Ambal
9f938a9ed4
[8103] More wide use IsInWorld checks and delayed at teleport operations.
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* IsInWorld used to prevent return unexpected not in world objects.
* Delayed operations need to process its in world state.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2009-07-01 14:00:29 +04:00
VladimirMangos
1baec77845
[8098] Support uint32 spell ids in code.
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* Propertly work with uint32 spell ids in player action bar
* Fix in same time bug with not save equipment set button with id==0
* Merge misc field in character_action and playercreateinfo_action to action field as 3 byte
* Propertly load uint32 spell ids from character_spell
* Fixed types for some pet/creature related structure for spell id storing.
2009-06-30 11:25:32 +04:00
VladimirMangos
21a6a26386
[8077] Resolve mixed store and use 2 different flags values types in single field.
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* Create new monster move field in Creature class and use it in all cases when expected use MONSTER_MOVE_* flags.
* Store and use MOVEMENTFLAG_* values in field in MovementInfo structure of Player class.
* Cleanups and fix related code.
NOTE: DB in creature_addon store values similar MONSTER_MOVE_* flags, scritps also expected set only this flags.
2009-06-26 01:57:34 +04:00
tomrus88
02bcc56919
Added placeholders for new battlegrounds, some other stuff.
2009-06-25 19:08:53 +04:00
tomrus88
cae3f0a532
Merge commit 'origin/master' into 310
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Conflicts:
src/game/SpellAuras.cpp
2009-05-31 12:16:25 +04:00
VladimirMangos
2a27a44e2a
[7918] Improve portability in work with uint64 string format specifiers and in code literals.
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* Replace platform seelction MaNGOS code for select format descriptor for uint64 by using ACE define.
I64FMTD renamed to UI64FMTD for more clear name.
* Add new define UI64LIT (base at ACE seelction) for build portables uint64 literals.
Please always use UI64LIT(0x00001) instead less portable 0x00001LL
2009-05-30 22:44:20 +04:00
tomrus88
42f8ce5f3e
[7911] Applied coding style.
2009-05-29 19:07:28 +04:00
tomrus88
6734694a90
Merge commit 'origin/master' into 310
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Conflicts:
src/game/Player.cpp
2009-05-16 00:47:37 +04:00
VladimirMangos
788cdf9b3a
[7826] Avoid use GetDistance* that used slow sqrt call where possible, other related speedups.
2009-05-14 18:51:13 +04:00
tomrus88
5e26a2a152
Just a few renames.
2009-05-09 16:01:31 +04:00
tomrus88
b5548f9f12
Small fixes.
2009-05-08 18:09:53 +04:00
tomrus88
6821c24268
Merge commit 'origin/master' into 310
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Conflicts:
src/game/Player.cpp
2009-05-06 09:40:35 +04:00
arrai
fefe56e3c5
[7776] Completed implementation of CMSG_SPELLCLICK
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For vehicles, you have to add the correct SPELL_AURA_CONTROL_VEHICLE spells to
npc_spellclick_spells, otherwise you won't be able to use them
2009-05-05 18:58:58 +02:00
tomrus88
b980e9ac59
Updated to 3.1.2.9855 client build, fixed quests, some work on monster movement. Not tested.
2009-05-02 19:41:00 +04:00
tomrus88
d4323e0071
Merge commit 'origin/master' into 310
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Conflicts:
src/game/CharacterHandler.cpp
src/game/Player.cpp
2009-04-29 11:51:15 +04:00
zhenya
8144f30199
[7730] Some optimizantion and code style.
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Signed-off-by: AlexDereka <dereka.alex@gmail.com>
2009-04-29 01:05:21 +04:00
tomrus88
950a4bf13f
Merge commit 'origin/master' into 310
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Conflicts:
src/game/Player.cpp
2009-04-28 19:08:53 +04:00
AlexDereka
c9d51a6dc7
[7716] Fixed some typos and possible crashes.
2009-04-26 18:49:07 +04:00
tomrus88
9b20869a32
Merge branch 'master' into 310
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Conflicts:
src/game/Player.cpp
2009-04-12 14:37:33 +04:00
VladimirMangos
199c09640d
[7648] Resolve problems with expected fall damage at near teleport.
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Move near teleport landing code to WorldSession::HandleMoveTeleportAck.
This make Player::TeleportTo code working in same way for both far/near teleports.
Move mSemaphoreTeleport from WorldObject to Player and merge with DoNotMove (using 2 fields for far/near teleport flag).
Skip movement packets until landing confirmation for near teleport from client.
2009-04-11 11:06:30 +04:00
tomrus88
963aed5e0b
Merge branch 'master' into 310
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Conflicts:
src/game/Player.cpp
src/game/Player.h
src/game/Unit.cpp
2009-03-26 14:28:37 +03:00
VladimirMangos
c33eff13f4
[7540] Move most reputation/force faction reaction code to new ReputationMgr.
2009-03-26 11:28:56 +03:00
VladimirMangos
df9caf58cd
[7538] Hide some implementation details for reputation/forced faction reaction.
2009-03-25 21:28:04 +03:00
VladimirMangos
695ceabe3e
[7509] Use defines instead explcit value for talent rank cound (in general and for pets)
2009-03-21 20:14:30 +03:00
tomrus88
28dc20c6e2
Small code cleanup and partial merge with dev branch
2009-03-21 19:07:38 +03:00
tomrus88
a2d3941588
Merged and updated to latest PTR build 9704
2009-03-19 14:18:17 +03:00
tomrus88
31b3ee95ad
Merge branch 'master' into 310
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Conflicts:
src/game/Level2.cpp
src/game/PetHandler.cpp
src/game/Player.cpp
src/game/Player.h
src/game/SkillHandler.cpp
2009-03-11 12:22:58 +03:00
VladimirMangos
329fb3f9d1
[7440] Use server-side only zone info. Optimize related calles in case zone and subzone use.
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This in some cases make some zones not explorable if it not have server side data in current maps
but not allow cheating with zone set from client.
2009-03-11 10:08:12 +03:00
balrok
54f2dbefa0
[7403] much more unneeded includes removed
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now i extended my script:
NAME="Chat"; ack -c $NAME | ack ":1$" | sed 's/:1//' | xargs /usr/bin/ack-grep -l "include \""$NAME".h\"" | xargs /bin/sed -i '/include "'$NAME'.h"/d'
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2009-03-08 02:22:17 +03:00
NoFantasy
83affb51fd
[7390] Implement heroic instance quest requirement in areatrigger_teleport.
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Also more fixes for prev. sql update.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2009-03-06 18:23:38 +03:00
tomrus88
6aadc16d7d
Merge branch 'master' into 310
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Conflicts:
src/game/Player.cpp
src/game/QueryHandler.cpp
2009-03-06 08:03:34 +03:00
tomrus88
e6a66cdc54
Updated to new client build
2009-03-04 14:58:11 +03:00
tomrus88
9e1e845e54
Fixed talents display and inspect
2009-03-01 18:20:22 +03:00
VladimirMangos
2b9eeb782e
[7362] Use IN_MILISECONDS where appropriate, other cleanups.
2009-03-01 05:22:56 +03:00
tomrus88
ffca6c8c57
Fixed some opcodes
2009-02-27 19:25:11 +03:00
VladimirMangos
a1b5c3cb02
Cleanup code for UNIT_FIELD_BYTES_1 parts.
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Move defines to Unit (values can be used with creatures)
Better gameobject barber chairs check at loading.
2009-01-31 05:55:10 +03:00
delavega
b7d11eb418
[7090] Crash fix CMSG_REQUEST_ACCOUNT_DATA in case empty data string.
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Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2009-01-15 03:13:41 +03:00
arrai
c6f48843ad
[7017] Updated copyright notice for new year
2009-01-03 18:09:51 +01:00
VladimirMangos
18fb4db8f2
[6993] Fixing FFA PvP player flags for 3.0.3
2008-12-31 14:11:05 +03:00
VladimirMangos
9c5dab1248
[6953] Cleanup packed guids write/read code.
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* Remove unused function writeGUID and move function readGUID (with some changes) to ByteBuffer class.
* Remove now empty Tools.cpp/Tools.h from project.
2008-12-27 17:27:20 +03:00
VladimirMangos
c798318b7b
Replace hardcoded client(100) and server side (255) level limtation values by defines.
2008-12-14 22:18:52 +03:00
tomrus88
ee7f7a0a08
Merge branch 'master' into 303
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Conflicts:
src/game/Player.cpp
src/mangosd/mangosd.conf.dist.in
2008-11-30 14:05:56 +03:00
hunuza
e19433fa73
[6863] Arena team related clean ups and adding parts of w12x's arena patch.
2008-11-30 11:41:16 +01:00
dythzer
7ea5f922ea
[6862] Some additional mangosd.conf options for player startup and gameplay customizing.
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Signed-off-by: dythzer <micke223@gmail.com>
Some implementations rewrited. And suggested option names changed.
Also now gm not allowed logout instant in case fight/duel to prevent unexpected death.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2008-11-30 10:21:10 +03:00
tomrus88
af6acab8f8
Merge branch 'master' into 303
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Conflicts:
src/game/Creature.cpp
2008-11-26 19:44:03 +03:00
tomrus88
5fae2418ab
Misc fixes
2008-11-23 16:18:14 +03:00
VladimirMangos
2da935ecc4
[6842] More correct guid/name arg processing in .pdump write command, reject early wrong player name in HandleWhoisOpcode.
2008-11-23 11:39:13 +03:00
arrai
600a596796
Fixed titles, PLAYER__FIELD_KNOWN_TITLES is now 128 bits long
2008-11-21 20:09:11 +01:00
tomrus88
dcb39d1512
Cleanup
2008-11-16 21:17:56 +03:00
tomrus88
427fca695e
Compile fix
2008-11-16 18:13:33 +03:00