* Move SPELLFAMILY_* to DBCEnums.h and name it as SpellFamily
* Use enum in Unit::GetAura, move family mask code to new SpellEntry helper function.
* Avoid all auras scan in search of triggred spell for 20243.
* Also fixes factions 1037 and 1052
* More correct client output when reputation assigned to parent faction
* reputation_spillover_template can still be used to override spillover from dbc
Now server side rewar same as reported at client side.
Also thanks to KiriX for patch prepering to commit and testing.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
Possible real source of problem: existing in code mixed
std:: structure templates instanting under pack pragma and out.
And this incompatible structure layouts wrongly mixed used by GCC.
So all std:: strcutures used moved out from pack pragma guards.
(based on Schmoozerd's repo commit 1e8c842)
Also drop `achievement_criteria_requirement` data use at start timed achivement:
its will be checked at criteria update (and complete) case. So wrong criteria will
started maybe (timer set but always fail - progress not updated.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
* Player::StartTimedAchievementCriteria can be used for activate timer
for specific explicitly starting timed achievement by timedRequirementId
in script.
* for ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST this done in core.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
* .achievement - let see achievement state and list criteria with progress data.
It provide criteria ids/shift-links for other commands.
* .achievement add - let complete achivement (set all criteria progress to max) with related events.
* .achievement remove - let reset achievement criteria progress and undo complete state for achievement.
Command also partly remove rewards (title part).
* .achievement criteria add - let increase criteria progress at specific amount or to complete state
* .achievement criteria remove - let reset/descrease criteria progress and undo criteria and related achivement complete state if need.
This is fist part for achievement related command set.
Edition commands will added in some later commits when ready.
Two command added:
* .lookup achievment $partname - show fit achievements
(id, shiftlink, complete date for selected player).
shiftlink included similar data as generated by client for achievement shift-link
(complete state, complete date, marked completed criteria).
* .character achievements [$playername] - show completed achievements for selected player
Important:
* You have to re-extract and assemble vmaps
* Update your config file, new option 'vmap.enableIndoorCheck' added
New features:
* Include WMO+DBC area information for correct subarea identification and indoor check
* Support for WMO liquid (fishing/swimming in cities, instances and oterh WMO based environments)
Technical changes:
* New Bounding Interval Hierarchy (BIH) data structure for better performance
* Referenced model data for reduced memory usage,
needs more files, but reduces overall file size from ~1.9GB to ~550MB
Additional Authors:
arrai (DBC handling and indoor detection)
faramir118 (windows support and bug investigation)
And of course thanks Vladimir for a lot of patience and support!
* This is also hack because some float with unknown exactly value used as 'size'
* Another not resolved problem: go size used in creature target autoselection, so for large 'virtual' go
creature can seelct strange points near in attempt select 'free' place near target.
* Move and rename MAX_REAGENTS to DBC Strcuture.h.
It used only afore access to SpellEntry field and so part of strcuture definition.
* Add MAX_SPELL_TOTEMS and MAX_SPELL_TOTEM_CATEGORIES for same reasons, and use in code.
(based on 400's commit 0f37423)
(based on 400's commit 636cfef)
(based on 400's commit 0bbe3a7)
(based on 400's commit ce86b56)
(based on 400's commit b74c6a8)
* Use min/mac level from dbc because anyway list real selectable
for player level bg/arena backets set min/max range.
* Drop related fields and update per team min/max values.
* Now expected item limit categories (for example for item 5513 and related)
correctly limited by its amount in inventory.
* Provide and use additional arg in SendEquipError for alt. way get affected
item prototype. This let send to function item id and prevent crash client at
limit category equip errors that required item prototype data.