Lynx3d
a3e62d43b0
[10483] Finally add README to vmap_assembler
2010-09-14 16:25:23 +02:00
NoFantasy
921dda56ba
[10482] Add basic function MoveWaypoint() to manually start creature waypoint path
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Signed-off-by: NoFantasy <nofantasy@nf.no>
2010-09-14 12:43:04 +02:00
NoFantasy
3027d4ba61
[10481] Use prefix m_ for member variable in motionMaster
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Some additional code style cleanup.
Signed-off-by: NoFantasy <nofantasy@nf.no>
2010-09-14 10:52:57 +02:00
NoFantasy
d7994c1df4
[10480] Fix a bug causing creature dynamic flags to be removed at normal loot preparation.
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In addition add use of UNIT_DYNFLAG_TAPPED_BY_PLAYER
Added check to see if creature is tapped for isAllowedToLoot()
Signed-off-by: NoFantasy <nofantasy@nf.no>
2010-09-13 10:34:53 +02:00
darkstalker
919dc87bac
[10479] Implement heak absorb for periodic heal
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Also fix SMSG_PERIODICAURALOG for periodic heal for 3.5.5
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2010-09-13 03:10:10 +04:00
VladimirMangos
6af66f1ae4
[10478] Implement item 49623 visual effects.
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Original patch provided by Darkruler.
2010-09-13 02:12:06 +04:00
faramir118
f8c258608f
[10477] Fixed heal amount for some cases heal absorb
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Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2010-09-12 20:35:18 +04:00
Laise
b91f914dbc
[10476] Fix 31228 and ranks
2010-09-12 16:52:26 +02:00
VladimirMangos
84a915e1b1
[10475] Implement SPELL_AURA_HEAL_ABSORB (301)
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Used for example in spells 66237 and 70659.
Also rename CalculateAbsorbAndResist -> CalculateDamageAbsorbAndResist
2010-09-12 02:45:26 +04:00
DasBlub
ae53d49352
[10474] Cleanup vmap_assembler
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* Drop dead code
* Use std::string instead of char*
* Use std::cout instead of printf()
Signed-off-by: Lynx3d <lynx3d@some-imaginary-isp.org>
2010-09-12 00:28:56 +02:00
LordJZ
31ea979c7c
[10473] Fix structure SMSG_SPELLHEALLOG for 3.5.5
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This also fix proper show critical heals
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2010-09-12 01:27:57 +04:00
VladimirMangos
8eb47efddc
[10472] Implement SPELL_AURA_MOD_PET_AOE_DAMAGE_AVOIDANCE (310)
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Original patch provided by rsa
2010-09-12 00:20:35 +04:00
DasBlub
16f912190f
[10471] Drop vmap_debugger.
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After new vmaps version it not work and useless.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2010-09-11 15:03:53 +04:00
Vinolentus
73a85b0989
[10470] Fixed totem owner faction/level set for creature onwer case.
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When totem created creature owner alos not in world yet.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2010-09-11 14:53:58 +04:00
VladimirMangos
54d991ef3a
[10469] Rename some opcode handler to better follow used naming style
2010-09-11 14:38:22 +04:00
Patman64
ad23b7ca05
[10468] Typos in comments in recent patches.
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Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2010-09-11 12:10:30 +04:00
tester20tester20 tester20
7785daf2f9
[10467] Implement proper triggering for spell 34477, 57934
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Signed-off-by: VladimirMangos <vladimir@getmangos.com>
Also fixed charges amount (1) for main spell auras.
2010-09-11 02:31:46 +04:00
Toinan67
4d30b464b4
[10466] Proper reset threat rediraction for existed spells.
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In 3.5.5a this is: 34477, 57934, 59665 and triggered spells.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2010-09-11 01:09:22 +04:00
ascent
88cc2d440f
[10465] Implement SPELL_EFFECT_REDIRECT_THREAT
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Note: all spells with effect expect additional code for redirection reset.
Until code adding redirection work longer that expected.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
Patch partly rewrited with move new data into HostileRefManager
and added redirection to threatAssist. Also bug fixed with
redirection threat to unit not in hostile list yet.
2010-09-11 00:35:13 +04:00
DasBlub
f441216aa0
[10464] Revert a part of [10463] and move them back to the .gitignore file in the sub-directory
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Signed-off-by: XTZGZoReX <xtzgzorex@gmail.com>
2010-09-10 22:11:35 +02:00
DasBlub
fb2f74e4c9
[10463] Clean up the .gitignore files.
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* Move the settings for VS and CMake files to /.gitignore
* Drop now unused .gitignore files
Signed-off-by: XTZGZoReX <xtzgzorex@gmail.com>
2010-09-10 19:29:52 +02:00
VladimirMangos
aa90aa8fdf
[10462] Implement spell 6495
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Also implement proper work CMSG_FAR_SIGHT.
This packet control switch view point from far sight object to caster
and back wihtout modify far sight object seelction.
2010-09-10 05:32:51 +04:00
silviu2009
1341345216
[10461] Fix error message in extractor tool
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Signed-off-by: Lynx3d <lynx3d@some-imaginary-isp.org>
2010-09-09 22:41:39 +02:00
VladimirMangos
d334f9fab8
[10460] Fixed unexpected area aura stacking from same caster at spellmods reapply.
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In fact it general problem possible with area auras if it re-casted
non-standard way from code. But known only test case for mangos-0.12 branch.
Thanks to ciphercom for reportand original research of problem source.
2010-09-09 23:34:56 +04:00
VladimirMangos
77148f0e60
[10459] Restore update area aura values at caster/around targets.
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For example, at related improvement talent learn by caster.
It has been disabled in aura holder code changes.
2010-09-09 16:28:18 +04:00
NoFantasy
334398b3f7
[10458] Changes to corpse decay/respawn times for creatures
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*CORPSE_DECAY values adjusted (Rare/RareElite values are guessed) with more proper.
*RATE_CORPSE_DECAY_LOOTED is now 0.0 as default and a modifier of the creatures spawntimesecs are used for corpse decay.
Respawn time for creature is now set at death (result: database spawntimesecs are in most cases the time it takes from kill to respawn)
Overall, this will affect four things:
* corpse will stay visible longer before looted
* corpse will stay visible longer after looted, when creature has long respawn time
* creature without loot will "skip" the default decay times and then fix a "should respawn almost instant" -problem
* creature with loot and very short respawn time may respawn instantly after looted
Signed-off-by: NoFantasy <nofantasy@nf.no>
2010-09-09 11:58:53 +02:00
Tequila
c196045d15
[10457] Fix proc of 51692 and ranks
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Signed-off-by: Laise <fenrisse@gmail.com>
2010-09-08 11:53:30 +03:00
zergtmn
7092137ead
[10456] Implement 60764
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Signed-off-by: Laise <fenrisse@gmail.com>
2010-09-08 11:36:22 +03:00
Laise
e115f635ef
[10455] Add missing break, thanks to nos4r2zod
2010-09-08 11:28:40 +03:00
dpedroia15
326fff975b
[10454] Fix 54821 proc
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Signed-off-by: Laise <fenrisse@gmail.com>
2010-09-08 11:25:48 +03:00
Laise
0cb6f7be0c
[10453] Fix disease consume part of 49020 and ranks
2010-09-08 10:47:41 +03:00
Veretos
812383ac8c
[10452] Typo in World field.
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Signed-off-by: unknown <vladimir@getmangos.com>
2010-09-07 16:52:53 +04:00
narma
5dbb561b50
[10451] Replace ASSERT by MANGOS_ASSERT
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Signed-off-by: Laise <fenrisse@gmail.com>
2010-09-07 14:27:30 +03:00
VladimirMangos
72414ad03b
[10450] Skip wrong guid movement packets.
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Also fix src/game/SharedDefines.h line ends corrupted in prev. commit. :/
2010-09-06 18:35:03 +04:00
Darkrulerz
214c65baa1
[10449] Typos in enum names and comments
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Also typos find by darkstalker and Neo2003
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2010-09-06 15:48:37 +04:00
VladimirMangos
e3d9ebe81e
[10448] Use base run speed * 2 as fall speed.
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It equal to base flight speed and not dependent from real creature speed as expected.
2010-09-05 23:02:06 +04:00
Lynx3d
ddc42c5491
[10447] Certain compilers refuse to erase const_iterator...
2010-09-05 11:26:12 +02:00
VladimirMangos
425375687c
[10446] Small fix for single target auras: remove caster only auras
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Avoid remove different caster aura if target have similar diff caster auras
in case when auras from diff casters allowed for spell.
2010-09-05 08:54:03 +04:00
VladimirMangos
dfc9966d3b
[10445] Re-implement in more safe way single cast spell targets system.
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It also fix case when target can unexpected lost single target aura at phase switch
in case when target still visible in new phase (pet for example)
2010-09-05 07:47:45 +04:00
KiriX
6e6936c321
[10444] Fixed scripted AI init for TemporarySummon/Totem summon code
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Call AIM_Initialize before adding to map instead after calling.
This make this call order similar other cases.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2010-09-05 03:59:45 +04:00
zhenya
e621af3b97
[10443] Fixed expected packet size for SMSG_SET_PROFICIENCY
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Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2010-09-05 00:54:26 +04:00
Laise
924cf7c46b
[10442] Fix armor bonus part of talent 33853 and ranks
2010-09-04 16:48:40 +03:00
Warlord123
b5ed6938ad
[10441] Fix 64962 bonus for 47541 and ranks
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Signed-off-by: Laise <fenrisse@gmail.com>
2010-09-04 16:28:08 +03:00
Danstahr
a95f275aad
[10440] Implement spell 55680
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Signed-off-by: Laise <fenrisse@gmail.com>
2010-09-04 15:50:18 +03:00
VladimirMangos
94e6bb47e7
[10439] Increase search distance at height search if we know expected limit.
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When we know that point above .map ground search at least until ground level for vmap height.
Good news: Fishing bobber still fixed ;)
Good news: Mobs not follow into the air again
2010-09-04 06:34:20 +04:00
Lynx3d
8474b2cbb0
[10438] Fix GetHeight() to return height within actual search distance only.
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Good news: Fixes fishing bobber
Bad news: Mobs follow into the air again unless larger search distance is used
2010-09-03 13:05:39 +02:00
lavinelu
87b2ab6ba1
[10437] Fix engineering bonus for injectors
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Signed-off-by: Laise <fenrisse@gmail.com>
2010-09-03 08:33:50 +03:00
darkstalker
3ff64ef35e
[10436] Fix typos in invisibility aura handlers
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Signed-off-by: Laise <fenrisse@gmail.com>
2010-09-03 07:38:22 +03:00
VladimirMangos
ef46d2bd6f
[10435] Fix recently added uint64 use for query in char deleted commands.
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In mangos DB we store full guids only in *_aura tables for caster.
2010-09-03 03:19:25 +04:00
porteyoplait
355336f812
[10434] Add missing braces - should fix 51664 and ranks
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Signed-off-by: Laise <fenrisse@gmail.com>
2010-09-02 16:43:32 +03:00