DonTomika
d351c09f9d
[7753] Implement ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS.
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Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2009-05-04 06:42:30 +04:00
Trazom
dba73b611d
[7737] Implement ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE.
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Zone dependent achievement criteria required DB support.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2009-04-30 03:07:05 +04:00
VladimirMangos
512c015dc2
[7731] Some code cleanups, warrning fixes.
2009-04-29 04:03:59 +04:00
zhenya
8144f30199
[7730] Some optimizantion and code style.
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Signed-off-by: AlexDereka <dereka.alex@gmail.com>
2009-04-29 01:05:21 +04:00
VladimirMangos
b62c142425
[7719] Use all existed 4 world map overlay area ids instead 3, replace values by constant for avoid problem repeat.
2009-04-26 20:32:45 +04:00
AlexDereka
c9d51a6dc7
[7716] Fixed some typos and possible crashes.
2009-04-26 18:49:07 +04:00
Trazom
eedc10d46f
[7703] Implement heal/damage total counters and related BG achievments.
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* ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE
* ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2009-04-23 23:56:15 +04:00
Trazom
9136354e7f
[7702] Implement some damage/healing achievement statistics.
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* ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_DEALT
* ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_RECEIVED
* ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED
* ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CASTED
* ACHIEVEMENT_CRITERIA_TYPE_TOTAL_HEALING_RECEIVED
* ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2009-04-23 22:04:08 +04:00
DonTomika
adf9eb942d
[7700] Implement ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL
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Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2009-04-23 00:09:28 +04:00
raven_coda
c88f2164fc
[7694] Fixed achievement criteria set at loading.
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Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2009-04-21 22:10:47 +04:00
VladimirMangos
35970244e5
[7692] Implement ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE and reimplement ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS.
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Also correctly set this criteria at login.
2009-04-20 23:16:07 +04:00
Trazom
6c62fe750c
[7683] Fixed update ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST for daily quests.
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Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2009-04-18 00:10:59 +04:00
Trazom
718185cf8e
[7682] Implement support ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT
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Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2009-04-17 23:41:48 +04:00
Trazom
5c660c844f
[7653] Implement ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE
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Correct complete if ACHIEVEMENT_FLAG_SUMM set
Signed-off-by: DiSlord <dislord@nomail.com>
2009-04-12 02:49:17 +04:00
Triply
4ec75c7c9e
[7639] Correctly fixed error spam, revert [7637]. Thx to vladimir
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Signed-off-by: Triply <triply@getmangos.com>
2009-04-08 19:10:47 +02:00
rastikzzz
3f0bef7a32
[7637] Prevent console spam - FATAL: Unknown arena team type %u for some arena team.
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Signed-off-by: Triply <triply@getmangos.com>
2009-04-08 18:18:03 +02:00
VladimirMangos
863a747251
[7633] Implement support multiply basic requirements for crireria in achievement_criteria_data.
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Also implement additional basic requirements for proper implementing checks for ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE
Req. DB support.
2009-04-08 04:20:26 +04:00
VladimirMangos
5c7b3e1f50
[7628] Implement .reload for static achievement tables.
2009-04-07 03:11:11 +04:00
VladimirMangos
7d06858866
[7627] Replace built-in in code table by new DB table achievement_criteria_data for store additional data for achievement criteria.
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Required DB support.
2009-04-06 23:02:20 +04:00
DiSlord
0f23722eb8
[7619] Work under Achievement and AchievementCriteriaCompletion Flags
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Remove wrong (not fully correct) check in IsCompletedAchievement
Signed-off-by: DiSlord <dislord@nomail.com>
2009-04-05 19:43:14 +04:00
freghar
0fc68c5e1e
[7609] Trailing whitespace cleaning
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Here we are again! "git diff --check" !!
Signed-off-by: freghar <compmancz@gmail.com>
2009-04-03 16:46:39 +02:00
VladimirMangos
99fe98169a
[7608] Implement ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT.
2009-04-03 07:01:17 +04:00
VladimirMangos
0c2f74bb02
[7607] Improvements in support some generic achievement classes
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* Implement support achievements with refAchievement field != 0, that have criterias stored in achievement refAchievement.
* Implement support achievement complete req. with specific count of completed critirias.
* Avoid full achievement list scan at search achievement associated with criteria.
2009-04-03 04:56:45 +04:00
VladimirMangos
7118b937f2
[7590] Prevent send achievement packets at login.
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For speed (player not in world and grid broadcast not work anyway)
and correctness (guild members don't must be spammed)
2009-03-30 13:07:33 +04:00
VladimirMangos
e65dc5747f
[7575] Avoid unrelated skill search at ACHIEVEMENT_CRITERIA_TYPE_*_SKILL_LEVEL update
2009-03-28 23:45:23 +03:00
Trazom
f0ebade751
[7573] Implement ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL
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Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2009-03-28 22:40:38 +03:00
VladimirMangos
b768401438
[7553] Fixed character save/creating.
2009-03-27 06:02:07 +03:00
VladimirMangos
c4d4bb5620
[7552] Move client version dependend DBC code to src/game.
2009-03-27 01:59:26 +03:00
VladimirMangos
18ec7c8011
[7547] Improvments in reputation achievements implememtaion.
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* Speedup achievement checks at reputation updates.
* Implement
- ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION
- ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION
- ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS
2009-03-26 20:38:19 +03:00
DonTomika
ff0c31e103
[7545] Fixed exploration achievements for certian areas
2009-03-26 17:06:46 +01:00
VladimirMangos
c33eff13f4
[7540] Move most reputation/force faction reaction code to new ReputationMgr.
2009-03-26 11:28:56 +03:00
AlexDereka
ef014420a5
[7539] Fixed log output
2009-03-26 00:39:10 +03:00
VladimirMangos
df9caf58cd
[7538] Hide some implementation details for reputation/forced faction reaction.
2009-03-25 21:28:04 +03:00
VladimirMangos
59b7d05e8d
[7534] Fixed some problems in achievement messages broadcasting.
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* Send SMSG_CRITERIA_UPDATE to player itself only. This will fix bug when, for example near player death
owerwrite another player death count in statistics until next death or relogin.
* Send to near player CHAT_MSG_ACHIEVEMENT instead CHAT_MSG_GUILD_ACHIEVEMENT
* Not send CHAT_MSG_GUILD_ACHIEVEMENT to player itself.
* Limit around broadcast of SMSG_ACHIEVEMENT_EARNED to CONFIG_LISTEN_RANGE_SAY (same as for CHAT_MSG_ACHIEVEMENT)
2009-03-24 17:59:30 +03:00
VladimirMangos
f4482f247f
[7532] Avoid warnings at use size_t with printf fromat strings.
2009-03-24 06:03:22 +03:00
emsy
8fa0ef7ab9
[7530] Fixed counting exalted reputation achievements work for factions with base reputation != 0.
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Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2009-03-24 03:44:37 +03:00
VladimirMangos
2215f77ec3
[7478] Avoid rescan data at some achievments triggering for speed.
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Only if chnage can affect result
* ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL
* ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS
* ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION
* ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION if
2009-03-17 17:35:46 +03:00
VladimirMangos
4215b65b8c
[7477] Implement work ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM
2009-03-17 10:20:34 +03:00
VladimirMangos
95379309e5
[7427] Sort ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE achievements by normal/heroic and check current player mode fit.
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Also ignore any ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE achievements with not implemented custom requirements.
2009-03-09 19:00:05 +03:00
VladimirMangos
bf718ea961
[7418] Implement new log filter LogFilter_AchievementUpdates that let avoid achievments updates spam in logs if not needed.
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Enabled by default.
2009-03-09 07:59:27 +03:00
VladimirMangos
42b5130931
[7394] Check loot_template.maxcount for max allowed value (255) and make better report for this case.
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Also optimize strcture LootStoreItem that let use 4 byte for loot template element in memory instead 5 bytes.
But limit group id to 127 max value. Check this at loading.
2009-03-07 03:54:31 +03:00
VladimirMangos
be74937146
[7393] Implement access to client side holiday ids.
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* src/game/GameEvent.* renamed to src/game/GameEventMgr.* for consistence
* `game_event` now have new `holiday` field for store client side holiday id associated with game event
* Added new enum HolidayIds with existed at this moment holiday ids.
* New function "bool IsHolidayActive(HolidayIds id)" added accessabel from scripts for active holidays check.
2009-03-07 03:00:17 +03:00
VladimirMangos
5a8f379a70
[7391] Prevent achievement counter overflow, implement ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE generic support.
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Before overflow has been possible at 4294967295 lols for example.
ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE in many cases require check special conditions and targets.
For this allow call it from scripts:
* Add Player::UpdateAchievementCriteria functiona ccessable from scripts
* In emote case it allowed call in form player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE, text_emote_id, achievement_id, target_unit_ptr);
2009-03-06 22:28:34 +03:00
VladimirMangos
c18d20782b
Implement some death related achievements
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* ACHIEVEMENT_CRITERIA_TYPE_DEATH (normal and arena types counting)
* ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON (instance types by man limit counting)
Note: need fixed for cases when max allowed players different from recommended count.
* ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM (environment damage sources by types)
Fixed:
* ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER
- self-kill counting as death from players
- same team player kill in opposition kills counter.
Also cleanup in Player::EnvironmentalDamage use DBCStructure.h comment.
2009-03-06 04:26:48 +03:00
VladimirMangos
10f2648455
[7381] Sort cases in AchievementMgr::UpdateAchievementCriteria and mark some case as not used.
2009-03-05 15:48:12 +03:00
VladimirMangos
8928df7f07
[7380] Implement highest value achievements support. Implement some auction achievements
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* ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID:
* ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD: (FIXME: only for online player)
2009-03-05 13:49:37 +03:00
VladimirMangos
bff0cb8c75
[7379] Implement some money related achievement criteria.
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* ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS:
* ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD:
* ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TRAVELLING:
* ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER:
* ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL:
* ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY:
2009-03-05 02:49:40 +03:00
VladimirMangos
2d6b8bf068
[7378] Fixed check for ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL for non-class/race specific case.
2009-03-04 04:13:11 +03:00
zhenya
95439564aa
[7350] Use more compact and fast way for check class/race achievement.
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Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2009-02-27 12:54:33 +03:00
Triply
8f995ce904
[7336] Implemented new BattleGroundQueue invitation system. Now it supports premade group versus premade group matches.
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Added 2 new config options - InvitationType and PremadeGroupWaitForMatch - you can find more info in default config file.
This patch can cause crashes.
Signed-off-by: Triply <triply@getmangos.com>
2009-02-25 19:21:31 +01:00