server/src/game
NoFantasy dfa30a495d [10930] Add models for spell 65528 and 65529
Add spells in commented form that will need custom handling in similar way for the same aura effect.

Signed-off-by: NoFantasy <nofantasy@nf.no>
2010-12-28 21:03:34 +01:00
..
vmap [10790] Moved vmap code from shared to game project 2010-11-28 18:43:14 +01:00
AccountMgr.cpp [10692] Fixed wrongly use %d for guids in DB queries. 2010-11-07 22:10:37 +03:00
AccountMgr.h [9767] Add the posibility to keep deleted characters in the database for a while and also add related commands. 2010-04-20 22:12:50 +04:00
AchievementMgr.cpp [10838] Not report error for missing reqs for some quest timed achievements. 2010-12-08 06:12:09 +03:00
AchievementMgr.h [10817] Add explicit include for ObjectGuid.h in AchievementMgr.h. 2010-12-02 11:02:08 +03:00
AggressorAI.cpp [10610] Renamed some functions from the Creature class 2010-10-14 22:07:04 +02:00
AggressorAI.h
ArenaTeam.cpp [10664] Rename arena_team_stats fields for better fit to stored values. 2010-11-01 02:37:10 +03:00
ArenaTeam.h [10413] Add some missing class/struct forward declarations and includes. 2010-08-27 23:55:57 +04:00
ArenaTeamHandler.cpp [10815] Use in social lists API ObjectGuid form. 2010-12-02 08:32:46 +03:00
AuctionHouseHandler.cpp [10802] Use ObjectGuid in Mail code. 2010-12-01 15:11:08 +03:00
AuctionHouseMgr.cpp [10825] Move specific SQLStorage defines to game dir 2010-12-05 03:29:11 +03:00
AuctionHouseMgr.h [10432] Rename ASSERT -> MANGOS_ASSERT and related fixes 2010-09-02 05:13:16 +04:00
Bag.cpp [10751] Use objectguids in item code. 2010-11-20 01:59:48 +03:00
Bag.h [10751] Use objectguids in item code. 2010-11-20 01:59:48 +03:00
BattleGround.cpp [10806] Fixed typo in m_PrematureCountDownTimer initila value set. 2010-12-02 00:54:47 +03:00
BattleGround.h [10801] More ObjectGuid uses in battleground code. 2010-12-01 13:29:30 +03:00
BattleGroundAA.cpp [10800] Use ObjectGuid in some battleground structures. 2010-12-01 11:24:35 +03:00
BattleGroundAA.h [10800] Use ObjectGuid in some battleground structures. 2010-12-01 11:24:35 +03:00
BattleGroundAB.cpp [10800] Use ObjectGuid in some battleground structures. 2010-12-01 11:24:35 +03:00
BattleGroundAB.h [10800] Use ObjectGuid in some battleground structures. 2010-12-01 11:24:35 +03:00
BattleGroundAV.cpp [10800] Use ObjectGuid in some battleground structures. 2010-12-01 11:24:35 +03:00
BattleGroundAV.h [10800] Use ObjectGuid in some battleground structures. 2010-12-01 11:24:35 +03:00
BattleGroundBE.cpp [10800] Use ObjectGuid in some battleground structures. 2010-12-01 11:24:35 +03:00
BattleGroundBE.h [10800] Use ObjectGuid in some battleground structures. 2010-12-01 11:24:35 +03:00
BattleGroundDS.cpp [10800] Use ObjectGuid in some battleground structures. 2010-12-01 11:24:35 +03:00
BattleGroundDS.h [10800] Use ObjectGuid in some battleground structures. 2010-12-01 11:24:35 +03:00
BattleGroundEY.cpp [10801] More ObjectGuid uses in battleground code. 2010-12-01 13:29:30 +03:00
BattleGroundEY.h [10801] More ObjectGuid uses in battleground code. 2010-12-01 13:29:30 +03:00
BattleGroundHandler.cpp [10924] Send time diff between Update() calls for object - should help with mob respawn on inactive grids etc. Based on patches by VladimirMangos and cipherCOM. All issues from previous patches should be finally fixed now. 2010-12-27 22:27:20 +02:00
BattleGroundIC.cpp [10800] Use ObjectGuid in some battleground structures. 2010-12-01 11:24:35 +03:00
BattleGroundIC.h [10800] Use ObjectGuid in some battleground structures. 2010-12-01 11:24:35 +03:00
BattleGroundMgr.cpp [10924] Send time diff between Update() calls for object - should help with mob respawn on inactive grids etc. Based on patches by VladimirMangos and cipherCOM. All issues from previous patches should be finally fixed now. 2010-12-27 22:27:20 +02:00
BattleGroundMgr.h [10801] More ObjectGuid uses in battleground code. 2010-12-01 13:29:30 +03:00
BattleGroundNA.cpp [10800] Use ObjectGuid in some battleground structures. 2010-12-01 11:24:35 +03:00
BattleGroundNA.h [10800] Use ObjectGuid in some battleground structures. 2010-12-01 11:24:35 +03:00
BattleGroundRB.cpp [10800] Use ObjectGuid in some battleground structures. 2010-12-01 11:24:35 +03:00
BattleGroundRB.h [10800] Use ObjectGuid in some battleground structures. 2010-12-01 11:24:35 +03:00
BattleGroundRL.cpp [10800] Use ObjectGuid in some battleground structures. 2010-12-01 11:24:35 +03:00
BattleGroundRL.h [10800] Use ObjectGuid in some battleground structures. 2010-12-01 11:24:35 +03:00
BattleGroundRV.cpp [10800] Use ObjectGuid in some battleground structures. 2010-12-01 11:24:35 +03:00
BattleGroundRV.h [10800] Use ObjectGuid in some battleground structures. 2010-12-01 11:24:35 +03:00
BattleGroundSA.cpp [10800] Use ObjectGuid in some battleground structures. 2010-12-01 11:24:35 +03:00
BattleGroundSA.h [10800] Use ObjectGuid in some battleground structures. 2010-12-01 11:24:35 +03:00
BattleGroundWS.cpp [10801] More ObjectGuid uses in battleground code. 2010-12-01 13:29:30 +03:00
BattleGroundWS.h [10801] More ObjectGuid uses in battleground code. 2010-12-01 13:29:30 +03:00
Calendar.cpp
Calendar.h
CalendarHandler.cpp [10640] Implement instance guids with proper HIGHGUID_INSTANCE use. 2010-10-24 14:54:11 +04:00
Camera.cpp [10462] Implement spell 6495 2010-09-10 05:32:51 +04:00
Camera.h [10462] Implement spell 6495 2010-09-10 05:32:51 +04:00
Cell.h [10705] Simplify CellArea calculation 2010-11-09 00:56:49 +02:00
CellImpl.h [10705] Simplify CellArea calculation 2010-11-09 00:56:49 +02:00
Channel.cpp [10815] Use in social lists API ObjectGuid form. 2010-12-02 08:32:46 +03:00
Channel.h Replaced hardcoded value with enum. 2010-05-11 16:49:49 +04:00
ChannelHandler.cpp [10469] Rename some opcode handler to better follow used naming style 2010-09-11 14:38:22 +04:00
ChannelMgr.cpp [10782] Use Team enum types in all appropriate cases and catches bug in result fix. 2010-11-25 01:11:17 +03:00
ChannelMgr.h [10782] Use Team enum types in all appropriate cases and catches bug in result fix. 2010-11-25 01:11:17 +03:00
CharacterDatabaseCleaner.cpp [9849] Implement character database clean up. 2010-05-07 23:08:24 +02:00
CharacterDatabaseCleaner.h [9849] Implement character database clean up. 2010-05-07 23:08:24 +02:00
CharacterHandler.cpp [10924] Send time diff between Update() calls for object - should help with mob respawn on inactive grids etc. Based on patches by VladimirMangos and cipherCOM. All issues from previous patches should be finally fixed now. 2010-12-27 22:27:20 +02:00
Chat.cpp [10811] Use ObjectGuids in chat commands. 2010-12-02 07:09:11 +03:00
Chat.h [10811] Use ObjectGuids in chat commands. 2010-12-02 07:09:11 +03:00
ChatHandler.cpp [10921] Allow from mute player chat messages CHAT_MSG_AFK and CHAT_MSG_DND. 2010-12-26 03:14:33 +03:00
CombatHandler.cpp [10338] Create Map version for GetPlayer/GetUnit fucntions 2010-08-10 23:22:11 +04:00
ConfusedMovementGenerator.cpp [10727] Map system re-engineered. Special thanks to Blueboy for tests. 2010-11-16 21:08:28 +02:00
ConfusedMovementGenerator.h [9561] Fixed typos in header guards 2010-03-10 12:48:28 +03:00
Corpse.cpp [10812] Use ObjectGuid for corpse owner guid. 2010-12-02 07:28:17 +03:00
Corpse.h [10812] Use ObjectGuid for corpse owner guid. 2010-12-02 07:28:17 +03:00
Creature.cpp [10929] Move game event creature morphing code to Creature::UpdateEntry 2010-12-28 22:52:40 +03:00
Creature.h [10929] Move game event creature morphing code to Creature::UpdateEntry 2010-12-28 22:52:40 +03:00
CreatureAI.cpp [10701] Correct check percent spell costs in AI::CanCast 2010-11-08 22:38:35 +03:00
CreatureAI.h [10741] Add AI function OwnerKilledUnit for protector pets (when owner kills unit) 2010-11-19 01:56:52 +01:00
CreatureAIImpl.h
CreatureAIRegistry.cpp
CreatureAIRegistry.h
CreatureAISelector.cpp [10671] Convert some Unit owner/etc guids to ObjectGuid way. 2010-11-01 13:19:50 +03:00
CreatureAISelector.h
CreatureEventAI.cpp [10761] Basic support for target-name in MonsterSay/etc 2010-11-20 21:27:21 +03:00
CreatureEventAI.h [10510] Reimplement aura stack checking EventAI events. 2010-09-20 13:29:22 +04:00
CreatureEventAIMgr.cpp [10825] Move specific SQLStorage defines to game dir 2010-12-05 03:29:11 +03:00
CreatureEventAIMgr.h
DBCEnums.h [10925] Few more vehicle flags 2010-12-28 02:31:09 +05:00
DBCfmt.h [10891] Access for core/scripts to creature race info in model dbc 2010-12-18 17:18:38 +03:00
DBCStores.cpp [10891] Access for core/scripts to creature race info in model dbc 2010-12-18 17:18:38 +03:00
DBCStores.h [10891] Access for core/scripts to creature race info in model dbc 2010-12-18 17:18:38 +03:00
DBCStructure.h [10907] Allow mounts on map 603 2010-12-22 21:31:09 +05:00
debugcmds.cpp [10811] Use ObjectGuids in chat commands. 2010-12-02 07:09:11 +03:00
DestinationHolder.cpp
DestinationHolder.h [10687] UInt32 timer class copies instead using time_t timers for mstime cases. 2010-11-06 22:51:40 +03:00
DestinationHolderImp.h [10727] Map system re-engineered. Special thanks to Blueboy for tests. 2010-11-16 21:08:28 +02:00
DuelHandler.cpp [10635] Convert many opcode handlers to ObjectGuid use. 2010-10-21 10:43:14 +04:00
DynamicObject.cpp [10924] Send time diff between Update() calls for object - should help with mob respawn on inactive grids etc. Based on patches by VladimirMangos and cipherCOM. All issues from previous patches should be finally fixed now. 2010-12-27 22:27:20 +02:00
DynamicObject.h [10924] Send time diff between Update() calls for object - should help with mob respawn on inactive grids etc. Based on patches by VladimirMangos and cipherCOM. All issues from previous patches should be finally fixed now. 2010-12-27 22:27:20 +02:00
FleeingMovementGenerator.cpp [10727] Map system re-engineered. Special thanks to Blueboy for tests. 2010-11-16 21:08:28 +02:00
FleeingMovementGenerator.h [9542] Make MovementGenerator::GetMovementGeneratorType() const 2010-03-07 13:55:18 +03:00
FollowerReference.cpp
FollowerReference.h
FollowerRefManager.h
Formulas.h [10610] Renamed some functions from the Creature class 2010-10-14 22:07:04 +02:00
GameEventMgr.cpp [10929] Move game event creature morphing code to Creature::UpdateEntry 2010-12-28 22:52:40 +03:00
GameEventMgr.h [10929] Move game event creature morphing code to Creature::UpdateEntry 2010-12-28 22:52:40 +03:00
GameObject.cpp [10924] Send time diff between Update() calls for object - should help with mob respawn on inactive grids etc. Based on patches by VladimirMangos and cipherCOM. All issues from previous patches should be finally fixed now. 2010-12-27 22:27:20 +02:00
GameObject.h [10924] Send time diff between Update() calls for object - should help with mob respawn on inactive grids etc. Based on patches by VladimirMangos and cipherCOM. All issues from previous patches should be finally fixed now. 2010-12-27 22:27:20 +02:00
GMTicketHandler.cpp [10811] Use ObjectGuids in chat commands. 2010-12-02 07:09:11 +03:00
GMTicketMgr.cpp [10825] Move specific SQLStorage defines to game dir 2010-12-05 03:29:11 +03:00
GMTicketMgr.h [10811] Use ObjectGuids in chat commands. 2010-12-02 07:09:11 +03:00
GossipDef.cpp Backports from 400 branch. 2010-11-15 18:01:45 +03:00
GossipDef.h [10704] Add the option to close gossip window in gossip system 2010-11-08 23:18:58 +01:00
GridDefines.h [10710] Fixed typos in my previous commit 2010-11-09 15:24:10 +02:00
GridMap.cpp [10727] Map system re-engineered. Special thanks to Blueboy for tests. 2010-11-16 21:08:28 +02:00
GridMap.h [10727] Map system re-engineered. Special thanks to Blueboy for tests. 2010-11-16 21:08:28 +02:00
GridNotifiers.cpp [10924] Send time diff between Update() calls for object - should help with mob respawn on inactive grids etc. Based on patches by VladimirMangos and cipherCOM. All issues from previous patches should be finally fixed now. 2010-12-27 22:27:20 +02:00
GridNotifiers.h [10855] Add TARGET_AREAEFFECT_GO_AROUND_DEST(52) (renamed from TARGET_AREAEFFECT_CUSTOM_2) 2010-12-11 10:34:46 +01:00
GridNotifiersImpl.h [10924] Send time diff between Update() calls for object - should help with mob respawn on inactive grids etc. Based on patches by VladimirMangos and cipherCOM. All issues from previous patches should be finally fixed now. 2010-12-27 22:27:20 +02:00
GridStates.cpp [9838] More log filters and macro uses. 2010-05-05 18:46:10 +04:00
GridStates.h [9996] Remove grid state debugging code and move state machine to MapManager. 2010-05-28 15:01:04 +02:00
Group.cpp [10782] Use Team enum types in all appropriate cases and catches bug in result fix. 2010-11-25 01:11:17 +03:00
Group.h Backports from 400 branch. 2010-11-15 18:01:45 +03:00
GroupHandler.cpp [10815] Use in social lists API ObjectGuid form. 2010-12-02 08:32:46 +03:00
GroupReference.cpp
GroupReference.h
GroupRefManager.h
GuardAI.cpp [10610] Renamed some functions from the Creature class 2010-10-14 22:07:04 +02:00
GuardAI.h
Guild.cpp [10815] Use in social lists API ObjectGuid form. 2010-12-02 08:32:46 +03:00
Guild.h [10378] Avoid double lookup member slot in guild operations. 2010-08-19 11:17:33 +04:00
GuildHandler.cpp [10815] Use in social lists API ObjectGuid form. 2010-12-02 08:32:46 +03:00
HomeMovementGenerator.cpp [10759] Correctly reset mob orientation upon reaching spawn point. Should also improve visualisation of mob orientation on clients 2010-11-20 19:38:18 +02:00
HomeMovementGenerator.h [9542] Make MovementGenerator::GetMovementGeneratorType() const 2010-03-07 13:55:18 +03:00
HostileRefManager.cpp [10465] Implement SPELL_EFFECT_REDIRECT_THREAT 2010-09-11 00:35:13 +04:00
HostileRefManager.h [10466] Proper reset threat rediraction for existed spells. 2010-09-11 01:09:22 +04:00
IdleMovementGenerator.cpp
IdleMovementGenerator.h [9542] Make MovementGenerator::GetMovementGeneratorType() const 2010-03-07 13:55:18 +03:00
InstanceData.cpp [10692] Fixed wrongly use %d for guids in DB queries. 2010-11-07 22:10:37 +03:00
InstanceData.h [10612] Revert "[10611] Made some values const" 2010-10-15 22:29:10 +02:00
InstanceSaveMgr.cpp [10825] Move specific SQLStorage defines to game dir 2010-12-05 03:29:11 +03:00
InstanceSaveMgr.h [10640] Implement instance guids with proper HIGHGUID_INSTANCE use. 2010-10-24 14:54:11 +04:00
Item.cpp [10799] Add GetGuidStr() short call for GetObjectGuid().GetString() and use it. 2010-12-01 09:56:13 +03:00
Item.h [10751] Use objectguids in item code. 2010-11-20 01:59:48 +03:00
ItemEnchantmentMgr.cpp
ItemEnchantmentMgr.h
ItemHandler.cpp [10810] More ObjectGuids specially in petition code. 2010-12-02 05:17:00 +03:00
ItemPrototype.h Backports from 400 branch. 2010-11-15 18:01:45 +03:00
Language.h [10400] Fixed crash in .aura command for spell without auras. 2010-08-22 16:52:51 +04:00
Level0.cpp [10692] Fixed wrongly use %d for guids in DB queries. 2010-11-07 22:10:37 +03:00
Level1.cpp [10831] Fixed crash at send mail from console 2010-12-07 03:48:26 +03:00
Level2.cpp [10884] Pet with same level as owner must have xp = 0 2010-12-17 18:49:39 +03:00
Level3.cpp [10912] Move scripting related functions from ObjectMgr to ScriptMgr 2010-12-24 00:23:37 +05:00
LFGHandler.cpp [10402] Use ObjectGuid in packets and fix some uint32 guids cases. 2010-08-23 12:37:11 +04:00
LootHandler.cpp [10901] Allow vehicles to have gossip menu 2010-12-21 15:14:52 +05:00
LootMgr.cpp [10712] Startup checks for gossip_menu and gosip_menu_option table data. 2010-11-10 01:00:14 +03:00
LootMgr.h [10662] Implement partly item looting 2010-11-01 02:04:08 +03:00
Mail.cpp [10862] Fixed not show and lost mail items in returned expire mails. 2010-12-12 09:10:08 +03:00
Mail.h [10862] Fixed not show and lost mail items in returned expire mails. 2010-12-12 09:10:08 +03:00
Makefile.am [10912] Move scripting related functions from ObjectMgr to ScriptMgr 2010-12-24 00:23:37 +05:00
Map.cpp [10924] Send time diff between Update() calls for object - should help with mob respawn on inactive grids etc. Based on patches by VladimirMangos and cipherCOM. All issues from previous patches should be finally fixed now. 2010-12-27 22:27:20 +02:00
Map.h [10914] Remove ObjectLevelLockable inheritance in Map class + cleanup locks in Map code. Restore build after recent commits. 2010-12-24 01:23:02 +02:00
MapManager.cpp [10924] Send time diff between Update() calls for object - should help with mob respawn on inactive grids etc. Based on patches by VladimirMangos and cipherCOM. All issues from previous patches should be finally fixed now. 2010-12-27 22:27:20 +02:00
MapManager.h [10727] Map system re-engineered. Special thanks to Blueboy for tests. 2010-11-16 21:08:28 +02:00
MapReference.h
MapRefManager.h
MiscHandler.cpp [10924] Send time diff between Update() calls for object - should help with mob respawn on inactive grids etc. Based on patches by VladimirMangos and cipherCOM. All issues from previous patches should be finally fixed now. 2010-12-27 22:27:20 +02:00
MotionMaster.cpp [10799] Add GetGuidStr() short call for GetObjectGuid().GetString() and use it. 2010-12-01 09:56:13 +03:00
MotionMaster.h [10612] Revert "[10611] Made some values const" 2010-10-15 22:29:10 +02:00
MovementGenerator.cpp
MovementGenerator.h [10432] Rename ASSERT -> MANGOS_ASSERT and related fixes 2010-09-02 05:13:16 +04:00
MovementGeneratorImpl.h
MovementHandler.cpp [10924] Send time diff between Update() calls for object - should help with mob respawn on inactive grids etc. Based on patches by VladimirMangos and cipherCOM. All issues from previous patches should be finally fixed now. 2010-12-27 22:27:20 +02:00
NPCHandler.cpp [10901] Allow vehicles to have gossip menu 2010-12-21 15:14:52 +05:00
NPCHandler.h [10601] Amother attemp fix locale structures corruption. 2010-10-10 23:14:40 +04:00
NullCreatureAI.cpp
NullCreatureAI.h
Object.cpp [10924] Send time diff between Update() calls for object - should help with mob respawn on inactive grids etc. Based on patches by VladimirMangos and cipherCOM. All issues from previous patches should be finally fixed now. 2010-12-27 22:27:20 +02:00
Object.h [10924] Send time diff between Update() calls for object - should help with mob respawn on inactive grids etc. Based on patches by VladimirMangos and cipherCOM. All issues from previous patches should be finally fixed now. 2010-12-27 22:27:20 +02:00
ObjectAccessor.cpp [10812] Use ObjectGuid for corpse owner guid. 2010-12-02 07:28:17 +03:00
ObjectAccessor.h [10812] Use ObjectGuid for corpse owner guid. 2010-12-02 07:28:17 +03:00
ObjectGridLoader.cpp [10717] Revert "[10716][10688] New version of patch for send real diff from last update." 2010-11-10 06:29:49 +03:00
ObjectGridLoader.h [10432] Rename ASSERT -> MANGOS_ASSERT and related fixes 2010-09-02 05:13:16 +04:00
ObjectGuid.cpp [10640] Implement instance guids with proper HIGHGUID_INSTANCE use. 2010-10-24 14:54:11 +04:00
ObjectGuid.h [10901] Allow vehicles to have gossip menu 2010-12-21 15:14:52 +05:00
ObjectMgr.cpp [10912] Move scripting related functions from ObjectMgr to ScriptMgr 2010-12-24 00:23:37 +05:00
ObjectMgr.h [10912] Move scripting related functions from ObjectMgr to ScriptMgr 2010-12-24 00:23:37 +05:00
ObjectPosSelector.cpp [9566] Restore build 2010-03-10 21:04:04 +02:00
ObjectPosSelector.h
Opcodes.cpp [10925] Few more vehicle flags 2010-12-28 02:31:09 +05:00
Opcodes.h [10848] New system for parallelizing client packet processing. Handle WorldSession updates in Map::Update() where we are safe to proceed. Thank you for all your feedback! 2010-12-09 20:21:41 +02:00
Path.h [9824] Use in taxi flight movegen original taxipath data. 2010-05-02 06:14:26 +04:00
pchdef.cpp
pchdef.h [10912] Move scripting related functions from ObjectMgr to ScriptMgr 2010-12-24 00:23:37 +05:00
Pet.cpp [10924] Send time diff between Update() calls for object - should help with mob respawn on inactive grids etc. Based on patches by VladimirMangos and cipherCOM. All issues from previous patches should be finally fixed now. 2010-12-27 22:27:20 +02:00
Pet.h [10924] Send time diff between Update() calls for object - should help with mob respawn on inactive grids etc. Based on patches by VladimirMangos and cipherCOM. All issues from previous patches should be finally fixed now. 2010-12-27 22:27:20 +02:00
PetAI.cpp [10768] Remove useless code in PetAI::_stopAttack() 2010-11-21 14:52:52 +01:00
PetAI.h [10768] Remove useless code in PetAI::_stopAttack() 2010-11-21 14:52:52 +01:00
PetHandler.cpp [10799] Add GetGuidStr() short call for GetObjectGuid().GetString() and use it. 2010-12-01 09:56:13 +03:00
PetitionsHandler.cpp [10810] More ObjectGuids specially in petition code. 2010-12-02 05:17:00 +03:00
Player.cpp [10928] Uncomment all races in enum Races 2010-12-28 19:53:01 +01:00
Player.h [10924] Send time diff between Update() calls for object - should help with mob respawn on inactive grids etc. Based on patches by VladimirMangos and cipherCOM. All issues from previous patches should be finally fixed now. 2010-12-27 22:27:20 +02:00
PlayerDump.cpp [10825] Move specific SQLStorage defines to game dir 2010-12-05 03:29:11 +03:00
PlayerDump.h [10673] Include item_loot into pdumps 2010-11-02 02:16:44 +03:00
PointMovementGenerator.cpp [10610] Renamed some functions from the Creature class 2010-10-14 22:07:04 +02:00
PointMovementGenerator.h [9542] Make MovementGenerator::GetMovementGeneratorType() const 2010-03-07 13:55:18 +03:00
PoolManager.cpp [10898] Fix for pool system problems after map rewrite. 2010-12-20 23:33:09 +03:00
PoolManager.h [10432] Rename ASSERT -> MANGOS_ASSERT and related fixes 2010-09-02 05:13:16 +04:00
QueryHandler.cpp [10727] Map system re-engineered. Special thanks to Blueboy for tests. 2010-11-16 21:08:28 +02:00
QuestDef.cpp [10719] Implement proper calculation quest honor reward. 2010-11-10 23:50:33 +03:00
QuestDef.h Backports from 400 branch. 2010-11-15 18:01:45 +03:00
QuestHandler.cpp [10901] Allow vehicles to have gossip menu 2010-12-21 15:14:52 +05:00
RandomMovementGenerator.cpp [10727] Map system re-engineered. Special thanks to Blueboy for tests. 2010-11-16 21:08:28 +02:00
RandomMovementGenerator.h [10687] UInt32 timer class copies instead using time_t timers for mstime cases. 2010-11-06 22:51:40 +03:00
ReactorAI.cpp [10610] Renamed some functions from the Creature class 2010-10-14 22:07:04 +02:00
ReactorAI.h
ReputationMgr.cpp [10780] Fixed warning in ReputationMgr::SetReputation. 2010-11-24 00:13:16 +03:00
ReputationMgr.h [10775] Use separate vars to indicate whether reputation needs to be sent or needs to be saved. 2010-11-22 00:28:13 +01:00
ScriptCalls.cpp [10912] Move scripting related functions from ObjectMgr to ScriptMgr 2010-12-24 00:23:37 +05:00
ScriptCalls.h [10912] Move scripting related functions from ObjectMgr to ScriptMgr 2010-12-24 00:23:37 +05:00
ScriptMgr.cpp [10913] Fix db_script_string loading 2010-12-24 00:46:07 +05:00
ScriptMgr.h [10914] Remove ObjectLevelLockable inheritance in Map class + cleanup locks in Map code. Restore build after recent commits. 2010-12-24 01:23:02 +02:00
SharedDefines.h [10928] Uncomment all races in enum Races 2010-12-28 19:53:01 +01:00
SkillDiscovery.cpp [10293] Correct a not exitan...non-existin... a word that is often spelled wrong 2010-07-30 18:26:08 +02:00
SkillDiscovery.h
SkillExtraItems.cpp [10293] Correct a not exitan...non-existin... a word that is often spelled wrong 2010-07-30 18:26:08 +02:00
SkillExtraItems.h
SkillHandler.cpp [10635] Convert many opcode handlers to ObjectGuid use. 2010-10-21 10:43:14 +04:00
SocialMgr.cpp [10815] Use in social lists API ObjectGuid form. 2010-12-02 08:32:46 +03:00
SocialMgr.h [10815] Use in social lists API ObjectGuid form. 2010-12-02 08:32:46 +03:00
Spell.cpp [10924] Send time diff between Update() calls for object - should help with mob respawn on inactive grids etc. Based on patches by VladimirMangos and cipherCOM. All issues from previous patches should be finally fixed now. 2010-12-27 22:27:20 +02:00
Spell.h [10758] Fixed typo in CONTROLED_* 2010-11-20 20:03:43 +03:00
SpellAuraDefines.h [10843] Fix AuraType 138 to not affect ranged haste, and rename to SPELL_AURA_MOD_MELEE_HASTE. 2010-12-09 02:18:53 +01:00
SpellAuras.cpp [10930] Add models for spell 65528 and 65529 2010-12-28 21:03:34 +01:00
SpellAuras.h [10843] Fix AuraType 138 to not affect ranged haste, and rename to SPELL_AURA_MOD_MELEE_HASTE. 2010-12-09 02:18:53 +01:00
SpellEffects.cpp [10912] Move scripting related functions from ObjectMgr to ScriptMgr 2010-12-24 00:23:37 +05:00
SpellHandler.cpp [10799] Add GetGuidStr() short call for GetObjectGuid().GetString() and use it. 2010-12-01 09:56:13 +03:00
SpellMgr.cpp [10855] Add TARGET_AREAEFFECT_GO_AROUND_DEST(52) (renamed from TARGET_AREAEFFECT_CUSTOM_2) 2010-12-11 10:34:46 +01:00
SpellMgr.h [10855] Add TARGET_AREAEFFECT_GO_AROUND_DEST(52) (renamed from TARGET_AREAEFFECT_CUSTOM_2) 2010-12-11 10:34:46 +01:00
SQLStorages.cpp [10892] Fix load creature *addon data from database 2010-12-19 12:38:23 +01:00
SQLStorages.h [10825] Move specific SQLStorage defines to game dir 2010-12-05 03:29:11 +03:00
StatSystem.cpp [10834] Cleanup shapeshift form code. 2010-12-07 14:41:59 +03:00
TargetedMovementGenerator.cpp [10671] Convert some Unit owner/etc guids to ObjectGuid way. 2010-11-01 13:19:50 +03:00
TargetedMovementGenerator.h [9542] Make MovementGenerator::GetMovementGeneratorType() const 2010-03-07 13:55:18 +03:00
TaxiHandler.cpp [10635] Convert many opcode handlers to ObjectGuid use. 2010-10-21 10:43:14 +04:00
TemporarySummon.cpp [10924] Send time diff between Update() calls for object - should help with mob respawn on inactive grids etc. Based on patches by VladimirMangos and cipherCOM. All issues from previous patches should be finally fixed now. 2010-12-27 22:27:20 +02:00
TemporarySummon.h [10924] Send time diff between Update() calls for object - should help with mob respawn on inactive grids etc. Based on patches by VladimirMangos and cipherCOM. All issues from previous patches should be finally fixed now. 2010-12-27 22:27:20 +02:00
ThreatManager.cpp [10465] Implement SPELL_EFFECT_REDIRECT_THREAT 2010-09-11 00:35:13 +04:00
ThreatManager.h [10687] UInt32 timer class copies instead using time_t timers for mstime cases. 2010-11-06 22:51:40 +03:00
Totem.cpp [10924] Send time diff between Update() calls for object - should help with mob respawn on inactive grids etc. Based on patches by VladimirMangos and cipherCOM. All issues from previous patches should be finally fixed now. 2010-12-27 22:27:20 +02:00
Totem.h [10924] Send time diff between Update() calls for object - should help with mob respawn on inactive grids etc. Based on patches by VladimirMangos and cipherCOM. All issues from previous patches should be finally fixed now. 2010-12-27 22:27:20 +02:00
TotemAI.cpp [10610] Renamed some functions from the Creature class 2010-10-14 22:07:04 +02:00
TotemAI.h
TradeHandler.cpp [10815] Use in social lists API ObjectGuid form. 2010-12-02 08:32:46 +03:00
Transports.cpp [10924] Send time diff between Update() calls for object - should help with mob respawn on inactive grids etc. Based on patches by VladimirMangos and cipherCOM. All issues from previous patches should be finally fixed now. 2010-12-27 22:27:20 +02:00
Transports.h [10924] Send time diff between Update() calls for object - should help with mob respawn on inactive grids etc. Based on patches by VladimirMangos and cipherCOM. All issues from previous patches should be finally fixed now. 2010-12-27 22:27:20 +02:00
Traveller.h [10616] Simplified trade distance checks, GROUP_UPDATE_FLAG_POSITION flag handling moved out of Map 2010-10-17 19:19:47 +03:00
Unit.cpp [10924] Send time diff between Update() calls for object - should help with mob respawn on inactive grids etc. Based on patches by VladimirMangos and cipherCOM. All issues from previous patches should be finally fixed now. 2010-12-27 22:27:20 +02:00
Unit.h [10924] Send time diff between Update() calls for object - should help with mob respawn on inactive grids etc. Based on patches by VladimirMangos and cipherCOM. All issues from previous patches should be finally fixed now. 2010-12-27 22:27:20 +02:00
UnitAuraProcHandler.cpp [10883] Implement item 49982, 50641 equip effect 2010-12-17 16:13:15 +03:00
UnitEvents.h [10230] Avoid use enum valuse/define like naming style for enum type name. 2010-07-20 01:18:13 +04:00
UpdateData.cpp [10432] Rename ASSERT -> MANGOS_ASSERT and related fixes 2010-09-02 05:13:16 +04:00
UpdateData.h [10230] Avoid use enum valuse/define like naming style for enum type name. 2010-07-20 01:18:13 +04:00
UpdateFields.h I guess that will do the trick. 2010-06-29 18:19:41 +04:00
UpdateMask.h [10432] Rename ASSERT -> MANGOS_ASSERT and related fixes 2010-09-02 05:13:16 +04:00
Vehicle.cpp [10924] Send time diff between Update() calls for object - should help with mob respawn on inactive grids etc. Based on patches by VladimirMangos and cipherCOM. All issues from previous patches should be finally fixed now. 2010-12-27 22:27:20 +02:00
Vehicle.h [10924] Send time diff between Update() calls for object - should help with mob respawn on inactive grids etc. Based on patches by VladimirMangos and cipherCOM. All issues from previous patches should be finally fixed now. 2010-12-27 22:27:20 +02:00
VoiceChatHandler.cpp [9838] More log filters and macro uses. 2010-05-05 18:46:10 +04:00
WaypointManager.cpp [10912] Move scripting related functions from ObjectMgr to ScriptMgr 2010-12-24 00:23:37 +05:00
WaypointManager.h [10432] Rename ASSERT -> MANGOS_ASSERT and related fixes 2010-09-02 05:13:16 +04:00
WaypointMovementGenerator.cpp [10761] Basic support for target-name in MonsterSay/etc 2010-11-20 21:27:21 +03:00
WaypointMovementGenerator.h [10687] UInt32 timer class copies instead using time_t timers for mstime cases. 2010-11-06 22:51:40 +03:00
Weather.cpp [10687] UInt32 timer class copies instead using time_t timers for mstime cases. 2010-11-06 22:51:40 +03:00
Weather.h [10687] UInt32 timer class copies instead using time_t timers for mstime cases. 2010-11-06 22:51:40 +03:00
World.cpp [10924] Send time diff between Update() calls for object - should help with mob respawn on inactive grids etc. Based on patches by VladimirMangos and cipherCOM. All issues from previous patches should be finally fixed now. 2010-12-27 22:27:20 +02:00
World.h [10879] Remove support unused option SocketSelectTime in mangosd.conf 2010-12-15 23:00:34 +03:00
WorldSession.cpp [10850] Move common check part for recently added filter classes to helper function. 2010-12-10 02:16:56 +03:00
WorldSession.h [10867] Implement templates for trainer spell data in npc_trainer_template. 2010-12-13 16:39:53 +03:00
WorldSocket.cpp Backports from 400 branch. 2010-11-15 18:01:45 +03:00
WorldSocket.h [9750] Add structure of SMSG_REDIRECT_CLIENT (0x50D). 2010-04-15 09:11:54 +02:00
WorldSocketMgr.cpp [10614] Replace ACE_ASSERT with MANGOS_ASSERT 2010-10-17 00:08:41 +02:00
WorldSocketMgr.h [9750] Add structure of SMSG_REDIRECT_CLIENT (0x50D). 2010-04-15 09:11:54 +02:00