillDiscovery.h
|
|
|
|
SkillExtraItems.cpp
|
[10293] Correct a not exitan...non-existin... a word that is often spelled wrong
|
2010-07-30 18:26:08 +02:00 |
|
SkillExtraItems.h
|
|
|
|
SkillHandler.cpp
|
[10635] Convert many opcode handlers to ObjectGuid use.
|
2010-10-21 10:43:14 +04:00 |
|
SocialMgr.cpp
|
[10815] Use in social lists API ObjectGuid form.
|
2010-12-02 08:32:46 +03:00 |
|
SocialMgr.h
|
[10815] Use in social lists API ObjectGuid form.
|
2010-12-02 08:32:46 +03:00 |
|
Spell.cpp
|
[10924] Send time diff between Update() calls for object - should help with mob respawn on inactive grids etc. Based on patches by VladimirMangos and cipherCOM. All issues from previous patches should be finally fixed now.
|
2010-12-27 22:27:20 +02:00 |
|
Spell.h
|
[10758] Fixed typo in CONTROLED_*
|
2010-11-20 20:03:43 +03:00 |
|
SpellAuraDefines.h
|
[10843] Fix AuraType 138 to not affect ranged haste, and rename to SPELL_AURA_MOD_MELEE_HASTE.
|
2010-12-09 02:18:53 +01:00 |
|
SpellAuras.cpp
|
[10937] Add models for spell aura 50517 and 51926
|
2010-12-29 21:18:39 +01:00 |
|
SpellAuras.h
|
[10843] Fix AuraType 138 to not affect ranged haste, and rename to SPELL_AURA_MOD_MELEE_HASTE.
|
2010-12-09 02:18:53 +01:00 |
|
SpellEffects.cpp
|
[10939] Check non-unit target case for avoid crash in EffectQuestComplete.
|
2010-12-30 03:20:39 +03:00 |
|
SpellHandler.cpp
|
[10935] Move script calls to ScriptMgr
|
2010-12-29 21:48:06 +05:00 |
|
SpellMgr.cpp
|
[10855] Add TARGET_AREAEFFECT_GO_AROUND_DEST(52) (renamed from TARGET_AREAEFFECT_CUSTOM_2)
|
2010-12-11 10:34:46 +01:00 |
|
SpellMgr.h
|
[10932] Imporvments gameevent creature morphing.
|
2010-12-29 01:38:49 +03:00 |
|
SQLStorages.cpp
|
[10892] Fix load creature *addon data from database
|
2010-12-19 12:38:23 +01:00 |
|
SQLStorages.h
|
[10825] Move specific SQLStorage defines to game dir
|
2010-12-05 03:29:11 +03:00 |
|
StatSystem.cpp
|
[10834] Cleanup shapeshift form code.
|
2010-12-07 14:41:59 +03:00 |
|
TargetedMovementGenerator.cpp
|
[10671] Convert some Unit owner/etc guids to ObjectGuid way.
|
2010-11-01 13:19:50 +03:00 |
|
TargetedMovementGenerator.h
|
[9542] Make MovementGenerator::GetMovementGeneratorType() const
|
2010-03-07 13:55:18 +03:00 |
|
TaxiHandler.cpp
|
[10635] Convert many opcode handlers to ObjectGuid use.
|
2010-10-21 10:43:14 +04:00 |
|
TemporarySummon.cpp
|
[10924] Send time diff between Update() calls for object - should help with mob respawn on inactive grids etc. Based on patches by VladimirMangos and cipherCOM. All issues from previous patches should be finally fixed now.
|
2010-12-27 22:27:20 +02:00 |
|
TemporarySummon.h
|
[10924] Send time diff between Update() calls for object - should help with mob respawn on inactive grids etc. Based on patches by VladimirMangos and cipherCOM. All issues from previous patches should be finally fixed now.
|
2010-12-27 22:27:20 +02:00 |
|
ThreatManager.cpp
|
[10465] Implement SPELL_EFFECT_REDIRECT_THREAT
|
2010-09-11 00:35:13 +04:00 |
|
ThreatManager.h
|
[10687] UInt32 timer class copies instead using time_t timers for mstime cases.
|
2010-11-06 22:51:40 +03:00 |
|
Totem.cpp
|
[10924] Send time diff between Update() calls for object - should help with mob respawn on inactive grids etc. Based on patches by VladimirMangos and cipherCOM. All issues from previous patches should be finally fixed now.
|
2010-12-27 22:27:20 +02:00 |
|
Totem.h
|
[10924] Send time diff between Update() calls for object - should help with mob respawn on inactive grids etc. Based on patches by VladimirMangos and cipherCOM. All issues from previous patches should be finally fixed now.
|
2010-12-27 22:27:20 +02:00 |
|
TotemAI.cpp
|
[10610] Renamed some functions from the Creature class
|
2010-10-14 22:07:04 +02:00 |
|
TotemAI.h
|
|
|
|
TradeHandler.cpp
|
[10815] Use in social lists API ObjectGuid form.
|
2010-12-02 08:32:46 +03:00 |
|
Transports.cpp
|
[10935] Move script calls to ScriptMgr
|
2010-12-29 21:48:06 +05:00 |
|
Transports.h
|
[10924] Send time diff between Update() calls for object - should help with mob respawn on inactive grids etc. Based on patches by VladimirMangos and cipherCOM. All issues from previous patches should be finally fixed now.
|
2010-12-27 22:27:20 +02:00 |
|
Traveller.h
|
[10616] Simplified trade distance checks, GROUP_UPDATE_FLAG_POSITION flag handling moved out of Map
|
2010-10-17 19:19:47 +03:00 |
|
Unit.cpp
|
[10924] Send time diff between Update() calls for object - should help with mob respawn on inactive grids etc. Based on patches by VladimirMangos and cipherCOM. All issues from previous patches should be finally fixed now.
|
2010-12-27 22:27:20 +02:00 |
|
Unit.h
|
[10924] Send time diff between Update() calls for object - should help with mob respawn on inactive grids etc. Based on patches by VladimirMangos and cipherCOM. All issues from previous patches should be finally fixed now.
|
2010-12-27 22:27:20 +02:00 |
|
UnitAuraProcHandler.cpp
|
[10935] Move script calls to ScriptMgr
|
2010-12-29 21:48:06 +05:00 |
|
UnitEvents.h
|
[10230] Avoid use enum valuse/define like naming style for enum type name.
|
2010-07-20 01:18:13 +04:00 |
|
UpdateData.cpp
|
[10432] Rename ASSERT -> MANGOS_ASSERT and related fixes
|
2010-09-02 05:13:16 +04:00 |
|
UpdateData.h
|
[10230] Avoid use enum valuse/define like naming style for enum type name.
|
2010-07-20 01:18:13 +04:00 |
|
UpdateFields.h
|
I guess that will do the trick.
|
2010-06-29 18:19:41 +04:00 |
|
UpdateMask.h
|
[10432] Rename ASSERT -> MANGOS_ASSERT and related fixes
|
2010-09-02 05:13:16 +04:00 |
|
Vehicle.cpp
|
[10924] Send time diff between Update() calls for object - should help with mob respawn on inactive grids etc. Based on patches by VladimirMangos and cipherCOM. All issues from previous patches should be finally fixed now.
|
2010-12-27 22:27:20 +02:00 |
|
Vehicle.h
|
[10924] Send time diff between Update() calls for object - should help with mob respawn on inactive grids etc. Based on patches by VladimirMangos and cipherCOM. All issues from previous patches should be finally fixed now.
|
2010-12-27 22:27:20 +02:00 |
|
VoiceChatHandler.cpp
|
[9838] More log filters and macro uses.
|
2010-05-05 18:46:10 +04:00 |
|
WaypointManager.cpp
|
[10912] Move scripting related functions from ObjectMgr to ScriptMgr
|
2010-12-24 00:23:37 +05:00 |
|
WaypointManager.h
|
[10432] Rename ASSERT -> MANGOS_ASSERT and related fixes
|
2010-09-02 05:13:16 +04:00 |
|
WaypointMovementGenerator.cpp
|
[10935] Move script calls to ScriptMgr
|
2010-12-29 21:48:06 +05:00 |
|
WaypointMovementGenerator.h
|
[10687] UInt32 timer class copies instead using time_t timers for mstime cases.
|
2010-11-06 22:51:40 +03:00 |
|
Weather.cpp
|
[10687] UInt32 timer class copies instead using time_t timers for mstime cases.
|
2010-11-06 22:51:40 +03:00 |
|
Weather.h
|
[10687] UInt32 timer class copies instead using time_t timers for mstime cases.
|
2010-11-06 22:51:40 +03:00 |
|
World.cpp
|
[10935] Move script calls to ScriptMgr
|
2010-12-29 21:48:06 +05:00 |
|
World.h
|
[10879] Remove support unused option SocketSelectTime in mangosd.conf
|
2010-12-15 23:00:34 +03:00 |
|
WorldSession.cpp
|
[10850] Move common check part for recently added filter classes to helper function.
|
2010-12-10 02:16:56 +03:00 |
|
WorldSession.h
|
[10867] Implement templates for trainer spell data in npc_trainer_template.
|
2010-12-13 16:39:53 +03:00 |
|
WorldSocket.cpp
|
Backports from 400 branch.
|
2010-11-15 18:01:45 +03:00 |
|
WorldSocket.h
|
[9750] Add structure of SMSG_REDIRECT_CLIENT (0x50D).
|
2010-04-15 09:11:54 +02:00 |
|
WorldSocketMgr.cpp
|
[10614] Replace ACE_ASSERT with MANGOS_ASSERT
|
2010-10-17 00:08:41 +02:00 |
|
WorldSocketMgr.h
|
[9750] Add structure of SMSG_REDIRECT_CLIENT (0x50D).
|
2010-04-15 09:11:54 +02:00 |