Fixes annoyance when you have multiple wow clients and building vmaps fails for reason that extractor takes path from wrong client even though it is located inside the correct directory
Signed-off-by: stfx <stfx@hotmail.de>
Tree-like design idea by Faramir118, thanks for that!
* Add `conditions` table to store conditions.
* REPLACE current handling of conditions for the *_loot_template tables
Convert the old conditions in *_loot_template to the new system by SQL-Queries
* ADD support for new conditions to gossip_menu and gossip_menu_option.
If for these tables no condition_id (new system) is provided, the old conditions will still be used
* Add a small helper python script to contrib/convertConditions, see README there for details
* Add new command to reload the `conditions` table (.reload conditions)
* Add two Meta-Condition types CONDITION_AND (-1) and CONDITION_OR (-2) which are used as:
value1 (as condition_entry) AND / OR value2 (as condition_entry)
With these meta-conditions it is possible to create tree like and very complicated combined conditions (like HasAura && (HasItem || HasQuest))
NOTE about conversion:
For easier convertion all the old table data is still preserved, but will be removed eventually (within a circle of the moon approximately)
The python script will not create an optimal initial fill of the `conditions` table. You might want to tweak it manually or suggest some optimized algorithm :)
Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
With this commit, Pathfinding is implemented in MaNGOS!
Thank you very much to all who contributed, especially to Faramir118 and qsa.
Please report bugs and required offmesh changes, so that they can be adressed
For *nix users of the extractor, help about compiling content of contrib/ can be found in forums
TO DEVS: please update used git_id
Now cmake support adding completed.
* If you plan build MaNGOS at Unix/Linux then you need have
installed cmake package and only can build mangos wiht cmake use:
cmake; make; make install
* If you plan build MaNGOS at Windows then for this time prefered
use old way with Visual Studio projects in win directory.
You _can_ use cmake way MaNGOS build but this experemental mode.
For cmake using build you need have cmake tool installed at Windows.
And need run cmake (for example by run createprojects.bat in MaNGOS
root directory and then load generated Visual Studio solltion file
build/mangos.sln