..
vmap
[10790] Moved vmap code from shared to game project
2010-11-28 18:43:14 +01:00
AccountMgr.cpp
[10692] Fixed wrongly use %d for guids in DB queries.
2010-11-07 22:10:37 +03:00
AccountMgr.h
[9767] Add the posibility to keep deleted characters in the database for a while and also add related commands.
2010-04-20 22:12:50 +04:00
AchievementMgr.cpp
[10838] Not report error for missing reqs for some quest timed achievements.
2010-12-08 06:12:09 +03:00
AchievementMgr.h
[10817] Add explicit include for ObjectGuid.h in AchievementMgr.h.
2010-12-02 11:02:08 +03:00
AggressorAI.cpp
[10610] Renamed some functions from the Creature class
2010-10-14 22:07:04 +02:00
AggressorAI.h
ArenaTeam.cpp
[10664] Rename arena_team_stats fields for better fit to stored values.
2010-11-01 02:37:10 +03:00
ArenaTeam.h
[10413] Add some missing class/struct forward declarations and includes.
2010-08-27 23:55:57 +04:00
ArenaTeamHandler.cpp
[10815] Use in social lists API ObjectGuid form.
2010-12-02 08:32:46 +03:00
AuctionHouseHandler.cpp
[10802] Use ObjectGuid in Mail code.
2010-12-01 15:11:08 +03:00
AuctionHouseMgr.cpp
[10825] Move specific SQLStorage defines to game dir
2010-12-05 03:29:11 +03:00
AuctionHouseMgr.h
[10432] Rename ASSERT -> MANGOS_ASSERT and related fixes
2010-09-02 05:13:16 +04:00
Bag.cpp
[10751] Use objectguids in item code.
2010-11-20 01:59:48 +03:00
Bag.h
[10751] Use objectguids in item code.
2010-11-20 01:59:48 +03:00
BattleGround.cpp
[10806] Fixed typo in m_PrematureCountDownTimer initila value set.
2010-12-02 00:54:47 +03:00
BattleGround.h
[10801] More ObjectGuid uses in battleground code.
2010-12-01 13:29:30 +03:00
BattleGroundAA.cpp
[10800] Use ObjectGuid in some battleground structures.
2010-12-01 11:24:35 +03:00
BattleGroundAA.h
[10800] Use ObjectGuid in some battleground structures.
2010-12-01 11:24:35 +03:00
BattleGroundAB.cpp
[10800] Use ObjectGuid in some battleground structures.
2010-12-01 11:24:35 +03:00
BattleGroundAB.h
[10800] Use ObjectGuid in some battleground structures.
2010-12-01 11:24:35 +03:00
BattleGroundAV.cpp
[10800] Use ObjectGuid in some battleground structures.
2010-12-01 11:24:35 +03:00
BattleGroundAV.h
[10800] Use ObjectGuid in some battleground structures.
2010-12-01 11:24:35 +03:00
BattleGroundBE.cpp
[10800] Use ObjectGuid in some battleground structures.
2010-12-01 11:24:35 +03:00
BattleGroundBE.h
[10800] Use ObjectGuid in some battleground structures.
2010-12-01 11:24:35 +03:00
BattleGroundDS.cpp
[10800] Use ObjectGuid in some battleground structures.
2010-12-01 11:24:35 +03:00
BattleGroundDS.h
[10800] Use ObjectGuid in some battleground structures.
2010-12-01 11:24:35 +03:00
BattleGroundEY.cpp
[10801] More ObjectGuid uses in battleground code.
2010-12-01 13:29:30 +03:00
BattleGroundEY.h
[10801] More ObjectGuid uses in battleground code.
2010-12-01 13:29:30 +03:00
BattleGroundHandler.cpp
[10801] More ObjectGuid uses in battleground code.
2010-12-01 13:29:30 +03:00
BattleGroundIC.cpp
[10800] Use ObjectGuid in some battleground structures.
2010-12-01 11:24:35 +03:00
BattleGroundIC.h
[10800] Use ObjectGuid in some battleground structures.
2010-12-01 11:24:35 +03:00
BattleGroundMgr.cpp
[10801] More ObjectGuid uses in battleground code.
2010-12-01 13:29:30 +03:00
BattleGroundMgr.h
[10801] More ObjectGuid uses in battleground code.
2010-12-01 13:29:30 +03:00
BattleGroundNA.cpp
[10800] Use ObjectGuid in some battleground structures.
2010-12-01 11:24:35 +03:00
BattleGroundNA.h
[10800] Use ObjectGuid in some battleground structures.
2010-12-01 11:24:35 +03:00
BattleGroundRB.cpp
[10800] Use ObjectGuid in some battleground structures.
2010-12-01 11:24:35 +03:00
BattleGroundRB.h
[10800] Use ObjectGuid in some battleground structures.
2010-12-01 11:24:35 +03:00
BattleGroundRL.cpp
[10800] Use ObjectGuid in some battleground structures.
2010-12-01 11:24:35 +03:00
BattleGroundRL.h
[10800] Use ObjectGuid in some battleground structures.
2010-12-01 11:24:35 +03:00
BattleGroundRV.cpp
[10800] Use ObjectGuid in some battleground structures.
2010-12-01 11:24:35 +03:00
BattleGroundRV.h
[10800] Use ObjectGuid in some battleground structures.
2010-12-01 11:24:35 +03:00
BattleGroundSA.cpp
[10800] Use ObjectGuid in some battleground structures.
2010-12-01 11:24:35 +03:00
BattleGroundSA.h
[10800] Use ObjectGuid in some battleground structures.
2010-12-01 11:24:35 +03:00
BattleGroundWS.cpp
[10801] More ObjectGuid uses in battleground code.
2010-12-01 13:29:30 +03:00
BattleGroundWS.h
[10801] More ObjectGuid uses in battleground code.
2010-12-01 13:29:30 +03:00
Calendar.cpp
Calendar.h
CalendarHandler.cpp
[10640] Implement instance guids with proper HIGHGUID_INSTANCE use.
2010-10-24 14:54:11 +04:00
Camera.cpp
[10462] Implement spell 6495
2010-09-10 05:32:51 +04:00
Camera.h
[10462] Implement spell 6495
2010-09-10 05:32:51 +04:00
Cell.h
[10705] Simplify CellArea calculation
2010-11-09 00:56:49 +02:00
CellImpl.h
[10705] Simplify CellArea calculation
2010-11-09 00:56:49 +02:00
Channel.cpp
[10815] Use in social lists API ObjectGuid form.
2010-12-02 08:32:46 +03:00
Channel.h
Replaced hardcoded value with enum.
2010-05-11 16:49:49 +04:00
ChannelHandler.cpp
[10469] Rename some opcode handler to better follow used naming style
2010-09-11 14:38:22 +04:00
ChannelMgr.cpp
[10782] Use Team enum types in all appropriate cases and catches bug in result fix.
2010-11-25 01:11:17 +03:00
ChannelMgr.h
[10782] Use Team enum types in all appropriate cases and catches bug in result fix.
2010-11-25 01:11:17 +03:00
CharacterDatabaseCleaner.cpp
[9849] Implement character database clean up.
2010-05-07 23:08:24 +02:00
CharacterDatabaseCleaner.h
[9849] Implement character database clean up.
2010-05-07 23:08:24 +02:00
CharacterHandler.cpp
[10861] Large flightless birds (emu) think they are invisible, even when they are not.
2010-12-11 21:51:09 +01:00
Chat.cpp
[10811] Use ObjectGuids in chat commands.
2010-12-02 07:09:11 +03:00
Chat.h
[10811] Use ObjectGuids in chat commands.
2010-12-02 07:09:11 +03:00
ChatHandler.cpp
[10782] Use Team enum types in all appropriate cases and catches bug in result fix.
2010-11-25 01:11:17 +03:00
CombatHandler.cpp
[10338] Create Map version for GetPlayer/GetUnit fucntions
2010-08-10 23:22:11 +04:00
ConfusedMovementGenerator.cpp
[10727] Map system re-engineered. Special thanks to Blueboy for tests.
2010-11-16 21:08:28 +02:00
ConfusedMovementGenerator.h
Corpse.cpp
[10812] Use ObjectGuid for corpse owner guid.
2010-12-02 07:28:17 +03:00
Corpse.h
[10812] Use ObjectGuid for corpse owner guid.
2010-12-02 07:28:17 +03:00
Creature.cpp
[10819] Fixed creature's speed recalculation, forgotten DB speed mods are used now
2010-12-03 04:11:52 +02:00
Creature.h
[10797] Check for valid sheath state in creature addon at startup.
2010-11-30 09:42:51 +01:00
CreatureAI.cpp
[10701] Correct check percent spell costs in AI::CanCast
2010-11-08 22:38:35 +03:00
CreatureAI.h
[10741] Add AI function OwnerKilledUnit for protector pets (when owner kills unit)
2010-11-19 01:56:52 +01:00
CreatureAIImpl.h
CreatureAIRegistry.cpp
CreatureAIRegistry.h
CreatureAISelector.cpp
[10671] Convert some Unit owner/etc guids to ObjectGuid way.
2010-11-01 13:19:50 +03:00
CreatureAISelector.h
CreatureEventAI.cpp
[10761] Basic support for target-name in MonsterSay/etc
2010-11-20 21:27:21 +03:00
CreatureEventAI.h
[10510] Reimplement aura stack checking EventAI events.
2010-09-20 13:29:22 +04:00
CreatureEventAIMgr.cpp
[10825] Move specific SQLStorage defines to game dir
2010-12-05 03:29:11 +03:00
CreatureEventAIMgr.h
DBCEnums.h
[10829] Update SpellFamily check functions.
2010-12-06 08:40:39 +03:00
DBCfmt.h
[10840] Implement server side part of SPELL_AURA_ADD_MECHANIC_ABILITIES (293) work.
2010-12-08 09:12:44 +03:00
DBCStores.cpp
[10840] Implement server side part of SPELL_AURA_ADD_MECHANIC_ABILITIES (293) work.
2010-12-08 09:12:44 +03:00
DBCStores.h
[10840] Implement server side part of SPELL_AURA_ADD_MECHANIC_ABILITIES (293) work.
2010-12-08 09:12:44 +03:00
DBCStructure.h
[10840] Implement server side part of SPELL_AURA_ADD_MECHANIC_ABILITIES (293) work.
2010-12-08 09:12:44 +03:00
debugcmds.cpp
[10811] Use ObjectGuids in chat commands.
2010-12-02 07:09:11 +03:00
DestinationHolder.cpp
DestinationHolder.h
[10687] UInt32 timer class copies instead using time_t timers for mstime cases.
2010-11-06 22:51:40 +03:00
DestinationHolderImp.h
[10727] Map system re-engineered. Special thanks to Blueboy for tests.
2010-11-16 21:08:28 +02:00
DuelHandler.cpp
[10635] Convert many opcode handlers to ObjectGuid use.
2010-10-21 10:43:14 +04:00
DynamicObject.cpp
[10750] Convert Gameobject owner to objectguid use.
2010-11-19 21:36:01 +03:00
DynamicObject.h
[10760] Remove unneeded non-player Say et al.
2010-11-20 21:26:07 +03:00
FleeingMovementGenerator.cpp
[10727] Map system re-engineered. Special thanks to Blueboy for tests.
2010-11-16 21:08:28 +02:00
FleeingMovementGenerator.h
FollowerReference.cpp
FollowerReference.h
FollowerRefManager.h
Formulas.h
[10610] Renamed some functions from the Creature class
2010-10-14 22:07:04 +02:00
GameEventMgr.cpp
[10727] Map system re-engineered. Special thanks to Blueboy for tests.
2010-11-16 21:08:28 +02:00
GameEventMgr.h
[10660] Make quest for game event be independent of source
2010-10-31 11:35:09 +01:00
GameObject.cpp
[10860] Handle GAMEOBJECT_TYPE_TRAP in Use, as done for other GO types.
2010-12-11 21:38:06 +01:00
GameObject.h
[10760] Remove unneeded non-player Say et al.
2010-11-20 21:26:07 +03:00
GMTicketHandler.cpp
[10811] Use ObjectGuids in chat commands.
2010-12-02 07:09:11 +03:00
GMTicketMgr.cpp
[10825] Move specific SQLStorage defines to game dir
2010-12-05 03:29:11 +03:00
GMTicketMgr.h
[10811] Use ObjectGuids in chat commands.
2010-12-02 07:09:11 +03:00
GossipDef.cpp
Backports from 400 branch.
2010-11-15 18:01:45 +03:00
GossipDef.h
[10704] Add the option to close gossip window in gossip system
2010-11-08 23:18:58 +01:00
GridDefines.h
[10710] Fixed typos in my previous commit
2010-11-09 15:24:10 +02:00
GridMap.cpp
[10727] Map system re-engineered. Special thanks to Blueboy for tests.
2010-11-16 21:08:28 +02:00
GridMap.h
[10727] Map system re-engineered. Special thanks to Blueboy for tests.
2010-11-16 21:08:28 +02:00
GridNotifiers.cpp
[10812] Use ObjectGuid for corpse owner guid.
2010-12-02 07:28:17 +03:00
GridNotifiers.h
[10855] Add TARGET_AREAEFFECT_GO_AROUND_DEST(52) (renamed from TARGET_AREAEFFECT_CUSTOM_2)
2010-12-11 10:34:46 +01:00
GridNotifiersImpl.h
[10717] Revert "[10716][10688] New version of patch for send real diff from last update."
2010-11-10 06:29:49 +03:00
GridStates.cpp
[9838] More log filters and macro uses.
2010-05-05 18:46:10 +04:00
GridStates.h
[9996] Remove grid state debugging code and move state machine to MapManager.
2010-05-28 15:01:04 +02:00
Group.cpp
[10782] Use Team enum types in all appropriate cases and catches bug in result fix.
2010-11-25 01:11:17 +03:00
Group.h
Backports from 400 branch.
2010-11-15 18:01:45 +03:00
GroupHandler.cpp
[10815] Use in social lists API ObjectGuid form.
2010-12-02 08:32:46 +03:00
GroupReference.cpp
GroupReference.h
GroupRefManager.h
GuardAI.cpp
[10610] Renamed some functions from the Creature class
2010-10-14 22:07:04 +02:00
GuardAI.h
Guild.cpp
[10815] Use in social lists API ObjectGuid form.
2010-12-02 08:32:46 +03:00
Guild.h
[10378] Avoid double lookup member slot in guild operations.
2010-08-19 11:17:33 +04:00
GuildHandler.cpp
[10815] Use in social lists API ObjectGuid form.
2010-12-02 08:32:46 +03:00
HomeMovementGenerator.cpp
[10759] Correctly reset mob orientation upon reaching spawn point. Should also improve visualisation of mob orientation on clients
2010-11-20 19:38:18 +02:00
HomeMovementGenerator.h
HostileRefManager.cpp
[10465] Implement SPELL_EFFECT_REDIRECT_THREAT
2010-09-11 00:35:13 +04:00
HostileRefManager.h
[10466] Proper reset threat rediraction for existed spells.
2010-09-11 01:09:22 +04:00
IdleMovementGenerator.cpp
IdleMovementGenerator.h
InstanceData.cpp
[10692] Fixed wrongly use %d for guids in DB queries.
2010-11-07 22:10:37 +03:00
InstanceData.h
[10612] Revert "[10611] Made some values const"
2010-10-15 22:29:10 +02:00
InstanceSaveMgr.cpp
[10825] Move specific SQLStorage defines to game dir
2010-12-05 03:29:11 +03:00
InstanceSaveMgr.h
[10640] Implement instance guids with proper HIGHGUID_INSTANCE use.
2010-10-24 14:54:11 +04:00
Item.cpp
[10799] Add GetGuidStr() short call for GetObjectGuid().GetString() and use it.
2010-12-01 09:56:13 +03:00
Item.h
[10751] Use objectguids in item code.
2010-11-20 01:59:48 +03:00
ItemEnchantmentMgr.cpp
ItemEnchantmentMgr.h
ItemHandler.cpp
[10810] More ObjectGuids specially in petition code.
2010-12-02 05:17:00 +03:00
ItemPrototype.h
Backports from 400 branch.
2010-11-15 18:01:45 +03:00
Language.h
[10400] Fixed crash in .aura command for spell without auras.
2010-08-22 16:52:51 +04:00
Level0.cpp
[10692] Fixed wrongly use %d for guids in DB queries.
2010-11-07 22:10:37 +03:00
Level1.cpp
[10831] Fixed crash at send mail from console
2010-12-07 03:48:26 +03:00
Level2.cpp
[10811] Use ObjectGuids in chat commands.
2010-12-02 07:09:11 +03:00
Level3.cpp
[10851] Small function order in sources update.
2010-12-11 02:46:53 +03:00
LFGHandler.cpp
[10402] Use ObjectGuid in packets and fix some uint32 guids cases.
2010-08-23 12:37:11 +04:00
LootHandler.cpp
[10749] Convert Gameobject owner to objectguid use.
2010-11-19 20:55:19 +03:00
LootMgr.cpp
[10712] Startup checks for gossip_menu and gosip_menu_option table data.
2010-11-10 01:00:14 +03:00
LootMgr.h
[10662] Implement partly item looting
2010-11-01 02:04:08 +03:00
Mail.cpp
[10862] Fixed not show and lost mail items in returned expire mails.
2010-12-12 09:10:08 +03:00
Mail.h
[10862] Fixed not show and lost mail items in returned expire mails.
2010-12-12 09:10:08 +03:00
Makefile.am
[10825] Move specific SQLStorage defines to game dir
2010-12-05 03:29:11 +03:00
Map.cpp
[10848] New system for parallelizing client packet processing. Handle WorldSession updates in Map::Update() where we are safe to proceed. Thank you for all your feedback!
2010-12-09 20:21:41 +02:00
Map.h
[10727] Map system re-engineered. Special thanks to Blueboy for tests.
2010-11-16 21:08:28 +02:00
MapManager.cpp
[10727] Map system re-engineered. Special thanks to Blueboy for tests.
2010-11-16 21:08:28 +02:00
MapManager.h
[10727] Map system re-engineered. Special thanks to Blueboy for tests.
2010-11-16 21:08:28 +02:00
MapReference.h
MapRefManager.h
MiscHandler.cpp
[10815] Use in social lists API ObjectGuid form.
2010-12-02 08:32:46 +03:00
MotionMaster.cpp
[10799] Add GetGuidStr() short call for GetObjectGuid().GetString() and use it.
2010-12-01 09:56:13 +03:00
MotionMaster.h
[10612] Revert "[10611] Made some values const"
2010-10-15 22:29:10 +02:00
MovementGenerator.cpp
MovementGenerator.h
[10432] Rename ASSERT -> MANGOS_ASSERT and related fixes
2010-09-02 05:13:16 +04:00
MovementGeneratorImpl.h
MovementHandler.cpp
[10839] At far teleport fail retunr player to source point instead homebind.
2010-12-08 06:48:27 +03:00
NPCHandler.cpp
[10810] More ObjectGuids specially in petition code.
2010-12-02 05:17:00 +03:00
NPCHandler.h
[10601] Amother attemp fix locale structures corruption.
2010-10-10 23:14:40 +04:00
NullCreatureAI.cpp
NullCreatureAI.h
Object.cpp
[10782] Use Team enum types in all appropriate cases and catches bug in result fix.
2010-11-25 01:11:17 +03:00
Object.h
[10857] Complete set Byte/ShortFlag value functions and use it for PLAYER_FIELD_BYTES proper access.
2010-12-11 14:07:09 +03:00
ObjectAccessor.cpp
[10812] Use ObjectGuid for corpse owner guid.
2010-12-02 07:28:17 +03:00
ObjectAccessor.h
[10812] Use ObjectGuid for corpse owner guid.
2010-12-02 07:28:17 +03:00
ObjectGridLoader.cpp
[10717] Revert "[10716][10688] New version of patch for send real diff from last update."
2010-11-10 06:29:49 +03:00
ObjectGridLoader.h
[10432] Rename ASSERT -> MANGOS_ASSERT and related fixes
2010-09-02 05:13:16 +04:00
ObjectGuid.cpp
[10640] Implement instance guids with proper HIGHGUID_INSTANCE use.
2010-10-24 14:54:11 +04:00
ObjectGuid.h
[10816] Remove GUID_LOPART/GUID_HIPART
2010-12-02 09:02:19 +03:00
ObjectMgr.cpp
[10862] Fixed not show and lost mail items in returned expire mails.
2010-12-12 09:10:08 +03:00
ObjectMgr.h
[10825] Move specific SQLStorage defines to game dir
2010-12-05 03:29:11 +03:00
ObjectPosSelector.cpp
ObjectPosSelector.h
Opcodes.cpp
[10848] New system for parallelizing client packet processing. Handle WorldSession updates in Map::Update() where we are safe to proceed. Thank you for all your feedback!
2010-12-09 20:21:41 +02:00
Opcodes.h
[10848] New system for parallelizing client packet processing. Handle WorldSession updates in Map::Update() where we are safe to proceed. Thank you for all your feedback!
2010-12-09 20:21:41 +02:00
Path.h
[9824] Use in taxi flight movegen original taxipath data.
2010-05-02 06:14:26 +04:00
pchdef.cpp
pchdef.h
[10825] Move specific SQLStorage defines to game dir
2010-12-05 03:29:11 +03:00
Pet.cpp
[10823] Clear way access/set UNIT_FIELD_BYTES_*/PLAYER_BYTES* byte fields.
2010-12-04 11:15:19 +03:00
Pet.h
[10739] Cleanup pet remove code and some fixes.
2010-11-19 02:17:55 +03:00
PetAI.cpp
[10768] Remove useless code in PetAI::_stopAttack()
2010-11-21 14:52:52 +01:00
PetAI.h
[10768] Remove useless code in PetAI::_stopAttack()
2010-11-21 14:52:52 +01:00
PetHandler.cpp
[10799] Add GetGuidStr() short call for GetObjectGuid().GetString() and use it.
2010-12-01 09:56:13 +03:00
PetitionsHandler.cpp
[10810] More ObjectGuids specially in petition code.
2010-12-02 05:17:00 +03:00
Player.cpp
[10862] Fixed not show and lost mail items in returned expire mails.
2010-12-12 09:10:08 +03:00
Player.h
[10857] Complete set Byte/ShortFlag value functions and use it for PLAYER_FIELD_BYTES proper access.
2010-12-11 14:07:09 +03:00
PlayerDump.cpp
[10825] Move specific SQLStorage defines to game dir
2010-12-05 03:29:11 +03:00
PlayerDump.h
[10673] Include item_loot into pdumps
2010-11-02 02:16:44 +03:00
PointMovementGenerator.cpp
[10610] Renamed some functions from the Creature class
2010-10-14 22:07:04 +02:00
PointMovementGenerator.h
PoolManager.cpp
[10727] Map system re-engineered. Special thanks to Blueboy for tests.
2010-11-16 21:08:28 +02:00
PoolManager.h
[10432] Rename ASSERT -> MANGOS_ASSERT and related fixes
2010-09-02 05:13:16 +04:00
QueryHandler.cpp
[10727] Map system re-engineered. Special thanks to Blueboy for tests.
2010-11-16 21:08:28 +02:00
QuestDef.cpp
[10719] Implement proper calculation quest honor reward.
2010-11-10 23:50:33 +03:00
QuestDef.h
Backports from 400 branch.
2010-11-15 18:01:45 +03:00
QuestHandler.cpp
[10692] Fixed some GCC warnings and code errors.
2010-11-07 21:30:55 +03:00
RandomMovementGenerator.cpp
[10727] Map system re-engineered. Special thanks to Blueboy for tests.
2010-11-16 21:08:28 +02:00
RandomMovementGenerator.h
[10687] UInt32 timer class copies instead using time_t timers for mstime cases.
2010-11-06 22:51:40 +03:00
ReactorAI.cpp
[10610] Renamed some functions from the Creature class
2010-10-14 22:07:04 +02:00
ReactorAI.h
ReputationMgr.cpp
[10780] Fixed warning in ReputationMgr::SetReputation.
2010-11-24 00:13:16 +03:00
ReputationMgr.h
[10775] Use separate vars to indicate whether reputation needs to be sent or needs to be saved.
2010-11-22 00:28:13 +01:00
ScriptCalls.cpp
[10299] Add new script call ProcessEventId
2010-07-31 17:52:38 +02:00
ScriptCalls.h
[10303] Clarify bool used for script call ProcessEventId
2010-08-01 02:19:31 +02:00
SharedDefines.h
[10855] Add TARGET_AREAEFFECT_GO_AROUND_DEST(52) (renamed from TARGET_AREAEFFECT_CUSTOM_2)
2010-12-11 10:34:46 +01:00
SkillDiscovery.cpp
[10293] Correct a not exitan...non-existin... a word that is often spelled wrong
2010-07-30 18:26:08 +02:00
SkillDiscovery.h
SkillExtraItems.cpp
[10293] Correct a not exitan...non-existin... a word that is often spelled wrong
2010-07-30 18:26:08 +02:00
SkillExtraItems.h
SkillHandler.cpp
[10635] Convert many opcode handlers to ObjectGuid use.
2010-10-21 10:43:14 +04:00
SocialMgr.cpp
[10815] Use in social lists API ObjectGuid form.
2010-12-02 08:32:46 +03:00
SocialMgr.h
[10815] Use in social lists API ObjectGuid form.
2010-12-02 08:32:46 +03:00
Spell.cpp
[10856] Correct two whitespace errors
2010-12-11 10:37:53 +01:00
Spell.h
[10758] Fixed typo in CONTROLED_*
2010-11-20 20:03:43 +03:00
SpellAuraDefines.h
[10843] Fix AuraType 138 to not affect ranged haste, and rename to SPELL_AURA_MOD_MELEE_HASTE.
2010-12-09 02:18:53 +01:00
SpellAuras.cpp
[10857] Complete set Byte/ShortFlag value functions and use it for PLAYER_FIELD_BYTES proper access.
2010-12-11 14:07:09 +03:00
SpellAuras.h
[10843] Fix AuraType 138 to not affect ranged haste, and rename to SPELL_AURA_MOD_MELEE_HASTE.
2010-12-09 02:18:53 +01:00
SpellEffects.cpp
[10858] Add triggered spell part for dummy effect of spell 43572
2010-12-11 12:37:10 +01:00
SpellHandler.cpp
[10799] Add GetGuidStr() short call for GetObjectGuid().GetString() and use it.
2010-12-01 09:56:13 +03:00
SpellMgr.cpp
[10855] Add TARGET_AREAEFFECT_GO_AROUND_DEST(52) (renamed from TARGET_AREAEFFECT_CUSTOM_2)
2010-12-11 10:34:46 +01:00
SpellMgr.h
[10855] Add TARGET_AREAEFFECT_GO_AROUND_DEST(52) (renamed from TARGET_AREAEFFECT_CUSTOM_2)
2010-12-11 10:34:46 +01:00
SQLStorages.cpp
[10825] Move specific SQLStorage defines to game dir
2010-12-05 03:29:11 +03:00
SQLStorages.h
[10825] Move specific SQLStorage defines to game dir
2010-12-05 03:29:11 +03:00
StatSystem.cpp
[10834] Cleanup shapeshift form code.
2010-12-07 14:41:59 +03:00
TargetedMovementGenerator.cpp
[10671] Convert some Unit owner/etc guids to ObjectGuid way.
2010-11-01 13:19:50 +03:00
TargetedMovementGenerator.h
TaxiHandler.cpp
[10635] Convert many opcode handlers to ObjectGuid use.
2010-10-21 10:43:14 +04:00
TemporarySummon.cpp
[10717] Revert "[10716][10688] New version of patch for send real diff from last update."
2010-11-10 06:29:49 +03:00
TemporarySummon.h
[10717] Revert "[10716][10688] New version of patch for send real diff from last update."
2010-11-10 06:29:49 +03:00
ThreatManager.cpp
[10465] Implement SPELL_EFFECT_REDIRECT_THREAT
2010-09-11 00:35:13 +04:00
ThreatManager.h
[10687] UInt32 timer class copies instead using time_t timers for mstime cases.
2010-11-06 22:51:40 +03:00
Totem.cpp
[10717] Revert "[10716][10688] New version of patch for send real diff from last update."
2010-11-10 06:29:49 +03:00
Totem.h
[10717] Revert "[10716][10688] New version of patch for send real diff from last update."
2010-11-10 06:29:49 +03:00
TotemAI.cpp
[10610] Renamed some functions from the Creature class
2010-10-14 22:07:04 +02:00
TotemAI.h
TradeHandler.cpp
[10815] Use in social lists API ObjectGuid form.
2010-12-02 08:32:46 +03:00
Transports.cpp
[10808] Small cleanup and optimization in transport current point update.
2010-12-02 02:15:50 +03:00
Transports.h
[10808] Small cleanup and optimization in transport current point update.
2010-12-02 02:15:50 +03:00
Traveller.h
[10616] Simplified trade distance checks, GROUP_UPDATE_FLAG_POSITION flag handling moved out of Map
2010-10-17 19:19:47 +03:00
Unit.cpp
[10844] Remove small redundency in magnet spell charges checks.
2010-12-09 07:15:23 +03:00
Unit.h
[10841] Implement charges counting for magnet target auras.
2010-12-08 10:42:19 +03:00
UnitAuraProcHandler.cpp
[10843] Fix AuraType 138 to not affect ranged haste, and rename to SPELL_AURA_MOD_MELEE_HASTE.
2010-12-09 02:18:53 +01:00
UnitEvents.h
[10230] Avoid use enum valuse/define like naming style for enum type name.
2010-07-20 01:18:13 +04:00
UpdateData.cpp
[10432] Rename ASSERT -> MANGOS_ASSERT and related fixes
2010-09-02 05:13:16 +04:00
UpdateData.h
[10230] Avoid use enum valuse/define like naming style for enum type name.
2010-07-20 01:18:13 +04:00
UpdateFields.h
I guess that will do the trick.
2010-06-29 18:19:41 +04:00
UpdateMask.h
[10432] Rename ASSERT -> MANGOS_ASSERT and related fixes
2010-09-02 05:13:16 +04:00
Vehicle.cpp
[10782] Use Team enum types in all appropriate cases and catches bug in result fix.
2010-11-25 01:11:17 +03:00
Vehicle.h
[10782] Use Team enum types in all appropriate cases and catches bug in result fix.
2010-11-25 01:11:17 +03:00
VoiceChatHandler.cpp
[9838] More log filters and macro uses.
2010-05-05 18:46:10 +04:00
WaypointManager.cpp
[10727] Map system re-engineered. Special thanks to Blueboy for tests.
2010-11-16 21:08:28 +02:00
WaypointManager.h
[10432] Rename ASSERT -> MANGOS_ASSERT and related fixes
2010-09-02 05:13:16 +04:00
WaypointMovementGenerator.cpp
[10761] Basic support for target-name in MonsterSay/etc
2010-11-20 21:27:21 +03:00
WaypointMovementGenerator.h
[10687] UInt32 timer class copies instead using time_t timers for mstime cases.
2010-11-06 22:51:40 +03:00
Weather.cpp
[10687] UInt32 timer class copies instead using time_t timers for mstime cases.
2010-11-06 22:51:40 +03:00
Weather.h
[10687] UInt32 timer class copies instead using time_t timers for mstime cases.
2010-11-06 22:51:40 +03:00
World.cpp
[10848] New system for parallelizing client packet processing. Handle WorldSession updates in Map::Update() where we are safe to proceed. Thank you for all your feedback!
2010-12-09 20:21:41 +02:00
World.h
[10809] Remove diplicate World::GetQueueSize and rename functions to consistence naming
2010-12-02 02:38:44 +03:00
WorldSession.cpp
[10850] Move common check part for recently added filter classes to helper function.
2010-12-10 02:16:56 +03:00
WorldSession.h
[10850] Move common check part for recently added filter classes to helper function.
2010-12-10 02:16:56 +03:00
WorldSocket.cpp
Backports from 400 branch.
2010-11-15 18:01:45 +03:00
WorldSocket.h
[9750] Add structure of SMSG_REDIRECT_CLIENT (0x50D).
2010-04-15 09:11:54 +02:00
WorldSocketMgr.cpp
[10614] Replace ACE_ASSERT with MANGOS_ASSERT
2010-10-17 00:08:41 +02:00
WorldSocketMgr.h
[9750] Add structure of SMSG_REDIRECT_CLIENT (0x50D).
2010-04-15 09:11:54 +02:00